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vaylain

Pathfinder
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About vaylain

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  1. vaylain

    Captain's Log 26: The Hoppening 🐰

    SO because YOU are cool with this, then WE all must be? What a DINK! After the last "Wipe" that player base never returned back to the big numbers it once was. I can assure you that any more wipes will scare off another large chunk of the player community. EA or not, it does not matter, players still will not appreciate all of these wipes.
  2. vaylain

    Captain's Log 26: The Hoppening 🐰

    I agree here.... don't need to waste my time. Please let us know.
  3. vaylain

    Captain's Log 26: The Hoppening 🐰

    We don't need a freaking crossbow, just make the Archery skill line "Strong Arm" actually work...As of now, the points invested do NOTHING to increase its damage.
  4. vaylain

    Captain's Log 26: The Hoppening 🐰

    To be fair. I didn't plan to abandon the Empires server, I noticed quickly that no one ever was on with me so I jumped servers before I was screwed. I could see the writing in the stone, unfortunately. =(
  5. I am constantly receiving a cold and heat debuff at the same time and if this game is trying to be a real-life survival game why in the hell are we dying of hunger and thirst so fast huh? The basic human standard is 3 days without water and 3 weeks without food, we should NOT be passing out and dying from the effects of starvation, thirst nor overeating as realistically we'd have plenty of time to find food, water, or stop eating from our upset stomach. We, humans also need to urinate and crap but we don't really need a game that makes us do it or die within 30 minutes when we don't, as this would NOT be realistic and obviously NOT fun at all. (Suggestion: Reduce the time it takes to deplete water and food. Remove the vitamin crap from the game altogether as it is NOT realistic and is an annoying nuisance.) When we are sailing, we should not see impossible amounts of water spouts that regenerate themselves and follow you for miles like heat-seeking missiles. Ridiculous! (Suggestion: Make the water spouts less aggressive and less common or remove them from the game.) Why do you even have fortitude in the first place if it does nothing to counter the negative environmental effects? What is the point? (Suggestion: Make every point invested in this attribute, actually decrease the percentage of damage taken from detrimental environmental effects.) The "Beastmastery" skill "Sneaking" does NOTHING to actually lower wild predators aggressive radius. They still sense us from miles away. (Suggestion: make this skill reduce creature's line of sight radius.) The "Archery" skill "Strong Arm" does NOT increase ranged projectile damage at all. (Suggestion: make this skill actually provide increased damage modifier to ranged projectile damage.) The "Hand-to-hand" skill "Brass Knuckles" is a waste of time as the durability is way too low and every punch depletes the weapon's durability too much. In every combative encounter, you perform several punches in succession and after every combat encounter the brass knuckles are destroyed, many times in the middle of combat! (Suggestion: remove the brass knuckles and just make barehanded combat deal a little more damage to offset this.) Where is the "Tarot" skill tree? Please, do not add anything new into the game until you fix the current broken features and implement the features you have been eluding too from the beginning. (Suggestion: Implement this skill as you have promised us magic since the beginning and yet add in new content BEFORE the rest is implemented, balanced, or functional.) Honestly, if you developers would show your community that you actually care and bother to PLAY ATLAS, you would swiftly see exactly the unforgivable nuances your game is generating for those players that are playing your game.
  6. The Grappling Hooks have a few innate Bugs or Exploits: First, if you use it to climb or swing, you lose absolutely NO stamina. Second, You can use them to climb up a sheer cliff and when you reach its limit and begin to fall, you can swiftly cast it again to climb even higher. Repeating this over and over until you have scaled any wall/cliff and lose virtually NO stamina doing so.
  7. Screw that noise!! I love Lawless as it is the ONLY thing that makes me remain and play the game. The claim system and "Landlord screwing their tenants" game is a bunch of crap. Now your suggestion to reduce the amount of "Freeports" makes great sense. I would also suggest that the devs make us some building materials where we could build our own "Floating Towns" where we have to defend it from raiders and offer wayfaring sailors a chance to dock safely and resupply while out at sea. This would add an entertaining new dynamic to the game and may possibly solve some of the lack of land issues.
  8. I am constantly receiving a cold and heat debuff at the same time and if this game is trying to be a real-life survival game why in the hell are we dying of hunger and thirst so fast huh? The basic human standard is 3 days without water and 3 weeks without food, we should NOT be passing out and dying from the effects of starvation, thirst nor overeating as realistically we'd have plenty of time to find food, water, or stop eating from our upset stomach. We, humans also need to urinate and crap but we don't really need a game that makes us do it or die within 30 minutes when we don't, as this would NOT be realistic and obviously NOT fun at all. (Suggestion: Reduce the time it takes to deplete water and food. Remove the vitamin crap from the game altogether as it is NOT realistic and is an annoying nuisance.) When we are sailing, we should not see impossible amounts of water spouts that regenerate themselves and follow you for miles like heat-seeking missiles. Ridiculous! (Suggestion: Make the water spouts less aggressive and less common or remove them from the game.) Why do you even have fortitude in the first place if it does nothing to counter the negative environmental effects? What is the point? (Suggestion: Make every point invested in this attribute, actually decrease the percentage of damage taken from detrimental environmental effects.) The "Beastmastery" skill "Sneaking" does NOTHING to actually lower wild predators aggressive radius. They still sense us from miles away. (Suggestion: make this skill reduce creature's line of sight radius.) The "Archery" skill "Strong Arm" does NOT increase ranged projectile damage at all. (Suggestion: make this skill actually provide increased damage modifier to ranged projectile damage.) The "Hand-to-hand" skill "Brass Knuckles" is a waste of time as the durability is way too low and every punch depletes the weapon's durability too much. In every combative encounter, you perform several punches in succession and after every combat encounter the brass knuckles are destroyed, many times in the middle of combat! (Suggestion: remove the brass knuckles and just make barehanded combat deal a little more damage to offset this.) Where is the "Tarot" skill tree? Please, do not add anything new into the game until you fix the current broken features and implement the features you have been eluding too from the beginning. (Suggestion: Implement this skill as you have promised us magic since the beginning and yet add in new content BEFORE the rest is implemented, balanced, or functional.) Honestly, if you developers would show your community that you actually care and bother to PLAY ATLAS, you would swiftly see exactly the unforgivable nuances your game is generating for those players that are playing your game.
  9. vaylain

    Weather effects, Vitamins and Fortitude

    I am constantly receiving a cold and heat debuff at the same time and if this game is trying to be a real-life survival game why in the hell are we dying of hunger and thirst so fast huh? The basic human standard is 3 days without water and 3 weeks without food, we should NOT be passing out and dying from the effects of starvation, thirst nor overeating as realistically we'd have plenty of time to find food, water, or stop eating from our upset stomach. We, humans also need to urinate and crap but we don't really need a game that makes us do it or die within 30 minutes when we don't, as this would NOT be realistic and obviously NOT fun at all. (Suggestion: Reduce the time it takes to deplete water and food. Remove the vitamin crap from the game altogether as it is NOT realistic and is an annoying nuisance.) When we are sailing, we should not see impossible amounts of water spouts that regenerate themselves and follow you for miles like heat-seeking missiles. Ridiculous! (Suggestion: Make the water spouts less aggressive and less common or remove them from the game.) Why do you even have fortitude in the first place if it does nothing to counter the negative environmental effects? What is the point? (Suggestion: Make every point invested in this attribute, actually decrease the percentage of damage taken from detrimental environmental effects.) The "Beastmastery" skill "Sneaking" does NOTHING to actually lower wild predators aggressive radius. They still sense us from miles away. (Suggestion: make this skill reduce creature's line of sight radius.) The "Archery" skill "Strong Arm" does NOT increase ranged projectile damage at all. (Suggestion: make this skill actually provide increased damage modifier to ranged projectile damage.) The "Hand-to-hand" skill "Brass Knuckles" is a waste of time as the durability is way too low and every punch depletes the weapon's durability too much. In every combative encounter, you perform several punches in succession and after every combat encounter the brass knuckles are destroyed, many times in the middle of combat! (Suggestion: remove the brass knuckles and just make barehanded combat deal a little more damage to offset this.) Where is the "Tarot" skill tree? Please, do not add anything new into the game until you fix the current broken features and implement the features you have been eluding too from the beginning. (Suggestion: Implement this skill as you have promised us magic since the beginning and yet add in new content BEFORE the rest is implemented, balanced, or functional.) Honestly, if you developers would show your community that you actually care and bother to PLAY ATLAS, you would swiftly see exactly the unforgivable nuances your game is generating for those players that are playing your game.
  10. vaylain

    Empire server Top 3

    Ummm, I was and wanted to play on Empires but I could quickly tell that it was very dead won't last long. It will just get scrapped. So, I have crossed over to Colonies PVP server instead to ensure that I don't lose any of my precious progression. Sucks, but the writing was plain as day on the wall.
  11. vaylain

    ATLAS: Mega-Update 1.5 Release Info

    Place your bets! What do you think will go wrong as they wipe, deploy, and bring ATLAS: 1.5 servers online?
  12. vaylain

    ATLAS: Mega-Update 1.5 Release Info

    Not a bad plan....let's do it!
  13. vaylain

    ATLAS: Mega-Update 1.5 Release Info

    This is NOT fair as they had been redefining dates for well over a month now. This is why I was requesting new and updated "OFFICIAL" dates.
  14. vaylain

    ATLAS: Mega-Update 1.5 Release Info

    I am pretty damned pissed off Grapeshot. I was not impressed with the month-long wait to play, the wipe, and now the completely unnecessary "MEGA" patch/major game change. I was extremely vocal and persistent, requesting for an official word about the ATLAS: 1.5 re-launch so that we would have a few days notice, enough time to maybe plan for the day off from work and you could not even give us, your faithful fans and customers, this courtesy. Instead, you snuck in the information concerning the relaunch late into the night, early morning of the actual day for the launch? Screw you, it is very clear how you remain inconsiderate and disrespectful to your customer base and can care a less if this game fails, so I no longer will either...At this rate, ATLAS deserves to fail. I foresee a disaster of a relaunch anyways and am hopeful that you continue to piss off the other half of your fanbase and customers alike. Cheers! PS> Let's see if they will even remember to give us that crappy hat they had promised us earlier last month...
  15. vaylain

    CAPTAIN’S LOG 25: TEST AHOY!

    You may want to re-evaluate your coffee expenses. At $25.00 a day, you are wasting a hell of a lot of money. I'd recommend that you consider to buy your coffee in bulk and make it at home. =p Yes, I agree. Let's launch ATLAS: 1.5 and just make micro-updates as we go. We all knew that we were "test-dummies" to begin with, so, let's get to it!. GRAPESHOT - Can we get an updated, Official Word about the "ATLAS: 1.5 Launch" please? There are many of us that would like to plan ahead and prepare. We are afraid that we will miss the launch and allow OTHERS to claim all of the islands before we get our own equal chance at a land claim. Thank you.
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