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TerrorTrooper

Pathfinder
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TerrorTrooper last won the day on June 30 2019

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About TerrorTrooper

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  1. Doubt the switch could run it. Xbox barely manages.
  2. You can still stay there, during peace time the only people who can sink you are the island owners, and it sounds like they’re not around.
  3. We lost all our tames as well. So many hours lost
  4. that’s actually one of the better ideas I’ve heard that addresses both sides of it! Fair play! say you hoist your ship up, it’s still lootable but at least you keep the ship. You just need to repair it.
  5. This is a damned if you do, damned if you don’t scenario. There was a thread yesterday where someone was praising the game because he could play however he wanted with ultimate freedom, and insisted that we need more of that, then on the same thread complained because people could kill his ships! so he wants the freedom to play completely unrestricted but wants artificial restrictions placed on others so he can do that?? There’s an irony there that makes it difficult to show any pity towards his plight. The game is advertised as a survival MMO, and admittedly it’s not easy to get anywhere in Atlas PvP servers on your own/duo, but it is doable with a bit of effort, careful planning, and forward thinking. Over half the people I see in game complaining about having ships/bases raided (Particularly in lawless) have left them out in the open, single skinned, unprotected and zero effort made to make them awkward for any would be attackers, hell, they haven’t even tried to hide them! that is the nature of the genre, when we were living on lawless, we made friends with our neighbours and watched each other’s backs, in the neighbouring sectors we kept track of the islands peace timers and moved ships accordingly after striking up a relationship with the island owners, we had an impressive, heavily fortified base that was nothing more than a decoy to attract attention, and force raiders to waste their cannon balls and explosives, while our actual goodies were stored in a small hidden base elsewhere, any active defences were protecting decoy stores with nothing more than some base resources in and some tools. If I knew I had to log off , it literally took ten minutes to move my ship somewhere safe. Our tames were on the roof of the decoy base which was designed to be intentionally difficult to get into, so not really worth the effort to kill. misdirection and planning are key in a survival MMO. we were 4 people, only 2 really active, and we thrived. Admittedly it wasn’t easy and took a lot of trial and error, but it’s the nature of the beast if you log onto A PVP server in an open world, free roaming survival game! let’s assume for a minute the devs caved and offered some sort of offline protection for everyone. What does everyone do then? at any given time, 2/3rds of everything will be protected, also, it will be abused. I’m not an aggressive player, I will only attack those who provoke me. If someone attacks me, I start getting the upper hand, Can he just log off to prevent the repercussions?? How is that fairer than the current system?? as a final note, half the people that complain about being offlined in game, think nothing of raiding others who are offline ive seen this often. If you do want to play the game with effortless safety, there is a mechanic in place for that, it’s called PVE. If you do want to play PvP with minimal effort, you can’t really be surprised when you are at the bottom of the food chain.
  6. Although I’m not too bothered about the long sail times, (sometimes I actually find it therapeutic and relaxing) one thing that annoys me about the long sail times is safe harbour on PVP. for example, if you’re unlucky with the wind one evening, you may have to ask permission and park up in someone’s island. Ideally one that’s just started peace phase. its not fun when you come back on the following day and find several days of hard work was destroyed and looted an hour after you went to bed. This happens too often. Really limits your possible sail distance from home.
  7. It wipes everything. Basically puts the island back to a blank canvas.
  8. Walk upto the flag, press E, there should be an option to change it
  9. I thought they changed it so anchored ships won’t sink when overweight/overcrowded?
  10. Were they the island owners?? if so, then yes, they can attack people on their island even in peace time. if they were not, then something has gone wrong somewhere, during peacetime you should not be able to be killed. on a side note, If it is the landlord that attacked you, it sounds like they’re assholes, as that’s a proper douche move. I’d suggest moving as short of taking the island from them by force, there’s not much you can do about it.
  11. Although I’ve never tried it, I remember people saying it razed everything on the island.
  12. Just to add to the above, AoD are only killable with melee or a tame. The guy above mentions oil jars and pistols, however, some people found an exploit to use ApD to level ships, so rather than fix it, the devs just ruined it for everyone and Made AoD immune to everything other than melee/tames. Thus removing any creativity or excitement in killing them in the game, bring a pike if you want to do low level ones by hand, ultimately you need to tame a bear, failing that, take a few pigs, easy to tame and 3 or 4 of them will do most maps upto fine.
  13. 1:- tropical, desert, and equatorial can be brutal on the temperatures, as stated above, I’d strongly advise on sticking your first 10 points into Fortitude. It just makes everything more manageable. 2:- its honestly easier to die at this stage in the game. Personally I don’t manage my vitamins half the time anyway, it’s a useless mechanic that brings nothing to the table. That’s another story however and they do get easier to look after later. 3:- you’re in a Freeport, aren’t you. Freeport’s have accelerated decay timers on ships, the purpose behind this is to prevent it cluttering up with abandoned player craft. Anywhere else in the atlas, a ship will last almost indefinitely (assuming no one sinks it) as long as someone visits it every 2 weeks, In a Freeport you’ve got about 8 hours. Again, it’s a frustrating mechanic that does more to upset new players rather than protect them. Personally, on death, I’d change my home region to lawless, you won’t be bound by any of the Freeport’s odd mechanics then. 4:- a sloop, (built in a small shipyard rather than a bought ramshackle) can mount a single medium sail rather than 2 small sails making it easily solo sailable. instead of actually mounting the sail, of its within reach from the wheel, bring up the radial menu and adjust rotation and percentage open on that.
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