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107 ExcellentAbout Dragonchampion
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Extremely happy to see the removal of overweight and overcrew damage when ships are anchored. As someone who lost a Galleon before the wipe, it really means a lot that the griefing exploit was finally dealt with.
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I would love if you guys could help me out and give tips and pointers. We're about to try our first-ever power stone run against an island we know has a Hydra. What should we bring? We have a few legendary and mythical crossbows and carbines, and are all around level 55 or so. Should we even bother with melee? What should we do? We number around 4 people, in case anyone needs to know.
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So, a lot of people know of the reddit post that was posted a while back, giving ideas to make sailing more interesting: https://www.reddit.com/r/playatlas/comments/bvbdn8/make_sailing_more_intresting_suggestion/ Well, it seems Jat has replied, and revealed that not only are they discussing the idea in-house, but they are also interested in it! We might see some changes for sailing come down the pipeline soon(tm)! I can't wait to see what they come up with!
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So, me and my friends went to do a Masterwork map this weekend, for x2. Unfortunately, a company had pillars placed all around the cliffside, and we couldn't get up to the cliff, where the map was! So this would normally be a GG moment, because the company had pillared, but not even done the courtesy of building a rampwhere they pillared. However, then I remembered something from a patch note a while ago. They reduced the distance that pillars and foundations blocked others! So, carefully walking around, I did it... I found a good spot slightly up the cliff for a single pillar! And from that pillar, I was able to build a ramp and we saved our Masterwork Map, walking away with 8 mythical blueprints and 7000 gold! I was so happy! So, I wanted to give a VERY special thanks to Jat, Dollie, and the dev team for that slight fix. It might not work for the pillaring, but it at least gives people a CHANCE to work around it. Also, can't include screenshot because upload limit, unfortunately.
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If anyone hasn't seen the upcoming Mega-Update patchnote changes, there is a new feat, "Double Harvesting" which will double all materials gathered by you. That causes a person with a good, high-level tool blueprint to blow tames out of the water, and with the addition of cargo carts, tame harvesting is going to be an option, not a requirement.
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Bear breeding in the Tundra
Dragonchampion replied to Louis Blackblood's topic in General Discussion
I'm pretty sure it's been removed. When prompted, Jat said on Discord that it's a bug. -
Is it really that good for XP? What's the return vs doing, say, 15 white-level maps? Said maps could easily get me from 41 to 44 or so in around 15-30 minutes depending on how many you have per island.