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Showing content with the highest reputation on 02/06/2019 in Posts

  1. 24 points
    Hope you're having a great day I know this is already on the grapeshot list of things to be discussed but it's becoming more and more of a problem everyday on our server and I'm desperate to get a .ini configuration. I see it being done in up to three different ways: Limit total number of claims per person (Probably not) Limit total number of claims per tribe per cluster (a fix we can work with) Limit total number of claims per tribe per region (this would be awesome) Thank you for everything you do!
  2. 9 points
    https://imgur.com/a/3ipWkTo 8000+ pieces to build this so far and lots more planned. Please add more types of building blocks like triangle pieces that are half of a square and anything else. Very limiting currently but still fun, this is only a small portion of the total build. Day time shots: https://imgur.com/a/a79Wy6C
  3. 8 points
    Heyas Grapeshot, FUCK YOU!!! I am no longer wasting any time promoting this game and trying to stir up interest as you have repeatedly shit on your fans. First, you have a freaking debuff for being 100years old but made the process to remove that enforced debuff a fucking joke of a quest to try and complete, so I am forced now to just accept that debuff. Thanks, assholes! Second, you decided to make it where there is no real adequate protection against ship sinking griefers, so I never can have a ship to experience the ocean-related side of the game. Third, the last and final straw was to make stone harder to craft and at the very same time you made stone much easier to destroy. As a direct result, I was utterly destroyed. All FOUR of my honeycombed, three-layered bases were all destroyed by the same company. So ya know what, I am just gonna go back to ARK. At least I know I will get butt-raped there but it will have lots of great and fun features to distract me the whole way. Screw you and your crappy game!
  4. 4 points
    cant we just use our crew members instead? or at least reduce the need for tames so the people who dont want them dont get crippled by not using them
  5. 3 points
    YES, WIPE ALL OF THE SERVERS NOW, ......fuck em
  6. 3 points
    hi, If you dont like tame dont use it, stop playing this game and stop asking to stop some features that others players enjoy. i am tired of people ask to stop this or stop that because they dont like it, if you dont like it just dont use it. Or may be try to say why and what do yout want to change on it, will be more pleasant to read. it easier and faster.
  7. 3 points
    "Don't bother to give credit when it's due but keep on bitching boys!"
  8. 2 points
    They've had time to test out alot of things so far and now everywhere is packed with structures and ships so I would not mind a server wipe. Yes alot of people have built structures and ships including myself but that's part of the game, a server wipe would be welcome in my eyes. I know you're always going to get the kids crying they've lost everything but it's early access, we should know this. I don't mind building everything up again, it will be faster the next time as we all know how to play and what skills we need etc. In game needs clearing up anyway, to many ships abandoned and buildings, let new players coming to the game have a fair game to start off.
  9. 2 points
    Lets face it, Galleons and Brigantines are huge, and we like building our fancy piers and docks and parking our ships next to them. Unfortunately, with many islands, the land drops off super deep super fast. So, I got to thinking, why not add a mooring system using the same key that activates anchoring, inspired by another lesser known function, the map key. Did you know, when you double-tap M, it brings up only the compass, and when you press and hold M, it brings up only the map? This function tells me that it's possible to use a single key for multiple functions based on how it is used. This said... The mooring system would involve two craftable parts: A ship-mounted mooring rope (similar to how dinghy and diving apparatus is mounted) and a building-mounted set of mooring posts. You place these mounting posts on your pier, similar to how a wall will snap, and then build the mooring rope on the side of a ship. When your ships mooring rope is near a mooring post, you'll see an icon on the right, similar to how the anchor icon pops up. When it's lit, press and hold X (the anchor key), and the ship will begin a 10-15 second mooring animation while the mooring rope is tossed several times over the mooring posts, slowly tightening until the mooring process is complete, and freezing the ship into place as if it had anchored next to the pier. This process would allow ships to moor to a pier when the water is too deep for anchoring, and can help easily organize the space in a company's large pier by using the docking space efficiently.
  10. 2 points
    Right, so a friend of mine was kind enough to hook me up with a copy of this game and I've got some initial thoughts and ideas. Firstly, the fact you can overdose on vitamins. Humans, and most animals, have a great system for dealing with extra vitamins and stuff that ain't supposed to be in there, the kidneys and liver. Every time you take a leak you're removing all the extra stuff your body can't use. If you overdo it on a vitamin, you just end up with it in the toilet, literally. Secondly, the lateen sail and steering oars. These are some VERY basic technologies that have been extant throughout human history in smaller vessels (look at Egyptian fishing vessels from about 50 BCE onward if memory serves). Steering oars were the precursors of the rudder, your dead balls basic pram or raft can easily be steered using a board or oar as a rudder, if you don't have a daggerboard or centerboard the wind will blow you off course, but generally it's manageable (I've been sailing all manner of vessels since I was 7 or so, briefly crewed for some race boats and met a couple of guys who sailed in the olympics too, I like sailing IRL and miss it). Overall I think the game is good-ish, but the vitamin OD thing is dumb as a bag of hammers. My gripes about the sailing system aren't really going to break the game, but I fear there is a knowledge gap between the guys that developed the game and what the real boats do and have done. What are your thoughts? Gripes?
  11. 2 points
    Can you please fix Cobras so that they cant slither through roofs, or walls, or rail walls? They can pretty much slither through anything right now and its ridiculous. Please change them. Thanks.
  12. 2 points
    Someone is trying to not be seen...
  13. 2 points
    The icons are absolutely shit. Text is unreadable.
  14. 2 points
    i belong to a 2 person tribe.. We bought the game day one. we worked our ass off fighting with peopel in PVE to keep the land we wanted safe. Why should i loose all my hard work for peopel that didnt bother investing any time or effort over the last month? your basically saying that people like me that have spent the time in here dealing with the bugs and the griefers and learning and building the wiki the hard way around should loose everything and start over cause new people coming into the game now, or cause people are finally ready to leave lawless and come get a claim?? They have made systems to allow them to play just the same and there are plenty of peopel here that are using that system to allow them to play jsut the same... There wont be any server wipes to appease these people. Gold is easy.. our tribe has 2 schooner, 2 brigs and a gally all crewed. totalling 38 crew.. takes us doing 3-5 blue maps a week and we have enough gold for all of our crew.
  15. 2 points
    I'm....impressed...? Yeah, thats a new one for me, and I thought I've managed to screw up driving a ship every possible way. I did the wedge a raft about 40 feet into a shoreline thing the first week, too. Well, people are always wanting to build their base and live on their ship. Now you can, and not have to worry about sinking.
  16. 2 points
    French is nothing Compared to English. So i will remind you of Pulp Fiction:
  17. 2 points
    None of the store page indicates that. It indicates this is an online MMO and that it is in Early Access so things will change and the store page will probably also be finished out more once the game is actually done(in 2 Years). It is entirely possible that they will add a Single Player game mode, but that has not been promised and can be removed at any point in the process should they decide it's not worth the time.
  18. 2 points
    They need to implement "maintenance" cost for claims AND buildings (having crew repairing buildings and "feeding" flags). Else is really easy to keep large bases and a lot of flags. Depending on number of flags, upkeep should be exponentially more expensive (in gold?). If I want to have solo 50 flags I should be ready to upkeep them ALL, not just by visiting them and resetting the upkeep timer... Flags that were lost due to upkeep should loose protection timer and be claimable in less than 1hr. This system could regulate lawless areas too. People who are spamming foundations, shipyards would have to pay for repairs by farming and having crew repairing. Edit: if you want to have a xy flags for zz days you should have xxxxxx amount of gold ready in locker (timers would then change according to that available gold). NO wipe would then be necessary. And gold would have meaning. And flag owners will be forced to release flags or manage them and get tenants.
  19. 2 points
    I am a solo player and am having a lot of trouble finding the right strategy to get loot back up from shipwrecks. While sharks are annoying, if you have a ton of bows, you can just shoot at him until you die, get a new bow and some more arrows and repeat. Might take three lives, but you'll get him eventually. Strong Arm certainly helps. Although if there are a lot of sharks between you and the wreck, this is going to take a while. Melee is a maybe, if you are in armor (thus not deep sea diving, which removes your armor). But who wants to have to bring multiple suits of armor so you can re-equip and dive again and again? But electric eels are just not beatable. They are fast faster than you in swimming and have a massive aggro range, so even luring them away from your ship the small distance you can make before they kill you doesn't help. Because you can't get them far enough away from your ship to not aggro on a deep sea diver. Arrows don't make much headway. You can't melee because they stun you. And they tend to come in packs of 2-4 eels. At least you can outswim jelly fish and kill them with a bow. Assuming nothing else is lurking around. My concern here is that the underwater spawns seem tuned for ARK, which has tames and mounts. And at least in ARK you have a more powerful (if very expensive) missile weapon to use underwater, the speargun. Even the crossbow would be better than the bow in Atlas. And tuned in both toughness, but also quantity. It is a bit overwhelming for a solo player to want to recover the blueprints from their wreck to have, between their schooner and the wreck (currently) 4 sharks, 3 eels, one sperm whale, and near the bottom an anglerfish I have to dodge by hiding inside the wreck. I've only made one success trip from the bottom to the surface, and that required a recovering mission to get that death cache before the timer ran out. Other attempts failed in to get those death caches all the way to the surface (damn eels). If this is the case, I fear what will happen with these undersea trenches. If we can't fight a shark, how are we supposed to fight a giant crab? I don't have three Meglodons and some Ichys to keep it busy while i shoot at it with a speargun. So, am I missing a strategy here? Am I supposed to max out melee or something to make these fights work? Because at level 52, I don't have many respecs left in this game, which is a problem for solo players.
  20. 2 points
  21. 2 points
    I claim no accurate knowledge of medicine or pharmacology. I claim extensive experience in gaming. Vitamins in this game, realistic or not, are nothing more than a pain in my royal arse and are not fun!
  22. 2 points
    This is definitely a configurable option that private servers need.
  23. 2 points
    Don't worry the game will end up being a waste of time for you too. If not today but eventually. Have fun with that. And, you are just able to fling your insults and smart assed comments, merely because I am not where you are or you'd have a black eye right now and no teeth. So have fun why you remain anonymous and from afar dickhead.
  24. 2 points
    This forum is filled with trolls who keep protecting the devs and claim it's the best game since Jebus was born, the money we send to the devs is being used to do damage control here and outside, but it's a game that's bleeding to death and the medics (devs) are doing everything they can to make the wound bigger.
  25. 2 points
    Rage quit on, yes. And you are a troll and can suck it.
  26. 2 points
    Logged on. Tried to harvest. Killed by cobras. Tried to build. Killed by cobras. Logged off.
  27. 2 points
    EU PVP I wont play Atlas till they fix stone, give ships an offline protection, change the fountain of youth mechanics, repair the claim system, repair the pillar spamming in lawless, buff defence a lot, repair taming and find back to a customer friendly game optimization and start communication with their player base.
  28. 2 points
    And u know they are on new accoubts and new names how ? If account is different and names are different explain how u were able to determine it was the same players ?
  29. 2 points
  30. 2 points
    It's too early for a wipe. They need to redesign core mechanics especially claims. Maps should be larger and more diverse. What we have here is a land shortage. If they would limit players to 2 flags we would soon have resources problem and islands would be packed again. Maybe bigger islands + resource intensive claims flag upkeep (like Rust cupboard) ? Penalty in upkeep with every next claim? Most people here want "faster horses" when we could have couple radical changes that would greatly improve this game.
  31. 2 points
    If the SOTD were to randomly come to shore and attack ships that were docked and the players were offline, then that would be pve, if another player lures ships to attack an offline players ships then that is pvp. Do you see the difference? I’m not asking them to dumb down the game, I’m asking that they fix the game mode which I choose to play. I can really believe that you are one of the players that does this type of behavior, I’m not sure what you get from it other then knowing you’ve ruined someone’s day. This is not a sea battle because one person isn’t even online, this is only a attempt to try and make someone so sick that they quit the game and that gives you a chance to claim the area. No one in PVE that is there for pve would behave in this manner, if we chose to fight the SOTD then we are making a choice that could cost us our ships, that is pve. Any player who intentionally tries to do damage to another player or players structure is playing in pvp. Well should be!!! What do you stand to lose when you lure the SOTD into destroy someone else’s stuff vs that person who is losing their stuff, absolutely nothing. You sit in your chair grinning from ear to ear thinking how special you are because you’ve ruined someone’s stuff.
  32. 2 points
    I agree that, in pve, we should have to worry about npcs destroying our stuff. But these tactics allow players to destroy my entire fleet while I am not even playing the game. I avoid pvp only because I want to be able to log off and sleep, spend time with family, work, run errands, etc. without constantly worrying about a video game. PVE in any game should allow for me to log off without the risk of losing everything I've built by anything except decay timers.
  33. 2 points
    I dont understand why there are no active admins inside the game that actually check these reports. I mean how much work is it, to have somebody teleport towards the location of a suspected cheating company to check their crates/ships etc. And if there is proof that they cheated, dev demolish everything they have.
  34. 1 point
    Folks, this game like Ark benefits far more from high frequency single thread performance than just having a bunch of cores. Yes, I give about 4-5GB of memory/ram to each grid, but having a newer generation CPU with HIGH single thread performance will take you much further in keeping your server fps high across your grids. Old first or second gen X series server cpus are pretty horrible single thread performance compared to modern (last 3 years) cpus out there. For my 10x10 and 7x7 with 300+ players I would MUCH prefer half the cores with higher single thread performance on a box than a couple dozen slower cpus. Later gen i7's are great, but there are some pretty cheap server 6 or 8 core CPUs out there which will give you a bit more bang for the $$ IMO. Google CPU Benchmarks and look at the single thread performance of the cpu you're looking to use and compare. My rule of thumb is nothing less than 1500 rating then make sure each grid has 1-2 cores here: https://www.cpubenchmark.net/singleThread.html
  35. 1 point
  36. 1 point
  37. 1 point
    It's a game with humans in it, and humans have tamed/domesticated animals for all sorts of purposes since the dawn of time IRL. Sorry if that reminds you of Ark
  38. 1 point
    I’m working on a fork from LinuxGSM that I have it at 95% completion, it will automatically install server, install any dependencies, setup a default Configs file and monitor your server. The official one is at https://github.com/GameServerManagers/LinuxGSM Im in the process of merging my fork into this one just be patient
  39. 1 point
    1: Have you tried feeding it 60 chickens and seeing if it slows down while overweight? 2: Have you tried making the watch measure in 60 snaffles? A snaffle being described as 1/60 of the rotation of a snake in water.
  40. 1 point
    No to the front. He was dead before it could reach us, the ship is sunk now so can’t check it but I believe we had 5-6 on them. But then again; I don’t know what happened to the whales and harpoons in the meantime.
  41. 1 point
    Works fine for me on mobile though.
  42. 1 point
    all thats needed is to fix logs. right now if someone murders me it leaves a log of who did it. if they sink my ship with cannons it leaves a log of who did it. if someone breaks my walls /doors- no log, if someone breaks planks on my ships using other means, - no log. all i need is a name of who to go after when i have been offlined and log back in. thats all i ask. I will make them regret touching me in my sleep! I will get an apology because i am persistent. I will search them out and take more from them than they took from me. but i need the name. its stupid for it to tell me my large box was broken but not by whom. fix logging and it will facilitate and encourage more pvp.
  43. 1 point
    What a coincidence, I’m bringing back a new tamed rhino as we speak. I have also made a taming pen, but I have only fed him behind or as high as his front legs. So never on the face, not sure if that’s the case with this one but I didn’t had any bug the entire tame.
  44. 1 point
    You do know where you’re talking about right? We’re talking about the first step in the new claiming system. Calm the hell down, for now it’s a good thing. And don’t talk to me about ignorance ever again.
  45. 1 point
    stick your head in his butt!
  46. 1 point
    Hopefully the devs give us a statement on this. If they are never going to add a single player mode or allow LAN only servers, they should let us know. I still hope for SP or LAN server support. The only reason I even have an account here is because I bought this game thinking i could run my LAN server just like Ark. Total disappointment. Support the addition of either a single player mode within the client or simply enabling the server to client communication to happen within a LAN. No port forwarding or NAT loopback needed.
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