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Sheepshooter

Pathfinder
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Sheepshooter last won the day on October 9 2020

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About Sheepshooter

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  1. like rats, need to tame rats...!!! had that S1... was removed because it was OP vs the streamers, which where in control of how the game evolved (gotta keep those streamers with their Zergs happy - and they are only happy if they attack and easy win, not attack and lose and never defend)...
  2. that was the idea... needed, because we don't have rats...
  3. You are so right about this...! Real pirates would spam tens of thousands of structures to protect their ship, so that the other pirates brains melts when they see what BS an honest pirate captain has to do if he goes to port... you see them moving around jumping and stopping in mid-movement and missing like there brain is on 0,5 fps... Hell a pirate captains life hard... you work with the most stupid crews possible. Put them on a small caliber cannon Puckle and they won't shoot on anything that moves... and when you give them a big cannon they just wont shoot max range for some reason (likely short sighted and no glasses available on pirate health insurance) and just stand there when they get bombed... hell the most stupid are the sail crews... they just sit there waiting to get billy clubbed... If those Dodos would just do as every normal pirate would do... they would not just sit there when some dude with a cannon comes and blasts a hole in the ship... at least they could start bucketing or fix the holes, if they don't want to fight back... but noooahah... they sit on the sinking ship, while the rats are leaving... rats are much smarter than your average pirate... If we could only train rats to use the cannons... /sarc
  4. =/= meta... more power to you, we do the same thing with our PVP ships vs SOTD, but dedicated SOTD-ships uses the back cannon meta... for obvious survival min/max reasons... we all hate it... the problem is the dumb design of the SOTDs... and again the gold ships are not the modular ships... they just play around with the same intended section repair system... have not seen the modular ships yet... but if the actual modules have buff/debuffs the combination of modules makes 'thousands' of combinations for unique ship designs... not that BS structure spam we have right now and not use because of the weight meta...
  5. - obviously not a PVE ship... no back cannon for SOTD farming... - damage system is still not equal to the old ships... still has to be tuned and the old ship system be removed... but we will have to wait for the new modular ship system... (these are gold ships = different) - Majestic Kraken max speed is 21kts... old ships are 24-26kts... not a PVP ship... but sign of the things to come: slower ships in grid, but wind highways for sector travel...
  6. So you don't like getting sunk while sailing... don't like getting sunk while anchored/offline... but don't like if it is getting harder (too hard?) to sink anchored/offline ships... while you also don't like that the docks cost 'so much gold'... There is an in-game solution for you: "cheat god"
  7. well this game is an ARK mod that the acquired and got rid of the modder after the acquisition... thought the will figure it out on their own, I guess... same as the loot tables, right...?
  8. so you like your anchored ship sinking while you are offline more than your ship sinking while you are online, on it, in control of it... to each his own... BTW you get docks for free right now... get them before the fix the loot tables...
  9. - Just make death from your own barrel a min. 10min respawn timer... no 72 virgins for you, pirate... #InItForTheGoldInThisLife...! - so back to offline sinking ships? Was so much fun that we now lose more ships while actually out at sea with it... away from all the spam = lag needed for protection, just so maybe it not get sunk in a minute when no one is looking...
  10. you mean compared to the fun game of one running away from the other... there is always one that will run... even if it means he drops all cargo to get speed up... You want fun naval combat? Reduce speed to realistic values (but muh travel time?). Remove all weapon free placement - allow only gunports (but muh fantasy Disney ship design?). Remove suicide pirates - they do it for the money, not the promise of an afterlife (but muh barrel bombers?). And maybe, just maybe make ships not so easy sinkable from above water line holes in the ship - the cannons are there to kill/wound the enemy crew into submission, not outright sink them (which is hard with cannons)... fire kills such ships fast (powder meets spark), not so hole where only air gets in...
  11. Because they have NO IDEA how those old ships are made = programmed... that guy is long gone and no one asked him how to do it... And with the problems that the game has with the old ships they thankfully decided to do new ship mechanics... And by the way the current Gold ships are not the new modular ships that are coming later...
  12. guess you are all PVE players... in PVP speed is everything... 40 structure limit? he who uses less wins... or at least gets away not sinking... you might see a armored ship... on PVP it looks like a slow moving easy target... not even need to bar shot it... just run circles around it outside its cannon arcs... and the other thing is in fleet battle: less individual structures = less lag = less turn-based combat feeling... the module system might bring real customized ships back to Atlas... where the modules give specific buffs with real usefulness for your play style... not what we have now, where the main stat for a combat ship is it's weight ratio...
  13. all automated defense in Atlas is useless (or highly reliant on terrain features)... only solution available: MOAR defenses -> MOAR structures -> MOAR lag + less time at sea... More HP will not help - unless it is armored dock level HP, so only real effort can destroy it... anything less and it is just a matter of time you need to react in defense or your are offline... Dropping less or no loot would defeat the 'pirate' theme... Would say (especially to save structures and time) that a system of full claim protection in conjunction with a unclaim/claim destruction (like a high HP fort) is an option... Destroy the claim structure before you can do anything in the claim... make it upgrade-able (more resources invested = more HP/Defenses...) put it on the beach (or in set position on each island, so we can have proper ship to shore battles) and yeah a coastal fort should we hard to kill by ship (= loss of ships is expected)...
  14. solutions... a) build Stonegates turned 90° as you do now and build more... b) use Woodgates and build even more... c) just don't build in Lawless and expect 'nothing' to happen... d) maybe don't build obvious defenses that attract interest and obviously do not work in this game... e) just replace the warehouse and don't care if you have to replace it... it is cheaper and faster than build and rebuild defenses... f) why build this stuff, when you can just blow other peoples stuff up and take their stuff...?
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