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Sheepshooter

Pathfinder
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Sheepshooter last won the day on June 24

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  1. Needs to be placed on the bare ground, not floor structures. (I think you can place it on ceilings if needed) Also note that the more structures are close by the farm, the less effective it will be = farm less.
  2. Which is because in Ark there are only so many map types... if you are on one that is full / too PVP / too PVE spammed you go to another server OFF THE SAME MAP. So you are basically left alone with whoever is also living there... Now think about the Atlas, where you change grid to be on the exact same map with exact same resources and tames... why even sail to the next grid...? Would be a small world... and the only reason to go to the next grid is to grief the neighbors... because why would you want their island...? you got the exact same one in your grid... and all the Powerstones and the Kraken and Ice Cave... What the "small" guys do not want to understand is, that you are small, compared to anyone that is bigger. But you want it all, Gallies, large bases, hundreds of tames... and they have to be safe...! while you can go around and get the attacker PVP when you like. You are like small squirrels wanting all the nuts and complaining that you have to work for it by your little lonely, while there are bigger predators out there... It is called a SURVIVAL game for a reason. It is not for Dodo birds... You are small, how about you join a faction (player alliance)? How about you live on an island of a big company and enjoy there protection? How about you live like a squirrel, small and hidden - faction-less like you like it...? But there is always complaining... I want protection! - get a dock and or play smart... It cost money! - do some maps or steal it, yarrr...! Too much work! - get a trade setup, free money, free resources... I don't want to do that, thats not piratey! I want to be left alone, live for free, have all the marbles handed to me and attack PVP without fail even against 80 player company! At least those 80 players beg to differ... and wipe you back to your size... WaHahahahah...!!! Everyone is bad to me...!!!
  3. let me guess... you build PVE RP stuff around the ship (looking at the wood ceiling cover on the beach)... you will have noticed while sailing, that hitting structures pushes ships away... if it is surrounded by stuff... well... pinball... thank goodness you quit... or you would have build the mortar ship... and be amazed...
  4. With captains that know what they are doing and this setup... The faster ship controls the fight... it can run... it can chase... The heavier (armed) ship cannot run, it cannot chase... Its only option is to "cross the T" of the other ship to get rid if its sails... At the moment the sails are gone, we have a sitting duck vs an now obvious faster opponent, that can maneuver out of firing arc and can shoot at the duck as much as it wants... At that point it does not matter how much DPS the ship makes... as long as it can deliver enough damage = cannon balls to overcome repairs... with them munition box expect to have always enough... That in combination with you not need that much firepower to barshot the sails, being light makes you on average more deadly and survivable (run away)... That is why fleet operations have become more important... where it becomes a numbers game and not a speed game when contact is established... and then you can go full armed heavy and slug it out... just know you cannot get away... so bring more ships...
  5. Wrong... this thread, as always, is all about what it does not understand about the game... Now get ignored by it, like everyone else...
  6. seems to be a case of 'just because you're paranoid, does not mean they're not after you' for everyone else see: grappling hook PS @chukiki what is your secret...? we are trying to get the devs attention for the last 6 Seasons... in our reality they basically do not exist at all... now we know they live rent free in your head... not fair...!!!
  7. Welcome to Atlas... Most of what you say are known bugs... the other stuff is very likely your own fault... - very easy to delete your ship in yard while you are wildly clicking around it... - invincible structures happen inside discovery zones... known problem since forever... - disconnect on ships happen... they can we forced by crashing the server grid, but then everyone drops... at least if everyone on the ship drops the SOTD go to stasis and start shooting when one get back online... - getting teleported in the middle of map with nothing spawning in is known bug, especially with high server load = PVP... it is way better now than a few years ago... there are still parts of islands that instant teleport you... best know that one cave in power stone... also this game has the same bugs teleporting like Ark has with saddles... - whistle all tames to passive is like whistling all tames to follow... it happens even to non-noobs... - well, "attack my target" is different to "attack what attacks you"... - Puckles are Hit-Scan with slow aiming... they only shoot when they are on target... when the target is moving sideways they will not shoot, because they have to continue aiming... when on an Elephant they will not shoot because the tame is also moving... and yes even the movement of the tame when standing still is enough to keep them aiming... in Lag = PVP it is worst for the server to aim them... - Puckles cannot be whistled passive... you can not give them correct target option... - Ship aiming sometimes get miss-aligned... Die, re-log or change grid helps... in PVP use auto aim (RMB) instead of manual aim (LMB)... or switch to auto fire if you set them to ships as targets... - In rain there is also invisible storms, you cannot see them and the do not damage you, but they will pull you in if you are too close... - In Lag quick opening or closing sails does not work and it stops and goes back... spam the button to help get the command to the server... same with turning sails when they start going back and forth... - Also in Lag your commands not come to the server... crashing into islands, harbors, walls... slow down sooner before you get close to render range... No cheating involved... you just not know to play this buggy game...
  8. He is talking about the point of aim is lower than point of impact. That is a bug that sometimes happens. Die, re-log or change grid sometimes helps...
  9. Now we just need to find out where Chukik's base is in Lawless and wipe it when it is offline... Then we will get to hear how this game is poopoo because you cannot have stuff... and it is dying because of it... And maybe, just maybe, Chukiki will be a soon casualty of the player base die out...
  10. they will with the ships... on land it might not work, especially when you need to park/cover lots of breed tames (otherwise a base could be a small building with some crafting and "unlimited" storage boxes). main problem with land structures is that Land PVP defense structures are not working to the point where you have to have as much as possible spam to get something that at least delays the attacker - hence the lag because of 100k structures all over the place... which have to be farmed and crafted and placed = less time at sea... and now defense against ships is not even working (damage) anymore... so either spam even more against ships or hope no one wants to break you docks...
  11. yes, they don't like spiky things... not... one... bit...
  12. As far as we know, modular ships will be build by selected sections that give size and buffs. The combination of the sections make up a specific sized ship with a set of bonuses to make it mission specific for the captain. That is different than a no bonus ship spammed with structures (or lack thereof) to make it "mission specific". As they said, it will give the game a "dozen" NEW ships - remember when everyone was crying for more ship types? It is not the same as the Rammy or the Kraken. Those are test ships for a "finished" modular ship so they can test that it "floats". As we all know the repair system on those things is useless right now. Also they are way slower than the old ships - which makes them useless in current ship meta, but is likely the way to go breaking the speed meta and come to more fun ship PVP. The new ships will not be as optical customize-able - not much free building. The problem is, the more structures are shown, the more lag. So reduce the structures = better performance = yeah!!! It will likely be that we will get a look at the new ship build system "soon"tm and shortly after that they wipe the servers removing the old ship system for good, so everyone is on leveled playing field. Keeping the old (super fast, super buffed) ships in will not work... Now they just have to make meaningful change to land building, reducing the structures needed to defend land = more time for ships, safer stuff and less lag...
  13. it's complicated Ship speed is a combination of max speed -> sail units -> sail size -> weight Theoretical max speeds are 25,6kts for brig, 26,8kts for gally, but 31,3kts for schooner. So the schooner is the odd one out. But because of the sail units and sail sizes practical max speeds are 23,8kts for brig, 26,8kts for gally and 25,6 for schooner (at zero weight). Assuming that a schooner would be "more" slower because of weight factor, it would be the slowest by dev design... Problem is PVP meta is speed... so schooners are light AF... they are still slower than myth gally, but still faster than light brigs... Also there is a "small guy" factor in it that schooners are able to at least run away from anything bigger... otherwise the crying would be endless... In the end it does not matter - with the new ship system the old ships are gone, and the new ones are slower already... We can only hope the inherent speed meta will be gone with the new ships too...
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