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  1. I like the idea of having a personal fleet sailed by NPCs but that's not a current feature of the game AFAIK. It would also require more automation than we currently have because you would want the crew keeping up with repairs while underway otherwise you might find your ships sinking before you could do anything about it personally. The micromanagement you have to do ATM would be a bit of a nightmare as it stands.
  2. I don't know if it still works the same as it did but it was never terribly intuitive. You have to set the irrigation pipes up first and then the stove will snap underneath it. There may be other methods but that's what worked for me unless they changed it of course.
  3. I agree, but after this last wipe I'm just going to play solo from here on out. MMOs like this just feel too much like a 2nd job that I don't get paid for. I'd rather play (or not) on my own schedule without having to worry about what's happening to everything I've built in the game. Or starting from scratch from all the wipes.
  4. This would go down in history as one of the most fowl tactics ever devised by a pirate. Where ever he plucked this idea from, it certainly added a nefarious feather to his cap.
  5. Personally, the next time there's a wipe it'll be the last bit of motive force I need to get me to switch purely to single player. Starting over in this game is rather tedious.
  6. While I find the bookshelf useful in its current form I would not be opposed to these improvements.
  7. Well they're already planning on adding one of the features I've been requesting which is NPC human sailed ships, the land based NPC humans is an added bonus. So that's one down. It does sound like they'll mostly be hovering around islands, so at some point I'd like to see some traffic in the grids. I'd also like to get rid of the "All predators are friends" nonsense if we could, considering many predators don't even like members of their own species hanging around, let alone group up with other species to go after prey. Another thing I'd like to see is aft and fore gun ports for the millionth time. They were a real thing IRL for a reason. Sure, not every ship had them but they should at least be an option, especially for the galleon. Gun ports for the main deck. Again, not every ship had them, but it'd be nice as an option. This would especially be nice for Brigs or smaller class vessels that only have a single gun deck. I'd also like them because it'd look better having some place to snap cannons on the upper deck instead of having to eyeball gun placement. And lastly, I'd like to see Frigates added. Up to 2 gun decks, and 22 to 32 guns, they'd fill the gap between the brig and galleon. Anyway that's all I have for now.
  8. I've said it before and I'll say it again, a bloody accessibility check on treasure maps would be a great QoL fix. Unless GS seriously expects us to drop 25k gold to tame a drake to get to a 50 gold to 2k gold map, in which case I have a suggestion on what they can do to themselves. They can put height checks on building structures and claim flags, but they can't do it on a damn treasure map? BS. Also, that 1+ invisible no show guardian is every bit as annoying as trying to join the mile-high treasure map club. Stop wasting your customers' time, GS. Seriously.
  9. I agree, I think that anything that results in damage or loss of assets should have a headline entry with an expandable details panel that outlines what happened to cause the event. This is especially important in EA when we're expected to report bugs and whatnot.
  10. I disagree, every time games try to combine them they both suffer for it. PVE gets changed due to things that are happening in PVP, and it is rarely for the better. This is because the AI doesn't care if it's engaged in a lopsided battle, or if the player is using something it doesn't have access to. It's never going to hop on the forums and beg the devs to nerf something players are using. PVP however should be fair, players shouldn't have to fight lopsided battles against other players unless for some weird reason they want to. Everything should be balanced in PVP, because if it's not, it quickly becomes not very fun for the player. They get frustrated and leave. Very few people like having the deck stacked against them or fighting 50 to 1 odds, or worse. Sure, there are some games that successfully have both PVE and PVP but they also tend to have developers with a clear vision of what they want their game to be and where it's going and a staff that's large enough to juggle all the conflicts of interest that arise. This game does not really have any of that.
  11. Do you have to have a certain skill for it to show up in your crafting menu? I haven't been able to find it anywhere.
  12. Not a bad idea, and it could reduce overhead on the servers as others have said. There might be some technical challenges involved due to the fact that ships are customizable, though.
  13. Yeah, this seems like a pretty absurd oversight. It's also why many of my tames have died in the past, they couldn't figure out how to turn around when they were attacked from behind so they just sat there and died like brain dead lumps of clay. And if you ever wondered why that giraffe you're trying to tame took off running in a big loop to come back and attack you, well, this is why. Apparently all the animals in this game were taught how to turn by Greyhound buses.
  14. As a PVE player I'm happy to see stuff like this being added. We need NPC humans to fight, especially NPC humans sailing ships. I think it'd be good for PVP too, but regular pvpers may have a different opinion. I've been asking for this kind of content for a while now and I'm glad to see it's at least on the horizon. I can't wait until it goes live.
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