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Found 149 results

  1. I wasn't saying it helped you with those. I'm saying it should be the reward for some crafting or exploration feat. Not for beating up another monster.
  2. killed two Monster Blue Whales 2 days ago got about 1400g
  3. Do you agree that the submarine should be unlocked in some way easier, no needing kill Kraken ? Kraken is the monster most difficult in game, need many players. Who is player solo, never unlock this quest. The game no have a global menu system to invite players or enter to facilitate, you can only organize through the forum. VOTE POLL Exemple, The server that I play 50% is players do not speak english. It is very difficult to organize, others players what no speak english do not understand the happening in chat. If you have a suggestion for this problem, say below!
  4. Ahoi Monsterpiraten! Genau, du hast richtig gehört.. wir sind die Monster unter den Piraten und bestehen seit dem Realease von ATLAS. Aktuell besitzen wir einen 5x5 Grid mit 750 Slots und möchten dich als Pirat auf unserem Server anheuern! Allerdings musst du erstmal unsere Aufnahmeprüfung bestehen, sodass du in die Monsterpiraten Spielwelt unsicher machen kannst. Wir spielen hauptsächlich PvP mit einem klaren Regelwerk und regelmäßigen Events. Besuche uns auf unserem Community Discord und erhalte weitere Informationen : ) Kurzer Überblick: aktives erfahrenes Adminteam aktives Eventteam ausführliches Regelwerk whiteliste mit über 200+ Spielern erfahrene Spieler, Streamer und YouTuber aktiven und großen Discordserver (Regelwerk muss gelesen werden) verschiedene Events (Schatzjagt, Seeschlachten, Versteigerungen etc.) verschiedene Mods Streamer werden promoted Serversettings: Harvest Multiplikator auf 2x XP Multiplikator auf 2x Ressource Respawn auf 0,5x Ressource Respawn Range auf 0,4x Weitere Einstellungen, Änderungen und Anpassung sind jederzeit möglich und sind im Discord einsehbar. Falls du Fragen hast oder mehr Informationen zum Monsterpiraten Server benötigst, schreibe uns gerne im #offtopic Kanal auf unserem Discord an. Wir, die Monsterpiraten, freuen uns auf dich! ______________________________________________________________________________________________________________ Du findest die Monsterpiraten auch auf Twitter! // Der Server wird supported durch G-PORTAL.
  5. ... and they also added a suitable, stupid behemoth wall. That thing is a monster. You know - it's not the size that counts (that's what she said ). +1 for a 3x6 gate for elephants, rhinos and giraffes!
  6. I also swim below the surface (in life and in game). Filled my child nerdy brain with way too much info on cryptids and convinced myself that the lake my day camp was on had a monster. Even kayaking on that same lake today makes me nervous, even though I know it's only around 330 ft deep and the biggest, scariest thing in there is landlocked salmon. And the scariest thing in the ocean around here isn't the occasional great white... it's getting run over by an oil tanker or a floating city of a cruise ship.
  7. devils island, what ever one that is, its a monster island, with iron granite and a few others
  8. This is why they keep changing names, and starting up a Corp. company offset to hide the copy and paste stuff from Ark. I refuse to buy into the game past this one. Ark was different, but atlas is a put together monster.
  9. Remember my whole crew went up in arms against me, all of them but two mutinied and I was pissed, whatever happened to all for one and one for all, I was so tempted to shoot the two remaining for the simple fact they didn’t follow suit with the rest of the crew, lazy bastards. I fed them, paid them and clothed them, what more could you ask for ? I’ll tell you this much, if I ever see that bunch of clowns again it’s going to be off with their heads or a blimey curse upon them one. The tames I’ll miss and hopefully get them back once again especially my black and orange tiger I had. I’ve never had more loyal companions, though a few may have jumped ship but I really believe it was a giant sea monster I couldn’t see and they were only giving their life to save my own.
  10. IRL, I am renting a house. I cannot add shelves in my garage. I cannot add a vegetable garden. I cannot paint the house purple (Assuming I would want to)... I am a tenant... My Landlord must be consulted about every mod I think of. And he gets the final say. Yet... I change out lightbulbs. I change air filters I mow his lawn. I clean his gutters. I keep his place orderly... Being a tenant on an island, where the Landlord can remove (destroy) a taming pen I place because it doesn't suit him... OK... vent/off... Shorelines are the valuable property. Anywhere a shipyard can be placed. As many have said.. this game is about sailing. But you need a home port. And you want it to be YOURS. So... Look at shorelines. Evaluate where shipyards can be placed and make these Shorelines claimable... Make each section about 150 yards long... enough for a small and large shipyard plus room for 2-3 ships to port. Limit claims to 1 per person or 3 per company per island. 450 yards of shoreline (3 claims) is enough room to build a monster castle and port. Limit the number a company can own to something like 20 total... max of 3 for a single island. This will give a large company opportunities to set up trade routes on several different islands. Also, by limiting the number per island, it'll help prevent a company from consuming an entire island. I, personally, do not like the idea of a person or company controlling an entire island, unless it is a tiny islet with 20 palm trees. Allow building within 150 yards of the shoreline. This is your place. This will allow the interiors of islands to remain free and harvestable. And it creates several Thousand claim locations.
  11. From my understanding they are reworking the islands. If they rework them and change the discovery points that will create a problem if they don't wipe the characters. The other thing is my char is 87 so for people that are coming back to try and get land I will have a huge advantage over somebody that is level 50. As for the hat I would like them to fix the hat we got for killing the kraken cause there was no reasonable way to keep it. I also want to put my kraken hat on a penguin but for now I would have liked it to just work. As for all the people talking about the wipe and nobody playing if stuff gets deleted. I like seasons on Diablo 3, I also don't like playing it for more than 1-2 months at a time . At the highest tier of that game for solo farming you go into the rift and if it isn't a certain map/monster set you like you just leave the rift and start a new one. It gets tedious real quick. This I grind against it until the game just becomes stress then I play a new game. For this game I wouldn't mind seeing a level ladder of how fast can you get to level 120 (max level possible?) Then they reset it every 3 months or so as a season. This kind of play isn't for everybody though so yeah. ~Lotus
  12. I havent been specific about any kind of build but ok. I defend that people should be able to use those builds if they want. ¿Have you done any kind of pvp in ships in this game? I mean, other than lets get all our ships and lets see if we can gank an idiot from time to time kind of pvp. Because you seem to believe those builds are some kind of unbeatable monster, when in fact, in my experience they are crap.
  13. I need a better definition of original claim. To me the original claims lasted like 2 hours before they were claimable and took 30 minutes to declaim or something crazy so you always had to have somebody on to maintain your flags. That is neither here nor there. I made this post originally on reddit for how I would change it. I called it use it or lose it. COPY PASTA Hello :D, I am Lotus from Lotus :D. I am going to try to make a post that shows direction that I expected the game to have but was disappointed to find it didn't have. I bought this game and didn't know much about it except it was made by the company that made ark. So the first day was just a laggy hell of falling through the waves and all kinds of just trash. As I sailed for 12ish hours looking for an area to claim as my own I had fantasies about what I would find on islands and wondered how the game would work. I was... disappointed :(. Here is how I feel the game should work for a new player. You spawn in at the freeport. This area should be pretty safe because it's basically your tutorial zone so you learn that the printer cartridge on the right is actually your vitamins and how to replenish them. After about an hour of getting it figured out you make your first boat and sail away. Yay sailing. (I hate sailing BTW :D) now you come to your next zone... the lawless region... which should basically be a staging point to find your first actual claim area (not somewhere you live forever). So you go and encounter some lower level hostile mobs. Start to encounter the elements. Make your first box (Yay box bases) and sail away. You sail and encounter an area you can drop your claim flag at (Yay land). So now you have a patch of land to call your own. The way you maintain this land should be simple you do things on the grid. So if you are out farming trees or whatever your claim should start to gain time towards it's upkeep because you are doing things on that grid. Actions if farming or building would increase the amount of time as long as it is done on that grid. Lets say you farm up about 48 hours worth of time on your claim but you also decide you want a bigger settlement because now your buddy Bob wants to play with you and he joins your tribe. So you go and drop your second claim flag instead of having 1 flag with 48 hours you now have 2 flags with 24 hours because the time your grid has banked now gets divided by 2 and ticks down for 2 flags. This means you now need to do more work to maintain those flags. This is ok you have 2 people and bob is pretty active so you get to 72 hours in no time. Then bob goes and decides he wants to have the metal node and gems and drops 6 more flags. So now you have 8 claims at 18 hours but you need to do 8x the farm to maintain them as opposed to just the 1 flag. So you go and farm like hell for the night and go to bed with 24 hours on each flag. You wake up go to work and come back home with 10 hours on each flag. So you and Bob put up a tax bank and get your 20% tax on those gems and metal. So you and Bob farm like hell again and end up with 16 hours on each flag. This is a problem because you guys are behind where you were yesterday but you have work and need to go to sleep. So next day you get on with 2 hours left on each flag. You now realize that you can't keep those claims for the gems and metal because trying to farm that much time to maintain upkeep is too much for your 2 man crew. So you kick down to 3 flags and go to bed with 24 hours again. Your neighbors decide they want to go further from the freeport because they hear it is better farming there but it is also harder. You are sad because you like them but wonder what the bigger challenges yield in terms of reward. Over the next few days their claims run out of time and flip deleting everything they had on the land but it is now claimable for the next player to come through and work on their journey. You and Bob farm up and build your first schooner. You picked up some NPC's from a freeport and sailed to the next tile up from yours. You land in an area drop a claim and continue your journey. This new land is harder and has more aggressive creatures that are higher level. The weather is also not as friendly so you have to start wearing clothing :D. You find your old neighbors and they arn't doing too well. You and your neighbor work together and it becomes easier. After a few days of working side by side with your neighbor and talking with them you realize they are interested in going to the next area like you and Bob and merge. This merge makes it so this area is much easier and maintaining the claims is simpler when you have more hands working on it. You go to the next area and it is challenging but as a group of 8 it is much easier. The resources come at higher density but the monsters are also much stronger. Each time you guys leave a base behind you either have to go back to it and maintain the timer or let it go. So that story ended up taking a lot longer but it was to give you a feel for how I believe the game should work and not just spit out the mechanics (Which is basically what I am going to do here). So the Freeports should be easy to survive but you can't build. (middle of the map) The lawless zones should make you chilly or warm but not extreme waves. Some hostiles for you to fight but mostly neutral mobs. Your buildings desolve after a few days and that keeps the zone fresh. They should also drop basic resources like freeports. (generic great value fiber etc) (1 over from freeport) The claim zones should have tiers based on how far from the freeport you are. The monster levels increase the farther you get and the climate becomes more extreme with hot and cold and the heat/cold waves you get. The resources should also increase in density and variety . (2-3 different metals an island in the hard zone with level 60ish mobs that can't be tamed, more alphas, etc) The world should not connect North to South. (Or East to West because of how a sphere actually would work) North should be cold, South should be hot. The Polar/Volcanic region should be really hard to live in so trying to farm there regularly would make it so you don't claim as much land there because the upkeep would be too much. Also the idea is to prevent players from taking from players, neglect kills their flags. Just how I think it should work because the amount of griefing that will happen will kill this game imo. End Copy Pasta! (I feel more people read reddit than this forum XD) ~Lotus
  14. And thinking about it, actually, there could be some use to the vulnerability status in pve! Opportunity to design things around it, rather than just removing the aspect entirely. My company leader actually had a lot of fun designing a cannon defense tower. Now the idea was actually sprung from the potential griefer, coming along to bring ships of the damned into our harbor and destroying our ships so they could scuttle them after. It became fairly useless after the change was implimented to make boats and structures resilent to that sort of activity. However! Could it be possible to design random attacks on settlements by monsters, armies of the damned, or what have you during these 'scheduled vulnerability' times the players set? That, instead of players coming to attack your base or island, perhaps a hydra comes out of the depths to attack and eat people on islands? This could further the incentive to socialize and band together as pathfinders on an island, rather than "I just wanna build a massive base and play by myself." It could also give smaller companies who want to own an island a reason to really think it over before actually claiming it. Not only for a resource demand, but also for the potential of it being attacked by a huge monster and if you're only 1 or 3 people, might not be able to defend it on your own. Just an idea. TL;DR Opportunity to utilize 'vulnerability timer' in PVE by designing NPC forces that attack islands as a randomized event possibility. Gives players more incentive to band together, rather than remain reclusive. Also gives incentive for smaller companies and solo players to live on an already owned island, rather than own the island themselves. Randomized island attacks would also make the world feel more real and immersive. If an island is under attack, players simply on the island for maps or exploring could help in it's defense for better loot, and greater experience. Timer essentially would give owners of the island a chance to be online for potential attacks. Reward based on the rank of the attack, similarly to the rank of the island. Rank 3 islands (assumingly bigger) have greater chance to be attacked by larger mobs, like a Hydra. Whereas rank 1 islands would have greater chance of only being attacked by smaller ones. Maybe 3 waves of army of the damned or something.
  15. Hello; I have a problem when I open my Discovery I miss 100 points for killing the whale and the sea monster (I can pass my levels but the 100 points are not displayed on the Discovery)
  16. 1. Monster Sperm Whales damage is currently too high. Needs to be reduced by at least half of the current. 2. Whales need to give WAY more blubber. It's kinda silly the amount they give.
  17. It took a long time and lots of effort to come to the island, but nothing was achieved, which is really "interesting". I realized that in this game, the real challenge is not the monster and the environment, but the patience to face the game loophole. Unfortunately, my patience has been gradually eliminated!
  18. the fountain and age wouldn't be so bad if they actually put some effort into it... made the caves different from one another and made traps or puzzles instead of super monster spam
  19. This player is tempted to seduce the monster to seal the D12 entrance. It’s awful. https://i.imgur.com/ALYAEex.jpg
  20. Have you all looked at Ashes of Creation, it's an MMO that alot of people where looking forward to playing, I was giving the opportunity to play it in it's Beta stages, it was only going to cost 500.00 and I think now I can still join but the price is something like 75.00 and you get one month of game time. In all honesty I haven't been following it for sometime now, it may have already released but in comparison to this one being released at 1/2 price until is comes out of EA..... Well I spend more money on Monster Energy drinks in a month then I have on what it's cost me to play this game since Jan. 2nd. We all want the game to be a certain way and if you look through the forums and compare the patch notes you'll see that the developers do hear us, they do try to implement some changes
  21. Thank you for the warning, unsure why anyone would go to O14 when the FOY is at F8, but I digress, perhaps for one of the powerstones itself or a specific monster. still a valid warning.
  22. #1 I'd change the way we tame. I don't know about you crazy devs but when I get a new pet I don't kick the living shit out of it and then feed it over and over and over again. It doesn't make sense. #2 Give us an animal that's good at farming thatch, like it's that animal's #1 priority. Maybe the wiki is lying but it seems to me there's no animal that primarys thatch, which is odd since it's one of the 3 most basic resources. Each resource in the world should have a tame that specializes in harvesting it. #3 Make the Rhino get metal when it mines rocks that you get stone/flint/metal from when using a pick. #4 Give us a command that allows the elephant to move to a location we point out, drop all of its inventory into a container and then return to where it was. So we can farm stuff, send the elephant back to base to drop off our load while we continue to farm. (Also, give us something like the hopper from Minecraft and allow us to craft while pulling from containers we're standing next to, so if i'm standing next to a box with wood, thatch and fiber in it I should be able to craft building components without having to move them to my inventory first.) #5 According to the wiki the rabbit is supposed to warn you about dangerous creatures, but it either doesn't work or the creatures are like monster level ones. It should warn you about any nearby predator. #6 The cargo saddle should actually allow us to put cargo in it, with a much higher weight limit. That's the whole point of the invention of the wheel, to move things that are much heavier than we ordinarily would be able to. #7 Wolves are underpowered compared to bears. The only reason I'd ever use a wolf right now is for the warming buff, also they need more base stamina. #8 Make one of the birds able to deliver message notes to allies, sort of like carrier pigeons or the ravens in Game of Thrones. (for that matter, add a note item and a mailbox item so we can leave messages in the actual game for people) #9 FIX. BREEDING. Breeding right now takes waaaaaaaaaaaaaaaaaaaaaay too long. I have no problem with it being challenging, I do have a problem with breeding taking as long as a full time shift at a job. #10 Allow us to craft a higher tier feeding trough that allows preserving salt to be put into it to increase the shelf life of the food. #11 Make chicken eggs give you meat vitamins instead of veggie. #12 Parrots can talk, right? So allow us to "teach" it a saying to say randomly using text to speech. This is a pretty low priority idea but it'd be funny. That's all I got off the top of my head.
  23. NGood evening, I'm an old school gamer, I am use to waiting 3 hours for the Notorious monster spawn. However I am very tired of it taking me 2 hours to sail back home. 6 tiles and because the wind isn't in my favor what should take an hour takes 2 to 3 hours. I cant leave my ship and just log off, so I am stuck spending extra hours just to make it home safe. While the wind mechanic is cool. Its also generally bad. I'm about to finally give up even after dealing with all the growing pains because I just cant play this style of game anymore. We live in a gaming world of now now now. Please do something to avoid these long trips home. Luckily , I'm not just here to complain. I also come with suggestions. Just like in the real world, there are trading routes. Certain area's you sail because the current, or wind will generally always be in your favor for that direction. Can we implement this in the game as well? Instead of The entire world having the same wind, Have wind going in a specific general direction. I.e. even numbers go South East while odd numbers go North West. Please give me a trade route path that can give me a general estimated time before I set off to sail so I'm not stuck sailing an extra 2 hours, and tabbed out to write a forum post. Thank you.
  24. A few possible creature additions along with a more detailed explanation of painting possibilities. Tames/Mobs: Deer - could act as a passive tame, and passive gathering or a passive heal ability Foxes - Cute, popular, passive tame, could "fetch" things, or act as an insulator. Would be exceedingly neat if they could wrap around a players neck like an Otter. Dogs - many breeds to choose from but I could easily see a type of herding dog, Pyrenees to help herd animals, Wolfhound to help hunt wolves and other large creatures, or German Shepard's as attack dogs. Cats - could use to hunt rats, could also act as a insulator, could use as a small creature to snag other small animals, (kind of like a living bola). Rats - Mob, aggressive, small and hard to hit, could infect with diseases Goats - Good for milk and butter, passive tame, could be carried on shoulders. Ferrets/Weasel - could fetch, dig and be worn for insulation. Peacock - Shoulder pet, passive, could add a cooling affect, or a stat buff. Hawk - Attack buff, also could be used as an attack pet to heckle other players or wild creatures. Owl - Could also be used as a living bola, hunt rats, and add a cooling buff. Games Content: Blankets - could be used to warm baby animals or players could soak in water barrels to cool off baby animals. Hay - used as bedding for baby animals to keep warm. Fan - could be held by player and used to cool off baby animals. Bottle - could use cows or goats milk to feed baby animals to increase imprint and to also emphasize the usefulness of tames. Brush - could be used on horses and sheep alike, to increase affection points?, and also to groom the sheep to get higher quality wool. Armor for Tames - could implement many different kinds of armor for tames, making them customizable with paints, and different quality's for designs. Affection Points - could have an affection meter for tames, not just imprint on them for a buff, but an active meter to pet, groom and feed your tame for a lasting affection boost. FOY potion for tames - a potion made in the the FOY used on tames to reverse them to their baby stage and enable them to be carried on your shoulders. Only select tames, and make it a complicated recipe. Fashion - Obviously there will be more clothes, but an even more advanced design of clothes for male and female specifically. Basically clothes that can only be worn by each gender, and make certain designs only acquirable by quests and achievements. Make it something people can grind for. Maybe add buffs to them as well, or make it to where we can "enchant" our armor and clothes. Paints/Dyes - we already have quite a few colors but many designs don't transfer all that well due to the small palette. Could also implement "special" dyes that have unique effects and designs. Like a galaxy dye, etc. Or for effects a "flashy" dye, a dye that would cycle through different colors. Make the cycles random, and popular "flashys" could have a lower restock in the shops or as a monster drop. Poker - make a poker mini-game in taverns that allows players to bet gold, and can win a possible "pot", also allowing tavern owners to take a percentage of the winnings. Bards - make it possible to play for gold, craft your own musical tunes. Business Meter - allow a rating system between players, so when someone renegades on a deal, the wounded party can give them a certain number of points docked. This could also be used to reward company's, points could be given for good trades or when people in a company have been kind to new players or helpful in general. Could even offer rewards for certain point goals. 100 pts - special flag design 200 pts - company stat buff etc and so forth. It would help players to know who to trade with, who to avoid, and would promote players being helpful. Of course some company's might want to just be blood thirsty scalawags. I'll add more as I think of them.
  25. Also ich hatte ein ähnliches Problem, ich konnte zwar alle Monster besiegen und die Powerstones habe ich auch erhalten und am Ende konnte ich auch den Kraken erscheinen lassen - ABER die ExplorerNote habe ich nicht mehr erhalten?! Unterschied zu meiner Einstellung ist, dass bei mir die Koordinaten vom "The Blue Power Stone" automatisch auf die mitte der jeweilige Karte zentriert wurden ( "worldX": 700000.0, "worldY": 2100000.0,) und bei Dir nicht. Das ist bei mir automatisch passiert als ich bIsManuallyPlaced auf JA im Editor gesetzt habe. Aber ansonsten habe ich auch das Problem, dass ich die Explorer Notes nicht mehr erhalte... Island: { "name": "Mnt_X_WR_PVE", "id": 1473, "spawnerOverrides": {}, "minTreasureQuality": -1.0, "maxTreasureQuality": -1.0, "useNpcVolumesForTreasures": false, "useLevelBoundsForTreasures": true, "prioritizeVolumesForTreasures": false, "islandTreasureBottleSupplyCrateOverrides": "", "finalNPCLevelMultiplier": 0.5, "instanceTreasureQualityMultiplier": 1.2, "instanceTreasureQualityAddition": 2.5, "IslandInstanceCustomDatas1": "PowerStoneIndex", "IslandInstanceCustomDatas2": "1", "worldX": 270697.031, "worldY": 3941259.0, "rotation": 180.155029 }, Power Stone: { "name": "The Blue Stone of Power", "sizeX": 0.0, "sizeY": 0.0, "sizeZ": 0.0, "id": 1576, "xp": 40.0, "bIsManuallyPlaced": true, "ManualVolumeName": "PowerStone2", "explorerNoteIndex": 22, "allowSea": false, "worldX": 700000.0, "worldY": 2100000.0, "rotation": 0.0 },
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