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About TyGeR_STD

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  1. TyGeR_STD

    Kraken fight

    the kraken should not automatically getting summoned when you get close to the middle of the grid. Instead, once you get all 9 power stones it should complete a quest, that gives you a skill to summon the kraken. Once you get all the essence you get a skill to summon kraken V2. Would make it a bit easier to start the event and make it simple to start v1 or v2. Put the skills on a 1 hour or longer cool down.
  2. TyGeR_STD

    elephant stamina regen too slow

    We farm with multiple elephants all following each other, when one rund out of stam jump on another and keep farming. But I agree, stem regen is t I'll slow on elephants
  3. It would be better to setup a faction system. 1) Pirates United. able to attack the Cut throats and the Navy. This faction is for most pvper 2) Navy, can only attack members of Pirates United, and Cut Throats. This factor is for most pvpers ³) Cut Throats, able to attack members of the Navy faction and the Pirate faction. Even able to attack other company's with in the Cut Throat faction. This faction is for hard core pvpers. This faction receives 2x resources and gold when in lawless zones. 4) Merchent Guild. Unable to be attacked by other factions, unable to attack any other faction. This faction is for PvEer. 5) The Mercenarys. Only able to attack targets (players or ships) who have a bounty on them. Must accept the bounty from the bounty menu. Ships and players with a bounty show a red marker when in range (dead body or Tmap style marker) This faction is for occasional pvp. Factions can be joined by companys or single players. You can leave a faction at any time, but there is a 72 hour cool down before joining a new faction. War time and attacking bases still apply to Pirates, Cut Throat, and Navy faction. Does not apply to Merchents or Mercenary. Ships in pvp can be attacked until fully anchored. No running to an island and dropping anchor to avoid combat. This would unite pvp and PvE on one server and bring a nice new flavor to the game.
  4. TyGeR_STD

    Customizable controls

    This isnt so much a bug, but I am unable to customize my control setup for left hand players without editing the DefaultInput.INI file. This has been an issue with Atlas as long as I have played. With you pushing full Keyboard support for Xbox it seems like this would be a top priority to resolve.
  5. TyGeR_STD

    Sextant Buff

    If you have all of the sextant buff skills you should keep the buff after death. Be a perk of going all the way down the skill tree.
  6. This has been an issue for a long time in this game. Even more so now that SoTD travel in packs. And it's not just a slow PC that can cause this, slow internet speed can cause long load times. I found that releasing the wheel when zoning seems to help. My ship doesnt seem to stall as much going across the zone border so if there is something on the other side I normally push thru. This IS something that needs to be addressed. There are several great ideas to resolve this problem. 1) 30 second no agro buff to SoTDs and whales when zoning. Or 2) some type of mini game with the spyglass, similar to the sextet, that shows you the location of all SoTDs and whales in the 8 grids around you. Then you can see the danger across the zone wall and sail accordingly.
  7. TyGeR_STD

    Post your idea for how to make sailing less dull.

    Sync zones so the winds is the same across all the zones, with the exception of storms. Sucks to plan a trip across 8 zones, wait for good wind to leave harbor, only to zone to the next grid and the wind is a different direction and low. Give players the ability (on a long cooldown) to change the direction of the wind. a few different ways to do it. 1) a skill to unlock, comes with some type of big penalty. 2) an idol you have to craft or make. takes alot of resources and a one time use. gives a 1 hour debuff that you can not use another one. 3) small alter on the ship and you have to make an offering to the gods. (resources, gold, animals, food, ect). if they accept you can do it, if they dont you get there wrath. could spawn SoTDs all around, spawn storm that's 2x or 3x as strong as normal, lightning bolt kills everyone on your ship, spawns monstrous whale that chase only you . teleports you and ship to a random grid in the game. lots of stuff you happen. you get the idea. How much of a game changer would it be to be able to change wind in pvp...
  8. TyGeR_STD

    What happened to the player Market?

    I would have rather seen an auction house type system.
  9. TyGeR_STD


    With this being mostly a ocean game and sailing game why isnt there a megalodon? it could follow a path like the ghost ship, maybe it could randomly spawn in a trench, could even add a chum system using meat to lure it or something. OR, (just thought of this) Make it one of the large creatures (like hydra and drake) that you have to fight for a power stone. Would be perfect for another quest.
  10. TyGeR_STD

    Nice new bug With fast decay

    We had 5 or 6 ships poof on us, galleon, brigs, and schooners
  11. The 1's and 15's tend to have a higher level of SoTD, also have aggressive whales.
  12. TyGeR_STD

    Treasure Map

    Not to say that this isnt an issue, but I do not think this is the issue I was having. atleast two occurrences of 5his for me yesterday were fresh spawn bottles.
  13. TyGeR_STD

    Treasure Map

    Since one of the last few patches I’m having the issue that when I pick up a treasure map (Message in a bottle) it does not show up in my inventory. It seems to happen mostly with higher level maps. Its happen about 4 times in the last hour. Anyone else noticing this?
  14. TyGeR_STD

    Increase sailing speed

    I moved my galleon from O5 to O9 last night. I had a strong wind south the whole trip, it took about 20 mins to get there and it was fucking amazing! If I could sail like this most of the time I would play a lot more. As it is if I log on to do something and have a shit wind then I log out and go play something else.
  15. TyGeR_STD

    Fixing foundation spam

    My thoughts... Give each placeable item a point value. Foundations 0 points. Ceiling, wall, doors, roofs, beds ect are 1 point. Smithy, loom, tannary, forge, resources box, are 5 points. Any structure or building that does not have 100 points as a 4 hour decay timer once the owner logs off. The points could be adjusted as needed. most player structures I've seen, even the crappy starting base are well over the 100 point. A 8x8, two walls high, flat ceiling with 2 doors and all the crafting stations and resource box would be over 150 points. This can be built in about an hour solo under 1x conditions. Boats would would not fall under this system. What are your thoughts? Have a better idea, please post it.