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  1. Dear Grapeshots, We know what "Early Access" means. We know that this phase of development can be highly frustrating for both, developers and players. But please. We love this game. We knew about the risks. We knew it since we played Ark in it's early stages. And in the last few days we encountered a lot of demotivating things. Some were weird bugs. Some were funny. Sometimes the cause were players. Especially griefers and cheaters. Sometimes it was the game, a falsely installed patch or even ourselves. But please. This Schooner was our Baby. We loved it. We admired every piece of it. Me and my captain farmed for almost 20 hours to build this baby. We lost our first ship, our sloop "Sandstorm" to the overspawn of the ships of the damned. Now we lost our schooner "Aurora".....to a crocodile lvl 18. We dropped the anchor 10 meters in front of the coast and went offline for 2 hours to get some sleep. Why only 2 hours? Because this game is so much fun, that's why. We couldn't stay away for too long. We didn't want to miss anything! We were sea nomads. Roleplayers livin' the dream of a pirates life! Now...we're homeless. My crew has finally ran out of motivation. I won't get them to farm for a new home now. To continue our play. The fun. The adventure of the "Sailing Sankrus" I can barely motivate myself for now. We enjoy this game so much and we are willing to help you make the best of it by giving you all the feedback you need to balance your content and turn a good game into the game of the year 2019! Now please help us.
  2. You won’t start out on level 1 again, only if you didn’t make a baby. Then you need to make a new character. What I’m curious about is how will this baby be implemented in the company? It’s said that age change stats, does this mean we can’t run fast by the time we hit 90?
  3. ATLAS

    Patch V519.5

    Ahoy Pathfinders! Last week was quite a ride and we would like to thank you all for continuing to sail along with us! It has been about 6 months now since we have renewed the ATLAS journey, and now the last scheduled patch of the year is upon us! We have made several fixes to the Ramming Galley, Armored Docks, and more. This includes a fix for Explosive Barrels so they no longer deal damage in Freeports and removing some bad maps from Treasure Map spawning. Christmas Trees and Ship level caps have also been fixed. We have also included a few changes, like the much requested increase in reverse sailing speed, which has now been increased by 200%. The Glider Suit may now only be activated under 100m height as well. As a little bonus, Bears can also now wear hats! For the full list of bug fixes and changes, please see the changelog. Most importantly, we have also made some server reliability improvements that should also help to reduce incidents of losses. To fully address the issue will be a long-term process, as it is a multifaceted issue and touches many aspects of the code. We are touching on different symptoms of it throughout development as we continue to make our investigations and improve the code. Please continue to report these issues to us as they greatly aid in our efforts to optimize and improve the ATLAS experience. Thanks for your patience, understanding, and support! NEW Tonight’s patch has quite a few new things in store! First up - we have the Lumberyard, a farmhouse variation that gathers only thatch and wood. All of the systems we have been implementing will continue to see development and improvements as we refine them based on feedback and observation. This is the first step towards the next iteration of the farmhouse system as we introduce specialized variants. Regular farmhouses will still continue to collect Wood and Thatch for now. However, Lumberyards will gather them at a much faster rate. Aye, and were ye looking for a way to store all yer drinks for the holidays? The new Keg is the perfect way to store and transport your alcohol. Afterall, drinks taste best directly from a Keg, don’t they? The Keg can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming tree. For only 30 fiber, 5 metal, 50 thatch, and 60 wood - you can build a Keg and be able to store any alcohol items in stacks of 50. Drinks for everyone! Having trouble taming some creatures? Might we recommend the new Tranq Arrow? The Tranq Arrow is a new ammo type for the Bow that deals high amounts of Torpor and little physical damage. It can be used to put creatures to sleep, allowing pirates to more easily contain them for taming. Tranq Arrows can be crafted in the Mortar and Pestle after learning the Taming Tier 2 skill in the Beastmastery Tree. Ramming Galley Last week the first of the new ships that can be bought for gold, the Ramming Galley, hit the shores of Atlas. We were excited to see our baby in action and have made a number of changes to help it create more of a splash. We increased its base speed by 40% and have also increased its turn speed while sails are closed. As a ship meant to directly attack and charge into others, it needed more oomph so we increased the damage of all cannons on the Ramming Galley from 100% to 125%. Ramming Galleys will also now deal damage to NPC ships. To compensate its strength a bit, the Ramming Galley now costs an additional 75 Rhino Horns, a new resource type obtained from defeating Rhinos, to purchase. In addition to these changes, we also made a number of bug fixes to the Ramming Galley, which can be viewed in the full Changelog that follows. As with all the features and mechanics we have so far introduced, we will continue to balance and refine the Ramming Galley. What's Next Previously we discussed a rework on the Claim System. Originally, we intended to introduce this by the end of this year. As things move in development and new challenges present themselves, timelines and ideas can often change. We are still working on the new Claim System’s implementation and testing it. It will likely not be introduced until early next year. Many were concerned that a rework of the Claim System would bring about a wipe. Although wipes are inevitable in EA, we also do our best to wipe only when it is absolutely necessary. At this time there is no estimated or set date for a wipe and we will keep the community updated if that changes. As the last patch of the year, the ATLAS team will be setting sail for a small holiday break. The next scheduled patch will be the week of January 11. However, we will continue to perform daily server restarts and we will have our spyglass handy to watch out for any urgent issues that may require our attention. Otherwise, pass us your Kegs and some glasses please! Happy Holidays! Released Patch Notes V519.5 New Structure: Lumberyard The Lumberyard is a farm that only gathers thatch and wood. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism Tree. Shares placement restrictions with other Farmhouses Gathers about 1/3 more wood and thatch than a regular Farmhouse Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide New Structure: Keg The Keg is a new storage container used to store alcohol. It can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming Tree. All alcohol items can be stored in stacks of 50 Crafting Resources: 30 Fiber, 5 Metal, 50 Thatch, 60 Wood New Bow Ammo Type: Tranq Arrow Tranq Arrows are significantly more effective against tameable creatures Players and NPCs are immune to Tranq Arrows Crafting Resources: 1 Stone Arrow, 20 Berries New Keratinoid Resource: Rhino Horn Rhino Horns can now be obtained by defeating Rhinos Armored Docks Updated UI text on Armored Docks to clarify that only 1 Gold is consumed when the timer expires Bug Fix: Armored Docks no longer stop working for a period of time after server restarts Bug Fix: Armored Docks no longer consume all Gold in their inventory after server restarts Ramming Galley Added 75 Rhino Horns to cost Base speed increased by 40% Increased turn speed while sails are closed Increased damage of all cannons on ship from 100% to 125% Ramming NPC ships with the Ramming Galley now deals damage Players can now swim through some large holes in the Ramming Galley after it sinks Bug Fix: Health is no longer displayed for undamageable parts of the ship including weapons Bug Fix: Demolish option no longer appears for components that have already been demolished after the ship sinks Bug Fix: Ramming Galley can no longer be crafted in the Large Shipyard Bug Fix: Forward-facing Large Cannons are now correctly assigned to the Front Station Group Bug Fix: Oars will now always automatically retract after idling for 10 seconds Bug Fix: Sail rigging now previews correctly when placing new sails Ships Max reverse speed for all ships increased by 200% Bug Fix: Level cap for max quality ships restored to 60 NOTE: The max level of ships built during the previous patch won't change Winter Event Christmas Trees now produce gifts every 12 hours Bug Fix: Santa Hat skin will no longer disappear from player inventory Bug Fix: Santa Hat is now properly positioned on Monkeys, Parrots, and Penguins Bug Fix: Resolved issue where Stockings and Christmas Trees would stop producing coal/gifts after server restarts Trade Fixed some cases where Markets would break Limited the number of Trade Offers Markets can have to 20. Misc Made some server reliability improvements Bears can now equip hats Glider Suit may now only be activated under 110 meters height (about the height of the lighthouse) Reduced Grill's damage resistance Sea Fort walls now swap to a damaged mesh when destroyed rather than disappearing Bug Fix: Explosive Barrels can no longer deal damage in Freeports Bug Fix: Removed some bad maps from Treasure Map spawning Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. They simply migrate breeding system from ark which I believe to be the sole reason why breeding system in a game that supposed to be private theme. Player should be treasure hunting, going on adventures or enjoying ship battles but not a full time baby sitter. The dev could introduce some consumables that obtained with coins or from boss which reduces the time consumed to breed. That encourage player to reach out while making breeding less boring. Simply make breeding more accessible may break the game balance as they are significantly stronger. However if you are into taming and breeding you should probably be playing ark where tames are core of the game.
  5. I am new player in atlas (just bought it last week) but have experience in survival and online hardcore pvp mmo games ( rust, heat, darkfall, mortal). So maybe my question a bit noob and naive. What I found on PvP server there is a lot of black skinned midgets with little arms legs and heads, they are almost impossible to spot in grass and practicality invisible at night time, also their animation glitching while mounted so it's pretty impossible to shoot the rider without killing mount first. It gives superb advantage using this kind of characters versus regular (non baby midget sized) or even big one. So are there any drawbacks using those? Or this game all about Polynesian aborigines by design? Also are there any advantage to use "normal" character (I mean non hobbit) but esthetics? And idk if Devs reading forums, but if they do: will you do something regarding it or it is actually by design so by height and skin colour of character you meant difficulty level of the game ( like in South Park game)?
  6. Yes it is so hard to accuire. it depends on which server you gonna play. and how much time you are going to spend for a weak ship that is can get destroyed even in shipyard and not fully released. who really want to stay on a little sloop in a pirate game really? at what cost? all of new and solo players are leaving and you can see them leaving because this update was a complete mistake and there is no absolute point behind it. it is possible to do these "baby steps" yes. but there gonna spend so much time that really not worth for a schooner because it can get destroyed when you are offline or when its still in shipyard and not completed.
  7. 5k isnt that much to acquire, its approx 15-16 gray 250-300gold maps, easily doable solo with a bear. You starting island establish a foot hold, build your sloop, acquire a bear, grab some maps, and head out, First thing, Grappling hook a few flotsoms for 20-30gold head to a freeport grab 2 crew for sails and sweeper. Spend the next day or so doing a few maps, The sloop will have no issues holding 5k gold weight. Its not like your going to be putting any cannons on a sloop so I would assume you are putting all levels into addition weight. Im guessing the thought process behind the gold for boat decision was - Get a good understanding of sailing in a sloop for the new players before upgrading to a schooner. etc. etc. baby steps.
  8. Stats do not change, once a baby is born, that is it. Doesn't matter what food you feed them. Only way to "change" the stats is by imprinting, which has been in the game since day one and also been in ark for so many years because atlas just copied the system. Have you tried to eat a potato? If not, before you do try to eat a potato, you could try checking what your food stat is. You will then notice that potatoes are good once you eat one. How easy do think potatoes are to grow?
  9. yall reduced the weight of trade items rather than increase them, didnt increase scarcity or zone specific mats AND you made ships cost gold rather than more of those resources. why have weighted sails or cargo racks when everything is light as a feather even metal. LOOK AT MY "WEIGHTED SAILS REWORK" TOPIC IN THE SEARCH BAR MY GOD also breeders and tamers need some kind of skill to skip a single feeding and breeding imprint because we actually have lives outside of the game and cant work on the schedule of a npc baby to get 100%
  10. Once again *disclaimer* I'm playing devils advocate.. Also I'm thinking through this AS i type it. I haven't meditated on it all. Also its been ~6weeks since i played.. I've been in several companies and ships were rarely shared. Sometimes people tried to give me their old shitty, common gally that i never wanted.. lol.. or i piloted someone elses gally during an island switch etc. But i wanted my own baby (designed, used, outfitted, proper leveling point allocation and PROPERLY STOCKED by ME). So did ALMOST everyone else.. But then..... Everyone whos been in a medium+ sized companies has had that doucher team mate. The guy who takes but doesn't refill, ya know what i mean? You ask him about it and he acts oblivious and keeps playing some other game and then comes back the next day and accidentally kills your only elephant? Maybe its a way of making HIM get off his ass and earn... or negotiate a loan etc.. Like i previously stated theres several other possibilities... Dunno. Just chatting.. thinking out loud..
  11. Do you play this game? You live on lawless? Wow, take a deep breath, and I hope you aren't playing with a real baby. Ok...... And yet, we funded the game? Yeah ok, wtf do you know about BH...... dont u play PVE?? Haha ROFL. PVE? You don't know digging random holes for gold is a way to earn money? Really? Kinda not surprising.
  12. IDK , seems obvious to me what the problems are. I was going to post this after Nacona's post, but I crashed out: "I thought the grind was OK too, in official. The sailing time is a big problem, and the breeding wasn't balanced/healthy. The devs appear to be trying to make it up as they go, to make a game that has trading routes, and all that cool stuff a game has. Things like the barrel bombs are the straw that broke the camels back. Raising baby tigers for countless hours, and then having them blow up and die so easily from a single barrel bomb, that took a few minutes to make in comparison. Losing your good sails to a bomb. That stuff makes lots of people sad. It's stupid. For no reason. Offline raiding of some kind is what this type of game was all about. It's a persistent sandbox world, you build up and try to keep your stuff. Last season lots of solo players were living in freeport, and had fun. Being in a big group and working together was also the main point, and if you aren't then you need to be good." I'm sure the sistine chapel was not completely changed from a nice painting to a mess before it became a nice painting again. That story about the marble or granite block shows this point also I guess.
  13. Newsflash, for those of you who don't get it yet. NO ONE CARES ABOUT THE PLAYER COUNT IN EA. If you are a player, and you currently care about player count and keeping your progress and the "death" of this game....lol.... check yourself. Nothing can die without being born. Playing with a fetus, is not the same as playing with a real baby. Not once have the devs ever even mentioned player count. In fact, their actions show us they don't care. Why should they? Not one of us paid full price for a full game. Hell, if your cheating they will not hesitate to ban your company for harboring cheaters (lookin at you BH). So lets try and stop with the strawman complaint of player count. I certainly don't even feel like there are less players. I have contention on my lawless island daily. I can hardly log in and NOT see my base being savaged by people.
  14. i have arround 12 Baby Bears and dont know when the server goes life again... gj devs gj....
  15. I wanted to look for my Baby Bears but woho the PVE Server is down and have the Patch 410.6.... both PVP Servers are on and they hav the Patch 410.4 what happens??
  16. So you have a 55% chance the baby will be born with the higher stat. Levels naturally increase as their stats do (since stats are equivilent to levels). However, this only applies to "wild levels". If those bears have "tame levels" in melee, those points will not transfer, it will be the base melee that transfers. You could potentially have a base melee of say 185 (16 points) in both and the bear would come out with a 185 melee. (A 185m and 176f could have either 185, 176) Side note: Stat increases from imprints also do not transfer. Now if the 210 (think a base at that point would be a 211, so you might have points in there..) and the 220 do not produce a 211 or 220 melee it would be an easy indication of a different melee base (again might take a few breedings to determine). Best way to check this without breeding would be to find a calculator that can determine the base stats.
  17. Ironic the PVE is the much bigger comunity Part PVP is mauch smaller... what me make realy angry they dont give us an update what happens and when they can fix it , my Baby imprint time now completly scrambeld... Looks like thy ruined the Server its over 6 Hours ago since the "Maintance" and still PVE is down...
  18. So after reading the patch notes for 18.87, specifically: I thought I would give breeding another attempt. After discovering that the patch did not take this into account, yes the baby is still affected by heatwave and coldfront, I also discovered that the timers for the various stages were ridiculous. 1. Maturation - 4 hours 2. Juvenile to imprint - 8 hours 3. Juvenile to second imprint - 8 hours Didn't get past the second imprint so no idea if there was another after this. The times for these various stages are too long. Devs please reconsider these times, at the minimum they should be half of what they currently are.
  19. PoE

    Warehouses

    You could tell from the beginning that they did not want hundreds of animals standing around, so they made it snarky hard (compared to Ark). Now the Ark devs finally came up with the cryopod, but that could not work for Atlas for obvious reasons. So it looks like they are eliminating the necessity of having a tame such as elephants, giraffes and rhinos by having the resources gathered automatically. The idea in theory works for their purpose, but looks like they did not think it thru. Some people LIKE the taming aspect of the game. Some people like selling and breeding superior tames. Having these buildings also does not negate the necessity of tames when travelling to other islands for resources necessary for higher craft items. They also made the buildings ironic. They best serve the little tribes or solo players, yet they cannot place them. But at least all of these things are optional. Place or don't place. tame or not. Choices and that is ok. What is heartbreaking? Losing count of the wipes. The last one was particularly painful. I had reached perfection with my tame, my clothes, my weapons, a fantastic functioning base, my ship. Finally was excited to go to the next level. I was crossing off grids with discovery zones. It was awesome. Mountain climbing, getting back to the ship without getting killed. Sailing in a ship that could take out a red. Finally was having fun reaching the upper levels..... then it was over. Back down to scratching in the dirt for water. I'm not a cry baby. I went thru hell and back with Ark. I expect this kind of thing more or less before a game is released properly. But this game takes it to a whole new level. They make the game that cannot be conquered unless you bed spam, or cheat or skip all the immersion quickly before the next wipe comes along. Unending foreplay is not fun, we never get to finish. We appear to be playing the ultimate game of Etch.A.Sketch.
  20. Ahahaha, well, then let's add an atomic bomb to make solo players even easier ... otherwise, why are big companies insolent! They spend their free time and energy to bring themselves regional resources and craft a mythical ship for themselves! They are completely insolent! But seriously, everything that you wrote my friend is idiocy. I have played both in big companies (ED, TOE, etc.) and in small companies, even solo. And even my solo player had regional resources to craft everything from staff to legendary / mythical planks for the ship, as well as equip it with no less good artillery.What kind of experience in pvp can you talk about if you do not even realize that on the same lawless you can build entire bases under water, closing them from above with platforms, none of the big companies stupidly pays attention to these fobs / caches or will not demolish them because it is too costly, and some hideouts in general, in principle, cannot be blown up with barrels, because they are generally closed by a rock under the water from above! But most likely you are one of those noobs living in the Lawles region who build bases near the coast or on the pillar and with a 24/7 phase, which is essentially wonders how he is constantly being demolished and robbed. Nobody prevents a smaller company or solo player from joining a medium or large company or alliance.Of course, if you are not a noob who runs around with a carbine or blunderbuss (without using melee weapons) and shout that the levels of your opponents are too high for you to kill them. Oh yes, now you do not need a carbine or blunderbuss, you can run and put Puckle, which will start shooting almost immediately (after 30 seconds), while you are demolished 1 Puckle you put 10. Cool game, baby! Do you know what big companies that you hate so fiercely will do now? They will spam the island with thousands of Puckles as they have no limit! xD And in any phase you can not even land there in solo or with friends! I need the title of Puckle Warrior, Supa Fighter! Supa Warrior! With a gray ship with barrels, you will not present any danger to the fleet of you hated large tribes. Why are there still idiots in this game and those like it (ARK) who think that if the developers break the balance towards small companies and solo players, then this broken balance will work only for them and for no one else ?! Why have these people, apparently not having convolutions in their brains, have not learned anything yet ?! Do you think your ship with barrels will survive the salvo of the same ship with only mythical barrels? With mythical guns? Seriously? Do you think Puckles spam works only from your side? Or what? It's hopeless ... People playing atlas with blood from their nose proved to me that Atlas is not a casual game, that it will never happen the same as with ARK ... As a result, ARK still has more or less normal online, overwhelming at times online "non-casual" Atlas. It took me 2.5k hours of playing pvp (also from the 1st season) to understand how this game and its valiant developers were crap. Good day to you, friend!
  21. Well your right, its completely dependent on what stats the baby inherits. You could get lucky and all or most of the stats you want are inherited on your first try or you could get shitty luck and only get 1. Its a roll of the dice.
  22. While I certainly share your frustrations, perhaps early access isn't for you, especially with this company. These warehouses are an easy fix. In fact many of the things that became broken with this patch other than the overall barrels (which don't seem well thought at all) can be easily fixed. None of us here paid for a complete game experience and with some of the boundaries this game is pushing, there's going to be a shit ton more things that go wrong before they go right. Regardless, ranting about it each week here and on Twitter isn't really constructive and your coming off as a cry baby. Quit already or STFU. No one cares if you're storming off and going to your room to pout. Clearly your expectations for this company will never be met because they're pretty shitty as a whole and put out substandard gaming software. I for one have come to understand this and enjoy playing the game for what it is, not for what I wish it were and when they fuck up like they have this week, I offer some solid constructive feedback instead of empty threats that I'll leave, only to say I'll log in every few days so I don't lose my shit.... Lol
  23. - Rant alert - Honestly at the moment I would prefer if the Development team spent some time on fixing the game, rather than adding pointless fluff! Come on dev's, every time I try to do anything on the PvE server I get bounced back a random number of steps. This makes any sort of combat a complete lottery, I.e. you have one in 16 million chance of hitting the lion you are currently being carried by; as usually the lag means you cant get your weapon into your hand before it kills you. Carrying a tame, even deep in the hold on a ship, is a simple way of getting it to do some long range swimming. There is more Bears in the waters of some zones than ship wreaks or Ships of the Dammed. Passing through the zone borders on some zones is like playing Russian roulette with an automatic pistol, PLEASE FIX THIS ASAP IT IS EXTREMELY FRUSTRATING. The massive reduction of zones and loss of a server means, it takes forever to find a bit of shore to build a ship. Then when you do find somewhere, no doubt some five year old will cry about being to close to their base and start behaving like a baby when you ignore them (You know who you are). Due to the apparent lack of interest in this game from the developers, I had given up on this game entirely, until one of my friends pointed out the reboot and farmhouse, indicating some new interest from the developers. I really enjoy the game but firmly believe that any product should work as designed before it is polished with shiny fluff (although I really think you could give us some Frigates and 1st Class ships of the line :) ). - Rant Over - Could really love this game once it is fixed.
  24. its another wonderful day. So i go to do what i have done everyday since the reset which is play the wonderful game that is Atlas,HOWEVER today is not like any other day after verifying my files TWICE before even getting into the game, i thought finally in time to quickly imprint on my baby bear and off to sail the seas,but nope game has other ideas i load in and get met with a empty hot bar and a empty ability bar and the inability to interact with anything. i thought hmm strange but maybe its a loading issue sometimes things like this happen when i first launch the game,so i waited a few minutes then outta nowhere i get kicked by battleye with the message " You have been kicked by BattleEye, Reason 'client not responding' tried every fix i could find but no luck getting in , trying one last fix as i'm writing this but i do not hold hope of it working which is a shame because i was really enjoying the game after coming back to it after over a year oh well.
  25. AHOY! @everyone, It's Friday and time for a little update and yet another giveaway! (pssst you can see the prizes already at our #event-channel ) Here is some of the things [Norsemen-ZFG] has to offer the community. We have been breeding like crazy, all sorts of animals, and business is good, we get some nice #reviews and happy customers, so when we are swamped in breeding or crafting, this makes it all worth! Thank you all for the support of your [Norsemen-ZFG]-Company Our chefs has been cooking his behind off and you can still get some healthy and hearty meals Check our #pricelist on our discord for food orders! Our tavern is highly popular, as we excel in crafting some lovely Dragons tongue, Spiced rum and other drinks, whatever your poison is, our brew master gotcha Tavern can be found at our market! #-location on our discord We do offer Cargo-Transportation for 350 G a grid, 450 G for polar/tundra/g-age With our very capable drivers, your cargo is safe with us! Need Cannonballs in bulk ? -We got you! Check #price-list on discord! Rental of shipyard, Large or Small, We got your next 200% Ship service ready! -Sale of Small Mythical shipyards on demand 15K only and at least -238%+ Quality. #map-bears-neutered called Gold Bears and they have a biography! Thank you all, have a great weekend in Atlas, we are looking forward to do business with you! Happy Sailing to you all! Yours truly, [Norsemen-ZFG] Have a sit, gather around and please let me share you the story told by Luck0r our bear-breeder, about the bears we got called the Gold-Bears -This Bear was once found as a Baby by our brave Explorers we have sent out all around the World. When they first discovered it they were chasing a bunch of Lions running into a Cave, in the Dark they heard a mighty Roar, then Silence. When the Brave Warriors entered the Cave they found dead Lions all over the Place and something else. A Gold-colored glow in the Dark lead them to a young Bear, barely bigger then a Cat, but Stronger then everything they have ever seen. Under huge effort and a nearly loss of one of our Brothers they captured it. Back then it was Young and small, now it matured and is ready to Fight. Rumors are it's Gold-stripes start Glowing in the Dark when Treasure is close by. Get your Gold-Bear today, discover it's Power First Hand GIVEAWAY GOING! Hurry up and join the fun ! Join Norsemen A7 Market Discord! <-- Click here to join Good luck everyone and have a great weekend! To enter the giveaway, click the little <-- Icon in the #Event-Channel on our discord. Kindly, Norsemen-ZFG
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