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Showing content with the highest reputation on 06/04/2019 in Posts

  1. 4 points
    Did some calculations based on these assumptions: Fresh made galleon with a carry weight of 30,000 Common speed sails, weight sails, and cargo crates Weight sails give 60% of the speed that weight sails give weight sails and cargo crate penalties are not additive. Given those assumptions and taking the average speed percentage of weights between 9k and 27k carried weight, the best configuration is 6 speed sails with 1-3 cargo crates. the percentage calculations I am using is = (1-(#WeightSails)*6.7%)* (1-(#CargoCrates)*6.7%)*(1-CurrentWgt/MaxWgt)^0.5 Brigantine Schooner (assuming 1 large speed sail)
  2. 4 points
    I don't think it needs to be less boring personally,just a lot quicker,some kind of fast travel system would be preferable especially keeping in mind the size of the map.I know we have beds but I like to keep my items with me.failing that just faster sailing would do, it just takes too long at the moment and when I get lag I run the risk of losing everything if I run into sotd. especially when the game freezes up,but not more mini games please,loading a pistol while im fighting is impossible enough,dont wanna be fighting the sotd and constantly doing something else just to move anywhere.
  3. 4 points
    Just to note, we discuss a lot of things, but yes this is something we have discussed internally a few times. No promises though.
  4. 3 points
    Like many people, I like sailing the way it is, I think a fast travel system for boats would make the atlas feel small and would frankly, ruin the game as distance would become no object. Also removing sailing as it is would just make atlas like every other game of its type and remove its uniqueness. Sailing is what you make it. Frequently when I’m making a trip, I’ll find a reason to detour. In fairness though, they could do with increasing ship speeds by about 25% and increase the minimum wind slightly. Also, more variety of encounters and things to do while sailing certainly would be appreciated, apart from that though, sailing should be left alone.
  5. 2 points
    @Jatheish First of all, the act of actually sailing is great. Sea of Thieves had amazing sailing mechanics, and I feel you nailed most of them. The problem they had was not enough sea, islands everywhere. The vastness of Atlas is a defining characteristic, compromised only by the god awful fast travel system currently in place (beds). As far as fixing that to make it better, please consider the following; 1. Waves don't seem to have much/any affect on the boat when its in motion. This could be made more dramatic, at least for smaller boats, or frankly left alone for the time being. This is super minor. 2. Increase sight range. What is your biggest sailing issue, its SoTD popping up, its structures popping up, its circling around enemies that you know are somewhere right there and not being able to see them until almost cannon range. This is a terrible problem to have. The sea is flat, we should be able to see a ship coming a long way off. We should be able to see some sign that there is a gigantic wall in front of us before we are into it. This is a big deal for anyone who has lost a vessel to something that just magically popped up out of nowhere. 3. Increase backup speed. Parking sucks, and can take several minutes. The best fix is to simply increase reverse speed 3-5x its current value. QoL. 4. The ability to plot a course. I try my best to not advocate adding assets that don't already exist. Perhaps though we could steal a map table from Sea of Thieves, or just use your in game Atlas (num8). Put NPCs on the sails and helm, and put a point on the map that the NPCs will sail to. I would even concede to SoTD being non aggro while auto sail is engaged. I feel this would be far more preferable than increasing the use of fast travel. Now, the better solutions to making sailing better will be found outside of actually sailing. 1. This is your biggest one. Ships, we have 4, and only 3 are even viable options. We have umpteen+ different choices of tames, that are a requirement or you end up like @vaylain thinking it takes more than an hour to make a schooner. However only (3) viable ship choices. On top of that, there is no benefit to the smaller ships outside of taking less resources to make. We need more ships, we need more ship balance.In the theme of that, there would be nothing wrong with making different classes of ships withing their size modules. 2. Durability of ships. Another major problem you have with unhappy sailors is how utterly flimsy the boats are. While anchored, the boat itself should be 100% disabled from taking damage or doing damage (perhaps with the exception of war declarations). Some people have lobbied for ships in a bottle, an over the top solution. What do I really really want when I login? My boat, right where I left it. Why am I dissuaded from sailing to everywhere during the week? Because I have to find a safe harbor to park in or my boat WILL be destroyed, because it CAN be destroyed. This greatly discourages people form making long trips, or taking the boat out for much of anything at all unless they have to. This takes nothing away from the game, and adds soo much to it. On top of all that, when I do enter a melee on the seas, why should a common boat be planked in 1 volley? The damage differential is lopsided atm. An important thing to consider when using numbers and % scaling in games, keep them small. Or else you end up with exploits and horrid balance issues (guillotine anyone?). 3. The economy, err, the lack therefor of. So long as there exist no form of usable auction house, there will not be an economy. People say just going to islands gets boring. Indeed, we need a reason for traffic aside from our immediate needs. I should be able to make good boats, and put them up for sail. Along with everything else I can craft. The free ports should be more than Slaves-R-Us. They should be a booming economic hub. Damn.. I went longer than I intended. -CS
  6. 2 points
    I don't know if something like this could be done, but maybe they should change how render distance for ships works, so that bigger ships can be seen for a much longer distance than the smaller ones. Making the sloop something that you are unable to see unless you are very close to them could make them useful in some situations, at least for pvp.
  7. 2 points
    Suggesting that somebody who enjoys the game as it is is playing the wrong game is certainly an interesting argument, though one that I think is just backwards. Everybody enjoys different things. Just because they don’t enjoy the same things you do doesn’t make them wrong.
  8. 2 points
    Always thought that speed sail should only be like 10% quicker than the others. Handling sail 90% speed of speed sail, with advantage of catching winds at mad angles Weight sail 90% speed of speed sail, with advantage of increasing weight capacity of the hull That way it's not going to be meta meta meta. It would allow variety.
  9. 2 points
    Screw that, sailing is boring as hell and a major waste of time. There is nothing on the majority of those islands that makes it worth the risk, effort, or time. We only sail about for "discovery" points merely because we have been FORCED to by the game system but it remains a lifeless and pointless chore. What they need to do is actually stop being so lazy and apply effort to flesh out each and every island. Make them all unique and have different monsters to battle and diverse loot to acquire. Spread out NPC quests, settlements, dungeons, caves systems, secret passages, undead graveyards, haunted underwater shipwrecks, pirate enclaves, ancient tribal civilizations, and monster lairs to discover and conquer all over each of the islands. Get creative! We need more in the way of PVE content to make ATLAS feel alive like a Fantasy MMO . Instead of lazily placing down a million lions, tigers, wolves, yetis, blah blah, how about mimicking real ecosystems that feel natural and NOT just mindlessly spammed. Mix up the danger with NPC pirates, skeletons, zombies, giant spiders, demons, elementals, giant scorpions, ettins, wyverns, fire beetles, mimics, spectres, constructs, goblins, imps, fey, mutants, wraiths, animated statues, gelatinous ooze, and etc. Give us different types of treasures such as special weapons, armor, tools, materials, gems, gold, blue-prints, skills, consumables, notoriety titles, cosmetic skins, experience points, and etc as incentive.
  10. 2 points
    Please be aware not eveyone thinks sailing is to slow or boring. If I want to go someplace fast I can take my lightweight schooner. If I want to transport a huge quantity of goods I know it'll take time. I find sailing relaxing, interspersed with a few "oh! shit" moments, time to sit up and pay attention. Also at the moment speed sail bonuses don't work, so when thats fixed we will all be a little bit faster. more ship types however would be welcome, Streamlined versions of each with less weight but more speed. cargo versions of each with less speed but cargo containers don't slow it down. The options open for design are myriad, I've been a little dissapointed with ship choice so far, a sailing game where since the start you've added new weapons, islands, tames, skills, building pieces & content yet not one new ship!
  11. 2 points
    The shipyard quality and the corresponding ship quality is a perfect example that grapeshot makes things unnecesssarily complicated. As some1 mentioned before ship related blueprints can be found in sotd drops, shipyard blueprints comes from treasure maps. It´s not the quality but the duration of a shipyard that matters. A mythical shipyard can have lower duration than a legendary one. The higher the duration the better the resulting ship quality. And every +10% ship quality means +1 max lvl. (Higher duration shipyards have way more carafting costs than lower ones!) For example: 200% shipyard will produce 180% quality ships which can lvl up to lvl 50 instead of 42. Why a 200% shipyard doesn´t drop a 200% ship....no one knows. Why doesn´t a shipyard work similiar to a blueprint, higher int will give higher chance to produce a better ship, no one knows. Why was the ship max lvl 51 before the wipe, now 42 with common ship yard, no one knows. Now u need a 210%+ shipyard to hit the old standard of lvl 51. Mythical ship parts like planks, cannons and sails are incredibly rare because the high lvl ships espec lvl 50+ galleons are very rare. I´ve sunk hundreds of sotds and only found small planks and decks of mythical quality, which are pretty useless. I never found a mythical cannon or sail, 2k hours on my clock. Last but not least: I´m looking for a 220%+ shipyard blueprint or just 1 crafting from it. Contact me, thank you
  12. 2 points
    The teachers who set the bar high, are the ones we remember the most. We remember them more fondly than the ones who tried to be nice, and not expect much of you. I think this is because, as we get older, we realize that the ones who set the bar high, are the ones who actually cared about you, while the ones who want to be nice, care more about themselves...thus they sacrifice what's best for you, in order to be liked.
  13. 2 points
    Wait...a fishing net that requires the ship to sail a minimum speed...requires bait? Really? FACEPALM OK, this is just that game dev mentality that something must be required to make something work, to make something else work, so you can build X, to make y work, to you can get Z. Makes sense sometimes, but in this case, it makes no sense at all.
  14. 1 point
    Ahoy Captain's and Mermaid's, we are goin to get the ghost ship this Saturday. If you wannt to higher your level cap, completing the quests Join our raid! More informations on https://discord.gg/7JbR3Vs . Sea you on the sea
  15. 1 point
    For whatever reason, I cant launch atlas. It has been downloaded, installed, and should be ready to play. When I try and launch it both from the desktop and the steam bootstrapper, it gives me an error message. It pops up in a small window labeled "Message" and reads: Failed to Open the descriptor file ',,/,,/,,/ShooterGame.uproject' Me being fairly new to the world of PC gaming, I have no idea what any of that means. If anyone knows what exactly my problem is here, a fix, or who to contact, please let me know. Was really exited to jump in, but im a little bummed out by whatever this is. Should probably mention that im not sure how to verify the game files or much of that, so please be specific lol.
  16. 1 point
    Since the recent grill irrigation changes, the grill will not use waterskins like it used to. Now, we must right-click and consume the water to decant it into the grill. Cooking pots and campfires are ridiculous on the wooden deck of a ship and this new mis-feature of the grill doesn't contribute to gameplay. Please allow the grill to also use waterskins like they used to.
  17. 1 point
    Atlas sailing is good as it is and i love it no need anything to change here Why u guys playing ship games if u hate sailing ? That game is not for you then...
  18. 1 point
    I think you missed a point. If you look at all the data, 6 speed sails is always faster. But if you are above 50% weight, you are faster if you add a cargo crate.
  19. 1 point
    Yes but.... but... ummm..... oh I know! Small ships use less wind? I mean you can really save a bundle on your wind bills right?
  20. 1 point
    Guys, this is a pirate theme game, if you dont like sail go ark or minecraft. NPC factions would be great! If you make 2 or 3 different armies that can be attacked and you can get a reputation it would be more fun to navigate. If you help them, they may help you if they see you in troubles; if you attack them, they will come looking for you when you navigate in their area of influence and they will attack you.
  21. 1 point
    Yeah, along the magic winds - things like even ship in the bottle mechanic, wards from different elements.. may it be storms, fire etc. for X amount of time or even mask yourself for that X time and be ignored by SOTD (unless you attack them then the illusion goes away). This I feel would improve sailing quality. Casting magic could also consume mythos maybe? And the more often you cast it the more it costs to consume, unless you let it to cooldown to prevent people from spamming the abilities with no care.
  22. 1 point
    All those statues you see around the world or what ppl have build to represent or also pay tribute to the gods. now we have a lore tie in
  23. 1 point
    I agree. I think that speed sails have too much of an effective radius to make the other sails desirable right now. I also like the idea of placing a mast and having the sails being an item you equip on it, so that you can change them without having to destroy the sail every time you want to change them. Just have a cool down period for actual using the sail, say 30 seconds or so. Enough to make it undesirable to do in battle, but not enough to be more than a minor annoyance at worst. Heck, raising the anchor seems to take that long sometimes anyways.
  24. 1 point
    I also enjoy sailing the way it is. The main thing needed to make sailing worthwhile is discovery. That's why XP should be scrapped for items like swords, guns, armor, cannons; instead make those items findable....just leave XP in game for skill based tasks like farming, captoneering, beastmastery etc, but implement a treasure system where you must travel to other islands, complete quests like Army of the Damned in order to achieve a chest which has the potential to include craftable items. Also there should be non player shipwrecks that can be found with a chance to have craftable items. The official world is so huge and you shouldn't expect to discover it all. That's what makes it interesting.
  25. 1 point
    I'm not even prepared to sacrifice speed in PvE ! I'd rather carry less, than sacrifice 40% speed. When 7 SoTD spawn in front of me (regularly), I'd rather be at 19kts, than 12, speed is safety!
  26. 1 point
    Does not work for the game. Has not, does not, will not...ever. PvP is all about speed. The best thing they could do for the game is get rid of speed sails. Make the sails all about weight or maneuverability. People are not going to sacrifice speed in a PvP server, so why even bother with the other sails in the game. Especially with the insane speed hits that the Devs give everything. People might use those other sails on PvE, but they won't on PvP. Same for the cargo containers. They will just use the stripped down Galleon. That has worked, and will continue to be the go to method for cargo.
  27. 1 point
  28. 1 point
    Agreed. I'd like to add the problem of spectators and griefing. In my first kraken fight we had over 150 people in the zone and got a 10 minute countdown before ships were chosen randomly to be removed from the zone. Fortunately we killed it before the 10 mins but it would've been horrible had fighting ships been removed, leaving idiots on rafts and sloops in zone. Further, my understanding is that many of the spectators got their kraken flag, despite being outside the fight bubble. The three subsequent fights were all triggered prematurely. While some of these may have resulted from foolish actions, from the chatter in global chat, there were people on rafts and sloops triggering it then leaving. My suggestions: 1. Kraken flag is only given to players on schooners or above. (No scrubs) 2. Kraken flag is only given to players on ships that have scored a hit on the kraken or a tentacle. (No cowards) 3. In the event of a server over-population, first priority for ejections be given to ships outside the fight arena. Second priority to unarmed ships inside the arena. Third to armed ships that haven't scored a hit on the kraken. Ships actively fighting the kracken (ie have scored a hit) should only be ejected when there's no one left to boot. 4. The grief-triggering is a little more complex. One possible solution would be to require multiple 9-stone sailors to be in the trigger zone. Cheers edit: typo
  29. 1 point
    I think they should make it so the lighthouse acts as a beacon. You put an NPC on the wheel and tell it go to this beacon. You put food and gold and in the lighthouse and it takes care of all the NPC's on the island and to the island. (This solves other problems for people aswell). So the game could have a formula based on distance that determines the time it takes. The formula would be something like weight x distance x autosail penalty (cause having it be anywhere near as fast as a regular person sailing would be too good). A day or so later your boat arrives at your lighthouse. I don't really like sailing but I will do it. While I watch netflix or hulu. Not really a fun game mechanic. Rules would be need to be allied to place a lighthouse otherwise the lighthouse spam will lag the hell out of the server. Reason I say lighthouse is because it's basically a landmarker/rp building ~Lotus
  30. 1 point
    OK, here how it works! Shipyards --> maps The higher the map the higher the ceiling of the rolls. For a native >180% i guess u need to do >22 qualtity maps. Maybe @DoubleHelixcan help. Every Map in the Game is potential soloable. Just buy a bear with 1k HP and >=220% MD for ~5k gold. Or bread any high HP/mediocre MD bear and imprint it 100%. The actual HP of the shipyard is determining the ship quality, REPAIR it before use. With the max crafting bonus of 60% a BP with 177% can produce a 222% Shipyard. Each 10% ship quality gives one max level. The ship is 10% lower qualitiy then the durability of the shipyard (33k HP increment for large shipyard PER 1 level ? --> 663kHP for max ship level) Hunting for/Building an own high level shipyard is a pain. IF you can, try to buy a crafted one, or even ships made in them!
  31. 1 point
    Got my legendary large shipyard from Treasure map so not entirely true what u have posted, shipyard drop from maps along with armour, tools,
  32. 1 point
    I have run all around the northern freeport in M2 and I can not find any fiber anywhere! I am only getting berries and garlic, nobody can craft anything
  33. 1 point
    You can't post it here? We have to join another Discord server to get it? I have way too many Discord servers as it is.
  34. 1 point
    Wow! Once again, shouldn’t need bait
  35. 1 point
    standard bola tame, i think there preferred food is crustacean meat from the crabs although i have not had any on me to confirm it. other meats and vegetables should work according to the grey text when you bola it.
  36. 1 point
    I cant get anything to snap to any building structure EXCEPT for the indoor water pipe, which only wants to snap to foundations.... BUT it requires a pipe WITH water to even place!!! Hello?? HTH are we supposed to get an external water-filled pipe running perfectly into the building so that this Indoor Water Pipe will actually place???
  37. 1 point
    no 6 fish on average per cast
  38. 1 point
    everyone should look up Tacking techniques on the google. Tacking small when the wind is directly forward is fast but when the wind is slightly to one side or the other tacking large with the direction of the opposing wind is way faster. Think way wider zigzags. Have fun and get creative with it once you understand how it works you start to feel like the old man and the sea in no time.
  39. 1 point
    I'm sorry, If i have offended you. Please read over my post closely and see what exactly I am asking for. Also, in this game so far, The mega company or alliance only used War token on each other, not on anyone else, at least that's what we have done. The up number of alliance could also give the smaller company to trade with the large company, at least we are doing it right now. We build walls as in defense to protect our self from getting attacked by all the other major companies. The only buff I asked for is the catapult. The catapult does not even do that much damage to the walls and stuff, please test it out. All the other content I'm asking for is for all the players could play with each other for fun. So,it won't be the trash talk, it will be more skill based content. Again, I'm sorry if this content i'm asking for is not what you are looking for, and this is just a suggestion from us. Don't take it the wrong way. We just want to have our input in to the game community also.
  40. 1 point
    The ice extend the spoil timer way more than salt . A cooked recipe last 5 days with salt while with ice it last 50 days .
  41. 1 point
    Nah, screw that. Even 5 is stupid. Water freezes at 32 degrees and a lot of people on here want sailing close as can be to reality so I expect my water to freeze at 32 degrees. and actually have anything lower than 30 degrees is completely stupid. This isn’t something that was a mistake they made. They can’t be that stupid to make a mistake like this. either make everything else in the game as fake as this or make it to where even 32 degrees will make ice. Very stupid decision.
  42. 1 point
    Shipyards do indeed drop from treasure maps and the purpose behind them is also to make higher level ships. The higher durability on the shipyard, the higher ship quality that comes out of it. The higher quality, the higher max level it can attain. The higher max level, the more points you have to customize. So they are indeed well worth it. Shipyards will also occasionally drop from shipwrecks and flotsam, but mythical I have gotten from higher level treasure maps so often now I am throwing away the lower durability ones because we will never make them when we have higher ones in storage already.
  43. 1 point
    Gated content is a joke, not the best player is rewarded but the most submissive slave.
  44. 1 point
    We already have fast travel, fast travel with your ship, and it's contents defeats a lot of the reason the sailing exists.
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