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CaptBlackSparrow

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About CaptBlackSparrow

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  1. I'm day one as well with more than 1,200 hours of playtime as well as running my own server grids (3x4) for people to play on and not something server hosted either but my own machine. I've also created mods for the game so don't assume because I don't come here and spend every waking moment ranting like you that I know less than you buttercup. And I wasn't responding about day 1 bugs, but to your whiney post about this current issue. You openly admit to having no faith in this game ever being released in some form of final product, again then why are you even here? You setting out for some forum post record for a game you have no faith in? I commented to you directly because even though I don't come to the forums as often as you, your name sticks out. Why? Because all you do is bitch and say you're gonna leave or you've had it. Please do so then. We both see eye to eye in the failings of this company. The only difference is I'm not here crying. I leave the game without a whimper and come back after a few months when they actually update it. I then post something constructive and move on. People don't know my name as that one guy who cries every day in the forums. You're obviously wasting your time and after a while you're only known for what you repeatedly do and aren't taken seriously. But hey it's your time, waste it. I'll just keep trolling your ass every time I see tears.
  2. While I certainly share your frustrations, perhaps early access isn't for you, especially with this company. These warehouses are an easy fix. In fact many of the things that became broken with this patch other than the overall barrels (which don't seem well thought at all) can be easily fixed. None of us here paid for a complete game experience and with some of the boundaries this game is pushing, there's going to be a shit ton more things that go wrong before they go right. Regardless, ranting about it each week here and on Twitter isn't really constructive and your coming off as a cry baby. Quit already or STFU. No one cares if you're storming off and going to your room to pout. Clearly your expectations for this company will never be met because they're pretty shitty as a whole and put out substandard gaming software. I for one have come to understand this and enjoy playing the game for what it is, not for what I wish it were and when they fuck up like they have this week, I offer some solid constructive feedback instead of empty threats that I'll leave, only to say I'll log in every few days so I don't lose my shit.... Lol
  3. Some sort of resource to boat management would be nice. It takes so many trips to kiss the boat.
  4. First off, let me say that I am an Ark first month player (about 3 weeks in) and Atlas Day 1 player, yet I am not some fanboi who think you guys do no wrong, but this is not about criticism towards your company(s) or your past mistakes. This is just straight up player feedback about Atlas from a PvE POV after taking the dive back in after a year away. First off, about me. My playstyle is PvE as mentioned. My wife and kids play on and off in a small tribe so our focus and feedback is from the standpoint of that focus. Since coming back it has just been my wife and I playing so a 2 player tribe. We do not play official, but play on a very large PvPvE server. (8x8 grid). Let me say first off that I think you should seriously consider adopting the PvPvE grid method. Section off certain grids just for PvP and let those grids have slightly better rates (gathering, treasure, XP) so people go there for a purpose and for better rewards and let those who want to focus on PvE or even being merchants or builders do that. Everyone wins and you can create a better community by allowing some to have a purpose other than just battling with risk vs reward accomplishments. What we like: We like sailing. We like going after sunken treasure ships and doing treasure maps to gain better blueprints. We like the quest skills and that some things are gated behind those like the bonuses to your stats for completing things, etc. We like ship battles with the NPC's. We like the new farms. They WAI, but need some tweaks like a bigger radius (maybe x2) and I would cap 2 per island per company so people still need to travel to other islands to find stuff so perhaps someone cannot get all of what an island has to offer from those 2 farms. We like the settlement claiming. Not sure how it works on official, but on our server, depending on the size of your company depends on how many points you get. Our company of 2 were able to get a good island and a decent middle island and we're happy. What we don't like: We don't like the crew management system (or lack thereof). It's a PITA to buy crew and get them on your boats and assign them to the exact post you want them to be on. We don't like the melee combat. The buttons to select weapons are not very responsive. Many times I get attacked suddenly by a tiger, try to pull my sword out, only to not be able to tell if it's out so I am struggling to know if my weapon is even in my hand and by then I'm about dead. Melee combat needs to have more skills. Also the limits on what you can equip on your bar is not that helpful. So I cannot have a sword and a climbing pick at once? That's pretty lame. The cd on equipping weapons is a bit absurd as well. What we would like to see added: More style of boats, but also different classes. Going back to the PvPvE idea, what if you made a boat designed to smuggle goods. No combat except maybe minor firing of defensive things to break free of entanglements, etc. Maybe the boat is not super good on weight, because it's meant to go in to the PvP zone for a specific resource that is only available there, get out and go sell what they worked to get. I know many would like to play this "role". How about different NPC ships and not just a fleet to go up against. It would be nice to maybe fight smuggler NPC's who have special resources to get as a reward. Also, if you want people to stop relying so much on tames, you neeed to make weapon and melee combat better. The farmhouses can make gathering outdated which is cool, but to make animals truly outdated, you need to make combat much better with more skills (with less cd's) on your hotbar and specializations would be nice. I'd love to go toe-to-toe with the dead or even live creatures, but I prefer the safety and higher chance of living riding a bear. Crew members not only need better management, but also more roles. I'd like to see them truly repair everything. I think they should be tied to the farmhouses instead of thatch for collecting. I'd like to see them be able to be specialized so they can also add an additional bonus to crafted blueprints or non special blueprints so you can get better armor. We would like to see more merchant roles and with being able to craft unique items people would trade more. Also, land units to fight and land bases to raid. I thought this was something we were going to see? Atlas has so much potential. Steampunk run airships or more submarines that can do combat would be fun. I for one would love to go out to a PvP zone to try and sink ships from a submarine. air, sea and undersea battles would be a lot of fun. I know that foundational fixes are the most important which is why to me NPC's and performance will hopefully be what you work on. Anyway, just wanted to share and share from a small group pov. There's more of us out there than you think.
  5. I'm Black. I mod and I also run servers. I recently purchased a server that I run (not rented) and am offering a permanent home for players and not some fly by night place that will shut down when the rent comes due. I am currently running a 4x4 server. The center 4 grids are PvP lite and the outer grids are all PvE. There are plenty of islands of all climates to build on and multiple islands of the favs. I am looking to build up our playerbase and offering a place to call home to casual folks. We currently have around 6-9 who are frequent and another 12 that are infrequent. We welcome smaller groups or solo and there are no time constraints or minimal days to log in. If you play once a month or every weekend or every damn day you are welcome. With enough people we will run weekend events like ship battles or boss team-ups and even cave runs. Our rates are made for working folks so taming does not take super long and resource gathering is tweaked so it does not take days to craft a galleon. We welcome open market sharing or just stick to your own tribe and do your own thing. My server is very stable and our Discord notifies everyone when the server is coming down and when it comes back up 24 hours a day. I also run Ark Servers (Valguero and Ragnarok and can add more if interested). I also run Conan, PixArk Outlaws of the Old West and anything else we all fancy with room to grow. I am very dedicated to pleasing my players and ask for nothing in return except following the simple rules (posted in our Discord) and being courteous and patient if things go haywire. I do ask that you join our Discord if you plan on playing. Server Info:Atlas Server Info: Search for "Black's Mature Fun 4x4 PvEvP steam://connect/73.184.254.251:10100 Discord Info: https://discord.gg/HwdjaWh Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1801369594
  6. There are many issues both games have from bugs to shady practices, but ultimately I think the devs do some good work. There are two key things that keep them from being a great gaming company. They rush things. This has been discussed ad nauseum. Atlas should not have been released until later this year because only now are the really good features coming that should have been in at launch. Go ahead and lump in shitty communication with this one as well. This is the more serious problem. They simply do not know who plays their games and why. They fail to understand what their loyal playerbase wants. I get that you want to attract new players and thus new $$, but keeping those who are still logging in to play coming back should be your #1 priority at this point. Exhibit A. They thought that players who played and loved Ark would simply roll along into Atlas yet created a game that although similar missed the things that people love about Ark. People who continue to play Ark do so for many reasons, most of which are not necessarily for it's PvP. They enjoy the scenery, the taming and the building. I would argue that islands like Valguero and Ragnarok are even more played than some of the other DLC maps simply because they are not depressing and are catered to more people vs those who specifically want to be in a cave or endure grueling and unfun gaming mechanics such as the danger zones on Extinction. I for one enjoy the idea of the dropped crates you go to for rewards and have to fight off hoardes of dinos, yet dislike that map for it's limited places to build. I enjoy the caves of Aberration, yet would have much preferred there to be some surface that would not melt your face off. Harsh mechanics do not = fun. This brings me to Atlas. I love setting sail. I love exploring and building, but I also love taming and that was seriously stripped back for this game. It makes sense given the sort of pirate theme you're going for, but then I would need something like the building or more PvE elements to take shape. With the NPC encampments coming, I think this is a good first step, but there needs to be more along those lines. You want to make more money? Try doing what Conan does. Give people new cosmetic DLC's with Ark with entire new building styles to craft and more themed armor/outfits and weapons to gain with more creatures. I'd rather pay for that every few months than to have some bugged out rushed uninteresting harsh new environment to play, to which I will only end up leaving after a month. Give me reasons to log in and play on the very solid maps that are there instead of giving me time sink mechanics I did not ask for. In conclusion, learn who is playing your games and why before your next 3-6 development meeting. Cater to those people. Listen to their feedback. Ask them basic questions. What makes them log in? Why should they come back and play your game? What do they enjoy about Ark or Atlas? What do they dislike? You have so many metrics you can look at such as which maps are most popular right now? What are people doing in your game while they are playing it? What pictures/videos are being posted most? Cater to those people and focus on that and you will not go wrong. repost from Reddit
  7. I am picking up a server to run a 4x4 on. I have been running 4 servers for Ark from a smaller workstation and I want to upgrade. I have already researched specs, but was wondering what the recommended server software to run would be. I am not worried about the learning curve if it is something I am not familiar with as I have time and resources. Just wanted to get some input. Cheers!
  8. I found this. You can edit the REDIS DB and remove all traces of the player. This sucks in that they must start over, but it should allow players to play again. A kind admin can give up some XP to help get them back on their feet. https://www.survivalservers.com/forum/index.php?/topic/6894-how-to-connect-to-the-redis-database-for-you-servers/
  9. This is an issue that has happened to a few different players on different servers, different times, different hosts and I have yet to find a fix. Here's what happens: -A player is disconnected for whatever reason or logs off and when tries to log back in, they cannot. They get hung up on Loading Primalgamedata or at the loading mod screen. -Other players can join just fine. The player cannot recreate a character or choose another server. We have even had their character killed by a predator so that maybe it would cause the bugged out character to be able to rejoin somehow. It does not work. Here's what the stuck players have tried: -They have ran a file integrity check. They have uninstalled the mods and let them reinstall one at a time. They have tried joining the game through other players and through the server ip steam window. They have tried joining other servers and then coming back to this one. What works to fix the issue? -I can wipe the server and then the character is freed up so it seems like a possible character file corruption. How can this be fixed? Has anyone else come across this and found a fix?
  10. For dedicated server owners, can we have options with end game settings so we don't have to always keep expanding grids for each new quest line. (ie; submarine was not unlockable without adding 9 trenches). At this rate only servers with more than 20 grids will be able to experience stuff, leaving out smaller servers.
  11. So long as it can be unlocked with a mod, then I'm okay with how it is. I do have a problem with the trend of needing so many different islands/trenches to accomplish something though. You shouldn't need more than 4-6 grids to be able to experience the end game items. Also, it's laughable calling and comparing this to an MMO.
  12. How is the population? Is it too crowded and most of the good spots gone? We are a group of like 8-12 who mostly PvE, but we want a decent island with gems, metals, etc..
  13. How is your population and available islands for PvE? Are all of the good one's taken or is it hard to find a good spot with gems, metals, etc?
  14. Looking for a good home to bring in your small group or even just yourself? We have a great little community and a good stable server with an active admin who runs a mod to make life easier, but not too cheaty. Our settings encourage exploration and reaching out for trade, but you can do stuff yourself as well. -2xXP, 5x Gathering, 10x Taming. -Some resources are higher than 5x based on difficulty in finding -We run server wide events such as planned sea battles -We have 2 PvP zones, but no offline raiding allowed and no griefing of unarmed vessels -Active admin who supports his own mod that helps with things like lighting, new structures, less weight boat storage items, better sails, tamable carnivores, etc. -Map has all resources and boss islands and the kraken -Not overcrowded and plenty of islands to build on -Decent level animals in the wild (40ish), but up to level 80 in the PvP zones -Fun Discord with mature conversations and a helpful community Join us on Discord for server join info: https://discord.gg/HwdjaWh
  15. I think honestly i would be okay with a 2x3 if it were just a group of like 5-10players, but for 10-20 I think a 3x3 is ideal which is what I run. I did start off with a 2x3 and found it good enough. As for how the zones transition in a worldly manner I get that some might want to experience it more realistically, but that's not needed for my experience and enjoyment of the game. My dream would be a 4x4 though (4 center grids set as PvP with fewer islands, but better treasure/animal levels), but it's definitely not needed for my small band of players.
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