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Sheepshooter

Pathfinder
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Sheepshooter last won the day on October 9

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About Sheepshooter

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  1. You know that the Devs have the same problems and cannot reproduce the old ship system? That is also why they work on a new ship build system - maybe wait for that with the release of the ramming ship and start your ship design from there... At some point the old ship system will be removed anyway...
  2. Currently it is a little problematic with the gold... Markets are making a fair amount even if it is only in grid (if they just not stop trading for unknown reason), but that only counts for the owner of the warehouse. They trade islands seem to not make anything to steal... My fear is that the ships need to cost much more when trade fully works (over distance, raiding ships and trade islands). Farming the other mats is a no issue at all anymore, what with farm houses doing it for you... sure some are puckled, others are not (so they farm more without work by the owner) and there is always the option to ally to the Puckle owner... hell if you do clear our farm houses and refuel them (for mutual benefit) your are a valuable person to have around...
  3. - Fix No-Build area around Docks so we can integrate them into harbor builds.
  4. ~350dmg -> ~850 balls needed But they are blocking other structures (even each other) in a funny retangle that is turned 40° clockwise... so it is not good for harbor integration... You can build structures before placing the dock over it... but you cannot place anything on the dock (so no Puckles - which only be needed when the dock is destroyed anyway) I guess you also cannot build anything on the ship in the dock because of it. I would ask to remove the structure blocking, so we can use them in our harbor builds - structures are not protected anyway... Would gladly remove my 10k structure protective docks and replace it with armored docks, but a ship parking space needs some other useable/buildable structures as well...
  5. ships inside when anchored and gold in the dock are fully protected... don't need doors...
  6. nice copy of my harbor bunkers... If you now just give the large walls 1.200.000 HP (same as 10x12 walls), I would consider saving your server some structures (like 119 each)...
  7. Because the right of the people to keep and bear Arms, shall not be infringed, to shoot you mostly peaceful island looters !
  8. yupp, that is what I said... your problem right there... PVE... live with it... or switch PVE off to fix it...
  9. I think they fixed that problem with EA release a few years ago... they call it PVP... unfortunately it is a server setting option and some people choose to not turn on this fix, so they have to live with this bug, which is not even an exploit... which the most toxic griefers in Atlas love to use and choose to join those bugged servers for the lolz... Would be better if the devs would just shut down those griefer havens and be done with it having only fixed server running...
  10. So quick question... We get the old flag system back, which resulted in a wipe because it was a spamming mess (especially on PVE). For what? Because people are unable to get around living on a already claimed island, and live in lawless where they cannot live? How about remove the lawless islands and make them claimable? doubles the number of islands right there and gives "everyone" 15hrs of peace... Because guess what after the last three seasons there will be no one that will allow someone else claiming a part of their island. So after many tears the islands will be each spammed by one company. Roman rule of empire: 'make a desert and call it peace'. Also if it would somehow work that people share claim an island, there will be no taxes (because no one will live in another claim), bye bye cooperation... This all sounds like the barrel problem: "Hey fellow new devs, I found this option to shoot barrels from cannons that the old devs implemented and then removed really quick which I don't understand, sounds like a good idea, lets set this option to '1'..." "Hey fellow new devs! I found a another option the old timers disabled fro no reason I am able to understand, it is about claim flags, lets set that one to '1' too...!"
  11. Well, if you have 40 Sloops standing around (anchor limit) it is much less structures as the 25 Schooners, 10 Brigs and 5 Gallys... Also Sloop number 41 will help a lot to reduce the number of Sloop spam... Also as we see now, every Sloop is a target for a Schooner now... BTW if the Trade system would finally work as intended, there are no more cargo ships needed... Back to what I said, with the new limit on ships (as in Gold cost) people have to think if and for what they need a ship. Hell with the Farmhouses we could have spammed 40 Brigs on day two and our settlers as well from the same farmhouses... Loosing such a cheap ship would set you back by the time it takes to take the resources from the bank into the shipyard... The problem I still see is that ships are still as unsafe as ever from getting harbor run or lawless offlined, because of useless defenses that require multi thousand structure to maybe work... And I think that is the mismatch we have with the gold cost for ships now... not that you have a problem with working on getting the gold for a schooner now... but that you know that thing might already be sunk when you come back online... so is it worth your time farming for it in the first place, when it might be 5k gold a day just to ride a Schooner when you are online... I guess Freeporting still works...
  12. It does not depend on how much gold a ship costs... ...but how much the gold costs... ...in time and effort to get it... The only thing for sure is, that the ships will 'cost' more than before - as said by the devs... Which might become a good thing, as the worthless ship spam might be over... Makes the ships more of an achievement... Unfortunately they still sink as fast as the worthless versions before... And that might become a big issue, now that when your ship gets off-lined or sunk in harbor by a barrel, it is 'just' the resources PLUS the gold... Will you replace your ship, that you cannot protect properly, daily if the gold is harder to get than the fiber to build it? Or will you build even more massive harbor defenses ( = more structures = more lag ) thereby not going sailing... And even then... Barrels...
  13. Love you George, but you missed the point here... It is not about EA player count we are talking here... It is about access to content of the game (if it would go gold in this possible state), when trade routes are main source of gold...: Not enough players -> not enough player generated trade routes -> not enough gold to go around to buy ships (which will cost more and more gold in the future) for individual player -> limited access to content like ships and stuff which need ships -> people stop playing when they hit this hard gold limit, which is self-reinforcing -> rinse repeat... And yeah, they don't care right now for players... barrels are not even talked about, much less fixed... It's a big club, and you ain't in it...
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