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Dragonchampion

Pathfinder
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Everything posted by Dragonchampion

  1. Just wanted to share this little tidbit of information I was informed of, to quickly drop all of, say, berries from a giraffe or elephant, simply search "berry" in the filter so only berries display, and then hit the "Drop All" button. It respects the filter!
  2. Extremely happy to see the removal of overweight and overcrew damage when ships are anchored. As someone who lost a Galleon before the wipe, it really means a lot that the griefing exploit was finally dealt with.
  3. I would love if you guys could help me out and give tips and pointers. We're about to try our first-ever power stone run against an island we know has a Hydra. What should we bring? We have a few legendary and mythical crossbows and carbines, and are all around level 55 or so. Should we even bother with melee? What should we do? We number around 4 people, in case anyone needs to know.
  4. So, a lot of people know of the reddit post that was posted a while back, giving ideas to make sailing more interesting: https://www.reddit.com/r/playatlas/comments/bvbdn8/make_sailing_more_intresting_suggestion/ Well, it seems Jat has replied, and revealed that not only are they discussing the idea in-house, but they are also interested in it! We might see some changes for sailing come down the pipeline soon(tm)! I can't wait to see what they come up with!
  5. You say that, but I cannot implore you enough to try making some ramps up to mountains in areas you pillar. It'd really help those of us who travel 10-15 squares away to do rare maps.
  6. Unfortunately, I agree with you there, but you at least build ramps to mountains in the territory you block so people can do maps, right?
  7. So, me and my friends went to do a Masterwork map this weekend, for x2. Unfortunately, a company had pillars placed all around the cliffside, and we couldn't get up to the cliff, where the map was! So this would normally be a GG moment, because the company had pillared, but not even done the courtesy of building a rampwhere they pillared. However, then I remembered something from a patch note a while ago. They reduced the distance that pillars and foundations blocked others! So, carefully walking around, I did it... I found a good spot slightly up the cliff for a single pillar! And from that pillar, I was able to build a ramp and we saved our Masterwork Map, walking away with 8 mythical blueprints and 7000 gold! I was so happy! So, I wanted to give a VERY special thanks to Jat, Dollie, and the dev team for that slight fix. It might not work for the pillaring, but it at least gives people a CHANCE to work around it. Also, can't include screenshot because upload limit, unfortunately.
  8. Hahaha, thanks! Don't forget that the Treasure Hunter Feat from doing a 15 quality map also gives double tool durability.
  9. If anyone hasn't seen the upcoming Mega-Update patchnote changes, there is a new feat, "Double Harvesting" which will double all materials gathered by you. That causes a person with a good, high-level tool blueprint to blow tames out of the water, and with the addition of cargo carts, tame harvesting is going to be an option, not a requirement.
  10. I'm pretty sure it's been removed. When prompted, Jat said on Discord that it's a bug.
  11. Ingame! Just check the Atlas tab when you open your inventory and it shows the point cost for every island that's unclaimed.
  12. A while back, someone did an analysis of Speed, Handling, and Weight sails and shared the findings in a detailed video. Have Handling Sails been fixed since then? Do they increase turn speed and such, or are they still worthless?
  13. Before the patch, they were great ways of gathering fiber and wood, but it seems it's been nerfed, or is bugged right now. Is the single-digit harvesting for Bamboo and Silk Trees intended or a glitch?
  14. Is it really that good for XP? What's the return vs doing, say, 15 white-level maps? Said maps could easily get me from 41 to 44 or so in around 15-30 minutes depending on how many you have per island.
  15. FINALLY someone gives me a detailed, informative list. I got bits and pieces from posts, but it's kinda sad when it's two pages of mostly people telling me I'm bad for owning an island, or telling me I should move in with them. I only wish I could give you more "Thanks" reactions.
  16. Thanks for the welcome back! And thanks for the advice, too. We have cooking herbs, rhinos, and giraffes, so that's what I've been trying to push for the advertisements. Do you guys do green maps? What boats do you use? Any advice?
  17. Ahhhh, yeah, General Discusion is really cluttered, and no one frequents the PvE or PvE discussion rooms. Sorry about that.
  18. Oh, you're on PvP. ...why are you offering for PvE people to come live on your island if you're on PvP?
  19. Well, thanks Willard, but we feel that people of 5 or so size should have their own territory. Your island does sound tempting but the problem is, we're builders and designers. We don't want to build on an island where all our stuff can be wiped on the whims of an overlord.
  20. Me and my 3 friends just got a decent-sized (35 points) island. I know about the settler system, but since the island is in the desert, no one wants to live there, so we're paying 200g (more tan the average green map per day) and we're having trouble with paying it. Does anyone have any advice? How do you guys get the gold and then get a backlog so you can focus on construction and taming instead of every day being a rush for maps, and then 2-3 hours to sail to do them and get back? Does anyone have tips or advice on that front? EDIT: We're on PvE. Thought I mentioned this but it seems I did not.
  21. There's some sort of desync bug, I think. Also, I think settlers have to have a house built and be logged out on the island. I think. Not sure how it works.
  22. I live on an island we named Aerie Peaks (WoW Reference) in NA PvE J-13. Easy access to temperate, tundra, and arctic, not to mention it's a High Desert which is pretty nice. The island isn't that bad, pretty big, and we'd love to see some people come and move in with us. We're actually trying to help some newbies to the game, plus the island has Parsley (cooking Herb), Tin, Giraffes, Rhinos, two types of fibers, and more. If anyone would like to come and live with us, we'd really love to have neighbors!
  23. Jat himself said that the dev teams aren't worried about player numbers and just want people to test the game. When the full release rolls around, that's when they will focus on playercount.
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