Jump to content

Pallist

Pathfinder
  • Content Count

    42
  • Joined

  • Last visited

Community Reputation

47 Excellent

About Pallist

  • Rank
    Landlubber

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Pallist

    Submarine only for mega companies

    This game doesnt come close to any mmo type "yet". It is their plan and they should introduce features based on it. Some stuff should require a group.
  2. Pallist

    Submarine only for mega companies

    Go play a modded server that gives everything... Shut the fuck up about solo in mmo.
  3. Pallist

    NPC salary

    Mmo Cant man it, don't use it. Played other games where you needed actual people to fire the cannons without issue.
  4. Pallist

    New rules is not going to work

    Thank you for the compliment, you're too kind. Yes, the best way to show there are issues with mechanics during early access, in which the players function as beta testers, is to purposely break them. As i said before, the devs are notorious for being hard headed with theory crafted issues and only react when there is proof players are being driven away.
  5. Pallist

    New rules is not going to work

    Too late for devs to change at this point. Ride out the next iteration of rules and hope for improvements later. Devs are hard headed since ark and need to see it broken and abused. They never listen to theory crafting. The best thing you can do is abuse the things you feel are broken as much as possible to get attention.
  6. Pallist

    The tame vaults in Free port: proposed change

    Yes... That's why tames are there... Lol I'm fine with not allowing tames to live there.
  7. Pallist

    Thick stone wall idea -Suggestion-

    Wut? It only exists because of design and balance flaws. It isn't a staple... I'd much rather see walls that are upgradable. But if I'm the minority on thinking layering is a great feature, i guess I'll just continue to watch ships crash into structures that take 2 minutes to render in around medium size company bases. Let alone the render time around large companies....
  8. Pallist

    Thick stone wall idea -Suggestion-

    The game engine needs to take simple shapes made of 10's or of hundreds of structures and covert them into single entities with snap points the same as the multiple entities. What they really need to do is accept engine limitations and put in harsher structure limits. If 100 walls turning into a single entity, it needs to count as 100 walls. Behemoth gates should likewise count as multiple structures in terms of structure count. Enough with this endless layering of large bases. I want an optimized game with restrictions that doesn't test players patience.
  9. Pallist

    Do we actually need this huge open spaces?

    I like the size of the world but i think they should have several more smaller islands per tile.
  10. It's time to accept performance limitations that impact gameplay... Make structure count per claim flag area matter. Show a number when looking at a structure of your count and limit. Make people optimize base design around these limits. Make structure blueprints more valuable in upgrading smaller bases instead of just honeycombing mega bases. There is no aw factor while rendering in massive bases no matter how good they look. It just ruins the game waiting for walls and floors to load. Falling into a floor that didn't render yet needs to stop. Let private servers adjust the values so they can make whatever they want. Official servers need to be optimized for smooth gameplay. Learn from ark... Limits. Limits without workarounds. Limits with forethought on how pvp and pve will abuse it.
  11. Pallist

    Creature Designer

    Bulls need a cargo harness that moves weight. Make a medium gate that fits elephants. Behe gates are stupid
  12. Pallist

    Puckles need attention immediately

    Use more than 1... But right now that isn't an option because even with 10, they won't shoot in time
  13. Dear Devs, PUCKLES DON'T WORK ON LIVE SERVERS. I don't know what you tested on your private server. But anyone can run in front of them without getting shot. The tracking is WAY too slow. Please buff puckle aiming speed and trigger speed to instant. Stop making base raiding easier and easier. This is coming from someone who raids bases and walks past their puckles feeling bad they thought they set up defense. MAKE PUCKLES WORK IMMEDIATELY
  14. I lucked out. Saw Jat join the server to do whatever dev stuff he must have been doing and luckily caught his attention in global. He commented he wasn't sure why the ticket was closed without it being fixed... I'm leaving ownership on the second account i purchased and I'm just never going to touch it unless needed.
×