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Captain Jack Shadow

Pathfinder
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Everything posted by Captain Jack Shadow

  1. Captain Jack Shadow

    Please fix this nonsense...soon.

    It's really quite simple. Create a separate category for building structures, with different rules, if not already done. Allow them to clip into the terrain, but not crafting or storage structures. S+ has already done this for ARK when used as a mod. Objects can clip, into terrain and other objects, but crafting and storage containers that clip even just a little bit into something else, cannot be accessed. Thus no exploit. But this current coding has created the situation above...access under a would be base structure, because you cannot close it off.
  2. Captain Jack Shadow

    IMPOSSIBLE TO PLAY AT BASE ON XBOX

    This problem can be fixed with one simple change to the game. Remove island fighting. Make the game all about getting out to sea, and exploring other islands. Then, add more random stuff on islands, to find. Make quests for the game. Make the freeports someplace you want to go, for social things, and put quest givers at those islands. It wouldn't be hard to do. A mission giver might ask you to bring back a resource, or a live Yeti, or information about a ship that went missing in a specific grid, etc... The game lags so much because people gather 300 tames, and have many more NPCs on defenses, plus tens of thousands of structures. In some areas of our base, you can't even place a box down, because we have actually exceeded the structure limit somehow. That base has over 8,000 structures in just part of it. Go to the front part of the base, and it is just under the limit, so this means that the entire structure has way more than 8k structures, and that's just scratching the surface. There's over 30k pillars on the island, and that count comes from when they weren't even halfway done. Then you have the port structures, the other big buildings on several other parts of the island, and then the ships. It is not a surprise that our computers cry uncle when trying to run this game.
  3. Captain Jack Shadow

    Why is it sooo laggy?

    Even with activities at sea, people will still lag the server with structures. It's the fact that you have to defend your island that causes this. Go to any island, and you will see an amazing amount of pillars everywhere. First, you run around the island, placing 3 pillars in a row. You do this so the enemy can't place a bed down. Next, you spam a wall of pillars around the shore, so they can't easily walk tames up onto your island. Next, you make pillar towers with Puckles, swivels and Ballistas on them, to kills anyone who does make it onto your island. Then you have large bases to store all your stuff, and store animals in. You don't want them outside to be easily killed be invaders. Since boxes have limited storage, you need a whole lot of them. This is one thing that Conan does right with the large vault. It holds a whole lot of stuff. ARK had a vault that isn't nearly as large, but does hold a lot of stuff. The resource box helps, but a vault for storing a lot of armor, weapons and ammo, would help a ton. But honestly, just making it so we don't have to defend islands would free up resources, and get more people out to sea.
  4. Captain Jack Shadow

    Long sea trips - Need fast travel

    Fast travel would wreck the game. It wrecks Conan Exiles. Want fast travel, go there. I can agree that the speed could be increased a little bit, but not a huge amount. I like that the map is huge, and so people don't just quickly travel from their grid, to mine. Conan Exiles sucks because it is too easy for people to cover that map. Thus, everyone knows where everybody else's base is. We tried to get started on several servers, but it is just too easy for the Alphas to find you, and raid you...constantly, so you never get a chance to build up. If you are getting built up, it's because the Alphas are letting you. Fast travel turns a large map into a very small map. Fast travel in a single player game...sure, but in an MMO, no...just no. It's hard enough to build up with a Mega or two in your area, harassing you. Imagine if every Alpha in the game had the ability to get to you quick and easy? No...just no. And pirating? I see that a lot. But it could be better with NPC sailing ships to attack, and sink. Making the flotsam more interesting would take some of the boredom away at sea. As it is, most people just sail past it because it isn't worth it. The key isn't fast travel...it's making the sea travel more fun...more things to do while at sea.
  5. Captain Jack Shadow

    Long sea trips - Need fast travel

    I agree. I am not asking to be able to spec into every single combat skill, or into every single occupation, but it has to be understood that there are two sides to the game. Production when not fighting, and fighting, both on land and at sea. A lot of the stuff is just frustrating. Why not break it up into categories, and give us points to spend in each category. Making armor is an occupation. Making weapons is an occupation. Building both ships and buildings, is an occupation. Taming and breeding animals is an occupation. Cooking and farming is an occupation. Using armor is a skill Using weapons is a skill Captaining/crewing ships is a skill Riding animals is a skill I'm not sure what's so hard about that. I'm not sure why they resist giving us a skill tree that makes sense. Break it into an occupation tree and a skill tree, and give us points for both. When you are maxxed out, you should be able to have a significant portion of both trees. Not 100%, but maybe 80 to 85% would be good. I get frustrated when I need something, and nobody is around to make it, or perform the task.
  6. Captain Jack Shadow

    "ATLAS IS NOT AN ARK DLC!"...yeah right

    Your posts are childish. If you read my history of posts, you will see that I have many criticisms of the game, but you pick out silly stuff to whine about. Once again, a Giant Crab is a Giant Crab. These two look nothing alike, other than the fact that they are giant crabs. The Bear looks much more like the ARK bear, than this crab looking like the Karkinos. Yes, I played ARK. 4,325 hours played, both PvE and PvP. I am very familiar with ARK. While some things are similar, like the Smithy, tools, etc...they all have different skins, and slightly different functions. There are also enough differences that had this literally been a different company making it, and simply having bought the engine from Wildcard, nobody would be calling it a DLC. There are huge differences. Frankly, I don't give a crap if it was supposed to be a DLC, or a brand new game. It's very different, and for the most part, it's fun. Stop whining about little stuff. There are bigger problems, some that traveled here from ARK, like the building mechanics on official. No matter how many times you post, the fact that the Crab looks much different than the karkinos, isn't going to change. This crab actually looks much better, and is much more colorful than the Karkinos, which looked dull, and ugly. You have to wait for Holiday events to get a colorful Karkinos. Here, you get them all day long, every day, every week, every month, all year long.
  7. Captain Jack Shadow

    Why is it sooo laggy?

    Why is it sooo laggy? It's simple...they need OCS, Object Container Streaming, which is being developed for Star Citizen. Ah, but that will never happen. This means that the only way to fix this issue is to limit what people can have. A limit on: Tames Structures Ships NPCs They do have limits, but the limits are about ten times too high. But then, they would need to make huge changes to the game. Like take the emphasis off of protecting bases. Put the emphasis on getting out to sea, and visiting other islands. Ah, but so many people complain about actually having to sail, in a sailing game, so .... smh
  8. Captain Jack Shadow

    "ATLAS IS NOT AN ARK DLC!"...yeah right

    That's just it...it's not a copy and paste. What don't you understand about that? It's like somebody making a game with the Unreal Engine, and putting a Ford Mustang in it. Then making a new game where they take that Mustang and convert it into a Chevy Camaro. Yes, both are cars. Yes, both are sports cars. Yes, both are American made cars. Yet, they aren't the same. There are a lot of differences between the two. If you played both games, you would know that. You said you play 7d2d. You do know that it's made with the very dated Half Life 2 Engine, right? Know how I know? I recognize many of the assets, especially sounds, which are virtually unchanged from Half Life 2. That doesn't seem to bother you very much.
  9. Captain Jack Shadow

    Shipwreck treasure quality

    If you are going to look for shipwrecks, and plan to look in several grids, do yourself a favor and visit your animal pen to pick up some suicide pills, also known as poop. Put them in a box, or smithy, or anything you can store them in. Use your sextant, and search for the shipwrecks. Then, after crossing into a new grid, eat the poop to kill yourself quickly. Respawn, grab your gear, and redo the sextant buff. Crossing into a new grid causes a bug. The wrecks are are not where they appear on the map. Plus, you can't redo the sextant buff until it has expired. Respawning resets the buff, so you can redo it.
  10. Captain Jack Shadow

    Long sea trips - Need fast travel

    Grapeshot needs to stop listening to these guys when it comes to loot and drops in this game. There could be plenty of things to do. Make Flotsam better, make the shipwrecks better. Make cargo hauling better. Allow us to sell resources at the Freeport, and get gold...sell to the NPCs. Then buy resources we want, with that gold. That is something severely lacking in this game. Create NPC ships to pirate. Ah, but that would mean they have to make NPC ships with sails. Something they have yet to do. Make more things to find on the ocean floor. Get the focus off of bases, and onto stuff at sea, and going to, and exploring islands. That is also something severely lacking in this game. I found exploring to be much more enjoyable in Conan Exiles. Cities with their NPCs were also more fun.
  11. Captain Jack Shadow

    Shipwreck treasure quality

    This is the firm that Grapeshot consulted with for the design of drops and loot, in this game.
  12. Captain Jack Shadow

    Shipwreck treasure quality

    When it comes to things like this, Atlas fails hard. I too have looked for things like that, but the highest wreck I have seen was a 10 quality. Most are between 3 and 8. Eventually, you just give up. Atlas is like that in so many ways. The good stuff is so rare, you just stop looking. And even a high level flotsam, for instance, doesn't mean you will get anything good. The highest level flotsams I have hauled in, have all given me garbage. Like a Legendary Thatch Wall. Who the hell wants that? I get it, you can't have great stuff in every flotsam, but the good stuff is just too rare, to the point of making you feel like you are wasting your time. I have picked up a lot of map bottles. Fully 90% are common, and the rest were Fine. I no longer go out of my way to get map bottles. Why bother? It's just going to be disappointing when they end up being garbage. Everything about Conan is not great, but the drops I got there were far more rewarding.
  13. Captain Jack Shadow

    Long sea trips - Need fast travel

    Fast travel ruins games, more often than not. For instance, in Conan Exiles, it makes it impossible to avoid being raped by the server Alpha before you can get built up. They can just make an endurance build, and scour the map, and find your base, every single day, if they want to. Then, when they want to raid you...super easy..just fast travel with a map. Thankfully, Star Citizen is not going to have fast travel.
  14. Captain Jack Shadow

    Long sea trips - Need fast travel

    We could do different things, if they allowed us to choose what we want, and only spend points on what we want. They literally have the worst skill tree I have ever seen in a game. They should separate occupations, like tamer, breeder, farmer, cook, builder, ship builder, weapons crafter, armor crafter, in a different tree. These are your occupations. These are the things where people can specialize. The other stuff is essential for everyone to have. Riding, assorted fighting skills, captaineering, vitamins, gathering, etc...all need to be easier to get to. We all need them. I'm not saying you need all of the skills, such as every last fighting skill, but I am tired of having to choose between being able to fight with a tame, and being able to use a Sextant, or have fast turning sails, etc... Really killing my enjoyment of the game. They promised us that they were going to change the skill tree. They haven't. It needs a total rework. People shouldn't be unable to fight when they are attacked, just because they had skill points into occupations they needed in order to be useful. And they shouldn't have to sacrifice being useful, just to be ready to fight when attacked. Then their idiotic solution is to make us go to a freeport to respec. Yeah, I will just tell the enemy to take a smoke break for an hour, while I take the gold they want to steal, and go to the freeport to respec into fighting skills. Yeah, I am sure they will accommodate me. A game like this, they should let us create stat/skill profiles, and have potions on hand, like the alcohols, to respec with. And don't make them decay. Just let them be like the alcohol so you can make some, and have them on hand for when you get attacked, and need to respec into fighting. Having profiles would be helpful so you can drink the potion, and then click a button, and be ready to fight the attackers.
  15. Captain Jack Shadow

    Current 9h wartime is too long

    Time is the biggest factor. It takes a lot of materials to make just one barrel. How many barrels would it take to get good at dive bombing with them? A casual Company isn't going to be able to get good with barrels. It's an absurd concept anyway. Some people have lives. They can't spend 8-12 hours in this game, every day, like some people do. You could have simply said that this is a niche game for people who have time to dedicate to the game, and that means 6+ hours a day, if you want to compete. Add in that I get a lot of screen freezing in combat. How the hell am I going to hit anything on the ground with a barrel? I will be doing everything I can not to crash into the ground. It really sucks that they turned the most powerful weapon into something that only people with the best computers and internet, can use. Just one more dumb decision by the Devs. We have people in our Star Citizen group who are or were competitive gamers..mostly FPS. They do not have the time to succeed in this game. They don't have 4 or more hours every single day, to play. This does not make them casual games. Somites, KittenNova, xAngeldustx, Lost Ikon, MegaOhms, w4rb0t, prutknund, AJRKiller, Lothain, Sgt.Roberts, and others have all repeatedly topped the leaderboards, and kept us consistently top 3 minimum, out of 46k orgs. Here, they would be called casuals because of one thing...time. I just checked the leaderboards. They have us #3 in Elimination, and #1 in Last Stand. But that game is all about skill. 1v1 KittenNova. She will give you new respect for girl gamers.
  16. Captain Jack Shadow

    Long sea trips - Need fast travel

    Many are not aware of this, but there is a slider for ship render distance. Slide it all the way to the right. Also, another setting to set view distance to epic. It's not much, but it does give you a little bit more time to turn.
  17. Captain Jack Shadow

    Long sea trips - Need fast travel

    The skills are too limiting. I fight on a bear, or tiger, so I need to be spec'd fully into beast mastery. Why? Why do I have to waste so many points for things I don't need? We have tamers and breeders, but to fully exploit the tame's abilities, I have to fully spec into taming, breeding, etc... I also need a personal combat skill. Spec'ing into one or two takes a huge amount of points. In the end, even at level 60, I just don't have enough to put into sailing. Takes too many wasted points to get to the skills I need. Not to mention that I have to waste points on vitamin depletion. I wanted to hug the Star Citizen Dev during the Citizen Con demo. The character wakes up, and goes to make some coffee. They explained that you will have to eat and drink, but you won't have to do so every hour, like survival games make you do. You aren't going to run out of water just because you sprinted, and you won't get hungry just because you mined some rocks. It is simply going to add to immersion, not be something you have to constantly do. It will just make the game feel more realistic. You aren't going to suddenly start groaning, and then die if you don't get several steaks into your belly.
  18. Captain Jack Shadow

    "ATLAS IS NOT AN ARK DLC!"...yeah right

    This is comedy gold. You cry about being insulted and humiliated in one post, and then admonishing somebody complaining about you doing it to them. LOL
  19. Captain Jack Shadow

    "ATLAS IS NOT AN ARK DLC!"...yeah right

    You used the crab as your example. It was a horrible example. The odd thing is that you ignored that the bear is practically identical to the bear in ARK, as is the monkey. So what? How different can the bear, or monkey be? A bear is a bear. But you used the crab. Do yourself a favor and look at two side by side pictures of the ARK crab, and the Atlas crab. Are there some similarities? Sure. They are both giant crabs. And yet, they look totally different. The ARK crab has 4 claws, though only two work. The shapes and colors of the head, body and legs are all different. The Atlas crab has abilities that the ARK crab does not. The ARK crab does not jump as high as the Atlas Crab, for instance. You tame it differently. I mean, how different does it have to be? It's still a giant crab, so it has to look like a giant crab. Do yourself a favor and look at the two pictures side by side, before you keep embarrassing yourself.
  20. Captain Jack Shadow

    Please fix this nonsense...soon.

    There are also much better games for PvP. The movements of people are weird and glitchy. It would be challenging to hit them with an assault rifle, let alone a single shot pistol, carbine, or boy and arrow. This game is horrible for PvP because the mechanics make it such that many battles are decided by those mechanics, not player skill.
  21. Captain Jack Shadow

    Please fix this nonsense...soon.

    I understand that. I take that into account. It's not about EA, it's about the same mistakes being made over and over, and the fact is, these types of games tend to attract a lot of interest in the beginning, but die off very quickly, and that is for multiple reasons. Why do people buy these games? Something in the trailer made them believe it was going to be a fun enjoyable experience. They greatly overestimate how well they will be able to do in the game. They might not have experience with these kinds of games, but something made them try it. Their friends talked them into it, or their gaming squad decides to try it. Why do so many people who buy these games, leave the game in a short period of time. They aren't having fun. Their clan is constantly getting kicked around. (Nobody will stick around for that, for long.) They quickly learn that this type of game isn't for them. Their friends weren't having fun, and left. Why might they not be having fun? I can write a novel on that. Suffice it to say that this kind of game attracts a lot of people who also like single player RPGs. A game like this is trying to mix RPG elements, into a PvP experience, and frankly, that JUST DOES NOT WORK SO WELL. Many players have this strong sense of entitlement to have advantages because they have been here longer. But, those advantages equate to the game being so imbalanced that a newer player, or somebody who doesn't have half the hours to game as another guy, will be at an insurmountable disadvantage. For instance, we got raided. I play as much as I can, but it's not enough to keep up with the guys playing all the time. Such that I was mid 40s level when 6 players invaded that were 90s level. Their time in the game made it such that I had zero chance against them. Include that I was spec'd for getting things done for the company, but these guys were spec'd for combat. Add in that when they attacked, they had all the goodies...alcohol, pudding, etc... They were also carrying an absurd number of grenades. In short, my defeat is hard coded into the game. They had many more achievements, giving them more bonuses, and their higher levels gave them far more health, stamina, feats, etc... A fight with one of them ends just one way for me. There is no getting around that. When that raid happened, it took the wind out of my sails. My thinking? What's the point. Why even bother. All I am doing is providing fun for somebody else, while experiencing nothing but frustration myself. Meanwhile, two weeks ago, my Star Citizen group did a 25 vs 25 ground combat event with another Organization, and we won both rounds. The first one was close, but the second one, we literally only lost one guy, but took out the entire opposing team. The first round was close because we used the same tactics, leaving it up to random chance and shooter skill. The second round, we made better decisions, which allowed us to get to the objective first, and so we had the defender's advantage. And yet, everyone on both teams felt like it was a lot of fun, and want to do it again. But then, the set-up wasn't that we were in heavy armor, with them in light, and us using heavy weapons, while they used SMGs and pistols. In other words, we had basically the same gear. It was equal, it was fair, and this allowed the first round to be very close. Even the second round was fun. We were getting hit, but had better terrain to work with. The winner wasn't decided before the event even started, but in Atlas, when you have a Mythical Ship vs a Common, or even a Masterwork, it's decided before the shooting even starts. When one fighter on the ground runs into another, and one is level 90 and spec'd for combat, and the other is level 45, and not spec'd for combat, the end is decided before the fighting even starts. Then you add in how you can work for months to get a base built, resources gathered, BPs gathered, maps gathered, ships built, tames tamed and bred, and in one day, a stronger Company can wipe you out, leaving you to start all over again. I have seen that take the wind out of the sails of many people. It has come to the point that I realize that our company is still on the island it is on, simply because the bigger companies just haven't decided they want our island yet. In short, the game just isn't fun. And when you have to deal with long standing bugs, like putting foundations down, and then one just won't snap, saying it's blocked, or tames disappearing off of ships for no reason, etc... I could care less about new content. I want bugs fixed, and better game mechanics. Mechanics that make the game more fun for everybody and put an emphasis on skill, not time in game. The good news for me is that Star Citizen 3.8 is very close to being finished and it has a ton of new content and bug fixes.
  22. Captain Jack Shadow

    Long sea trips - Need fast travel

    I see your point, and agree, but I should have been more specific. I see how my wording could be confusing. I was actually referring to how you can get raided, and stuff popcorned, but your base remains intact, which is similar to a wipe, but much of your base is left standing. Then at other times, you might get wiped. To be honest, if your base is left standing but most of your stuff is gone, it can feel very much like a wipe. You still know you are starting from scratch. Many people are going to move to a new base, or island, at that point anyway, if they even stay with the game. But, I was also trying to distinguish between the raids were you lose everything, and the raids where they wipe you to the point that there is no point in staying where you are. Nobody really does a total foundation wipe anymore. They take the island, and then use the game mechanics to wipe the entire island...normally. This is why I highlighted that this is going to be much different in Star Citizen. Chris Roberts has made statements, and we already know about the insurance for most things. Since there will not be separate servers for PvE and PvP, they are not going to allow it to be a winner take all scenario, or they would have to have two Universes, which is not a good thing. Frankly, this game, Atlas, would be better if so much focus wasn't on base defense. On official, and some unofficials, I get horrible frame lag. Why? Huge amount of structures, and huge amount of NPCs for puckles, and huge amount of tames. Seeing how this game is playing out, it makes me appreciate the differences that I am seeing in Star Citizen.
  23. Captain Jack Shadow

    Long sea trips - Need fast travel

    Well, to be honest, to travel 14 grids, you don't just have to travel in one direction. What about going to a Power Stone, and then back to your base? It's not like your ships are safe on just any old island. So once you start the trip, you are basically committed. This can take all day, when you consider getting there, finding the Hydra, defeating the Hydra, running the key to get the power stone, then sailing home. And it's not like this is going to be smooth sailing in either direction. This kind of a time commitment makes the game somewhat of a niche game...only for those who can play for long stretches...very long stretches. I will be honest...if not for others doing the sailing to and from the power stone islands, I wouldn't have half of them.
  24. Captain Jack Shadow

    Long sea trips - Need fast travel

    This is a problem with all survival games where raiding and wiping is a thing. This is exactly why these games get a lot of interest when they are new, but the population dies very quickly. The population dies, because people feel like they are spinning their wheels. Farm, build, get raided, farm, rebuild, get raided, farm, rebuild, get wiped, farm rebuild, get raided, farm, rebuild get wiped...quit and move on to a new game. Conan is really bad. Only 40 to a server. You might be getting raided, and can't get on. People can simply look at the player list, and see how many are on, from a company they want to raid. The Alphas keep hitting you as soon as you start to get anywhere, so you never get anywhere. Last one we were on, we had just gotten into a tier 3 structure, and 2 days later, log in to find the Alpha in our base. So we told them to enjoy their server. That we wouldn't be back. And we haven't played that game since. Was only a month ago. No point in it. This is where Star Citizen is going to shine. Pretty much everything will be insured. Your ship, your cargo, your upgrades, your bases, your inventories at the base...etc... You might lose everything, but you will just set up someplace else. Your progress will be delayed a bit, but you don't lose everything. The winner...the ones that beat you, get their reward in the stuff they stole from you, but you won't be starting over on an impossible-to-win, treadmill.
  25. Captain Jack Shadow

    Long sea trips - Need fast travel

    Nothing more irritating than wanting to go whaling, and not being able to find a whale. I am happy they changed the amount of whales. In season 2, we sailed through 20 Grids without seeing a single whale. This season, I wanted the Monstrous Sperm whale achievement, so I took our whaler, and sailed through 3 or 4 grids without seeing one, and then I found one, and then I found 2 more while sailing through 5 grids. Only spotted 4 blue whales while sailing through about a dozen grids where they spawn. Seems just fine to me.
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