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Critor

Pathfinder
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  1. Yes, that is exactly what i am saying, and so are alot of other people. Devs dont always get it right. Hense why they release games as Early Access. Just because someone comes up with a great concept , doesn't mean that you dont take on board other peoples ideas. Thats one of the main principals of business. Do your Market research, and adjust the product to best suit the largest target market. No company can ever succeed on the back of just one person. They have the opportunity to make something that can last and be a trully fun game. It really depends now on whether they are open to listening, or narrow minde and inwardly looking. Unfortunately, after watching the last town hall they did, it get the feeling that they are being run by a bunch of geek programmers who like mindless PVP and grieving. They need to start focusing on the Lore, play-ability, and mass appeal. Rather than just Trolling, Grieving and killing. Look, we have a different idea of what makes a great game. We are probably both right, for our own gaming style. I just think that they have the opportunity here to make something completely different to the normal MMO FPS PVP BS that is so frequently made these days. This game was sold to me as EVE meets ARK. So far ive seen the ARK, now its time to start seeing the EVE.
  2. You completely missed the point, and if that is what the devs think too, then so have they. This game is not about PVP its about PvPvE. Stop trying to make it like every other dead arse bullshit PVP survival game, that goes down the plughole the same way all the rest do. To make this game SUCCESSFUL it needs to be about balance. I have no problems with fighting other players, I do it everyday and enjoy it. As I said its about balance. I lost over 30 members of my company (we still have plenty left btw), simply because this game is a constant PVP to PVP to PVP to PVP. There is no let up. You enjoy playing that way, but the majority dont. Hense why over 500,000 player bought the game and there are only around 10-12000 MAX playing at its busiest time, now the game is a few weeks in. If you want a game that eventually will become 2 massive tribes fighting each other or against a few Noobs,. then great have fun. Just remember to turn the lights out when you end up on your own, as that is the quickest way to kill this game. This game has the potential to be more than the next in the line of mindless kill or be killed games. I dont want to play a trading game on a PVE server, its boring. I want to play an action adventure trading exploration and conquest game on a PvPvE servers. There doesnt need to be a them and us situation (i.e. your PVP or PVE, Choose one). The game play/mechanics just need to be adjusted to allow for both. If we all started to compromise a bit, we would get a great game.
  3. Critor

    "Flashing" tame

    I have 2 elephant and 2 Bears on EU PVE doing this. and 1 Crow on EU PVP doing the same. Whats going on as I cant ride my elephants anymore
  4. When people see the words PVP, they always immediately go into the "destroy everything" frenzy. From all the content i have read from both players and devs, it seems to me that the intention of this game WAS to be more of an immersive action, adventure, PvPvE experience. More akin to an Imagined real life survival than the shallow PVP kill everyone ""If your not in my clan you die"" neanderthal game play that most survival games have become. This game has become about merging tribes to get the biggest army going and dominating the biggest amount of area, rather than aiming at its full potential of becoming a kick arse trading game, with missions, dangers and of course PVP. At the end of the day who doesn't like a massive sea battle. What a majority of players that i have spoken to object to (irrespective of clan size), is farming all evening to build a ship, only to then come on the next day to find it burned out and scuttled in harbour. Kill it at sea by all means. You mentioned about building ship houses to protect the ships, but all this does is make the game immersion worse, as we now have to sail around looking at hundreds of square boxes all over the map; and cause more lag on the server due to the increased number of buildings required to protect everything. Smaller clans are always at the disadvantage, as trying to keep a ship alive, and trying to also farm for protection for that ship is almost impossible. In the limited game time that most people have, due to family life and work commitments. if ... the devs want to maximise the number of players online, and make this game more fun for the majority, there has to be a balance. Offline raiding protection for at least ships will allow for better game play, and more sea battles. It will Increase player counts, as less people will rage quit (Who doesn't love spending all their game time chopping trees and rocks), and allow for smaller tribes to remain as smaller nomadic tribes as they wish to be, and not get forced to merge with bigger tribes to survive. This game is not all about PVP, it has to be a balance to be truly great.
  5. Wow @labatts , you responded in less than 30 seconds. Do you even bother reading content, or do you just disagree with every comment thats not yours. SAD!! EOC.
  6. This is very strange, @labatts seems to be in the minority of comments asking for the game to remain as is. It seems that the majority of comments i've read are in favour of some form of ORP. To this end I have suggested to the devs a possible method of reducing offline raiding, that will also keep those who wish to offline raid on their toes. By implementing this system it still allows for offline raiding but at a much higher risk to the attacker. If players like @labatts what to offline raid """In the name of PVP""" then i say go for it, but remember every action has it consequence.
  7. Critor

    Offline/Anchored ship protection PvP

    ABSOLUTELY AGREE 100%. The number of time we have come on, after a long days work IRL. Only to find every ship burned to the ground, by some moron with a handful of oil jars and fire arrows, is ridiculous. Off line ship raiding is stupid. I agree that losing your ship in a cat and mouse game of chess on the high seas is fun. But it has gotten so bad that we started with over 40 members when this game first came out, and we have just had to merge with another tribe because our company is now only 6 members, and its all due to people getting fed up with offline raiders. I understand offline raiding of bases happens, but bases are tougher and can be better protected. But ships in harbour are as weak as paper when at Anchor. Sort it out devs or you will lose the rest of the players, that so want to play this game. THIS SHOULD BE PRIORITY NUMBER ONE.
  8. Critor

    freeport Delay The Freeport Accelerated Ship Decay

    i like the idea to mooring fees. But limit it no more that 24 hrs per week. This would then stop people permanently living in freeports.
  9. Build your character properly, make sure you stay in Vitamin balance (Equilibrium) and you will not have the problem you describe. Stop trying to change something that is actually part of the game play just because you don't want to put the effort in or set you skills up properly..
  10. In addition we could have Law enforcers walking around the Free ports. Which would then arrest or kill law breakers as detected. If arrested, the criminal would only be released by the Law enforcers on receipt of a substantial fine. The amount would be based on the level of their reputation. Once the fine is paid they would lose approx 50% of their reputation, and a 30 minute armistice would be granted, before the law enforcer would be allowed to recapture the assailant, giving them enough time to finish their business in Freeport, and leave the area. Payment of the fine should be in person (i.e. a crew mate from the same company would have to physically attend a freeport Naval Office to make the payment). In the event that the perpetrator is a solo player, there should be the option to be released,and to bring the payment to the enforcers within a time limit (lets say 1 hour). Failure to make the payment will double the fine, and increase the negative reputation substantially. You could also have a Law Enforcer on board the Royal Naval ships, that could arrest the assailant at sea, and take them to the nearest Freeport for detention, until the fine is paid. This would greatly reduce the amount of offline raiding that occurred. At all times the reputation of a player should be visible, as per the current char/company name.
  11. What the current game needs is for the players to get reputations., and for there to be an NPC Royal Navy (Police). Then for those players that like offline raiding and attacking targets that they are not in an official declared WAR with, they would get a worse reputation. If they are seen on the seas by the NPC royal Navy they will be attacked. The Royal Navy should (like the Ships of the damned), come in various sized ships. But the Royal navy unlike the ships of the damned should only attack ships with players on that have a poor reputation. Therefore if the player with the bad reputation jumped overboard the Navy ship would target on the player with the poor reputation and not continue after the ship. At the end of the day, why penalise the crew mates when maybe only one person has been raiding. Obviously the worse the reputation the longer the aggro range of the NPC royal Navy should be. Reputation should not reset when you die, but should only reset when you die of old age or fountain of youth regen. To regain your reputation, you should get a reputation increase for every game Month that you don't attack someone. The worse your reputation the longer it takes to get rid of it. This would force more official wars to be fought, and get rid of a lot of the offline raiding.
  12. What the current game needs is for the players to get reputations., and for there to be an NPC Royal Navy (Police). Then for those players that like offline raiding and attacking targets that they are not in an official declared WAR with, they would get a worse reputation. If they are seen on the seas by the NPC royal Navy they will be attacked. The Royal Navy should (like the Ships of the damned), come in various sized ships. But the Royal navy unlike the ships of the damned should only attack ships with players on that have a poor reputation. Obviously the worse the reputation the longer the aggro range of the NPC royal Navy should be. Reputation should not reset when you die, but should only reset when you die of old age or fountain of youth regen. To regain your reputation, you should get a reputation increase for every game Month that you don't attack someone. The worse your reputation the longer it takes to get rid of it. This would force more official wars to be fought, and get rid of a lot of the offline raiding.
  13. Critor

    Stone cost controversy poll.

    Maybe if the DEVS could at least explain their actions on this, and how this is going to benefit the game in the long term. As this step can only benefit MEGA Tribes who have the vast number of farmers available. Everyone else, especially those of us who work for a living, and are limited to a few hours a night, are now condemned to a life of constant farming just to make a small base. Where is the fun for us in all this. Its bad enough that I cant have defenses for my base like spiked walls, traps etc, but now I cant even build the base.
  14. Critor

    Choice of Gates, Please...!

    With the new cost of stone walls now including metal and paste, we MUST have a medium 5x5 or 6x6 gate as the cost to build a building for the Bethmoth gate is now prohibitive.
  15. Critor

    These stone changes are ridiculous

    How is it still a stone wall when it is more metal than stone. I guess next the Wood walls will have stone added, and the thatch ...... well you get my point. TO THE DEVS: Sort your house out. I now cant build a ship base because the ships die too quick, and now I cant afford to build a Land base because......I WORK FOR A LIVING and can not spend 48 hrs continuously farming just to make an animal pen. Read you own reviews. over 14'000 have slated this game, do you really want another 40000+ coz thats they way your going. Get a grip, realise that clans WILL make bases. and stop making it so that only MEGA tribes can move forward. I am stopping playing until this game is sorted. Great game concept, Idiotic implementation.
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