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  1. Hi Devs, I've been playing this game since launch. There's a few despawn rates that REALLY need to be adjusted. Here they are: 1) Lighthouses despawn after 5 days?! (I had a busy week, and I came back to no lighthouse - no fun). 2) Billboard signs - THESE should only be 5 days before despawning, not the current 30+ days. I keep having people place signs on my property that never go away! 3) Foundations with ONLY a bed, fireplace, or a single pillar. If the foundation can be deleted, the rest should be too! 4) Rafts - I've STILL got rafts at my base from the INITIAL server online after the wipe, and they don't despawn, yet our larger ships will. That's just dumb. 5) Sloops from freeports - Same issue as the rafts, and they're cheap, so they can be spammed! 6) Chests on the ground by themselves - should be 10 days like everything else. Please fix these despawn rates!
  2. I just had the same exact thing happen the other day. I spent days, over 150 thousand stone, and 70 thousand metal, wood, thatch and fiber - only to see 1/4 of my dock just disappear. around 200 + stone structures - GONE. I haven't had the urge to play since. It took the wind out of my sails completely. It took a LONG time to gather and make that stuff, and in a quick LONG-KNOWN and UNFIXED glitch - I have an unfinished dock with missing structures and no desire to play this game. This stupid bug needs to be fixed, along with your memory leaks! Hire some crew and get the job done like you did in December when the game first launched.
  3. Hi guys, I've discovered a game-crashing memory leak when making 550 arrows while walking around. It froze, and when I looked at my PC stats, my PC memory was at 98%! The game locked up and I had to Ctrl Alt Delete to stop the process and restart the game.
  4. Well, too funny! I must have skimmed over that part. For all those that wonder, and missed the dates like I did: Launch of PvE (and all other servers) is supposed to be scheduled for October 8th. For all those who had a good laugh at my expense for creating this post: I'm happy for you! LOL
  5. Hi Devs, When are you going to get the PvE back online, and why do you ONLY have one server up for PvP, and not for PvE???
  6. Posts like this are insulting to the community at large and should be shunned. A post about a game mechanic problem is NOT complaining. It's a factual evidence-based argument that something needs to change to allow for a better gamer experience - which is EXACTLY what Early Access is all about. Storm mechanics could also use some improvement in my opinion. Having cyclones that miraculously follow you and spawn directly in front of you is: A) Stupid B) Unrealistic C) Not randomized enough in relation to the size of the open sea. If a cyclone does occur, it should be visible from afar, random, and only occur in a single, very large, avoidable, and VERY deadly cyclone; instead of 12 that continuously spawn at and around you while you move.
  7. I have an awesome PC, and so does he. He actually works as a Tech, and gets the best hardware for his PC every year. It's not ONLY the PC that slows down a load time guys. It's ALSO the limitations of the server and the time it takes to load and render the information from that server. While a delay would be nice, it STILL doesn't account for the fact that I couldn't avoid them at all even after the proposed 15 second delay either. It would be nice to know BEFORE I cross the border if there are threats there waiting. Getting ganked and sunk because you couldn't use your own skills and seamanship to avoid the battle in the first place is actually a BIG DEAL to a LOT of people playing the game right now.
  8. Hi Devs, Sailing in this game takes time... as a matter of fact - a lot of it. We all design our ships, but I've noticed a common theme. Some ships are designed for hauling, and some for different types of fighting (whaling vs SotD hunts). As we sail resources for blueprint builds, we typically haul great quantities of resources after 1 - 2 days of gathers, and sail them to our Tropical base 2 hours sail north. These hauls are VERY pricey in resources, time, and include our tamed animals as well. We are ALWAYS on the look out for threats (whales and SotD), and avoid confrontations through seamanship. HAVING SAID ALL THAT: Would it be too much to ask that the Ship of the Damned NOT SPAWNS SO CLOSE TO THE EDGES OF REGIONS?!! Our leader has suffered the loss of 2 of his ships FULL of resources in the last 2 weeks, one was last night as he spawned into a group of high-level SotD. As such, he has rage quit the game since there was NO opportunity to spot the threats before they were in his face and physically shooting at him before even rendering into the region! His top deck broke, and he lost his cargo and steering wheel. He was unable to steer the ship, and shortly thereafter, it eventually sunk after all the cannon fodder and leaks. This is not a bug, but I DO think that if you want to keep players playing your game, you REALLY NEED to address this issue, and other issues that cause people to rage quit (like disappearing ships, for example).
  9. My biggest question: What does a Mythical Large Shipyard actually do, besides having higher durability on the structure itself? What are the mechanics & benefits of having one?
  10. Will ships get a nice overhaul like the ideas below? EXAMPLE #1: Captains cabin that snaps to the stern of the ship with various styles: 1) Medium Captain Cabin (for Brigantines) with a Captain's Desk, a Bed, a chest, furnishings, and windows through the stern planks. 2) Medium Captain Cabin (for Brigantines) with the above features, but excluding windows, and adding stern gun ports. 3) Large Luxurious Captain Cabin (for Galleons) with highly decorative Captain's Desk, Beautifully crafted bed, furnishings, paintings, and windows on the port, stern, and starboard sides with curtains. 4) Large Luxurious Captain Cabin (for Galleons) with the above mentioned features, only replacing the stern windows for 4 stern gun ports. EXAMPLE #2: Ship's Galley - Basically, depending on ship size, have a component that snaps on to the planks of the ship where no gun ports are installed, and that has the following: - Cages for tamed chickens (collecting eggs in its inventory), a stove, food storage (ice box, bags, and larder) all in one location that LOOKS like a ship's galley of that time period. EXAMPLE #3: Animal Pen - A component that snaps onto a Brig and a Galleon that has a opening to the top with a lift to bring animals up, and that has a pen full of hay that you can "MOVE" command your tier 1 or tier 2 animal to. Tier 3 animals still would have to ride on top. It also has an inventory to allow for feeding your animals on long journeys.
  11. Ah, ok. That is probably it then! Thanks. I've been playing since game opening day, and I didn't know this. It didn't have any indication as being previously tamed, but it would make sense, given it's such a high-level tame that SOMEBODY tried and failed first.
  12. Hi Devs, I've been trying the last couple of nights to tame a lvl 30 Tiger on a Lawless server zone. It will NOT eat, no matter what I try. It only says "Remove Bola". I've tamed other tigers in the area before this without issue. Why are tigers now impossible to tame?
  13. The bears run after every single animal. So, if your trying to get the animal you want to chase you, with a bear set to Aggro and Wander, you often can't get the animal to your pen fast enough before ONE of the bears on the way chase down the animal, and kill it BEFORE you can get it into the pen. It's happened SO many times, it's annoying. And, for the record, this guy is on the same island as me. Why should I have to leave the island to tame elsewhere??! Why can't HE just stop setting it to Aggro instead?!
  14. And, I disagree with you calling my idea NAZISM, and I disagree that one person should dictate to everyone ELSE that they should leave the island because they want to be a retard and let their tames wander on aggressive mode, killing the animals we wish to tame BEFORE we can get them to the taming pen. I don't understand how you can side with the one or two duchebags that do this, while everyone else has to be told where to go. That's nonsensical, and it's hysterical that you would even consider thinking that this is a good game mechanic for PvE.
  15. It would ONLY be for those tames set on Aggressive and Wander. That's the point of the solution - to allow people to think twice about setting both of these options on. If they own the island, and nobody else is there, perfect. But, if they're going to spam their aggressive tames all over the island that multiple companies inhabit, they deserve to have their tames killed. As for you 'bit of fun', you can't get them to chase anything, because they only attack everything you can't predict. There's no way to lure them into such a pen.
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