Jump to content

Search the Community

Showing results for tags 'ships'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ATLAS
  • The Dry Dock
  • Navigator's Tools
  • The Tavern
  • Poseidon's General
  • Seismic Gaming's Topics
  • |☩|KNIGHTS TEMPLAR|☩| EU's Recruitment Section
  • |☩|KNIGHTS TEMPLAR|☩| EU's Ranks
  • Knights of the Morning Wood's Topics
  • Black Sails's Información
  • GypSeas's Recruitment
  • Poseidon's Chosen's Topics
  • Devils Brigade's Topics
  • The Saviors's Sanctuary
  • Trinity Trading Company | 18+ |'s Topics
  • The Flying Dutchman's Topics
  • East India Company's Welcome to The East India Company
  • Black Flag's Topics
  • The Ferrous Legion Mariners's Applications
  • Discovery's Topics
  • VORT3X gaming's Recruiting Members
  • The Captain's Plunder's General Chat
  • QUEBEC GOLD TEAM's Starting Zone
  • Lapu-Lapu's Company
  • ATLAS Sverige's Topics
  • ATLAS Sverige's ATLAS Sverige
  • MMOGA's MMOGA
  • The Castaways's Topics
  • Missits's Talk
  • [RU]Чистое Небо's Вся важная информация | Info
  • Verlorene Seelen's Logbuch
  • The Saviours's Topics
  • Los Corsarios del Leviatan's Temas
  • Debauchery Tea Party's Topics
  • Socaire Latino's Foro
  • Fallen Angels's Foro
  • Abusement Park's Topics
  • Noldorin Trading Company's Captain's Cabin
  • Noldorin Trading Company's Officer's Quarters
  • Noldorin Trading Company's Crow's Nest
  • Noldorin Trading Company's Crew's Quarters
  • Noldorin Trading Company's The Brig
  • PLAGUE COMPANY's Recruitment
  • Murder Mittens LLC's ARR BE GENERAL CHAT!
  • Black Market's baZZar
  • South Africa Main PvP Group's Welcome
  • The Harbormen's Recruitment Info
  • The Harbormen's Early Access Goals
  • Cuervos de la Tormenta's Asuntos
  • The Brethren's Court's Topics
  • The Radiant Sun Mercenary Co.'s Letter of Brotherhood
  • TÜV {EU/DE Community}'s Forum
  • The High Council's Discord links
  • Junk Army's Topics
  • [GER] Noskillz-Legacy's Beiträge
  • Sky Captains's Goals!
  • East Atlas Trading Company's Joining the East Atlas Trading Company
  • Savage Vikings's Topics
  • The Red Hair Pirates [NA] [PvP]'s Recruitment
  • The Red Hair Pirates [NA] [PvP]'s General discussion
  • Straw Hat Pirates's Dungeons
  • Cerberus's Recruitment
  • The Devil Dogs's Topics
  • Azeroth's Test Topic
  • Atlas Free Trade Company's company discussions
  • Free Men of Tortuga [cz/sk]'s News from Tortuga [cz/sk]
  • Super Tofu Fighting Umbrellas's Topics
  • Looking for Company's Recruitment
  • Holland - Nederland's Elkaar joinen
  • KoS's Topics
  • Duke Trading Company's Recruitment
  • Coalition Of Pirates's Voice Of Coalition
  • The Jolly Rodgers's We Be sailing for land to conquer !
  • Les Pygmées's Fresh Start
  • Unicorn company's Recrutement
  • The Fourth Skin's Recruitment
  • Marins D'Eau Douce's recrutement
  • d's BTJ
  • The Sea Dogs's Alliances
  • srGT's Topics
  • srGT's Wir suchen weitere Mitstreiter!
  • ODICHALIE's Topics
  • ODICHALIE's ODICHALIE
  • Shadowgarde's Topics
  • El ArKanToS's Tenemos una pequeña isla
  • Obsidian Fleet's Discord Name
  • Obsidian Fleet's Topics
  • Ghosts of Utopia's Now Hiring Recruits
  • Red's Great Company's Discord
  • Limitless's General
  • Sons of the Seven's Recruitment
  • Shinra's Recruitment
  • CORE's Topics
  • Darksea Dawgs's Darksea Holdings and Trade Co. now hiring!
  • The Red Panda Trading Company's Captains and Crew
  • The Red Panda Trading Company's Red Pandas are Recruiting!
  • Rectal Touch's recrutement
  • Salty Seagulls's Recruitment
  • Salty Seagulls's General
  • Kingdom of Naples's Topics
  • Ostindiska Kompaniet's Topics
  • (NA-PVP) They Flying Dutchmen's Recruitment
  • (NA-PVP) They Flying Dutchmen's Trade
  • The Community's Add me on Discord to Contact Us
  • The Habs's Topics
  • REVENANT BASTION's Rekrutacja otwarta szukamy ludzi
  • Expendables's Anvil
  • The Empire's Recruitment is going on right now
  • The Empire's Growing in Numbers
  • La Guilde's la guilde recrute
  • SouL SanD's Topics
  • Lords Of Blackwater's Join Us
  • ADHD gaming's Join us
  • The Crimson Watch [NA]'s Joining up
  • Maitres Des Océans's Discord
  • PvP Ravangers!'s Now recruiting
  • Friends's Info am Rande
  • The Alliance's Topics
  • Neptune's Carnival's Recruiting
  • Black Rebels's Topics
  • Black Rebels's Topics
  • Bad Company's How to Join Us!
  • Bad Company's Pictures and Stuff
  • Black Raven Shipping CO.'s Recruiting new members
  • EU PVP- Wolfpack's Discord
  • EU PVP- Wolfpack's ranks
  • Black Beard's CLICK HERE FOR DISCORD
  • Black Beard's ANIMAL TRADING
  • Blackstorm Raiders's Recruitment
  • [EU PVP] Polska Banda " Laughing Coffin "'s Topics
  • 4L Gang's Recruiting
  • La GreenLion Compagnie's Recrutement
  • The Dutch Kraken [PVE]'s The Dutch Kraken recruits
  • Die Germanen's Rekrutierung neuer Mitglieder
  • Winter Irondrake Company's Topics
  • zzzz delete mee's Questions
  • [NA-PVP] Friendlies - Recruiting's Recruitment
  • PuhlegGamingCompany's Anmeldung
  • [EU] Queen Anne's Empire's Rekrytering
  • Raiders (Dwarves of Ironforge)'s Topics
  • Saviors's Recruiting
  • White Ghost's Company information
  • White Ghost's Recruitment
  • Rum & Ehre's Topics
  • "RED STAR"'s Topics
  • United We Stand's Topics
  • Endless Storm's Topics
  • Dead Man's Soul's Set Sail.
  • Dead Man's Soul's Join Us
  • Dead Man's Soul's Company Market
  • The Lone Seaman US PVP's Members
  • playatlas.de - inoffizielle deutschsprachige Community's Forum / Discord
  • Dwarves of Ironforge's Topics
  • Complexity's Topics
  • Purgatore's Reclutamiento ABIERTO
  • Talos's Topics
  • Highwind's Topics
  • The Vikings's SERVER START UP AND SOME INFO
  • New Providence , NA PVE's Screenshots
  • Neue Mitspieler Gesucht EU PVP's Neue Mitspieler Gesucht EU PVP
  • Sail (f)or Fail! [GER]'s Topics
  • Pirate Hunter's Recruiting sailors
  • Ardus Industries's Recruiting!
  • ...'s Topics
  • ...'s Topics
  • Knights Of The Coconut's CUSTOMER SERVICE
  • Tradingport Gravelton's Wir rekrutieren
  • Shipshape & Bristol Fashion's Ahoy There!
  • Sunder Military Gaming's Recruiting Ad
  • E.B.L.A.N inc's Topics
  • E.B.L.A.N inc's Topics
  • Scales & Sails's Recruitment Statement
  • Scales & Sails's Chit-Chat
  • Lazy explorers's набор
  • Isla tortuga's Topics
  • Candy and Things's Topics
  • РУССКОЯЗЫЧНЫЙ ТРАЙБ NORD's Topics
  • Einherjer's Na pvp Recruitment
  • Our Grid Atlas's Our Grid Getting Ship Shape
  • The Dark Brotherhood's Come join the fun!
  • Vieja Guardia's Reclutamiento
  • StS Gaming's StS Gaming sucht noch neue, freundliche Mitstreiter
  • V.O.C's Topics
  • To delete's News
  • To delete's Ressources
  • To delete's Tutorials
  • To delete's Help
  • To delete's General
  • ODIOSOS's Topics
  • [EU] Looking for Co-Founders's Looking for Co-Founder for new Company after Wipe
  • Deadlysins's Topics
  • experienced players looking for you! EU PVP's Topics
  • North Wind's Recruitment EU-PVE
  • Fractured Fury's We are now recruiting!
  • Odder Clan's Finding your Sea Legs
  • The Call's Forum
  • Grundlers's Now Recruiting US - NA PVP COLONIES!
  • Fake News Recruitment - NA PVP's Recruitment Information
  • See & Raub GmbH's Krakenkampf
  • Hurricane Force's Topics
  • Whitebeard's Pirates's Topics
  • Noxx Aeterna's Gold und Rum
  • Dam Beavers's Anamals for sale
  • The Frozen Fist | NA PVP's Discord
  • Les Gaulois du Sud-Ouest's Recrutement
  • ZERG EU PVP's ZERG RECRUITING
  • Old Legs's Looking for friendly neighbours and people to play with :D
  • Los Ultimos de Filipinas's Reclutamiento - Recruitment
  • Sunken Reapers (Xbox NA PvP)'s Wanna Join?
  • 1st ATLAS Navy's CURRENT JOB OPENINGS
  • 1st ATLAS Navy's Topics
  • Figaro Buckaneer Company's Recruitment
  • Figaro Buckaneer Company's Alliances
  • The Blackfish Trading Co.'s Topics
  • The Slipp'ry Sloopes's Pirate Info
  • The Slipp'ry Sloopes's General Company Talk
  • Pirates With Attitude's Recruitment NA PvP
  • TBA's Recruitment
  • TBA's General
  • Strength in numbers's Questing
  • Holland's xbox community build company or one with a xbox community
  • The Winchesters's The Winchester Island
  • Spartan Syndicate's Join the spartans!
  • The Alibaba's New Islands Purchased
  • SeaWolves's About us
  • Kornwhole Plantation's General
  • Kornwhole Plantation's Crew Recruitment
  • [PL] Peaky Fookin Blinders's Screenshots
  • Dragonborn's General Chat
  • Dragonborn's Join Dragonborn!
  • Ruthless Dar Company's Recruiting
  • Asgards Erben's Wer sind wir? Was machen wir?
  • KNOTNOX Suomi/Finland company's Otahan yhteyttä
  • Saltfang Hyenas's Topics
  • The Merchant Navy's General Discussion
  • One Plank Short - PVE Official - D10's Discord
  • Alisization's Прихожка
  • Alisization's Чат
  • Alisization's Ютуб Канал
  • Rungholdt's Schiffswerft
  • KRAKEN's revenge vi's WAR
  • KRAKEN's revenge vi's Discord
  • Genghis Kahn Empire's Recruitment
  • Templars's Recruitment

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 85 results

  1. When I first started playing the game I was able to spawn at the beds I place on ships. Now spawning on beds in ships does not work, they do not even show up on the map whether spawning after a death or quick traveling the option to use the bed is no longer available. I am scared to explore because if I die for any reason I have to spawn at a land based bed build a ship the go and try to find the one I was on. I fell off a ship due to some dumb mermaids and lost everything I had on my person plus I could not spawn on my ship and my nearest bed was like 5 zones away. This really needs to be fixed. I've only been playing single player on PC but all the more reason there should not be any issues of this sort. It would be nice to have fast traveling by sea set up for single player as well, when it takes an entire real day over 12 real hours to sail from m7 to f15 that is not fun at all.
  2. Hello everyone, Soon after the game came out on xbox, myself and a few of my friends purchased the game in order to give it a try. We all started with Ark when it comes to similar games, and I run a cluster of maps that I have been coding for with the Nitrado Crossplay function for over a year with their expert settings. And after giving Atlas a try, we decided to give running a few grids a try. Because we do not have the funds to run the massive grid itself and wanted a chance to see all the creatures and items we could, we chose to use the Server Grid Editor to create the grids. Up to that point, we are good. I even managed to increase character & creature levels and stats without many issues at all. The problem I have run into however, is the weight the ships can carry. We typically play on slightly boosted servers due to all of us on the cluster/grids having families are full time jobs - it makes it easier for us to enjoy the gameplay and accomplish more than we would on official settings. And with having those boosts, we have noticed that our ships can not carry much. If we applied straight weight sails we may have a chance, but then we wouldn't get anywhere fast - let alone avoid the SOTD as we would like. So my question is, does anyone know of a code I can apply to the configuration file in order to increase the weight per stat point limit for the different boats? I have searched the wiki, the home page, and the internet for anything I could find and thus far, the only methods I have found that seem to have worked are those that apply mods - which I cannot with the crossplay set up. Any help or guidance would be appreciated. -Thank you-
  3. Ive recently come across a bug where i cant move any ships! Ive tried moving my brig in every way and all i can do is turn it, no forward movement. I tried using dinghys to move it but they wont move either, even when crafted new. If anyone knows whats going on please let me know
  4. I have lost ships from shipyard because there was some sand nearby. Or a ship being tossed around like a ball on a string until it is sunk. Not complaining I understand it's in development stages. Can we fix the affect that hitting sand has?
  5. Can the ships be more real to life looking? They're flat, fat, and look awful. The galleon looks like the Wright Bros made an aircraft carrier and the smaller ships just look like floating bubbles. Only the Brigantine looks half decent and even then it's way too round, has no height to it at all. Maybe I'm just picky, but some visual overhauls would be great.
  6. When in 1st person view when at the helm of you're ship you are limited to look left and right 60 degrees , should be able to look behind when at the helm at least 150 degrees , and please add an option when in 1st person view on you're ship so the camera view moves with the ship pitch and roll as if it is attached to the ship.
  7. I was thinking that for the ship icon in the top right, it would streamline much of the hassle of repairing if the hull was show as 2 dotted outlines for upper and lower planks, where each line segment represented one of the planks.They could be white or green when greater than 80% hp, orange between 30-80% hp, and red below 30%. something like this would be awesome for pve. Also, the short arrow wind speed mechanic is such a lame way to create fake content. fix that. Making something take more time than necessary isnt content, its a sham
  8. first @ all nice game it have potential. but this game wants you on the sea but why there are only 7 ships with 3 of them you can only go in combat, 2 off them dont count (raft, dinghy) where are the Pinas ship , karawelle and more. pirats like edward teach sails a Pinasship/Fluyd (queen anne´s revenge) i think nearby every pirat sails a pinasship. further im shocked about the knowlege from the guys who programmed the game i never saw a galion with 6 masts, ships with 6 masts are freight sailors like the wyoning from 1906. how i can feel on the sea at home if i have so less configuration choices i canot config the hull on the galion i can only put 2 types of sails. where are the headsails, topsail, coursesail and more and i wound talk about how difficult it is to get a ceiling on a large ship deck when he alwas says no foundation nearby lol. with diffenent kind of sails and Ships the game will be more interest. grz burn
  9. FALSE ALARM. I fixed it. Network: Non-Dedicated Multiplayer session AND Single-player on the ATLAS Map Grid: Any Description: So, my girlfriend and I were streaming the Xbox One version of ATLAS today from 2PM EST until 4PM EST, and during the entire stream, whenever i went to pilot the ship from the wheel as normal, the camera would only allow me to see in first person. Now, I resorted to troubleshooting options. I demolished the wheel, the sails and any lanterns on the sails/ship itself. Everything that could clip the view box was gone...placed a wheel and the bug was still there! Now keep in mind, that not 2 hours earlier, the problem was NOT there for both my galleon and my brig. The problem only arose when i started adding dyed lanterns and wall hooks onto the brig and the galleon. It was then that i noticed that the problem was starting. After no success with taking off the sails, lanterns and wheel, I restated the game AND my Xbox...and the bug persisted. Now here is the kicker. My girlfriends character had 0 problems with the view while steering the ship AND standing at the podium. Anytime she as at the wheel, she had the aerial third person view. That was the peculiar part of this bug. The other problem that goes along with this bug is I even switched from the regular atlas to blackwood with a brand new character in single player and the bug was STILL there! No matter if i'm in a non dedi multiplayer session or single player, the bug persists. Recording/Stream Of It Happening: https://youtu.be/ZJkpYco-WZY Footage From Today's Stream Repro: Haven't been able to reproduce. All I know is that the bug started in a non dedi multiplayer session once i began adding white dyed lanterns to my brig. I placed lanterns on all 5 of the medium handling sails, the railings that would take them, and so on. After that, i added a smithy, grill and cargo box to the brig and it stayed the same. As for the galleon, i replaced all the lanterns with white dyed lanterns. CCC: Not applicable
  10. Hello, I was thinking since we have a multitude of ingots that can be made with the forge what if we had a "Top Tier" ship like an Ironclad? I know the Galleon is a top tier ship and is very large but to make more use of these ingots and move into more of an "industrial era" type warship that can utilize steam or coal engines and still utilize the NPC crew for sails, loading coal/water for engines, as well as cannons would be awesome. We would still be able to put the submarine and all other side attachments on due to it's large size like a galleon. Also, having a "metal" tier of building parts would allow for better base defense, bigger raids, more difficult ship battles, and better use of ingots. I know that's a pretty far fetched idea but I thought I would just throw it out there. Thanks for your time, JVGaming Here's an example of an old Ironclad... ,
  11. Hello fellow pirates! I have decided to pick all your brains for some ideas about playing alone. This does not mean that I play alone but in case of other being out or difference in time etc. Just an FYI, I play on an awesome server and you all more than welcome to come and hang out with us. So, let's get to it. As I have mentioned in the title above, please let me know what you all do when you are alone whether waiting for friends to log on or playing on single player. I for example like to build, do low-level maps, farm blueprints, and farm possibly going to farm damned as we are getting ready to kill the Kraken. Here is a photo of my animal pen
  12. People are still worried about their ships so here is an idea. What we need: - 1x claimed island - 2x new structures - 1x ship The claimed island could be the island of any company with a good amount of gold in their bank (or flag?) They will build a new structure, which also solves the need for a requested feature. The Dock I imagine docks like they are done at DarksideRP they have a mod for that but thats about the cosmetic part So you have a dock structure that you can build and snap onto each other so we don't have to use wood structures. The Bollard This snaps to a dock and you can attach a ship to it. They could look fancy. You can set a gold price per hour that a ship has to pay to stay attached to this structure. As long as a ship is attached to a bollard it is invincible no matter what phase the island is in. The gold is payed from the ships resource box. And the gold doesn't vanish into nowhere. The gold goes directly into the bank of the land owner. The ship could be any ship. If it is a ship of the same company as the bollard it costs nothing. Or you can make some settings in your claim flag what enemies, allies and company members have to pay. But why? This is an easy way to make gold. Every single player wants to have its ship protected. As solo player or just a group of new players you could anchor in the harbor of another company. The ships would be invincible as long as they have gold. This would give players who build their harbor a meaningful decision about how to build it. You can protect it with automated NPC cannons but then nobody that isn't part of your alliance can anchor there. So less gold for you. Or you make it open to everyone entirely and provide a safe option for traders and player shops. This would also lead to more gold on ships because they don't have to pay only the crew. And that could lead to more piracy in open waters. If you know a famous port where many players park their ships you could patrol this area. The big advantage I see here is that if that works and players open their ports to others. You don't need a base on your own to protect your stuff. You could just play with your ship as a base. Other thoughts The question is whether the bollard and the dock it is attached to becomes invincible as well or not. Because you could destroy it. Does the effect for the ship still stay as it was? Just details
  13. Recently I got back into Atlas and I've had an honest look at what is in the game atm and what could be done to the game to improve it for everyone. This includes new ship types and designs that could be added, as of this moment there are like 6-7 types of ships you can build, this is a game about sailing and piracy and adventure and yet there are only 6-7 build able ship designs. Like What!? New designs of ships could vary such as those ships we all know and love, say something influenced say by, the British Man O War or the Dutch Bark's we're so used to seeing in the movies "Looking at you Disney" Another thing you could also add a new type of ship as well, something completely new, one of those early ships crossed with sails and steam engines, this of course could become the next top tier level line of ships instead of factions, these ships might also take more damage as some were made of Iron Hulls and some were crossed breeds between iron and wood hulls. Something like these for example, cause yes whilst needing to stick with the theme of low-tech piracy ages these ships would technically fit the theme, these would need to be a whole new level of unlock-able ships however, but given the teams vigor I'm sure something could be done! (Also as a disclaimer I did just yank these off of Google Images, don't shoot me yet thanks) So Really I've just suggested a few things: TL:DR Having more choice makes things interesting and fun in the long run, add some more choices in ship design and new types of movement. Personally I will admit I would love to see something from Above into Atlas cause I think it would fit the game perfectly. If you like what I've said leave a comment and talk about what you want!
  14. Twice now on NA PvE I've had cases where a ship and/or shipyard as spontaneously self-destructed. The first case was a Brig anchored in an lawless region. When I logged in about 8 hours later the only think left of the ship was frame. Company log just said it "was destroyed". Lost about 20 crew, 1000 gold, and all the associated cargo and mats. Oh, and my pathfinder was not able to harvest any mats. The sound and texture effects were all present but nothing accumulated in my inventory. So I was basically stuck. No way to do anything. So, yeah, thanks for that. So....I started a new pathfinder, and (oh, you're going to love this), traveled from the NW temperate freeport to an adjacent lawless region. Built a small base, and a small shipyard, and started a Schooner. Logout. Log back in about 8 hours later and the shipyard was GONE, and of course because my Schooner was half built it was left in pieces as well. Company log just says both were "destroyed". Note though that my starter Sloop was still anchored right next to base I had built, and the base itself was intact. Why do you keep destroying my ships? and shipyards? Seriously? What on earth could kill a shipyard in a PvE environment in under 8 hours (more like 3 hours given the time of the log entries). Grapeshot: you get one more chance. Fix this asinine bug or I'm outta here. Permanently.
  15. So far we have 4 possible ship options. One of those options being a HUGE jump and none of the ships having any specialized use. Given the current naming, it would be possible to add a few classes of ships in between what we already have access to. Currently we have: Sloop Schooner Brigantine Galleon For a wider range of ships (both cost wise and having some specialty ships) you could add the following ships: (Specialized) Bilander Barque (Specialized) Windjammer (Specialized) Man-o-war What you would have for your new list now would be as such: (Breakdown of newer ships below) Sloop (Unspecialized, wartime/merchant ship) **Unchanged from current** Schooner (Unspecialized, wartime/merchant ship) **Unchanged from current** Bilander (Specialized merchant vessel) Brigantine (Unspecialized, wartime/merchant ship) **Unchanged from current** Barque (Unspecialized, wartime/merchant ship) Galleon (Unspecialized, wartime/merchant ship) **Unchanged from current** Windjammer (Specialized merchant vessel) Man-O-War (Specialized Wartime vessel) To break down the new ships a littler further we'll look at base stats and current costs: (Max gunports combined for both broadsides) Sloop: Base Stats: Weight: 3300 Crew: 3 Sail Units: 2.0 Decks: 1 Schooner: Base Stats: Max 10 gunports (28 planks total) Weight: 9000 Crew: 14 Sail Units: 4.0 Decks: 2 Bilander (Specialized Small merchant vessel): Medium Planks Base Stats: Max 8 Gunports (36 planks total) Weight: 17500 +300 Crew: 16 Sail Units: 6.5 Decks: 2 Brigantine: Base Stats: Max 12 Gunports (40 planks total) Weight: 15000 +200 Crew: 16 Sail Units: 8.6 Decks: 3 Barque: Large Planks Base Stats: Max 32 Gunports (54 Planks total) Weight:22000 +250 Crew: 38 Sail Units: 14 Decks: 5 Galleon: Base Stats: Max 52 Gunports (74 Planks Total) Weight: 30000 +300 Crew: 59 Sail Units: Decks: 6 Windjammer (Specialized Large merchant vessel): Large Planks (giant shipyard) Base Stats: Max 20 Gunports (86 Planks Total) Weight: 55000 +500 Crew: 29 Sail Units: 22 Decks: 5 Man-O-War (Specialized wartime vessel): Large Planks (giant shipyard) Base Stats: Max 102 Gunports (138 Planks Total) Weight: 45000+400 Crew: 112 Sail Units: 25 Decks: 7 This in our crews opinion, would add to the diversity of ships as your traverse through atlas, giving a more immersive feeling of the game.
  16. A lever for ships. For operating lights. So you don't have to manually run around and turn them all on/off.
  17. PLEASE fix, this is nearly game breaking for people who pvp. Sail max velocity doesn't do a damn thing on speed sails. Sailed 2 brigs, one with 120% speeds and one normal, same speed, this has been mentioned many times now and still no response? Dev's please at least reply and let us know you are going to fix this? Thank you.
  18. I know there are a few other posts about this, but none of them seem to match my issue. I was sailing home after scouting some treasure and deciding I wouldn't be able to get it. I was on my sloop, with just me and my lion. Some basics: The ship had been anchored for at least 12 hours of real time when I started sailing, giving it plenty of time to be at full health. I had been sailing for maybe five minutes when the sink occurred. My ship was well below its weight limit. With only two "crew" aboard - me and my lion - it was also below the crew limit, thus not over-encumbered in any way. I received NO indication that my ship was taking on water, or damaged, or sinking. There were no enemy ships in sight, no Damned, not even any player vessels. I was sitting there checking my other treasure maps, when the ship just fell to pieces around me, stranding me in the middle of the ocean, miles from any island. In a desperate bid to save my level 42 lion, I tried swimming to the shore anyway, but ended up running out of water and getting attacked by a shark. Sob story aside, there is no conceivable reason why my ship sank, so I'm a little bit peeved. Other bugs I can handle - not being able to turn or walk after respawning? Sure. Die again and it's fixed. Get trapped on a boat sail, unable to stop manning it, but also unable to interact with it? Log out and back in, problem solved. But these boat glitches are destroying huge amounts of property that took a lot of work to obtain.
  19. Welcome to JetEye Paradise! We host gaming servers for various different games! Currently our servers are running Atlas on a 7x7 grid which is split between two servers located in Thailand and central USA. You can seamlessly sail between these servers and venture across the entire grid. The rates are 10x Tame, 5x Harvest, 3x XP for PVP and 5x Tame, 2x Harvest, 2x XP for PVE. Power Stone quests have been implemented and tested fully. If you have any questions or issues, use either the reporting channel here or on the Facebook group JetEye Gaming Servers. There are currently 50 slots per server. To Join, Search for JetEye 7x7 PVPVE Modded. The direct connect info is 173.218.175.149:26002 for one of the US servers and 146.88.54.96:26552 for one of the Asia servers. Feel free to invite as many as people as you would like!
  20. ■ Air limit - In admin mode and using "Cheat Fly", when it rises enough and touch 'the roof of the game', the admin dies. It is not normal. ■ Damage of wild animals to structures, when they are born inside the base - Wild animals of normal level, do too much damage to stone structures. - It is not normal for wild animals to be born within bases. That does not happen in Ark. Restricting spawn in player structures has not been contemplated? - See for example: ■ Broadcast - No sound is produced when a note is broadcast (cheat broadcast blablabla). That makes many admin messages go unnoticed. I can not find the place to configure that option if it exists! ■ Destroy / Killaoe - The "Destroystructures" command is very dangerous. If the admin is wrong at the time of executing it it deletes the entire server. The "killaoe structures 2500" was more practical (killaoe <type> <radius>) - I had two great scares when typing that command. Please enable the KILLAOE command. It is much more effective and better control can be exercised. ■ Boats (Ship) - The boats sink for no apparent reason and without the reason being seen in the LOG. ■ Player bug (he is very serious!) - When a player leaves the server and leaves his body lying somewhere normal, when he returns to the server his body is underground without the possibility of recovering his loot. It is very annoying and the administrators are in the need to continually compensate the aforementioned players. It is a very important theme. Thank you for your attention. Regards
  21. I've seen a few older posts containing parts of what, but they are a bit incomplete (imho). I know people usually get angry over posting relevant things in older threads for some weird reason, so I made a new thread instead. 1. Why does it need a rework? - Ships with ridiculous platforms with most guns on top deck facing fore or aft, all with large cannons. - Almost no-one in pvp is using gunports - Galleons with 6 masts look horrible and are totally unrealistic for the era that inspired the game's setting, even if it's not set on Earth. (17th or 18th century) - We can't create any proper rig due to lack of headsails, staysails and inablily to attach gaff sails to the back of square rigged masts - The large masts look too small on a galleon. - The gunports look a bit too large. For people who think a game full of 6 masted warships is not an issue: https://en.wikipedia.org/wiki/List_of_large_sailing_vessels As you can see: - Not a single warship ever had more than 5 masts. - Not a single pure sailing warship ever had more than 4 masts. - The largest and latest pure sailing warships, when pure sailing warfare technology was at its pinnacle, right before steam engines were introduced on warhsips, only had 3 masts. - Even the hybrid steamer warships from the 19th century in this list, that had more than 3 masts, had their rigging reduced to 3 masts at some point. I did not find examples of 15th through 18th century merchant vessels with more than 4 masts either. So do you now understand why any Age of Sail enthusiast will cringe at the sight of a 6 masted galleon? In my opinion, the ingame galleon with it's maximum of 52 gunports and about 54 meter long gundeck, looks alot more like a 3-masted 4th rate ship of the line, than the earlier 4-masted galleons. Either way it should absolutely not have more than 4 masts and preferably only 3. 2. Solutions: 2.1 Sails - Add a very large mast, with royal sails and if larger shipclasses are added, add huge masts aswell. This would both allow for having a 3 masted galleon aswell as have the masts look large enough for the galleon and potentially larger vessels. - Adding jibs and staysails It would allow to have a proper Bermuda rig for sloops, a proper Schooner-rig or just about any proper rig that needs headsails. - Separate mast and sail placement. This would for example allow for an actual brig rig with 2 square rigged masts, a gaff sail (spanker) attached to the mainmast and jibs between the bowspirit and foremast. It would also allow for a square rigged sail to be put on top of a gaff rigged masst for a proper brigantine rig. - No weight sails Because it just doens't make any sense, remove a weigth sails and suddenly a ship can carry less and starts sinking? Similar to weight reduction on tames. 2.2 Cannons and combat - Remove the large cannon or restrict placement to lowest deck and increase range of medium cannons to at least match the range of SotD. It would make people actually use gunports and give us less ridiculous looking designs. The largest guns were actually put on the lowest gundeck, closest to the water, where the ship was at it's widest, to prevent capsizing when firing them. Could also not restrict placement and make ships capsize when firing large cannon broadsides from top deck. - Add fore and aft gunports and possibly restrict cannon placement (not sure about the latter) No more 10 cannons platforms at fore and aft. - Make cannonballs protrude the hull and damage, or just make the bow and stern weaker: Turning your bow or stern into an opponents broadside becomes a bad idea and people would want to actually use their broadsides as much as possible and try to do "T-mavoeuvers" for max damage, while at the same time trying to avoid allowing their opponent to execute this manoeuver. - No weight difference for cannons between openend and closed gunports. Opened gunports in high seas would just mean ur ship is sinking very slowly because it takes on water. I mean the ships sink with one plank removed, but keep afloat with all those oversized gunports open? And why does it say submit a bug report, when i'm posting in suggestions?
  22. I know this is an issue for most people but my server been fine for over 2 months and since this update all my players including my map went black. I personally can still see the claim flags circles and the boats we have in the circles (not the ones outside of a claim flag circle). I re-uploaded the cell images and mapimg files to the server, tried clearing my image cache map from my client but none of this worked. Actually when I cleared my map image cache from the client it didn't re download the files from the server which leads me to believe it's a port issue. Since we didn't change any ports on the server and don't have access to it cos it's rented from a hoster this leads me to believe your so called optimization of the server has messed some ports up. We also have the many reported bug where we get stuck on the steering wheel of our ship. Also invisible and partially invisible AoD ships (floating cannons and some parts of the ships) AND I've also been attacked by an invisible wild animal. Thanks for the optimizations, they really improved our gameplay....
  23. Although I am loathe to distract the developers from fixing critical gameplay issues with suggestions, I see so much low-hanging fruit to make shipboard life more enjoyable and realistic for us, as well as give even more depth to the skill trees and customization options. Shout out to the Reddit r/playatlas community who helped trim and tune this list. Boatswain or Bosun - An NPC assigned to the Ship's Resource Box, who will act as a standard repairman/sweeper (when anchored) until all the planks are fixed, and will then switch to repairing EVERYTHING ELSE. Unlocked via the Captaineering tree. Wheel Lanyard - A hotkey to lock/unlock the wheel/rudder at its current angle, even if the pilot leaves the wheel (for one-man shows, shifting sails, and large ship maneuvering). No skill requirement (this isn't rocket science from a RL perspective, we used a 3 foot rope with a loop on my boat). Chock or Bitts - A player-mountable fixture on a ship that would allow a thrown grapnel to apply force to the ship rather than the player when anchored to a solid object (like the shore or another ship). This could be used to assist dock maneuvering of larger ships, helping tow stuck ships, and boarding actions. Unlocked via the Seamanship or perhaps Piracy tree. Ship's Compass - A heavy, placeable fixture mounted on a ship that provides a permanent heading tape to the pilot (just like sextant buff, but without the minimap). Unlocked via an advanced Sextant skill. Wind Pennant - Placeable flag, counts as .1 sail for placement purposes (to avoid spam abuse, and overtaxing the animation system). Visual indicator of wind direction when stationary. Unlocked via the Seamanship tree. Thole - Snap point oar only mountable at bottom gunports (instead of a cannon) can assign an NPC to improve turn and reverse maneuvering at low speeds. Unlocked via Seamanship or Captaineering.
  24. I am missing one key aspect of the pirate fantasy and that is stealing ships. Of course it would suck to come online and your ships are not only destroyed but even worse, they are stolen. So here is my idea: Every ship is claimable like it is now but with one change. If the ship is not anchored, the further away it is from any coastline the less time is required to claim a ship. So from the current default time of several hours down to 1 hour minimum if in open waters. If a claim occurs in open water the default of 1 hour is increased/decreased by +-10% for every crew member the defending group differs from the attacker. The moment a claim flag is placed on a ship it can't be scuttled and parts cannot be demolished. For example: If the defending ship has 5 crew member (npc, tame or player) and the attackers get on board with 5 members aswell it is evened out and the claim time will be 1 hour. If the attackers have 6 members on board. The claim time is reduced by 10%. (Of course the numbers are just an example more or less might be better/worse) So what does that mean? Finally we can board enemy ships and steal them. It would require a lot of skill and strategy. This would open up new strategies and possibilities for PvP and Roleplay. Your ships would still be safe in your harbor because of the insane amount of claim time. I have never seen a ship without crew in open waters. So it would bring a new aspect to PvP. Not only stealing a ship. But what about stealing it back? I would love to board enemy ships, fight on the deck, kill the crew to get an advantage over the other crew. If this is a viable strategy, it could change PvP fights. Would love to see rope shots for ballistas to actually attach your ship to the opponents (but that might be too much) So what do you guys think?
  25. (because 'Feedback&Suggestions' seems to be worthless for making suggestions...) With the wipe coming up it would be the best time to make changes to the ship building, mainly cannon placement. The wipe would get rid of any old ship designs out there and everyone would start design ships to the change – no old shotgun ships that cannot be removed outside of a wipe. One of the main concerns with how ships are being build with guns is, that people mount guns in front and/or back in such numbers and ugly designs it not only is unrealistic but also plain ugly. You have made such nice ship designs with gun ports and everything. For that you definitively looked at real world ships of the era. I for my part never saw a real world ship of those times with such one-sided gun placements. Having the same gun numbers on port and starboard is obvious, as you never know on what side the enemy will come in range. You would be at an disadvantage being one-sided. I am not a specialist in ship design, but I would guess that if it would be technically feasible to build a ship with all guns in the front or back some navy (more than one ship) would have done so and used it. A tactical maneuver in the real world for gun boats is to 'cross the T' on the enemy, whereby your ships would face the enemy in a line with their broadside, while the enemy line is moving towards you with their front. Thereby all your ships and guns will face the enemy while only the enemy's first ship in the line can only use it's front cannons on you. If the current Atlas shotgun ships would be a real thing, getting ones T crossed would be not a tactical disadvantage, but desired - hence current ship meta in Atlas. My suggestion would be for the wipe to limit cannon placements on ships to the gun ports ~ no placement without snap points. In a next step you should add more snap points to the ship hulls/planks. I would suggest making every blank above the water line able to be a gun port. Also make the most upper plank (gun port or not) have a snap point at the railing above deck – same as with the snap points for dinghy and diving station already. Mainly to have the sloop able to mount guns at all, but to also have more guns to add to the other ship classes. Finally make the most front and back gun port blanks of the ship to have different switchable designs (pressing T) – the normal gun port facing to the side and one that faces to the front/back to allow guns in that direction. This would come down to: Sloop – 12 guns (all on deck) with max 2 to the front and back. Schooner – 28 guns (14 on deck) with max 4 to the front and back. Brigantine – 40 guns (20 on deck) with max of 4 to the front and back. Galleon – 74 guns ( 22 on deck) with max 6 to the front and 10 to the back. Another thing I would suggest is to allow the mounting of the large cannons on the same snap points as the medium. Otherwise with this changes large cannons could no longer be put on ships. As we would get rid of any gun not placed in a snap point you could reverse the weight reduction of guns in gun ports. As far as I understand it this was introduced to promote the use of gun ports vs. the ugly gun walls. This would help in promoting different ship designs for different uses. A gunboat with all (large) cannons mounted will not be a good cargo ship. A cargo ship will have only minimum number of cannons (maybe only in the back to shoot while fleeing). Multipurpose will be something in between. Basically you would double the number of ship classes (armed and un-/less-armed version) without adding new ships. This would promote having multi-ship operations – warships protecting cargo ships, etc. Not so sure about the Ballista with this idea, but I guess giving them only the deck snap points would be enough, or not? Oh and by the way, could we get rid of building material being used as armor platting? It looks ugly, has no real world comparison – the ships planks are its armor. Maybe make a armored version of the current planks with more hit points and more weight? I would also suggest to not make much change to the current base crew and weight numbers. You should have to customize the ship towards it's use. Having enough additional crew to use the deck guns should need leveling towards that. If needed only adjust cannon weight, so that a full large cannon ship design (with armored blanks?) is at the extreme low end of cargo capacity, or will be slowed down if it is having cargo. One optional suggestion to better help in the customization is (as suggested already somewhere else) to be able to put ships back into shipyards for re-design (maybe even for wrecking operation giving back the planks and or full (?) material cost) and maybe also to re-spec the levels for a gold cost, etc ? Again - in short - please consider with the coming wipe to limit cannon placements on ships to snap points (gun ports) only. With that you have every option to 'add' more guns later to your ship designs without antagonize anyone later by taking things away from anyone or not being able to get rid of unwanted designs without a server wipe.
×
×
  • Create New...