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Ucan_Kizmiaz last won the day on November 15 2020

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  1. they're throwing you a bone and you're going for it. bug fixes have been overdue and changing the costs for a brig ain't a fix but at all. I mentioned it in some other post that i played since day one and my trust into the devs' actions tends towards zero. seeing this fact positively you might say it tends to zero from the left side of the scale. just wait for the big changes they announced
  2. i for sure agree to disagree but the discussion could go on. Actually endlessly as the two of us are of opposed opinions and the devs do what they want anyways p.s.: so long was meant as 'til then. my misconception of 'so long'
  3. first off: if you accuse me of comparinng apples with oranges then don't throw in grapefruites. buying groceries to cook is compareable to farming mats for whatever, shipyard or ship and what your friends do to you after the dinner, well that's up to them. And of course we're talking about some mechanics in a computer game but even those are based on every day experiences. without those experiecenes we or the devs would have no measure to anything. and the players who play a game based on ideas some doped up crew came up with might experience what Jackson Pollock felt when he sprinkled paint over canvas. that might be a blast but i assume a lot of players won't think so. Especially not when the game gets sold as a pirate game. That's the next point that is false. from the given experiences pirates took and didn't trade. sure they did to some extent but they for sure didn't buy a ship but, if at all, built their own. Rather than that they took a ship from whoever. I admit that most of the stuf we know about pirates derives from movies or tv shows. I actually know the story of a german pirate who most likely wasn't a trader. He captured ships of the Hanse and gave gave his booty to the poor, Robin Hood style. Paying for ships renders a great portion of the game useless and also it causes a lot of imbalance. when gold comes into effect to determine the quality of a ship then bigger companies again have the chance to get bigger and better ships faster than smaller ones. the more an economy is based on money/gold the more imbalanced it gets. I don't buy tames in Atlas. also i never got tempted to do so as i was the tamer on the cluster i played on. I never bought a tame in ARK either. No offense though but buying stuff from other players just takes the fun from the game, at least for me. A vivid trade of resources is a different thing though. Being in need for a different type of wood for a better ship i'd trade it for the wood i can gather. Gold ruins it. When the devs come up with these stupid changes and take the basics from the game then i'm gone for good. so far every now anf then i checked back on Atlas and even with the ship costs right now (which we actually turned off running a mod) the game still is what it once was: fun exploring and getting your company going. Buying ships and only that ruins the game and it entails more than what you did think of, i assume. so long
  4. are you paying for your dinner at home to yourself as well or ask your kids/husband/wife to pay in case they didn't participate in prepping it ? Or do you contribute to a pot whenever you take the car to get groceries ? it's the worst idea ever to make players pay for something they got accomplished on their own behalf like farming reources errecting the shipyeard and building the parts. even for the raft or the sloop obtainable from the shipdealer you don't have to bring any gold. but in that case i can totally see that you might have to pay him. and how would it encourage the economics ? do you really think that someone would buy your wood you put on the market when whoever needs the gold for their own ship(s). huge companies will laugh at your petty attempt to make some gold from the market. And it's the most pitiful measurement buy the devs to limit ship spamming by simply adding a ludicrous amount of gold to building ships. that goes along with how clueless they actually are about what direction the game should go, like harnessing lightnings, prefab ships and more D&D fantasy elements. If they don't remove this crap and finally start to listen to what the test players want who signed up for a 'Pirate' game rather than a gold-grinding merchant simulator Atlas will share the destiny Dark & Light experienced.
  5. To the Devs Atlas it's not lacking a strong theme. The Pirate Theme was strong enough to make millions from movies and even to create a successful tv show. In addition to that pirates ever since Errol Flynn or Burt Lancaster been a success on the screen. So was Atlas when it got released as Early Access as far as I know and experienced it. And Atlas is not a Pirate Game. It flies the skull and cross bones here and there but it's far from piracy. Pirates seek a hide-out and claim islands, if at all, in silence. They don't place claim flags where ever they choose to dwell as those flags instantaneously would give away who and what you're dealing with. Storm Punk: Harnessing lightning - now that sounds interesting. You might have watched Stardust one too many times. And what else is there to get on the water? Trapping wind in paper bags to run a wind mill at your base or maybe empty them into your sails when there's no wind at all ? I think you're losing it here and Dungeons and Dragons' fantasy is way too present in tons of games already. You had the chance to make something different and now you blow it (with the wind from the bags to put them to some use). My ideas to the three main goals: Get players out on the ocean [...] OK, and that's why you now added gold to building a ship? Leave alone that you four month ago announced that you CAN buy ships now with gold in addition to still being able to craft them with your own blood, sweat and tears. Too bad this didn't work out. Make ship-to-ship combat fun [...] Now how can it be more fun and rewarding than it actually is, more loot/booty? But how? You must be totally out of your mind in case you think that players will load up their ships before they head into a battle, putting their 'wealth' at stake in a battle they don't know the outcome of? Or will there be rewards generated from thin air that screw up your trade system inflating inflation with high rewards of gold ? Increase player recuperation [...]This sounds very nice but again the stupid gold costs for ships make it a pain again. Players might still have whatever your new design will leave them on land but the gold still needs be accumulated to purchase a new ship. Trade System In conjunction with what you plan on the ship's sector the trade system makes less sense more and more. As of right now ships are being build from parts the players craft. Better ships require better blueprints which need up to six different types of one resource, you know how your system works (I hope). Now that's where trade comes in handy: You can offer your wetwood in exchange for ironwood or gold to buy ironwood in case anyone feels like offering it. But what is going to happen to trades like these when you buy ready-made ships? And according to your Q&A you want to move the game more to the sea. Does that mean that armor and weapons become less important and therefore resources to craft better ones maybe are not needed anymore? What about tames? They will disappear as well as you don't need to farm resources any longer? Claim System Even the old system was completely useless. No idea who thought that pirates who rather live in hiding would claim an island which gives away their position to everyone who just passes by. And if you insist on this stupid idea then why not use a blimp to hover over the island? It might even harness a lightning as a side effect. Ship Systems That's the most bogus thing so far. Leave alone that it entails rendering trades pointless it also is one of the most unbalanced ideas you ever came up with. I'm screwed when I hit the sea with my ramming vessel and someone engages me with cannons. How balanced is that ? Specialized ships my a... ! And then there is the costs for the ships! Me as a single player might have enough time at hand to accumulate the needed gold for a primitive Schooner (or whatever ship) but the company I just sailed into has four members and hence more chances and time to get the gold for a legendary schooner. Place your bets on the outcome! In the end this game boils down to a stupid gold grinding feast where the company having the most gold will rule
  6. hell yeah. sure they stated that it's a mishmash - anything else would have been a lie. but they had a theme once and maybe a goal to go for. Or: they never had but themed ARK with ships and added some piracy flair to it - let's see what we can do with that and how much money we can make from. For sure i'm a little nostalgic about the days Atlas went live. I played from day two as day one passed by downloading it. I even put ARK on a year long hiatus just to play Atlas. Although me and some friends played on a non-official server we played vanilla and had tons of fun exploring the map and coming up with our own spreadsheet on where to find which resources. trade happened with other players on that 5x5 grid and pvp happened when both parties felt like it The claim system ever since was a thorn in my eye. how can it be that a pirate claims land that then is revealed once someone passes the island you're trying to hide out on. drop the claim system totally. what a bogus idea to claim a patch of land to just place a bed on to have a closer respawn? Answer: no i don't agree on that. i think it's more fun to get my stuff together and build my own ship to leave the freeport at lvl 8 or even earlier. i totally dislike the idea of ready-made ships to buy. Raft and sloop were okay as they accelarated the escape from the freeport. sorry but i have to disagree. there's nothing wrong with playing Atlas on the PVE servers and there's plenty of things to do as well just with a different focus than PVP
  7. i think you played the role as the devil's advocate a bit too long. kinda hard to find your way back into reality, isn't it ? they had a nice game that, i admit, had its flaws here and there (still can be found in-game as they never got fixed) but it's Early Access. If they would have heard to a wider spectrum of the community and not just hand selected pvp players and streamers there maybe would have neen no need to change the dev team and no sailing the Atlas seas clueless east to West and North to South like a headless chicken. read the initial post again and you'll figure that they make one step forward and two steps back ([]sic] we plan this but it might end up being what we had back then [sic]). point is: they have no idea where they're steering with someone on the helm who possibly will beach the ship
  8. but that's exactly how it works: new icing = new customers. and when sales dwindle again renew the icing. Snail Games doesn't care as long as the cash flow doesn't cease. of all the offsprings of ARK (Dark & Light and that western nonsense the name i forgot) Atlas was the most promising. the icing still looks fresh but the core is rotten
  9. sounds like something i totally dislike, prefabricated ships, harnessed lighnings and paying my ship with gold coins i have to farm for. Not to mention that it's going to be something i didn't expect when I paid for testing Atlas. when you crowd-fund a project and work on it as you go you better listen what the crowd got to say about it. if you don't then you might end up with a product that got funded but in the end no one wants it anymore. bring on the mystical-fantasy parrot crap and i'm gone. not that you, Grapeshot, would care or any one else. but i do
  10. paying for a ship that I build in my shipyard from resources I gathered is just ridiculous. It's like paying for my meal that I cooked and ran the errants to get the ingredients. Ship spamming might be a massive issue here and there but trying to turn it off by making you buy your self-made ship is just evidence for the fact that the Devs lost conntrol of what they created (or effed up with numerous brain dead patches). Maybe a ship limit per company either per capita or ship types is more desirable. There's people out there especially on PVE who pretty much don't spam ships and don't feel like grinding for gold to get a better ship just to cruise the atlas. bad decision in my eyes and a major blemish to official servers.
  11. yeah, i had an attachment on a sloop as well but that is some time ago. modifications to the sloop's setup are mandatory. If you're not playing official then there's @Salty Melons's mod. the admin to our tiny server installed it and it works according to him. i haven't tested it yet as i'm busy with another Wild/Shot product.
  12. yes and no. rafts and sloops still can be build without the need of gold coins. If you want anything better than that you have to farm gold either by digging, picking up flotsam or dive for gold. gold in flotsam is tedious and digging simply is a task for a lifetime. remains diving. a diving attachment on a sloop ws possible 9 month ago and i haven't checked on it yet. needless to say that getting around the ocean on a sloop is possible but not the best option. and maybe sunken rteasures got nerfed as well. at least that's what i'm expecting once i'll try the diving option.
  13. and how would that provide more leverage ? and if it does then there should be an option in the company settings to charge a rental fee for the 'lesser motivated" and not for the entire company. no offense here but to me it seems as if you're trying to polish Grapeshit's, oops, Grapeshot's turd.
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