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Sheepshooter

Pathfinder
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Sheepshooter last won the day on November 29 2019

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About Sheepshooter

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  1. Sheepshooter

    One basic sloop with one cannon meta...

    And again it need RESISTANCE to take less damage over time... not strudiness so it takes "longer" to sink when ALL planks fail at the same time and leak... and you are hours away from login in... And - from testing - BP planks do not help... their base damage taken in Freeport is still (FullHealth/12hrs)...
  2. Yes, we know, and said so in the past already... not happend in ARK, not happening here... you are only preaching to the choir... Ja, wissen wir, und haben das in der Vergangenheit schon gesagt... passierte nicht in ARK, passiert nicht hier... du trägst nur Eulen nach Athen...
  3. Sheepshooter

    Lost everything

    AFAIK he is talking about XBox Account name... that would be like a new steam ID, so new Bob... Maybe if he changes back to the old Name/Account the old Bob is back again...
  4. Sheepshooter

    Freeport lodging

    all your Freeport needs fit on a sloop...
  5. Sheepshooter

    Lost everything

    changed your name...?!?! started a new Bob more likely...
  6. Sheepshooter

    One basic sloop with one cannon meta...

    1. Ships can carry infinite stuff and tames while anchored... 2. Going full speed towards island and spamming X is hard to do...? Also are you already negotiating your idea because you have not thought about the anchored ship spam to lock your ship in...? 4. Foundation structures are what gets the boot, not ships... because ships are easy to get rid of currently... 7. Unlimited resources (which you can also resupply from the attacked island), as much gear as you can fit storage on the the ship (like hundreds of large boxes on a gally PER DECK), as many tames as you can stack on it. and because it does not need any other skills, at least up to 41 beds to re-spawn the Zerg... did I mention that you can hide inside from any defender fire...?!?! - I agree with the devs which agree with the majority of their customers, but only few live like this currently and it is way more fun than base grinding for nothing... - No real pirate will waste cannon balls on a ship of which he has defeated the crew already... and if he really wanted to sink/destroy it, could do it later with fire... That is the point really... as a pirate you are limited on crew and usefulness owning many ships you cannot use anyway... what you want is the stuff in the ship and not give anything back... that is the creed, yarr! In Atlas you sink the ship to get easy access to the ship while the defender cannot re-spawn anymore... while the defender will try to popcorn your stuff because of it... you build tons of ships because they sink so easy and mostly while you are not there... Atlas pirate ships are Herring not Sharks... safety in numbers... but getting eaten by cannon bears... If there was less ship sinking it would mean less problems with everything else in the game, hell they could leave the broken land PVP as is, because no one would care anymore... everyone would be out sailing... enjoying ship PVP... not shooting sitting ducks on a beach... FWIW:
  7. Sheepshooter

    One basic sloop with one cannon meta...

    Full offline protections does not work... this is not CS... It is not the problem that they cannot destroy your stuff while you are offline... it is that YOU cannot destroy their stuff, because they will use it also, killing your PVP experience of the game... and you call that a success... it is called PVE... You complain about being offlined... well guess what, you would never see another online player... because one of you will log out ASAP before risking their stuff encountering someone else...
  8. Sheepshooter

    One basic sloop with one cannon meta...

    Well, that is why everyone tries to run to Freeport with their ships under attack... fully loaded ready to go ships... because they are safe from the enemy there... most dancing happens in Freeport for a reason... because everybody dances with the enemy, because there is nothing else to do in Freeport... Think your idea through... The attacker comes when he wants to your island... you could not preemptively attack his ships, because they where invincible... now they come to you... And all your stuff is in your ships and there is nothing to destroy for them... Oh you can take away their island claim... no you can't, because they don't have the island claimed or defended... because the claim is not as save as their anchored ships... For the fun of it, the attacker gets a bunch of sloops going and corner your ships in so you cannot leave... hell they could just slap down a tiny shipyard and spam rafts and dinghy... They bring in a land attack base-ship so they can grief you while you are running around farming or such... you cannot do anything to this spawn base, because it is anchored... will be so much fun when the naked guys run around with spears zerging your tames... The only thing you will loose is your mythical shipyard all the time... because it is the only target available and therefore now worth destroying everytime ... Gold will become more useless, because you do not need to waste it on claims and almost useless NPC defenses... The only upside of your idea is that the XBobs don't have to deal with the structure lag... there will be way way way less structures... The insider will be the way to go... if your are on the inside you can un-anchor the other guys otherwise not protected ships and sink them... Please do understand that if there is a way to grief people will find it... just take a look at the PVE servers and what they do to each other... Atlas is so messed up that PVE is the toxic form of Atlas PVP...
  9. The servers are in the phase of the game where everyone has a 'history'... so a new settler could be an enemy pretending or a alt-account... not good for the real new guys... because how can you be sure that the new guy is legit...? too risky... so any settler is getting kicked for safety... settlers are only welcome after wipe... in the current phase corps only are getting wiped or merged... and that means you either have the right 'history' with other people or the wrong 'history'... unknown is KOS... so if you want your ships sunk 9/7 instead of 24/7, you have to be the owner yourself... and if you are alone/too few and no allies... hopefully you have the right 'history' with your neighbors... up to 7 grids away...
  10. Sheepshooter

    One basic sloop with one cannon meta...

    I would not say that in PVP ships should be exempt from damage while anchored. I recommended multiple rules (it is still a game) to keep not only ships "safer". Like a claim gives full protection but for the flag area, so every ship and settler is safe on a claimed island until it falls - would also help with the harbor and settler structure count, as there would only be need for one fortress... unfortunately they would have to finally FIX defensive PVP, as it does not work while "offline"... Other option for ships is to make them way more 'unsinkable'... it is very hard to sink a sail ship with just cannonballs above the waterline... usually a fire destroys the ship... the cannons prime target and use was to kill the crew, so the ship cannot work anymore... under that idea the defender has a choice if his ship gets sunk or he just looses resources... - yes, strudyness only prolongs the sinking... so it takes a few minutes more for it to sink when the planks leak while you are offline for a few more hours... resistance is the way to go... - not sure, not tested on official yet... depends on when the damage factor is calculated for the 12hour full damage or if it is fixed number for each ship type... - have to say lawless is the biggest game killer... everyone in build up is pissed that everyone else just destroys their stuff for NO GAIN most of the time... the only gain is that the other guy has less again... and the same people will start to destroy the other peoples stuff the moment they manage to get a cannon going... so stupid... funny enough that does not happen between island owners as such behavior is a war declaration... and as most owners are in a alliance they are even less inclined to attack anyone stupidly... though the owners do go hunting in lawless as well - and they are in even less need to steal from the bottom dwellers in lawless, so it is just for fun = toxic... - well bases can be safe, but not because of any NPC defense... you have to have it cannon-tame safe = high... you have to have it climbing protected = straight high... you have to have it glider protected = highest point around... then only a drake can come and drop of dudes... so you have to have NPCs for the dudes... but you need PCs with guns for the drake and kill him ASAP... so you are F'd if you are offline like in a war-token scenario... although I know of a pillar so high that you can build into the upper server limit, where you die instantly = so no drake can fly above your base... but it is a shitty spot for getting up there... fun thing is, even if you can raid such a base, there is nothing there to raid... everything should be in an underwater FOB and you will not carry away the resources, if they are not pop-corned by the owner before that... yeah you might kill a breeding line... that is the point, you never gain anything form any PVP in this game (if everyone is playing smart, and hiding their stuff)... you only set back the other guy... that is why the only end goal in Atlas PVP is to get the other guy to leave the game because of you making playing for him impossible (at least in his mind = where it counts)... that is whats killing the game = people leave... the second-to-last guy leaves when he realizes that all his defenses do not work at all and he has no fair chance to survive an attack... and not only that... the attacker has basically no cost/investment in taking the defender down who invested a lot (time) just to be not "safer" at all... and the winner - last bob standing - gets...: a dead server, dead game... welcome to Atlas single player... this works on the ARK network where it is no problem if only one group lives on a server and kills of (for protection) any newcomer... there are more connected other servers to find a place... in Atlas the server grid is not big enough to hide away... and they will find you... and they will wipe you again 'just because'... until you leave the game... perfect business model...
  11. Sheepshooter

    One basic sloop with one cannon meta...

    So it took 40% longer for it to sink after 9hrs... You have to level resistance... Ship planks take damage that destroyes them fully after 12 hrs... higher res lowers that damage taken... Remember that planks leak at 25% health, so your ship is sinking after 9 hr base time... At 300% it floats over one day... at 396% 1,5days... Repair mats required are one full set off planks of the ship every 20 days at full res... think about it... only having to build a new ship every 20 days... not daily... and keeping all the levels and bp items on it... if you are up for the farming, you could have a gally if you can refarm it every 20 days... So much more fun to only loose ships while actually sailing them... No lost murdered tames... no big base to maintain that does not work to defend anyway... and having not one “save“ harbor... but every freeport... But make sure you repair all planks and not miss one... And crew do not repair in freeport...
  12. Sheepshooter

    One basic sloop with one cannon meta...

    Do as everyone else and keep your ships parked in Freeport...
  13. Sheepshooter

    Offline protection

    Real Life, Low Life, No Life... this game is not for you... if you are unable to park safely or not have any company members to spawn over watching your ship or bring it somewhere save... it is called MMO and it is PVP... And that is not what is killing the game, when you step out for 10mins and your ship is parked 'somewhere'... What is killing the game is, when you log off for the night and there is nothing (not talking peace timer which is still too short and should not exist) in your own base/harbor that can actually protect your ship... at that point people realize there is nothing they can do to come back tomorrow and continue... totally different problem than you leaving the wheel... that is why some need a written reminder that the cruise control in their camper cannot be used to auto pilot down the highway while they go back to use the microwave oven to dry their cat...
  14. Sheepshooter

    Sails Shaking/Wiggling

    lag...
  15. Sheepshooter

    Base defense without so many npcs

    - cannon towers don't work... either they get blindsided (large cannons) or out-ranged (medium cannons)... in any case they do not deal enough damage per area... so save yourself lots of structures that just get destroyed... - if you want to save on defense structures that actually work (somewhat) climbing protected natural pillar bases is meta... - the problem in structure numbers is not the NPC gun, but the support structures needed for it to work at all... as everything NPC can be out-ranged the structures are needed to get the target close enough and/or protect the NPC gun long enough... - and obviously a 2x2 wall piece (for example) would reduce wall structures rendering needed by up to 75%, etc... and obviously if the structures would have more or upgrade-able hit points would not need honey combing...
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