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Mardoqueo

Pathfinder
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About Mardoqueo

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  1. What is up with the devs pushing small companies out of the game? My wife and I just came back after a long hiatus. We’ve been in Megas, we’ve been in medium size companies. This time around we just wanted to chill. I do like the option of PvP, so we went back to PvP and decided to live the lawless life. I am aware of the consent sinking of ships, we had a plan to get around this. We don’t hoard, which THANKS TO Farmhouses that was easy. Ships, well, just basic common ships. We use them during the day they get sunk at night. It wasn’t that big deal, 45 min I can get a brig reset. Now, we do have def lots of puckles in the base and a harbor wall, with cannons. Keeps the other Bobs away, but not the big bullies. We have been playing this way for 3 weeks or so, and it was fun. Now they, the Devs are taxing players with “gold sinks” for needed items to play the game. As a small company WE don’t keep huge amounts of gold at the ready, and having to pay to replace a ship every day… that’s stupid. Patch notes are indicating we have to have trade routes to actually make gold? It’s not the PvP side that bugs me. Before this update, I had no problem losing my ship and rebuilding, again part of the game, Paying for crew part of the game. In my opinion, charging gold for you to build a ship in your own ship yard goes against the spirit of the game.
  2. It's been a while since I've been on the forums, after finding a quiet private server with a good community that my wife and I really enjoy playing on. I haven't felt the need to keep up with new developments, which sadly don't seem like there has been any for a while now. I figured I'd pop in say and see what's the overall mood of the game? Has the Dev been super silent for the last couple of months? I saw on FB some large companies have moved on to other games. What's it like on the official servers these days?
  3. To me, i have about = hours on both games and the difference is like a Windows PC and Apple. Pretty much the same thing, but enough of a difference to annoy you. One of the biggest differences, skill trees in ark you can mostly go alone. In atlas its a lot harder. If you want to go alone you really have to power lever, AND hammer out Discos. Grinding, Ark had a much easier curve. Atlas is more like Korean grinders. Not only do you have lvl grind, you need to grind discovery pts to raise your levels. Depending on who you talk to, people say tames are all the meta. Personally, i think your avatar is way more versatile then Ark's survivor. And while tames make life easier, they are not nearly as versatile as Ark.
  4. So is that 5 per alliance? Or 5 total? Because you can have multiple alliances, which is what I'm confused on I guess. But yeah we've kinda started absorbing some of the smaller solo players which is sad.
  5. Ahoy fellow pathfinders! My wife and I struck out on our own this ssn and we are finding a healthy amount of like-minded companies in our area. Figured time to form alliances with these other people so I'm trying to find, Non-outdated PVP Alliance mechanics. How it works the limits, how many you can have and how many in each so forth and so on. Not having much luck. Any help on this would be awesome, Please and Thank you!
  6. Any one follows 5bravo? They get pms like this person... half the time i swear they are trolls because its always funny to read and they almost always a shirt with something the troll says. #guck
  7. I really like this idea. To many options hurt the game population IMO. Single player is a bad idea. The private servers bad idea. Dont get me wrong thats how i played Ark, single player or a private server with wife and some friends. If the goal for atlas was to make a MMO... being an ark clone is not the way to go. The last MMO i played was ESO. Huge fan of ES series. ESO did a lot of what the OP suggested. There was an area that was PVP and an area the was PVE. And what you did in the PVP area affectes your PVP. Other MMO's like Aika had the same thing, a pvp and a pve side which one affected the other. Its not a totally new concept. I think if they had that mentality, basically force people to become a community, rather then allow every one to play in a protective bubble of seclusion it would have been a lot healthier in the long run. I think it would even have forced the devs to fix bugs/hacks/exploits a lot quicker as people who still want to play could be like "well guess ill just play singleplayer".
  8. My 2 pennies. I think, bugs, hacks and exploit need to be addressed and fix before adding new content. People using cheats need to be punished. Your not going to get a serious crowd of players when they invest 1k hours only to have some one exploiting and wipe them. This is honestly the biggest reason my wife joined a "mega" company. Not to prevent this but rather to make the rebuild less painful. Your never going to stop it. People always look for that advantage. Punishing it, making the crime cost more then the reward will however put faith back into the players mind. They need to fix the bugs before they start adding new stuff. Have you ever played an older game with an annoying bug? You tell some one about and they say "its always been like that, and now the game to big to fix..." This is the stage to clean that shit up. This get this stuff fix and going right then worry about new ship content, which should be the next step.
  9. Ahoy pathfinders. So im a big sci-fi, space opera fan. I named a breeding parrot after the first commander of Babylon 5... well i think it went to his head as he is seemingly trying to fly to it. Also took 2 crows with him. How do i get them down? They are out of whistle range.
  10. Thats why fast travel is not listed as my ideas as to fix travel in game. Thats why fast travel is listed in as fix for travel in this game. I agree it would not work.
  11. Yes, as a causal player i generally only have time to play in 2 - 3 grids away from home base. One of the biggest hindrance is the speed of the game, traveling specifically. Most, almost all MMO's actually that i play have a fast travel functions. Sure we have beds... but its not the same as we cant take anything... My idea to fix this. 1) shrink the size of the grids, not huge but like 10% all ocean, no land mass. 2) i do want to note, im simplifying this. Wind speed mechanics needs to change. 50% of the time it needs to be high, 30% medium, and 10% storms, 10% low/calm. I understand in real life sailors had to deal with calm seas but this is a video game. I don't want to get rid if it, but it should be more of an event like cyclones.
  12. Ahoy Pathfinders! I have a super noob question, it's really a thought that just not clicking in me mind. Farmed vegetables and tames. I know I can use potatoes to feed babies, is it just potatoes or any farmed food? Do animals that eat berries, will they also eat farmed veggies? Like i said a bit of a noob question, but thanks for the help!
  13. They could make it stay underwater and aggressively attack ships and when it attacks it "breaches" the surface and that's the only time it can be attacked. I kinda like the chumming idea too.
  14. I would love this. However i do agree it probably be among the last things. Some people are going to hate me for this, but there are a few other games i played that instead of having important that affect the game play for sale in a cash shop, they primarily sale the deco items. Personally im all about people getting paid and making money. Im always for games selling frivolous, useless items over needed items to advance.
  15. Ahoy pathfinders, pirates, and other seadogs. I have found myself the king of the castle so to speak, and after a merge or 2 all my remaining mates have moved onto the new islands afforded to us, leaving me and a couple others on our original island. I got into the mood to Rp and rebuild in a manner to suit. Had to shirnk the footprint to make it easier for few people to defend. Part of the reason people moved out was tame limits. We are near cap. As part of my RPing desires, i want to have lots of parrots that dont normally live on my island. I figured i can breed/tame them then set them where i want them and declaim them. How long will they last until they go away?
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