Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Gindorf last won the day on August 14 2020

Gindorf had the most liked content!

Community Reputation

111 Excellent

About Gindorf

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Cool, could we get a 2x or 3x breed too?
  2. If you are looking for muts, just keep breeding. Each breed has a chance to mutate a stat. When looking to combine stats, you have a 50% for the stat you want to carry over to the baby. Ie if you want hp 500 on the baby, the dad has the 500 and mom has 450, you have a 50% chance for the 500 to carry over. Do this for all the stats you want combined and eventually youll have everything combined. If everything is the same stat then youd only be looking for muts, unless you introduce a better stat, ie 550hp. In which case rinse repeat until 550 is into your line
  3. @Kast you do not start with 200 claim points in a one man company and if you do that clearly is a bug that needs to be fixed. We are in a company with 35 players and only have 176 points. On topic, the solution is simple, the distance for gathering buildings should only apply to that company, and then there should be a limit of 2 or 3 of each type on each island. Warehouses should apply the same company only logic and should collect from the entire island.
  4. Think thats the result of "random events" which is supposed to be a thing in the future
  5. Couple of points... Firstly at launch both pve and pvp were planned to be supported, for exmple the addition of pirate bases (only in SP, but the intent was to bring those to servers at one point) and the addition of the yeti fight, shows they expected to add further pve elements. What has shifted is with the new devs they have scrapped most of those items. At this point, I agree rip the bandaid and kill the pve server. Most pve will leave and the devs seem fine with that. A mix of the two server types I dont not believe will work, as the pvp base will abuse the pve servers to stage from and most pvers wouldnt go out of the pve zones unless forced to. What is clear is that the devs expect the player made pvp occurances to carry the water for the lack of depth of world content. This does a diservice (imo) to everyone (pvpers included) as there is less reason to go out into the world, other than to pvp. Eventually folks will get tired of this without new stuff/reasons to go out. Now it sounds like these "wonders" might be an interesting concept, but Im not holding my breath as i expect it to just be some stupid grind. That said, if they had planned ahead when programing and had setup stuff to work based on some config flags, alot of the 'pains' could be avoided in pve servers on patches. Towers in pve could have been setup differently (ie no claim of ownership, 12 hour decay instead) or different FH/WH etc exclusions or limits etc. But, given the lack of caring or desire to actually develope the pve server settings, yes just kill the sever and lets end this already.
  6. Its really sad to see you guys go in this direction and neglecting a core component of your game. PvE does not only provide content to do for the pve server, it provides content for the pvp players as well. It gives incentive to go out into the world, it creates oppourtunity for players to encounter each other and the potential for conflict to occur. You say you want players to create stories as they live in Atlas, yet by neglecting new enviornmental content you reduce these stories into only "we went out hunting and killed some noobz". This becomes stale and eventually boring.
  7. When you claimed an area in S1 you would claim the structures. Tames wouldnt claim and iirc ships were safe too.
  8. I really hope they change the claims so you cant claim a ship with these. With that said, calling it now next wipe patch notes: 1 Settlement system has been removed 2 Lawless claim tower have been renamed 'Claim tower' and are now useable everywhere 3 We didnt actually fix any of the claim/exploits/etc found 4 Wipe!
  9. Great reveiw, had really wondered if it was usable vs damned. (Not that i expected to be) Would love to hear from PvPers on how this ship is useful in pvp. I simply no longer think they have any fucking clue and are just throwing shit at the wall to see what sticks.
  10. Missing an option there imo, ill take 2500 for a schooner, 10k for a brig, 25k for a frigate, and 50k for a galley. They really need to add a customizable ship thats sized between the brig and galley and used large planks.
  11. Unless your going to ban folks for that, theres nothing you can do to avoid such gameplay. But of you get rid of the exclusion zone, does it really matter/impact anyone elses gameplay? Farmhouse iirc have a 20day decay, warehouses are 40 and markets are 60. (Which is insane btw, almost as bad as fucking 20day signs) My money would be a on wipe before the 1st market decays.
  12. Because then the solos and small companies would complain about megas having 50+ warehouses on every island?
  13. Crazy idea... remove farmhouses and markets, theb combine all the functions into the warehouse. Give the warehouse the ability to farm ALL resource types on the island at the speed of 2 stone farmhouses. Limit the warehouse to either 1 per company per island or 1 per company per grid. Think that about covers it and kills the farmhouse spam to boot.
  14. Video games are, by thier nature, useless timesinks. That said, it is a time sink to get a schooner. I believe the intent is to make it feel like your are progressing. Now should the progression be quicker than current, i think that remains to be seen. From my point of view the time played (/played) for a schooner I think it about right, for an inital fresh start. Clearly you think otherwise, so what would be your solution on the schooner? Im still asking for more ship types. (Seriously need something between a brig and a galley). The counter concern of ship spam vs grinding, is that each ship needs server resources and those resources used reduce the availabilty for other items to run on the server. You can throw hardware at this problem only for so long before it becomes unstainable. Therefore if you reduce the number of ships existing vs Season 4, in theory there are more server resources for say, a bunch of trading ships sailing around the world. But how long does that really last for? If your delayed 10 hours in getting your 1st real ship, then it only takes you say 20 hours for your next one, easily within a month you have plenty of ships (baring pvp, losses ofc) and probaly a stock pile of gold. Ultimately I think this gold grind only slows the early game down, by the time you hit mid game it just picks up as the intial gold sink is reduced, while gold income is not. And yes ot most certainly hurts smalls/solos as theu can easily be wiped and forced to start the early game grind over (which will not help the player population be sustained) @George Catcher the maps were really effd up i lost so many i lost count. It took me about 9 runs around my island to collect enough for the schooner, so i guess you could add another ~5 hours to that grind (although i was focused on basing up, preparing, finding where stuff was, farmhouses, etc (ie the "land game") during that time as well. And yes that was at about 2.5-3 hours a night. The current 10k im working through with the schooner atm are the JM remeants from those runs, so ill have to farm up more to keep going further.
  15. @George Catcher So on the sloop to schooner grind: You dont need a bear for low level (like 5 and below) maps, you can definitely melee them solo. Further you dont need to go far. I was able to grind out the 5k in two runs of 4 grids (b5 (home)>c5>c6>b6) then I did another simlar to the north, so I did not need to go far. This was with a bunch of .5 to 5.6 maps. As such the only thing I had on my sloop was a chest, box, bed and wheel. It definitely slows things down if you go this route, but total play of 8 hours felt ok (to me) to "earn" the schooner. Once on the schooner things pickup since your going to go far and have bears etc (case in point im at 6k gold atm with about 4hrs sunk time, and figure ill be about 10k at the 8hour/at home port mark.) At this point the question is is it worth the time sink for a brig of about 20-25hrs of /played. To which Id say no its not. Originally I said I thought itd feel right for the cost to be about 10k on a brig, and I think thats still about right from a /played pov. There needed to be a shift in slowing down the intial rush, esp given how easy resources are now, although I still think they went too far with the brig costs, at least that 1st "real" ship feels about there.
  • Create New...