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  1. So I've heard behind closed doors Jat has talked to players and told them there may be a server wipe coming up soon along with a major patch. How about instead of just talking to certain people and letting the rumor spread, you disclose this to entire community so we can all be on the same page? I'd like details of the likelihood of a wipe, when it would occur, what would and wouldn't transfer over, etc. Do I keep my discovery points and level? Or is this a complete and utter wipe?
  2. The reality of the PvP claim system is this. We know what people are like in this game, because we have played this game. Being the owner of an island gives you the ability to destroy peoples buildings/cannons/whatever without recourse. What this means is there are a couple different scenarios that can play out. 1. Benevolent Dictator. This is the best case scenario, the company who genuinely wants to play the game and have fun, they like the idea of owning an island and managing it to make it flourish. The company will work hard to keep the island clear of pillars and spam, they will clean up the sites when people have left the island or quit the game to open the space for more people. They will have a reasonable tax rate that covers the upkeep and a little bit more for their troubles in keeping the island clean. People will flock to these islands because they are good, to the point that the owner company has to start turning people away, they will become prosperous paradise worlds ripe for conquer, the residents will help to maintain the owners hold because they like it and fear someone worse. Here's hoping they can. 2. Malicious Dictator. Not the worst but certainly not the best option, these guys will do the work keeping the island clean but only because they want to maintain their tax income which will be high but not high enough for people to leave on mass because they already have established bases and are familiar with the island. Besides it's a hassle to move everything particularly when you don't know what the new place will be like. People will stay, but they will always be on the lookout for a better place and will never truely "settle" 3. Absentee Owner An owner company that simply just owns the land, they have a well defended tax bank (or whatever other item they use to hold the flag) but not much else. They wont keep the land clear and will have a high tax rate for whoever is willing to build on their land as they want to squeeze what they can from as many as they can while they can. These islands will be pillared paradises with all the good stuff spawn blocked. 4. The forbidden zones Companies who actively uproot and demo anyone non-company who settles on the island, they wont need walls, just cannons and a pick axe to walk through and destroy anything they find. 5. The conquered paradise These will be the real tragedies of Atlas. An opposing company will target the owner company and wipe them out, they will then claim the land and proceed to destroy EVERYTHING on the island that belongs to a group that refuses to submit and pay tribute to the "new rulers". This will be easy because none of the other inhabitants will have defensive structures or be able to retaliate because the PvP is turned off against the owner company. I'm sure there will be good islands, at least I hope there will be. But I am 100% sure there will be wastelands and hostile tribes holding people to ransom. Similar situations will occur in PvE servers because well.
  3. Hotfix!!! Some servers weren't restarting. (2019-03-11) v1.4.4 No config changes.. just click update util within program or rerun util to install update. (Thanks to GooberGrape for reporting!) - Fixed: Instanced where some grid servers wouldn't start after a server restart. (Windows, by chance, could assign the same PID to conhost.exe as a previously existing Shooter.exe during server reboots) (Thanks to GooberGrape [Discord] for reporting) - Fixed: Wrong mod name announced after first announcement - Fixed: A "Line x error" could occur if number of mod minutes exceeded the number of update minutes.
  4. They are unable to fix anything properly, people griefing ships because they can pick up more from the ground than they should be able to, well devs fix is let people glitch out on ships that aren't theirs when trying to enter them rather than fixing the real bug being people able to pickup too many items, log out, log back in, only have 250/250 weight until they drop an item or split their stack in their inventory for it to show the real weight again. So now people just hang from ladders on boats who didnt' pull those up and encumber it like that or just toss items on the deck for it to get encumbered. If they made it impossibru for ppl to get overweight in the first place even the ship dropping method would require a lot of players to sink a ship that way cuz the items dissapear rather quick. Their claim that one of their dev's steam accounts got hacked is also a blatent lie, claiming this wouldn't occur again it only was an invitation to cheaters and hackers to show how quick they could fuck up their network once again. Not to forget that there are countless reports from cheaters and hackers being submitted via their ticket system which are going unanswered where these cheaters and hackers are going on with their malpractices until this very day (if servers were up though). Everything they claim to fix they break it even harder, my two examples are just two of them, I bet alot of dissatisfied customers could come up with plenty more stuff. Oh and not to forget their wonderous Fountain of Youth they implemented while about all players in game who have a character since launch are now receiving a very nice age debuff which they can only get removed when they travel to a Golden Age area where all people have to be right now and it only can hold up to 150 players in theory, in practice this wouild mean about 50 players to play it as it's meant to be played. But right now people just have to run through the lagfast that it is naked and hope for the best to reach the magic sparkles at the end of the cave. Same goes for powerstones apparently the much anticipated and praised end game they are trying to fix with each patch while their core game mechanics are broken beyond recognition. How are people supposed to play this game when everything is bugged and we have to find workarounds just to be able to progress in nearly each part of this game rather than playing as intended. Far worse might be the interaction the devs have with this community, far too many people havea already noted and stated that they mostly listen to cringy streamers and crybabies in general rather than looking at these forums and see the daily return of many topics where players are most frustrated about. No they gonna nerf all kinds of stuff cuz some half ass streamer is giving them a bad rep about it on stream. The only thing those devs want is to keep this game look like it's shiny and fun on the streams until they raked in enough of our hard earned cash. Because let's face it, they robbed us from our money to let us play this aggrevating crappy coded "so-called-pirate-mmo". If I wanted to grind my ass of for materials I would have kept playing 7 days to die or would have reinstalled minecraft to have a better experience in harvesting and building stuff without having to fear that none of my work is still there when I log back in. Let's have a look at the two twitters that are posting most of Atlas news and updates, now the official Atlas twitter is probably not into replying anyone at all just for posting update news and patch notes when Needed. Jatheish on the other hand is far more active with giving the community constant updates when shit goes wrong but also keeps posting ETA's that are never and are always late. Even seen people complain once about an ingame server message stating servers will restart or go down in 20 minutes, so players were rushing to a safe haven when on sea or make sure they got inside a house to logout before server goes down, what happens, server goes down only 5 minutes after that message appeared, making alot of players unable to logout safely with all the negativity as a result, players losing just their gear and die once ok very annoying, but those who never had a fair chance to park their boat somehwere lost alot of progress once again. Now besides their shitty communication skills and their non-existant clock reading skills the only one who replies to certain tweets is Jatheish, the pain in the ass there is that he only replies to either positive comments or comments that have no informational value what so ever. Like last night he replied to a guy asking how often he must have said a certain word this year already whlist the majority of replies on his tweets are about the cheaters, the bugs, the game not being fun in general, those replies are being straight out ignored just as most of the topics are being ignored here on this forum by any official person. They implemented moderators and community admins, god knows why because the ones who should be more active on this forum are the devs, they should learn how to use their eyes and brain at the same time and read the massive reports of players that are begging for fixes in areas they have ignored since launch. Yet they bring out and even brag about their new features while the core mechanics of this game are still broken, people are still playing on 250 ping servers whilst having to deal with all the buggy shit that comes with predators, land claims, ship building, alphas, cheaters, hackers, and now we have rollbacks and constant patches that break stuff just a simple like doors no longer opening, if someone would just run the software they managed to compile before they release it as an update they can prevent so many gamebreaking issues with each patch they release but nope, we are the guinneepigs, we are the rats in the wheels and why? Like most paid forumtrolls state here it's an Early Access game you should have known what u signed up for... It's early access I get it, but doesn't that mean that what it describes in the EA stuff is that they are taking notes from customer feedback and listening to their playerbase on how to improve things? I've seen their Twitch live Q+A stream and I can tell you, there was no real Q+A part, it was just them talking about things they gonna implement while the playerbase is crying on the twitch chat to be aknowledged and to point out that devs are just ignoring the whole Black Butterfly incident by not even mentioning it once in their nearly 2 hour talk. To be honest the best description of that stream I read on this forum somewhere was someone saying those 4 guys at the mental hospital got some time off together and placed in a room with a webcam, this made my day just that little bit better because let's be honest, this weekend was horrible for those who actually took the time to play the game. Rollbacks, Fountain of Youth and Rollbacks. This fountain of youth thing is so poorly designed and shows how badly these developers are connected with their playerbase, we had freeport at launch that was overpopulated and with that mechanic they were lucky enough that there were plenty of freeports (and lawless areas) where people could eventually spawn, it wasn't enough for launch but it was somewhat managable. Right now u have to have the entire population of one server (NA PVE fe) to rush to one single grid where that fountain of youth is at, one grid that can hold 150 players maximum (in theory but in practice u get a ping of 250). So let's say about 5-10k players who have started near launch are now all over age 90 and have a debuff for being that old implemented on them whilst they dont' have the alternative at hand to make babies in game they are all forced at the same time with a serious debuff to find that fountain of youth before their character dies permanently losing all the progress and gear and landclaims and boats (if u play solo or have really small company where u all die before reaching it). So yeah, if one of those devs would ever have played on an official server and had to deal with all the previous bullshit before even thinking about going to a fountain of youth together will the rest of the playerbase at the same time they would have never implemented such a feature without having alternatives for breeding or even releasing something that makes us all get a random younger age. Cuz this issue will repeat itself in a couple of weeks when EVERYONE who's now 20 again will be at the age of 90 again, and yea you have to be 90+ to get a nice buff each time you go back after the age of 90+ you get a buff over your buff. So tell me, am I exaggerating anything here? People who played this game for a few weeks now know very well that the way Grapeshot throws out updates is like a blind man playing darts, throw as hard and as fast as you can and see if one hits the bullseye, more misses than hits in this field. There are some obvious forum trolls here of which I hope they aren't being paid by Grapeshot to keep the negativity down by having so many people countering it with rediculous answers as: git gud, or learn to play, or game isn't made for soloing. I get it it's an MMO, but people all have to start out solo and the game mechanic only let's u stay on newbie island (freeport) until lvl 8 which is so low your chances of survival outside freeport are really small when u play alone and start to find land to claim to build a ship in case u want to start your own company and not become another companies slave to go pick cotton or other resources all day long whilst the guys who run the big companies get to play command & conquer while u play minecraft/lumberjack simulater. They already stole our money after their terrible launch and steam still refuses to do refunds even when u try to explain all the issues ot them in a lenghty conversation like this one, u still get standard replies and support staff doesn't read your sentences the way you have written them. When I write: my first 20 hours of "gametime" were me sitting in main menu trying to login to a server. They read: you played 20 hours and thus Steam will not refund you after this much gametime. Now we all knew steam support can also be a pain in the ass sometimes, now we have to deal with Atlas dev team and Steam Support simultaniously. For those who gonna be trolls and say why u still play when u wanted refund and can only complain about it? Because I got robbed of my 25$ while Steam refuses to refund the damn thing due to timer things I felt obligated to play and see if I can still get fun out of it after each update and patch, as most of you trolls claim it's EA and (might/will) get better. Well it doesn't, they break the experience for most of us with each update they roll out or roll back. I would also like to ask my fellow pirates who have had enough of this idiotic way things are going to just spam Jat and Atlas tweets as soon as they pop up with youtube videos of griefers, cheaters, bugs, glitches, anything that shows what a poor product this is to make sure they aren't fooling other people into buying this game until it might actually be playable. Please don't hesitate to even copy past my entire post here to spread the message on reddit, other forums or just in here in case mods think this should be deleted, as I have read from several users on this forum that posts about their incompetence get deleted sometimes. Good luck to all of those who are still trying to play the game after all these things that happened, but for me it was over a few days ago, I'm done grinding to establish a little base and some boats on my own, I know it's not of solo players, but if u started this game with 5 friends and end up alone after a few days into the game u don't feel like joining a big company just yet, u try to build up a base and boat to show your friends and hope they want to play on from that part since they could skip the grindy part, but nope, it's so bad that they refuse to play it any longer and me myself have jumped ship and joined their boat, not playing boat. I will keep being a pest to this company until A: this game is a proper playable game (don't count on it). B: they refund this game to me (depending on steam here). As long as I feel like being ripped off, I'll be ripping on these nitwits as well. This is what I picture how the game Atlas itself feels like if it were alive:
  5. Hi Jake, Sorry, I don't have a video of the issue. But I've done some more testing, and the issue seems to occur mainly when I queue up 1,000 tin ingots, but not when I queue up only 100. In one test that generated the issue, I added the following mats and queued up 1,000 ingots (100 x 10): - 2,000 tin ore - 1,500 wetwood - 1,000 thatch (roots) The forge created 18 ingots and then stopped (the remaining 982 ingots disappeared from the crafting queue).
  6. PvP activity should not exist or occur on a PvE server, at any point or place. PvP exists in full glory on a PvP server
  7. People DO have to answer a questionnaire before participating in EA. Those people are the developers. The questionnaire is provided by steam. People like to keep sharing Steam's Generic Early Access Banner, but they leave out the Developer Specific Questionnaire that was filled out that contains all this information. Many, Many EA games that intend to do progression wipes include that they will occur in the information. In fact, of all the EA's I've ever been in, only one of them has not listed this and then said they will. Atlas Dev's stated that we could expect "An unparalleled MMO Experience from day one" which includes progression, a cornerstone of MMO's. So you're right, people SHOULD have to answer a questionnaire, and then be held to that questionnaire, which is why the questionnaire exists.
  8. Your title is click baity as fuck considering the main complaint is that people don't want to lose progress they earned themselves. No one is asking for free shit here. There will always be problems in the game and many of those will be questionably worth a wipe to some people but that doesn't mean a wipe should occur every time something is messed up. This is a product of laziness on the developments part. Not wanting address the problems with precision and choosing nuke everything for the sake of making their jobs easier. What happens when islands are changed again or new biomes are added again. Should this dictate more wipes and cause players to lose hours and hours of discoveries, tames, buildings, ships, etc...? The developers could reassign existing discoveries to new islands and recycle things in a way where at the very least "pathfinders" do not have to be wiped.
  9. The fundamental problem with claim flags in PvE is that claim flags are an inherently PvP concept. You are taking land away from other player and on top of that taking part of their harvest. In PvP an absent, over-taxing or generally unreasonable owner can be deposed and the ownership taken away from them. In PvE it cannot be taken away, and the owner can be as ruthless as they want without having any way of removing them outside Game adminstrator actions. There are a couple ways of dealing with it. 1) Have significant maintenance cost, but the taxes collected till likely stop that until the resident stop playing. Not good, encourages people not to play. 2) Making the claim servers PvP, many unoffical servers do exactly that. So far have not seen any interest in this approach by developers. But this allows the owner to maintain order on thier island, and if they have support of the people living there, they will defend the island from attack, if they do not, the residents may join the attacker. While the residents can't place cannons and other seige equipment they can have them stockpiled to join in on attack. So an owner better be on good terms with residents. 3) Removing Claims, that seems to be the current solution. Claims will be missed it was one of the defining features of Atlas, but no claims was better than what we have now. with vast tracks of unused land blocked from use by players by claims. The world simply is not big enough to have that much land unused, 4) Last is to have a PvE-frieindly solution to removing bad owners. Let the residents decide. 4a) A democracy where residents of the island can vote on ruling company at regular intervals. players of the island would select the new owning company 4b) A no confidence vote, Resident could at any time declare a no confident vote, that would occur, it the company does not get the majority of the vote an election is held. While this is not a easy change, it would not have to be implemented with next patch, It could continue with current lawless style building. let people build there bases but know the election is coming, the companies the helped every one and did not block areas would be the ones most likely to win the election. Those that pillar/foundation spammed would not have a chance and may be removed from the island after the election. To be fair to all residents, players only get to vote on one island and election takes a week with no results published until its done. If they change islands they vote on they cannot vote for a month, to prevent companies from stuffing ballots. after the election the current owner is removed, and the island is lawless for a week to allow the residents to move on. or off the island or just adjust their build, then the new owning company becomes the owner. While i will miss my claims on 3 islands, the claim system as it is now is broken and something needed to be done.
  10. This was not clear in the patch notes/captain‘s log. When does the wipe occur ? If it is on middle/end of march playing is pointless till then and i can order Far Cry New Dawn at Amazon.. and imagine that the highwaymen there are Grapeshot devs So byebye 700 Atlas game hours today or later this month ?
  11. Wait a moment these changes will not occur in the PVE correct ? because after almost 900 hours playing visiting numerous islands and being exploded of almost all, to be invited to be a "SLAVE" in the lands of the big companies, to spend a good part of time suffering in lawless islands and now that I finally have a piece of land just mine I'm going to have to go back to live like before with griefer can block my shipyeard or build large gates at the door of my house or sink my ships ???!!! I'll tell you what's going to happen good players will leave this game and only griefers and cheaters will remain on the best islands and when after several complaints from the players the old system will return to the islands will be theirs and they will win
  12. I hope that the update of the map editor will occur earlier, along with the launch of the test servers.
  13. Taken directly off the video, this shows you there is a PvE mode other than Lawless. The only distinction seems to be an auto-repair facility in the non-lawless version. I could envision it working something like a Ship's Resource Box for your structures, and it may have limited range. I'm just guessing here. But if that's the case then it still won't prevent the spamming-for-resource griefing which could occur. Then again, this is beta so in Grapeshot's eyes, maybe those set on griefing are doing them more service than decent players will.
  14. Whilst the majority of our resources are directed towards prioritising fixing exploits etc we certainly do take action against griefing and exploiting and this doesn't only occur on our PvP network. Numerous players on our PvE network have been banned and devwipes of entire Companies for extreme cases are not uncommon. In regards to the claiming issues, we're pretty confident our rework is a better system and everyone will have the opportunity to give feedback on that once it goes live on our Public Test Realm. In relation to our Discord, it's true that we're often interacting more frequently over there; that type of "live" environment lends itself to a natural back and forth in communication that I personally prefer. Jat and I are stepping up our activity here on the forums though
  15. Bring on the wipe. I think it should be a regular thing after big patches till EA is over. The whole point of EA is to test the crap out of the game. If people are unwilling to lose stuff to being beta testers just be patient until the game goes live. Even then bad stuff can happen and rollbacks etc will occur sometimes. That is part of mmo life. Throw the balance in the air, bring in fresh and old blood alike. I think it's a healthy thing for the game. I know there are lots who will claim that everyone will just quit. Hate to break it to you I already quit because of boredom. I am looking for big content and the new rush again. If the content is in depth enough I will come back for a wipe 1000%
  16. You could do some complicated war system that will probably have declaration exploits, to where your stuff cant be declared on, but I think the easiest thing here would be to implement orp and fix the exploits that occur with a few patches. Shell exploits can be fixed by simply not allowing pin code usage on anything that is "offline" This game would benefit greatly from orp.
  17. A lot of people say this doesn't happen in ARK. I haven't played ARK for over a year, but when I was last playing it, it did happen. If you had a raft base, you put all your stuff in a box and logged out. Better yet, you put all your stuff in a box and then killed yourself. That way you got consistent results. Same with the tree platform. More than likely you would log in there and find yourself falling to the ground. Now I have to figure one of two things is going on here: 1) The code base in Atlas is from an old branch of ARK and Atlas has been in development on that branch for a year or more. The current code base of ARK has finally fixed this problem that I saw for about the two years that I played ARK. 2) People who don't think this happens in ARK, just don't do things that make this occur and Atlas just has so many cases that can trigger this, that it occurs much more often. Not sure what the truth is here. BTW, not trying to trivialize this bug, it is very serious and needs to be fixed. It is one of the most serious issues I have with the game right now. It is limits my game play seriously, and I can't wait to see it fixed.
  18. Can you please increase the max amount of time to stagger server restarts. The reason is to help spread out the auto-saves that occur. If all of your grids auto-save at the same time or close to it you will bring your server to it's knees and lag out the players. And of course if this all happens at the same time the auto-save takes longer and thus the lag etc. lasts longer. I'd like to see the option allow for at least a 5 minute stagger. Thanks, Manalo
  19. With the recent updates claims are only allowed to overlap if they are placed to contest a existing claim. Placing a claim in the water cannot occur without this exception.
  20. Ahoy Pathfinders! The Year of the Pig represents hard work, discipline and overall putting one's nose to the grindstone. It also signifies a focus on generosity and goodwill. We wish all of you a fortunate and rewarding Year of the Pig! happy year of the pig! To celebrate, you can now save 17% off ATLAS as part of Steam Lunar New Year Sale! The game will be on offer until February 11th, 2019. https://store.steampowered.com/app/834910/ATLAS/ weekly patch roundup! Complete Patch Notes In our last Captain’s Log, we spoke about some upcoming Design Changes for the game. That’s still a focus for our team and we’ll start to see those changes as we get into March and the months beyond. If you didn’t get a chance to read about, you can do so here: In the meantime, the team are preparing on getting the major February content patch out. In addition to new content and features, we’ve still been iterating heavily on the live version of ATLAS, releasing two major versions and multiple minor version updates in the past week. Our time was split between various different areas, including many critical bugs and exploit fixes, as well as some major balance changes for our musical instruments, the Kraken, and some more general/misc notes. released patch notes up to v18.46 Server Performance - Eliminated Cannon Animations playing entirely on the server for performance savings - Multiple serious performance optimisations for companies on servers - Linux WaveWorks optimisations (Linux Servers will run much better) - Server optimisation for structures on boats General Bug & Exploit Fixes - Fixed an exploit which allowed players to stall out servers - Added extra protection to inventories to fix and prevent players from bypassing pin codes - Fixed a case which allowed players to enter the bottom of ships - Fixed a case which allowed players to clip and stick themselves inside the boat's hull - Protected against players accessing inventories from outside ships via clipping into boats - Fixed multiple cases where players would fall through structures upon server restart, login, transition, etc. - Fixed a crash which would occur when transitioning with the sextant buff - Fixed Swivel Cannons from firing through walls - Swapped Mythical and Legendary in the descriptions for tools skills tier 2 and 3, as they were previously incorrect. - Fixed a bug where beds that were placed beyond the default accommodation limit were destroyed on server load - Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater - Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots - Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height - Ghost Ship has been fixed and will now take damage. - Fixed a case where players/boats would get stuck playing transition ping-pong between two servers, frequently happened with large boats. - Fixed multiple server crashes - Fixed a server startup crash that would effect modded servers - Fixed a bug which prevented players from being able to demolish structures - Fixed an exploit related to demolishing structures on Lawless Servers - Fixed Barshot so that it now targets sails and acts a slow through to incapacitating a ship's movement as intended. - Fixed a bug which would cause the activity timer on PvE claim flags to tick into the negatives. Also updated so the timer now displays days, hours, minutes, and seconds. - Fixed an incorrect fibre reference in crafting barshot - Fixed a bug where Dead Bodies wouldn't be replicated on servers with replication turned off (Freeports and all PVE) - Fixed a bug where picking up a higher quality structure within the pick up timeframe would result in the common structure, rather than the specific higher quality itself Balance - Explosive Barrels can no longer be placed on enemy ships. This is a temporary measure due to undesired gameplay. We are going to be redesigning the barrels from a technical/gameplay point of view to give them more use in the future. - Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50% - Wild Dragon damage has been reduced by 30% - Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000 - The gold cost has been increased on upgrading higher quality items and structures - Cooking Recipes spoil time has been increased - Tamed Dragon lifespan reduced to 3 hours - Tamed Dragon damage reduced by 33% - Tamed Dragon health reduced by 33% Quality of Life - Allow players to pick-up structures if you're on the same team even if you do not have demolish rights - Global Number of Ships is now displayed in the player's ATLAS Map UI. We'll be making this more visible on the UI in a future update. It will not display if you do not have any ships and do not belong to a company. - Added a Crew name filter for company UI - Ghost ship will now appear every night rather than every 3 nights - Option to hide territory broadcast messages - Territory broadcast message boxes now scale according to the character size of the message - Gunport camera socket has been lowered and moved forward for better viewing when shooting from gunports - PvE players will now be able to see their claim flag's inactivity timer on the flag itself - Attacking Player no longer needs to be in range for declaiming progress - Glider now has a required dive duration rather than a forced dive cooldown (achieves the same nerf effect on glider spam and feels better to use) - Pinging on an enemy claim flag should show all contesting NPC crew, in addition to players. - PvE servers will now automatically kill any character that has not been logged in for 4 weeks. Official Network only. - PvE servers can now use the homeserver option which disables replication on sleeping/logged off bodies. (Non Default but enabled on Official Network). - PvE claim flags now only allow logged in players to contest the claim Game.ini: [/script/shootergame.shootergamemode] bHomeServerDontReplicateLoggedOutPlayers=1 (enables logged off/sleeping players from replicating on home servers) bPvEDontReplicateLoggedOutPlayers=1 (enables non-replicating logged off/sleeping players on all PvE servers) Musical Instruments - Various buffs/changes made to musical songs played on the Accordion and War Drum. - Tweaked war drum battle songs to eliminate a big gap in the note sheet preview (just the preview, not the actual song) - Fixed a bug causing the buff timer shown on the music UI during a looping song that gives a perpetual buff to become off by 1 second from the actual buff timer. - Fixed a bug causing notes to incorrectly fail when activated near the edges of song loops - Fixed a bug where client fps stutters could cause notes to fail that should have been auto-played - Fixed server issue that could disconnect clients if they had a lot of map entities. Kraken Changes - Fixed a bug with the Kraken which would have inflicted a high amount of unintended damage - The Kraken's Barrier will no longer damage ships on collision - Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts - Impacts with the Kraken bodyparts will no longer cause ship damage - Ship of the Damned Kraken minions are now damageable in PvE - Reduced the damage of the Kraken homing projectiles by 50% - Increased the damage taken by the Kraken tentacles by 50% Misc - Cleaned up an error message when attempting to craft a boat when you were at the maximum global limit - Added a 12-second delay between playing status voice clips (such as injured or starvation) - Reduced tutorial background opacity - Made it so the text wasn't cut off for long paragraphs in the tutorial - Mod Map Extensions now work (and will not require recooking the mod) - PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity. - Top Companies will have their names displayed on the left-hand side of the map and are now granted special nameplates and figureheads - Improved Ship position on the minimap so that it updates more smoothly - Company Flags will now update properly onto www.playatlas.com - Climbing on other boat's ladders now disabled in PvE if the ship is anchored - Added Effect descriptions to Music and Cooking Recipes This is just the tip of the iceberg for our upcoming plans and over time we’ll be sharing more and working closely with you to ensure that ATLAS gets one step closer to becoming one of the most ambitious persistent online worlds of all time and fulfilling its destiny as the ultimate fantasy pirate adventure! Dynamic atlas maps round-up The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges… The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! Remember you can don your Company’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/ [EU PVP] The Whale's Wrath Held: French & Ships, The French Monkeys, IVANARMY, ENSLAVED, Frogues Orientales, and Eternal Diamond Arrivals: OOOOOOOOOF, CHZ!!**, Dark Project Armada, CHEPO Departures: Bad Company, ETERNIA, Goulou Goulou, Les Spectres, Future [NA PVP] The Kraken's Maw Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, OWO, No No No, and The Federation Arrivals: Destiny, BLDX, Team Casualty Departures: Barry Sails, The Cartel, Black Butterfiy ?BB??? And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims! [EU PVE] The Siren's Call Held: Compagnie des Indes, Rum ueber Bord, Phantasia, Future Company (HUN), SouL SanD, Dos Bros$, SwiftS.RU, and Black Hand Arrivals: mochi and Woelfe des Rudels Departures: Fenrirs Dogs and JomsViking [NA PVE] The Hydra's Den Held: Scales & Sails, The Exiles, Atlas Shrugged, East India Trading Co, Paragon, Lotus, Darksea Dawgs, Without Divide and Sons of Orion Arrivals: Milky Armada Departures: Narcos Show 'n Tell Showcase #3 We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fanart or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize! Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  21. Ahoy Pathfinders! The Year of the Pig represents hard work, discipline and overall putting one's nose to the grindstone. It also signifies a focus on generosity and goodwill. We wish all of you a fortunate and rewarding Year of the Pig! happy year of the pig! To celebrate, you can now save 17% off ATLAS as part of Steam Lunar New Year Sale! The game will be on offer until February 11th, 2019. https://store.steampowered.com/app/834910/ATLAS/ weekly patch roundup! Complete Patch Notes In our last Captain’s Log, we spoke about some upcoming Design Changes for the game. That’s still a focus for our team and we’ll start to see those changes as we get into March and the months beyond. If you didn’t get a chance to read about, you can do so here: In the meantime, the team are preparing on getting the major February content patch out. In addition to new content and features, we’ve still been iterating heavily on the live version of ATLAS, releasing two major versions and multiple minor version updates in the past week. Our time was split between various different areas, including many critical bugs and exploit fixes, as well as some major balance changes for our musical instruments, the Kraken, and some more general/misc notes. released patch notes up to v18.46 Server Performance - Eliminated Cannon Animations playing entirely on the server for performance savings - Multiple serious performance optimisations for companies on servers - Linux WaveWorks optimisations (Linux Servers will run much better) - Server optimisation for structures on boats General Bug & Exploit Fixes - Fixed an exploit which allowed players to stall out servers - Added extra protection to inventories to fix and prevent players from bypassing pin codes - Fixed a case which allowed players to enter the bottom of ships - Fixed a case which allowed players to clip and stick themselves inside the boat's hull - Protected against players accessing inventories from outside ships via clipping into boats - Fixed multiple cases where players would fall through structures upon server restart, login, transition, etc. - Fixed a crash which would occur when transitioning with the sextant buff - Fixed Swivel Cannons from firing through walls - Swapped Mythical and Legendary in the descriptions for tools skills tier 2 and 3, as they were previously incorrect. - Fixed a bug where beds that were placed beyond the default accommodation limit were destroyed on server load - Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater - Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots - Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height - Ghost Ship has been fixed and will now take damage. - Fixed a case where players/boats would get stuck playing transition ping-pong between two servers, frequently happened with large boats. - Fixed multiple server crashes - Fixed a server startup crash that would effect modded servers - Fixed a bug which prevented players from being able to demolish structures - Fixed an exploit related to demolishing structures on Lawless Servers - Fixed Barshot so that it now targets sails and acts a slow through to incapacitating a ship's movement as intended. - Fixed a bug which would cause the activity timer on PvE claim flags to tick into the negatives. Also updated so the timer now displays days, hours, minutes, and seconds. - Fixed an incorrect fibre reference in crafting barshot - Fixed a bug where Dead Bodies wouldn't be replicated on servers with replication turned off (Freeports and all PVE) - Fixed a bug where picking up a higher quality structure within the pick up timeframe would result in the common structure, rather than the specific higher quality itself Balance - Explosive Barrels can no longer be placed on enemy ships. This is a temporary measure due to undesired gameplay. We are going to be redesigning the barrels from a technical/gameplay point of view to give them more use in the future. - Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50% - Wild Dragon damage has been reduced by 30% - Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000 - The gold cost has been increased on upgrading higher quality items and structures - Cooking Recipes spoil time has been increased - Tamed Dragon lifespan reduced to 3 hours - Tamed Dragon damage reduced by 33% - Tamed Dragon health reduced by 33% Quality of Life - Allow players to pick-up structures if you're on the same team even if you do not have demolish rights - Global Number of Ships is now displayed in the player's ATLAS Map UI. We'll be making this more visible on the UI in a future update. It will not display if you do not have any ships and do not belong to a company. - Added a Crew name filter for company UI - Ghost ship will now appear every night rather than every 3 nights - Option to hide territory broadcast messages - Territory broadcast message boxes now scale according to the character size of the message - Gunport camera socket has been lowered and moved forward for better viewing when shooting from gunports - PvE players will now be able to see their claim flag's inactivity timer on the flag itself - Attacking Player no longer needs to be in range for declaiming progress - Glider now has a required dive duration rather than a forced dive cooldown (achieves the same nerf effect on glider spam and feels better to use) - Pinging on an enemy claim flag should show all contesting NPC crew, in addition to players. - PvE servers will now automatically kill any character that has not been logged in for 4 weeks. Official Network only. - PvE servers can now use the homeserver option which disables replication on sleeping/logged off bodies. (Non Default but enabled on Official Network). - PvE claim flags now only allow logged in players to contest the claim Game.ini: [/script/shootergame.shootergamemode] bHomeServerDontReplicateLoggedOutPlayers=1 (enables logged off/sleeping players from replicating on home servers) bPvEDontReplicateLoggedOutPlayers=1 (enables non-replicating logged off/sleeping players on all PvE servers) Musical Instruments - Various buffs/changes made to musical songs played on the Accordion and War Drum. - Tweaked war drum battle songs to eliminate a big gap in the note sheet preview (just the preview, not the actual song) - Fixed a bug causing the buff timer shown on the music UI during a looping song that gives a perpetual buff to become off by 1 second from the actual buff timer. - Fixed a bug causing notes to incorrectly fail when activated near the edges of song loops - Fixed a bug where client fps stutters could cause notes to fail that should have been auto-played - Fixed server issue that could disconnect clients if they had a lot of map entities. Kraken Changes - Fixed a bug with the Kraken which would have inflicted a high amount of unintended damage - The Kraken's Barrier will no longer damage ships on collision - Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts - Impacts with the Kraken bodyparts will no longer cause ship damage - Ship of the Damned Kraken minions are now damageable in PvE - Reduced the damage of the Kraken homing projectiles by 50% - Increased the damage taken by the Kraken tentacles by 50% Misc - Cleaned up an error message when attempting to craft a boat when you were at the maximum global limit - Added a 12-second delay between playing status voice clips (such as injured or starvation) - Reduced tutorial background opacity - Made it so the text wasn't cut off for long paragraphs in the tutorial - Mod Map Extensions now work (and will not require recooking the mod) - PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity. - Top Companies will have their names displayed on the left-hand side of the map and are now granted special nameplates and figureheads - Improved Ship position on the minimap so that it updates more smoothly - Company Flags will now update properly onto www.playatlas.com - Climbing on other boat's ladders now disabled in PvE if the ship is anchored - Added Effect descriptions to Music and Cooking Recipes This is just the tip of the iceberg for our upcoming plans and over time we’ll be sharing more and working closely with you to ensure that ATLAS gets one step closer to becoming one of the most ambitious persistent online worlds of all time and fulfilling its destiny as the ultimate fantasy pirate adventure! Dynamic atlas maps round-up The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges… The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! Remember you can don your Company’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/ [EU PVP] The Whale's Wrath Held: French & Ships, The French Monkeys, IVANARMY, ENSLAVED, Frogues Orientales, and Eternal Diamond Arrivals: OOOOOOOOOF, CHZ!!**, Dark Project Armada, CHEPO Departures: Bad Company, ETERNIA, Goulou Goulou, Les Spectres, Future [NA PVP] The Kraken's Maw Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, OWO, No No No, and The Federation Arrivals: Destiny, BLDX, Team Casualty Departures: Barry Sails, The Cartel, Black Butterfiy ?BB??? And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims! [EU PVE] The Siren's Call Held: Compagnie des Indes, Rum ueber Bord, Phantasia, Future Company (HUN), SouL SanD, Dos Bros$, SwiftS.RU, and Black Hand Arrivals: mochi and Woelfe des Rudels Departures: Fenrirs Dogs and JomsViking [NA PVE] The Hydra's Den Held: Scales & Sails, The Exiles, Atlas Shrugged, East India Trading Co, Paragon, Lotus, Darksea Dawgs, Without Divide and Sons of Orion Arrivals: Milky Armada Departures: Narcos Show 'n Tell Showcase #3 We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fanart or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize! Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  22. I too thought the cyclones were fun the first time I sailed in them. When I realized that every single time it rains there are cyclones, it was no longer fun. Now they don't occur every time, and that is an improvement. The 2nd time I was sailing in cyclones, I realized it was just a mini game, not a real storm where you could actually get past or ahead and away from the cyclones, that they were only spawning just around your ship, then I thought this sucks. This is the 2nd part that they need to fix. If they can make the cyclones a localized storm on only one part of the grid, one you can escape, then the cyclones can stay, otherwise they should remove the stupid cyclone mini game.
  23. Same bug too, I have got two occurs of his bug with animal. both occur after server transitions. The first time, I stop my ship to whistle the elephant which go in the sky, and the rhino which go under the water. The second time, I cannot stop the ship (red SODs), and that was too late to whistle the elephant. We did a ticket to the support. And the answer demoralize us. Tamed animal are not totally unlink from the ship, if the ship move on the sea (left, right, ahead), the tamed follow the ship. In other words, 2 axis are goods, only the vertical axis have a positive or negative value added every seconds. Here, nice screenshot of the elephant which disappear in the sky with all the rare woods.
  24. Ahoy again! I thought I should update this thread in case any of things I've run into as of late has yet to see the forums. [Bug] Animals and NPC Crew falling through boat. I can't imagine this hasn't been mentioned already, but it is happening as of patch 18.8. I think it has something to do with not being properly connected with a flat surface, or the boat. My crew members tend to look like they're falling forever. If I unseat them, and they end up floating on stairs- Eventually they'll just drop down a bit into the floor. But sometimes when I log in, all of them are doing it. It's very strange. I haven't lost a crew member to drowning or anything yet, but I expect it to happen eventually if the bug isn't fixed. As for animals, they just seem to drop off the boat and onto the sea floor; And they remain there, as if they're standing on the boat still. As if to connected to the floor itself. Had a pretty gnarly scare when I came back to my ship and found a giraffe submerged. I don't know if they lose oxygen while they're like that. Hope not! Would be quite a disappointing loss. [Bug?] AI crew firing on fish when instructed to shoot only ships. Recently we made a cannon tower to deal with any nasty, griefing issues that may or may not occur. (Playing on PVE) In case someone happened to intentionally, or accidentally bring a ship of the damned into our harbor to destroy our boats. At the very least, we would have something of a defense with the tower. This was of course before the changes had been made to anchored structures but still! The issue with the tower is that if we set the cannons to anything but stand down, they shoot at fish even when they're told to shoot only ships. I'm not sure if this is a bug, or if I just don't understand how the permissions and commands work. But just in case it is unintentional, thought it'd be better to say something. [Bug] Female Lion, and other creatures, seem unresponsive when on ATTACK YOUR TARGET mode. Another command issue, but I know this isn't working the way it was designed. Essentially, the lioness is acting as though she's on passive. We take the carnivores out for a hunt, and when the attack is on, she stand at the back watching. She's been whistled to attack specific targets, whistled on to passive and then back to attack my target. Unless you are controlling her actions, she will not help fight. This happens with a few of my other tames as well. For example, my bears tend to not attack things I am hitting unless they happen to get hit in the process of me fighting for my life. Once they're tagged, of course, they'll annihilate whatever it was. But not before, which is a shame if I get taken off the bears back by a lion, and have to fight my way back to it while it dumbly stands there. ATTACK MY TARGET, means when I hit something they're supposed to respond right? [Bug] More tame and command issues. Some animals don't respond to group whistle commands, even though they're set to heed group whistles and do- But only certain ones. This one seems to only affect tier 3 animals though. Elephants, giraffes, ect. Our base has a courtyard with a gate, and there are times when horses will wander into the courtyard when the gate is left open. We tame those horses. So naturally we have to whistle for all the animals to be passive during the process, so they don't leap on top of the animal when I hit it. However, whenever I group whistle them back to attack my target, the big ones don't actually return to that mode. I have to manually go through them and ensure they are on attack my target. Otherwise, you run the off chance something dangerous gets in and murders things it shouldn't be able to because they wouldn't defend themselves. [Bug] Still cannot paint on canvas! Don't think we've been able to do this since the game launched. Surprisingly, you can paint on nearly everything but a portrait canvas. This isn't a huge issue, of course. Just would be nice to have paintings and things in my company house to make the place look neat. [Criticism & Suggestion] So, I know this thread is really for bugs and things that obviously weren't supposed to be apart of the experience but; I have a small request when it comes to building stuff. I enjoy building in almost every game. I'm your type of player that enjoys the prospect of carving out civilization, and making cool towns and things. The changes that have been made from Ark to Atlas have been very positive changes. I enjoy that the interface has been cleaned up on consolidating the various shapes of wall. I enjoy that when you place a wood wall on a boat it appears differently than it does on land. I appreciate these things immensely! However, a few things that bother me about the building system & other things: Pillars should snap to corners of squares. Pretty please. Number 1 reason I don't use stone in most building stuff, is the weird jig-saw looking stuff that sticks out on corners of buildings. Pillars would solve that issue, and make it look more stylish. I would use pillars more on corners than at the very center of squares. Tiny dockyard looks super cool, and I want to use the same visual for building out on water. Praying so hard for neat little do-dads one can make purely for decoration. Little cups, jars, bowls, little boxes, trinkets, bird cages maybe? It's purely bonus if you can actually store things in them, like jars and smaller boxes on shelves. Actual shelves would also be cool. Cannot paint ships white, or grey. I'm guessing because the way paint works in the game, is it's more of a tint than actual paint. Similar painting issues with walls and foundations, really. Any color that isn't super vibrant just doesn't show up really. Can we have a medium sized gate that allows large tier 3 animals through, but doesn't look ridiculously massive? Not saying get rid of large gates, just give us an option between small and large. We can pick up water barrels, but not preserving bags? Seems a bit odd that some items can be picked up and moved, but other things can't- And yet look like they can. I get not wanting to make the game completely convenient, but you have to take talents in order to even make preserving bags. Not sure why making them pick up able would be undesirable. Same with small chests, tables, and mortar & pestle. Wagons that actually have a storage and carry function would also be something. Like I enjoy the item of mounting a gun on the back of a wagon, but I'd like to also use the wagon to haul other things too- Not just weaponized death and destruction. Farming resources is sort of a big part of this game, so I think it would only be natural to have that option if you're going to have carts and carriages. NPC Traders not just in freeport, but hire-able for player towns in various zones across the Atlas. This is something a company mate suggested to me. He mentioned that it was done in another game, where players were able to establish they're own towns and then have NPC traders in shops in order to attract other people to visiting that town. Currently I have a little shop I designed for giggles. However, it would be really neat if I could hire a shopkeeper NPC and stick him in there to sell stuff from our company. Food items, and the like. For anyone who happens to wander past, and decide they need beets or something. It gives me a reason to ever stop at someone's town they built and spend time there, anyway. If I need wheat to cook something on the go on my brig, I could pop into Atlas Shrugged's town and visit a npc merchant that sells food that they farmed. They make gold, and I get my product. Think that's enough out of me. Take it as you will, or leave it. Hope this has been helpful! Until next time.
  25. It took me a few weeks to get to the base max level, granted I was playing a lot on the first drop and probably wouldn't to the same degree again although the hype winds up keeping you up later than you should be on grinding stuff out. And I wasn't even doing the optimal thing to level, I have a lot more knowledge on that now, I was mostly gathering and killing stuff on my island. You can level really fast doing maps, grinding yeti kills, and alphas. For 2 weeks I had no alphas on the lawless island I was on once I did I got levels very quickly off them. By 50 you can with 2 or 3 other players cover everything with some overlap. In a big company it doesn't even matter you specialize or do whatever it is you enjoy. You can easily go from nothing to boats and bases and defenses within a few weeks. Maybe few months would be too short but 6+ wouldn't be terrible. Call it EA sessions Alpha phase 1, phase 2. There are already so many people who played built up and lost it all to bugs, imbalance, and other bullcrap. When massive changes that throw the game balance around occur it's good to wipe the slate and let everything start over. Even private ark servers do this. Just because its the official doesn't mean it should be impervious to a wipe.
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