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TheChad

Pathfinder
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About TheChad

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  1. in island editor, project -> edit -> check "Use UTC Time" this will sync all the grids connected to the redis instance.
  2. bump, we ended up doing treasure loot to x2 to help with this on our 7x7 and 10x10 but that gold weighs so much!
  3. don't wanna sound like a dick, but you need to read through the tutorial a couple more times on how to set this up, then it'll be easier to help out.
  4. We ended up using the weight sail mod (there is a light one and a super one depending on how much weight) on our 7x7 and 10x10. Working out great, people are happy. Combine that with the cargo box mod and folks love it.
  5. Folks, this game like Ark benefits far more from high frequency single thread performance than just having a bunch of cores. Yes, I give about 4-5GB of memory/ram to each grid, but having a newer generation CPU with HIGH single thread performance will take you much further in keeping your server fps high across your grids. Old first or second gen X series server cpus are pretty horrible single thread performance compared to modern (last 3 years) cpus out there. For my 10x10 and 7x7 with 300+ players I would MUCH prefer half the cores with higher single thread performance on a box than a couple dozen slower cpus. Later gen i7's are great, but there are some pretty cheap server 6 or 8 core CPUs out there which will give you a bit more bang for the $$ IMO. Google CPU Benchmarks and look at the single thread performance of the cpu you're looking to use and compare. My rule of thumb is nothing less than 1500 rating then make sure each grid has 1-2 cores here: https://www.cpubenchmark.net/singleThread.html
  6. I don't know this for certain but I believe that if you don't have the map in your mapcache (meaning you haven't explored that much) then when you pick up a bottle for that grid then it will be blank. More you explore the more the bottles give you maps. Again, I'm not positive on this but it's what we've found on our 7x7 and 10x10.
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