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Sheepshooter

Pathfinder
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Sheepshooter last won the day on October 9 2020

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About Sheepshooter

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  1. sooo... - ships now get sunk by pop up cannon/torpedo crabs/Tortugas.... - tames can now use cannons while swimming / cannons touching water... - NPCs can be used again for tame weapons... tell us again, how this game is about sailing ships...?!?! I get it, you don't play this game yourselves, nor do you play ARK... nothing is working out for you and your concepts for Atlas sucks more and more... and while working on the code you find the ARK assets for the platform saddle and "hey! I got an idea! How about we get more ARK players over here by making Atlas even more ARKy...?" Or where you looking at the failed LastOasis and their tiny player base with there non-existing 'ship' combat and said "hold my beer..." and implemented walking Man-o-Wars / one man BattleMechs...?
  2. well the offline raiding thing is a problem... - on the one hand if it is allowed (with current defense items i.e. Puckles, etc.) it is the way to go, because why would you risk more resources and defeat against an online defender...? - on the other hand if you have "full" offline-protection it would go against the "full PVP" and some other problems (spam, no longer playing - all the PVE griefing) so the idea of conditional protection/offline protection is the way to go... If the defender does specific things he get specific grades of protection. Claiming an island to get a peace timer is one option. Having very hard to kill structure (armored docks) is another. Many moons ago I proposed a Fort like structure with high HP and working defense that could be operated by allies. It would protect the island 24/7, until it gets destroyed. So in order to take the island attacker has to destroy it, which depending on the level of the structure takes more resources (more than just a cannon bear and some balls)... But that was when the whole settler thing was promoted by the devs... More settlers = more people online defending the island... In that case it would also become political. If the attacker takes the island, would it be better to not wipe the settler and keep them for his own defense...? The docks kinda did the same thing as this Fort structure... place docks near flag, put ship with NPCs in docks to contest the flag... attacker needs to bring enough stuff to kill all the docks... lots of HP to kill... But then again... why not have working NPC defenses... a puckle is a small cannon (AOE) and a defensive cannon can be bigger/longer range thatn anything ship mounted or on a cart... and by the way a cannon behind a horse is not shoot and scoot... such thing needs setup, before and after firing = enough time for even a current NPC cannon to land a hit... But than again, a real horse is usually dead when hit buy a cannonball... and so is a "player"...
  3. LOL... PVE was always dead, the moment you have done all the PVE content over and over again... when your game ends PVP begins... PVP is dead because they changed significant PVP rules AND because we are waiting for the wipe... You see PVE players don't like wipes, because all their beauty will get wiped and they have to do it all over again - which just proofs that PVE has so limited content that you guys do not want to do it all over again... hence the "tames don't want a wipe" meme going on right now... PVPers get wiped all the time on a personal level, rebuilding is part of the game... a general wipe gives us the option to do it better next time... you know 'competition', not just playing with yourself with spectators... and again, you are here talking about giving PVE more content, because you want more to do without playing the full game... why are you complaining when you say that it is PVP that is dead...?!?!
  4. - whining in this forum is under the /pve/... PVPer take the game as is or quit, but as you say PVEer are too invested in it (and got lots of empty time thinking about what would make their empty time more empty)... PVEer play the PVE and complain that there is not much to do... PVPer play the PVE as a means to an end called PVP... all you do in PVE server is there to be used for PVP... which you not have = no purpose... therefore PVE complains... hell it is always so funny when you guys come complain "wahahaha, some baddy spammed my base !"... well there is a in-game solution for that since release... but you switch PVP off... that is why the worst griefers and complainers are the dwindling PVE crowd... - well hello, a survival game... where everything is a resource... used for something... call it survival... (ps: "survival" not available on the PVE servers) - "I'm coming down fast but I'm miles above you"... Funny how you say that with only one server less full than each of the PVPs... seems like you people have ruin out of things to do faster... And yeah, you hit the nail on the head... with less PVP player playing there is not much else to do than PVE, ergo people leave... QED see the empty PVE server...
  5. And what would the PVPer give the PVEer for the resources/services rendered? Like will the PVPer pay in resources - thereby showing that he does not need any resources from the PVEer, because he already got them...? Who needs those farming PVEer anyway anymore...? It is not like the is a problem getting "unlimited" resources already and with farms by basically doing nothing... Even if that concept with resource exchange with PVEer would be a goal to achieve, you first have to figure out what the PVPer gives the PVEer in exchange that the PVEer needs... And guess what, the only thing a PVPer can give to a PVEer is PVP-related services i.e. protection... but oh no, you want the PVEer protected by default... so no need for the PVEer to buy protection with his resources... so... yeah... PVPer don't need PVEer anyway for anything... because the PVPer has to play the same PVE game anyway... your problem is, that you exhausted the PVE content of a game that was never by a PVE game... and now you are looking for more content and ask for PVP-adjacent content... getting in the PVP action without the PVP risks... you need that PVP resources sink that PVE does not have, and how much more resources can you farm when you already have too much and cannot lose it in order to need more...?!?! PVE is dying because there is nothing more for you to do... and by the way, stealing anything in PVP with active player defense is not happening (see "Popcorning")... no one is stealing anything... it is all about having something to do after PVE and not getting richer, but the other guy getting poorer...
  6. so... You live in lawless and can get wiped at any time with ease losing everything in less then 45mins anyway... And now the world ends because they not just have to bring in a cannon cart, but likely shit tons of resources to build the tower before you do...?!?! In the end you lose your shit anyway... if you are stupid enough to leave your important stuff in lawless in the first place... Yeah the 'claiming ships' (and the docks) thing is no good... they should not start that feature on patch day... introduce it a week later, so everyone can rearrange their setup... to protect against it... BUT... this is a patch day problem... because if it not happens to you on patch drop ( maybe because you get your shit out for the day to hidden base or FP) you will build your own tower and hopefully will be WAY MORE protected in lawless as before the patch... The real question on which I have not seen an answer yet (link?) is what happens on day two after the patch? How does the claim tower work? Costs? How do you 'unclaim' it? Will it be a time thing with contesting like the normal flags? Or will it be a million HP that have to be destroyed (like the docks)? How long is peace time in the claim? Is there enemy build protection in it (so we save on the shitty turf spam)? Will your claim area get smaller when someone places his tower outside your claim (like it did in S1) and nibbles on our claim and stuff in it? Maybe there is a bigger area around it where you cannot place another tower (like with warehouses and farms right now)? That are the more important questions... because if you get claim wiped on patch day in your till now always wipe-able lawless base or not... You will have to change / rebuild your setup in lawless to get same/way better protection IN THE LONG RUN...
  7. =/= meta... more power to you, we do the same thing with our PVP ships vs SOTD, but dedicated SOTD-ships uses the back cannon meta... for obvious survival min/max reasons... we all hate it... the problem is the dumb design of the SOTDs... and again the gold ships are not the modular ships... they just play around with the same intended section repair system... have not seen the modular ships yet... but if the actual modules have buff/debuffs the combination of modules makes 'thousands' of combinations for unique ship designs... not that BS structure spam we have right now and not use because of the weight meta...
  8. - obviously not a PVE ship... no back cannon for SOTD farming... - damage system is still not equal to the old ships... still has to be tuned and the old ship system be removed... but we will have to wait for the new modular ship system... (these are gold ships = different) - Majestic Kraken max speed is 21kts... old ships are 24-26kts... not a PVP ship... but sign of the things to come: slower ships in grid, but wind highways for sector travel...
  9. So you don't like getting sunk while sailing... don't like getting sunk while anchored/offline... but don't like if it is getting harder (too hard?) to sink anchored/offline ships... while you also don't like that the docks cost 'so much gold'... There is an in-game solution for you: "cheat god"
  10. well this game is an ARK mod that the acquired and got rid of the modder after the acquisition... thought the will figure it out on their own, I guess... same as the loot tables, right...?
  11. so you like your anchored ship sinking while you are offline more than your ship sinking while you are online, on it, in control of it... to each his own... BTW you get docks for free right now... get them before the fix the loot tables...
  12. - Just make death from your own barrel a min. 10min respawn timer... no 72 virgins for you, pirate... #InItForTheGoldInThisLife...! - so back to offline sinking ships? Was so much fun that we now lose more ships while actually out at sea with it... away from all the spam = lag needed for protection, just so maybe it not get sunk in a minute when no one is looking...
  13. you mean compared to the fun game of one running away from the other... there is always one that will run... even if it means he drops all cargo to get speed up... You want fun naval combat? Reduce speed to realistic values (but muh travel time?). Remove all weapon free placement - allow only gunports (but muh fantasy Disney ship design?). Remove suicide pirates - they do it for the money, not the promise of an afterlife (but muh barrel bombers?). And maybe, just maybe make ships not so easy sinkable from above water line holes in the ship - the cannons are there to kill/wound the enemy crew into submission, not outright sink them (which is hard with cannons)... fire kills such ships fast (powder meets spark), not so hole where only air gets in...
  14. Because they have NO IDEA how those old ships are made = programmed... that guy is long gone and no one asked him how to do it... And with the problems that the game has with the old ships they thankfully decided to do new ship mechanics... And by the way the current Gold ships are not the new modular ships that are coming later...
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