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  1. I've seen it happen since the launch in 2018 and it still happens today. People tell me that the devs do listen when you submit tickets but if they do they must only hand pick them at random and click discard on the rest because i've submitted a ticket in the past along with 4 others about the same thing and it went ignore, we just had to live with it which we shouldn't have to do Before the wipe many months ago I was on M5, there was a big island that had sunstone gems on and I needed them so went to get some. When I got there someone had put a wooden hut around all of them so they could farm them and store them inside. Many of us submitted tickets, went unheard so another company took matters into his own hands and built a huge and I mean huge thatch wooden box around his little hut so he couldn't get the gems over the wall for himself. I came back the next day to notice the signs up saying "you take your wall down and we will take ours down" I did laugh over it though but it's been that way for a long time. Many now resort to fighting fire with fire, i've seen other players building those huge walls around them until they back down and it works but risky if the devs do actually see it then you are stuffed. The island I am on now, the same thing has happened, gems have been covered again which is why I have never bothered to play it much, this is supposed to be PvE but we are forced into using underhand tactics of doing the same. It's the same when you start off, you see the foundation spam and think I am not going to have anywhere to build here so you resort to placing them yourself, the game is messed up, always has been.
  2. So, I am playing in the PvP server and I have a small wood base setup on the back end on and island with a large company opposite me. They have remained neutral to me and vice versa however I have suffered raids from multiple other company's. What I would like to know is if a feature can be added for me to make contact with a company that does not entail sneaking into there base (could be seen as aggression) and leaving a note in a lock box asking toward cooperation. Something like an interstitial message that I can send from my company to theirs that will contain a brief outline and then full message if they read it. Allowing playing who are on at different times to join alliance.
  3. And they will be idiots and take days off work for the wipe lmao always happens. Between this and ark I have seen over 50 people complaining they missed the deadline and that they took time of work. SMH
  4. Yeah I agree. Either that or they should have made it an ark expansion like they were going to do at first. Greed came into play and they realized they could pass off a copy and paste to be able to charge more money. who knows what the new devs might do but the one thing we do know for sure is that the old dev company was not only very corrupt but also very unethical and unprofessional. That we do know as we have seen for the last 3 years.
  5. *Nathan, I'm sorry...* If only I hadn't been so foolish, maybe things would have been different. Like a moth to a flame, I followed the destinations laid out in the journal, enamored by the thought of new discovery. From the night I found my brother lying dead on the beach and the narrow escape from the figures in black cloaks, I had sided with destiny to determine my fate and thrown precaution to the wind. And now, in a raging tempest in uncharted waters, hunted by those I eluded before, the journey is now over as our small ship sails directly into a mythical disc described in the journal. With nearly the entire ship lost behind this circular veil, I accepted my fate and closed my eyes as the ominous disc swept over me. ... ... A breath... and then another. "Does one still draw breath in the afterlife?" I pondered. ... Wherever I was, I could no longer feel the rain pouring down on me and to my surprise, a warm breeze began to brush across my face. I could sense I was still being supported by the same hard surface, although less turbulent than it was moments ago. I turned flat on my back, face toward the heavens, and listened to my breath as I slowly opened my eyes. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber. And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day. “Sand, heat, and the savage sun beat down on me as I crossed the shifting ground of this god forsaken island. Why anyone would build a structure here is beyond me, as humans would have a hard time living here. It’s so hot. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. It is mid afternoon, it shouldn’t be getting dark yet. I look up to see if a cloud has blocked the sun, wouldn’t that be a gift from god...but am greeted by a sight I will never forget. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land. I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light. As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt! There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. There didn’t seem to be anyone around, so I lit a torch and descended into the darkness. I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy. The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing. Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal! I didn’t stop running until I had left the entry tunnel and made it back to the top of the sand dune. I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring.” "Wakey wakey little thief!" Jolted from my sleep, I was met by the contents of a large bucket of what I could only assume was seawater thrown in my face. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face. In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit. "Don't be embarrassed," the man in the black jacket stated as I continued to spill what little contents I had onto the deck. "That's just the portal sickness. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away." As he spoke, he turned his head slightly back at me. "Vomiting, blurred vision, nasty runs... but it gets easier, ya know. Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it." In a brief moment, although hidden behind a black bandana wrapped around to lower part of his head, I thought I saw a wily smile form from the side of his face. "Who... are you?" I managed to cough out just before the heave in my stomach keeled me over, forcing me to regurgitate my insides one again. "Who am I?" he repeated. "Why ask what you already know?" He then revealed the journal in his right hand and held it up for display. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him. "You've made a lot of progress, deciphering most of the entries," he continued as he began sifting through the pages. "A commendable but wasted effort, especially to die here." He then snapped the journal shut. "I see you've read about my crew so I guess we no longer have to keep up the charade." With a motion of his hand, the three cloaked in black lowered their hoods. Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare. "Now," the black jacketed figure interrupted, breaking my mental spiral. "who you are is of little consequence to me but before I kill you I would like to know why. Why would anyone foolish enough to steal from me be willing to come back to its source?" "My brother," I sighed, head bowed in resignation. "He had your journal in his possession when he died, that and this stupid red bandana." "So you did all this for him?" he replied. "Risking your life and chasing ghost stories for what?" "Initially, it was for me," I confessed as if airing my final sins on my deathbed. "When he sent me a letter of his promising new discovery, these Wonders, I was filled with a new excitement that I hadn't felt since I first ventured out to sea so many years ago. But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along. I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through." I buried my head further and began to weep. The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes. "Mother always said you were the sentimental type," he answered. "Shame I only got to see it after I died." With that he lowered the bandana from his upper lip and to my shock, it was my brother, Nathan. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his. "It was very thoughtful of you to come all this way to return my stuff to me, Matthew," he spoke. "But you shouldn't have taken them in the first place." "How?" I questioned. "We are cursed, brother," he answered. "Me and my crew. We entered that Wonder I wrote of in my journal and took which was not ours. We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived. I set out to that secluded cabin, hoping you would be the only one to find me there. I died protecting this journal. The next thing I remember, I awoke in total darkness confined in a box, not knowing if the utter nothingness was truly hell." As he spoke, he unwrapped the bandana around my neck and began to fasten it around his face, covering his lips, mouth, and chin, almost like a red beard. "Who knows how long I was in that coffin before they dug me out," he continued. "I was lucky, Perry was first and had to dig himself out." He pointed to one of the formerly cloaked pirates and he in turn replied with a nod. Nathan then helped me to my feet and began to undo the shackles. "They told me of a person who had taken my belongings, including the journal and my bandana. We resolved to have them chase the thief while I attempted to return here and right our wrongs. I never thought it would be you to set off and make your way here, make your way to me. Alas, shortly before you arrived through the portal, we still are unable to find a solution." As I stood, no longer obstructed by my brother's crew, I finally laid my eyes on the giant monument, the wonder that he had written of. We were just off shore and yet it loomed large in the sky. A marvel of ingenuity and splendor, it was like nothing I had ever seen before. "Well," as I began to rub my wrists, easing the previous strain of the shackles. "...come with me then. Surely, someone should be able to help us find you a remedy." With that said, I placed my hand on his shoulder and smiled, grateful to see my brother standing in front of me. "It is not that easy," he responded as brushed my hand off his shoulder. "...our minds are becoming more dull by the second. Percy is already unable to speak anymore. I'm afraid we are slowly losing our abilities to speak, act, or even to think of our own free will. While our independence diminishes, the Wonder's calls to us grow louder. Instinctually, we are finding it harder and harder to resist the powers within the Wonder. We are soon to become the servants of the Wonder and bound to protec... ugh." Nathan winced and grabbed his head. "You must go, I fear what might happen once we turn," he ordered as he signaled to his crew. "Wake your captain and use these to return through the portal." His crewmates present a few relics from their hands and offer them to me. "No, I won't lose you again Nathan," I reply as I shove their offerings away. Nathan had already turned to disembark. Catching up to him as he grabbed the rope ladder to ascend to their ship, I grabbed him by the shoulder. "You found me once Matthew," he stated. "There are other Wonders in these pages, maybe one has a solution to all this mess." With that, he handed me the journal to protect once again. "You were always better at hide and seek. Come find me again, just look for the stupid red bandana." A sudden pain shot up from my gut as Nathan kicked me and sent me to the deck. He began to climb as I sat in pain, finally reaching the rail and disappearing over. The sails dropped and the ship began to sail off. And as it reached the horizon, I swore I saw brightly colored bandana being waved as it moved out of sight. Wipe Incoming We are pleased to announce our Wonders patch will complete in two weeks with the introduction of the Great Pyramid as the first wonder for the season. We understand, due to various issues, that many have not had the best opportunities to get sufficiently prepared for the upcoming Wonder and so, we will be doing a full wipe when the patch drops in two weeks. Public PTR Access As an added bonus, we will be opening up the Public Test Realm (PTR) to the public starting today. This will be open to everyone with a Steam copy of the game until the patch drops. In your library in Steam, right-click Atlas and select “Properties” From the tabs on the left, select “BETAS” From the drop down in the center, select “test2021 - recruit testers” In the beta access code section, enter “PathfinderLifeForMe” You will then download the PTR build and will be able to access the game once that is completed. Reminder: You will have to switch back to “None” in the BETAS tab to return back to the live servers. We request you continue to help us make this the best release possible by reporting any PTR issues on our Discord channel. Please be sure to specify any issue you find is marked as “PTR Issue” when submitting. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  6. Can you stop doing shit in the game. Such a short session is something never seen before. Now I'm a game tester and I don't get paid for it. I PAY THE GAME, them I want to play!!!
  7. That is why even when people try to say there is pvp I always laugh at them. Even the videos I have seen I really haven’t seen legit pvp. Maybe once or twice but I can’t remember. Usually involves some sort of exploit or “cheat” even though it may not be considered cheating to some. This ain’t the game for pvp, plenty of other games for actual pvp.
  8. First off, I agree with many here that believe that we need solutions to the current issues within the game (some persisting from day one, if not even earlier) before creating new potential problems. Or perhaps the intention is to fix all once changes are finalized. The latter course, in my honest opinion, is a certain path to the utter death of this game as many players have already "abandoned ship" because of these alone. The fluctuation of functionality in the maps are of most prevalent concern. Another major point of note is the inability of a great many non-pc players (myself included most recently) to actually participate in the game due to issues specific to console, and of which not even powerful next gen consoles seem immune. This brings me to the crux of this post, crossplay. I've seen quite a few posts from the console gaming community (as, I'm sure, have you all) complaining about putting countless hours into the game only to find they are suddenly unable to play because someone on pc with superior graphics and processing capabilities decided to build a game crashing super structure right next door, or a "lag trap" at the shore of an island which again crashes the game and allows the destruction of their ship without any chance whatsoever for a console player to defend themselves or evade the onslaught. I fully realize that not all pc players utilize this advantage, and to them I'm grateful. Many more, however, happily use that advantage to easily profit from the ever dwindling console community. These players are why I propose for the purposes of fair and more even gaming the separation of pc and console gaming by way of crossplay being either limited to a specific server or eliminated altogether.
  9. *Nathan, I'm sorry...* If only I hadn't been so foolish, maybe things would have been different. Like a moth to a flame, I followed the destinations laid out in the journal, enamored by the thought of new discovery. From the night I found my brother lying dead on the beach and the narrow escape from the figures in black cloaks, I had sided with destiny to determine my fate and thrown precaution to the wind. And now, in a raging tempest in uncharted waters, hunted by those I eluded before, the journey is now over as our small ship sails directly into a mythical disc described in the journal. With nearly the entire ship lost behind this circular veil, I accepted my fate and closed my eyes as the ominous disc swept over me. ... ... A breath... and then another. "Does one still draw breath in the afterlife?" I pondered. ... Wherever I was, I could no longer feel the rain pouring down on me and to my surprise, a warm breeze began to brush across my face. I could sense I was still being supported by the same hard surface, although less turbulent than it was moments ago. I turned flat on my back, face toward the heavens, and listened to my breath as I slowly opened my eyes. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber. And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day. “Sand, heat, and the savage sun beat down on me as I crossed the shifting ground of this god forsaken island. Why anyone would build a structure here is beyond me, as humans would have a hard time living here. It’s so hot. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. It is mid afternoon, it shouldn’t be getting dark yet. I look up to see if a cloud has blocked the sun, wouldn’t that be a gift from god...but am greeted by a sight I will never forget. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land. I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light. As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt! There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. There didn’t seem to be anyone around, so I lit a torch and descended into the darkness. I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy. The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing. Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal! I didn’t stop running until I had left the entry tunnel and made it back to the top of the sand dune. I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring.” "Wakey wakey little thief!" Jolted from my sleep, I was met by the contents of a large bucket of what I could only assume was seawater thrown in my face. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face. In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit. "Don't be embarrassed," the man in the black jacket stated as I continued to spill what little contents I had onto the deck. "That's just the portal sickness. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away." As he spoke, he turned his head slightly back at me. "Vomiting, blurred vision, nasty runs... but it gets easier, ya know. Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it." In a brief moment, although hidden behind a black bandana wrapped around to lower part of his head, I thought I saw a wily smile form from the side of his face. "Who... are you?" I managed to cough out just before the heave in my stomach keeled me over, forcing me to regurgitate my insides one again. "Who am I?" he repeated. "Why ask what you already know?" He then revealed the journal in his right hand and held it up for display. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him. "You've made a lot of progress, deciphering most of the entries," he continued as he began sifting through the pages. "A commendable but wasted effort, especially to die here." He then snapped the journal shut. "I see you've read about my crew so I guess we no longer have to keep up the charade." With a motion of his hand, the three cloaked in black lowered their hoods. Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare. "Now," the black jacketed figure interrupted, breaking my mental spiral. "who you are is of little consequence to me but before I kill you I would like to know why. Why would anyone foolish enough to steal from me be willing to come back to its source?" "My brother," I sighed, head bowed in resignation. "He had your journal in his possession when he died, that and this stupid red bandana." "So you did all this for him?" he replied. "Risking your life and chasing ghost stories for what?" "Initially, it was for me," I confessed as if airing my final sins on my deathbed. "When he sent me a letter of his promising new discovery, these Wonders, I was filled with a new excitement that I hadn't felt since I first ventured out to sea so many years ago. But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along. I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through." I buried my head further and began to weep. The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes. "Mother always said you were the sentimental type," he answered. "Shame I only got to see it after I died." With that he lowered the bandana from his upper lip and to my shock, it was my brother, Nathan. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his. "It was very thoughtful of you to come all this way to return my stuff to me, Matthew," he spoke. "But you shouldn't have taken them in the first place." "How?" I questioned. "We are cursed, brother," he answered. "Me and my crew. We entered that Wonder I wrote of in my journal and took which was not ours. We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived. I set out to that secluded cabin, hoping you would be the only one to find me there. I died protecting this journal. The next thing I remember, I awoke in total darkness confined in a box, not knowing if the utter nothingness was truly hell." As he spoke, he unwrapped the bandana around my neck and began to fasten it around his face, covering his lips, mouth, and chin, almost like a red beard. "Who knows how long I was in that coffin before they dug me out," he continued. "I was lucky, Perry was first and had to dig himself out." He pointed to one of the formerly cloaked pirates and he in turn replied with a nod. Nathan then helped me to my feet and began to undo the shackles. "They told me of a person who had taken my belongings, including the journal and my bandana. We resolved to have them chase the thief while I attempted to return here and right our wrongs. I never thought it would be you to set off and make your way here, make your way to me. Alas, shortly before you arrived through the portal, we still are unable to find a solution." As I stood, no longer obstructed by my brother's crew, I finally laid my eyes on the giant monument, the wonder that he had written of. We were just off shore and yet it loomed large in the sky. A marvel of ingenuity and splendor, it was like nothing I had ever seen before. "Well," as I began to rub my wrists, easing the previous strain of the shackles. "...come with me then. Surely, someone should be able to help us find you a remedy." With that said, I placed my hand on his shoulder and smiled, grateful to see my brother standing in front of me. "It is not that easy," he responded as brushed my hand off his shoulder. "...our minds are becoming more dull by the second. Percy is already unable to speak anymore. I'm afraid we are slowly losing our abilities to speak, act, or even to think of our own free will. While our independence diminishes, the Wonder's calls to us grow louder. Instinctually, we are finding it harder and harder to resist the powers within the Wonder. We are soon to become the servants of the Wonder and bound to protec... ugh." Nathan winced and grabbed his head. "You must go, I fear what might happen once we turn," he ordered as he signaled to his crew. "Wake your captain and use these to return through the portal." His crewmates present a few relics from their hands and offer them to me. "No, I won't lose you again Nathan," I reply as I shove their offerings away. Nathan had already turned to disembark. Catching up to him as he grabbed the rope ladder to ascend to their ship, I grabbed him by the shoulder. "You found me once Matthew," he stated. "There are other Wonders in these pages, maybe one has a solution to all this mess." With that, he handed me the journal to protect once again. "You were always better at hide and seek. Come find me again, just look for the stupid red bandana." A sudden pain shot up from my gut as Nathan kicked me and sent me to the deck. He began to climb as I sat in pain, finally reaching the rail and disappearing over. The sails dropped and the ship began to sail off. And as it reached the horizon, I swore I saw brightly colored bandana being waved as it moved out of sight. Wipe Incoming We are pleased to announce our Wonders patch will complete in two weeks with the introduction of the Great Pyramid as the first wonder for the season. We understand, due to various issues, that many have not had the best opportunities to get sufficiently prepared for the upcoming Wonder and so, we will be doing a full wipe when the patch drops in two weeks. Public PTR Access As an added bonus, we will be opening up the Public Test Realm (PTR) to the public starting today. This will be open to everyone with a Steam copy of the game until the patch drops. In your library in Steam, right-click Atlas and select “Properties” From the tabs on the left, select “BETAS” From the drop down in the center, select “test2021 - recruit testers” In the beta access code section, enter “PathfinderLifeForMe” You will then download the PTR build and will be able to access the game once that is completed. Reminder: You will have to switch back to “None” in the BETAS tab to return back to the live servers. We request you continue to help us make this the best release possible by reporting any PTR issues on our Discord channel. Please be sure to specify any issue you find is marked as “PTR Issue” when submitting. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  10. Man, I have seen salt before but damn you whine a lot. I get it, you wanted atlas to be even mediocre let alone good instead of a worthless failure, we can’t even call this thing a dumpster fire anymore lol. things don’t happen the way you want them to. Welcome to the real world son. I don’t blame you to be honest.
  11. Well a lot of us have been making game suggestions since the start, and I haven't seen any added yet. i've seen plenty of complaints by one or two people that seem to have had an affect but thats about it. I hope the new crew do listen and bring some new content to the game, cos at the moment it just looks like a big resource and island reshuffle. With no really new additions, but I will wait and see. Tbh if pve does get messed then i'll stop playing online anyway unless the pvp becomes really good. Hope they keep sp just in case.
  12. Pretty much. I've seen this happen with a lot of survival games. I've seen a lot of people get excited about a survival game in the beginning, but I've also seen their excitement and interest level drop pretty quickly. Like with 7D2D, I saw people play this, and enjoy it for a short while, but then stopped, and as they started dropping, more stopped. It became like a job. Especially when playing it PvP. You can never take a break, and you have to put in as many hours as possible. And when some people stop playing, you start failing, because one of them was making the food, and one was making the armor, etc... Now it just gets worse, because you were already stressed a bit at having to produce, but now you have to start putting points into the skills that the other people who left, were doing. The point I am getting at here is that the typical mechanics of a survival game end up frustrating most gamers. It becomes a job instead of fun. They tend to be grindy, and the RPG aspect means you can't do everything you need to do. Not only do you need to show up every night, but so do your teammates. Add to this the way these games tend to set you back to zero, when you are raided and lose. You typically lose everything, or almost everything. You didn't just lose, you lost big. Now, you are at an even bigger disadvantage. It becomes too much for most people. They realize they aren't having fun anymore.
  13. Our entire company (32 people, and with this ridiculously small number already one the biggest companies on EU PVE) collectively uninstalled Atlas today. Last thing we heard on our way out is that many people in the alliances are planning the same. We, our company, won't be back. This has been the worst communication from any development team to their community I have experienced in my 35 years of gaming. This has been the biggest bag of false promises I have ever seen in anything in any industry. Even in the low standards of the gaming industry this was way beyond anything that's acceptable. In any other industry, in many countries, this would even have been considered fraud. I was so mad so often during the past months, I even wrote a kind of pain diary about Atlas, sent it to a major German gaming magazine/site, and they actually picked up on it, lowered the (already low) rating for the game, plus - in a current special on pirate games on their site -, they first added a big warning sign next to Atlas at first, and later on removed Atlas entirely from the list. Now, before I leave, there's four things I long to say: 1. Regarding the patch: Nobody needs a new world map! And we get it just because the only remaining level designer was the last guy still on the Atlas team while the rest of your (anyway B-)team was added to Ark to help finishing the DLC - which turned out to be an overpriced piece of garbage, too. Company must be doing great! You already lost the Ark players you had briefly gained by the DLC (Steamcharts is our friend against your lies). All the while you sold out a true high potential game. 2. Remove the "MMO" tag on steam. This game doesn't deserve the tag, not in regards to amount of active players, not in regards to maximum players per instance, not in regards to technical achievement, and certainly not in regards to persistence. And IF you call yourself MMO, then you should rather want to cut off one of your fingers than wiping the servers. (Also, stop calling your servers "network", it's utmost ridiculous!) 3. Jatheish as well as Dollie: get your asses out of the gaming industry, you are a disgrace and should be ashamed to even dare to call yourself community managers. 4. Your decision makers need to start learning, they seem to be insanely immature and unprofessional. It's okay to be fairly young, fairly untalented and fairly clumsy. But it's not okay to go into hiding when you simply fail to deliver. This Doug Kennedy, whoever that is, must be a spineless chicken shit. We're out (and also won't read the fanboy replies on here any longer, so go crazy as you wish). Our entire company (32 people, and with this ridiculously small number already one the biggest companies on EU PVE) collectively uninstalled Atlas today. Last thing we heard on our way out is that many people in the alliances are planning the same. We, our company, won't be back. This has been the worst communication from any development team to their community I have experienced in my 35 years of gaming. This has been the biggest bag of false promises I have ever seen in anything in any industry. Even in the low standards of the gaming industry this was way beyond anything that's acceptable. In any other industry, in many countries, this would even have been considered fraud. I was so mad so often during the past months, I even wrote a kind of pain diary about Atlas, sent it to a major German gaming magazine/site, and they actually picked up on it, lowered the (already low) rating for the game, plus - in a current special on pirate games on their site -, they first added a big warning sign next to Atlas at first, and later on removed Atlas entirely from the list. Now, before I leave, there's four things I long to say: 1. Regarding the patch: Nobody needs a new world map! And we get it just because the only remaining level designer was the last guy still on the Atlas team while the rest of your (anyway B-)team was added to Ark to help finishing the DLC - which turned out to be an overpriced piece of garbage, too. Company must be doing great! You already lost the Ark players you had briefly gained by the DLC (Steamcharts is our friend against your lies). All the while you sold out a true high potential game. 2. Remove the "MMO" tag on steam. This game doesn't deserve the tag, not in regards to amount of active players, not in regards to maximum players per instance, not in regards to technical achievement, and certainly not in regards to persistence. And IF you call yourself MMO, then you should rather want to cut off one of your fingers than wiping the servers. (Also, stop calling your servers "network", it's utmost ridiculous!) 3. Jatheish as well as Dollie: get your asses out of the gaming industry, you are a disgrace and should be ashamed to even dare to call yourself community managers. 4. Your decision makers need to start learning, they seem to be insanely immature and unprofessional. It's okay to be fairly young, fairly untalented and fairly clumsy. But it's not okay to go into hiding when you simply fail to deliver. This Doug Kennedy, whoever that is, must be a spineless chicken shit. We're out (and also won't read the fanboy replies on here any longer, so go crazy as you wish).
  14. To be honest not caring about the old player base returning is a really really short sighted view. How can you get new players in if they are seen to not caring about previous customers. Tell me this if you had the choice of buying 1 of 2 games you wanted to play would you choose the one that is seen to have not taken care of previous customers completely ignored them or would you buy a game from a developer who was seen to rectify issues and get unhappy customers back playing the game. To say this game was a money grab is a bit wrong the game was 25 euro and say they sold about 100k copies. (I'm not sure) so 2.5 million in sales with a portion to tax and to steam they might come out with 2 mill net. They had 4 separate server farms probably with top tier ram cpu and storage of 15 x 15 servers plus a login server for each that is 229 x 4 servers they had to rent at maybe they got a good deal 60 quid a month a server that's about 55k a month. 3 months that's 165 k so far that doesn't even account for software licenses or any disaster recovery. Wages would easily amount to 60 to 100k per person a year depending on roles. I'm unsure of the number of people so far but say the game was been developed for at least 1 and a half years by ten people that's at least 1 million in wages never mind the cost of running an environment for them to work. So they are probably 800k in the green at the moment which is hardly a money grab when it comes to it. So they would have maybe enough money for development for between 4 to 6 months and continuing the running of the servers. This is all speculation and I do not have the actual data but I am showing you before you think this is a money grab think of the costs of running the service the pre_existing development cost and the cost of continuing to develop and supply platforms for the community. It all mounts up.
  15. I don't know where the best place to have discussions for this to explain what I feel is the best way to keep as many players as possible happy. I will use my stream as a faster way to talk to people as I write this massive suggestion thread. I am going to cover what I feel are the current problems of this game as well as what I feel could be done better. I will constantly be updating it. Currently the "hot topic" is claims which I will talk about the directions the game could take and what I feel would be best. I also will talk about things I feel are just poorly designed. Claims: Currently the PvE is in a lawless vs claim flag state. They have pros and cons I will talk about each system and how I believe it will play out. Current System: This system was good on paper but in execution is awful. Some people could not get land, some could not hold it, some people have more land then they should. The solution they came up was switch to lawless. This idea is terrible in my opinion. The amount of griefing that will take place will make the game unplayable. I have seen galleys with gates under them in lawless. I have heard of people that box in tames while people are farming. I've seen resources walled off. It's just going to be terrible. One person could literally grief a whole tribe. If you stop your boat somewhere for the night you could wake up with a box around it. The argument is the box will decay the solution to griefing it would be to repair the box then. If somebody doesn't like you they just wall your base in. It's so many possible kinds of grief you would need to watch out for the game would just be unplayable. (look at official on Ark) -->Idea Make a PvE server for lawless and for claimable (by server I mean NA-PvE-Lawless and a NA-PvE-Claims). Everybody wins... Kinda. I personally don't like the idea of lawless but some people want it so let them have it. // 3/14 update Claims per person: The idea of limiting the amount of claims a person can have has come up but it opens to a type of grief some of the bigger tribes used to kick out smaller ones. They would claim around them then make a box preventing the person from using their claim. The point was to they make you not want to be around the island and you quit or leave then they get your land. It was dirty and I would prefer people don't have to deal with this. It's why I lean towards 1 company in control of 1 island. --> Solution: The announcement on the last captains log was that they are going to use the PvP system of 1 flag per island. The size of the island your tribe can claim is based on the size of your tribe. (Bigger tribe = bigger islands) This made some people angry. I believe with no changes to how the flags work this would be a huge headache. With balance changes I think this is going to be the system that defines Atlas as a game. The problems I have seen are- -Anybody can build anywhere --> The island owner's job is to keep it clean. When the changes to the claim flag came out a lot of people came to F11 and built taming pens all over the place without us knowing. Some of them are still there undemolishable. The lawless griefing will happen if the owner can't say who can and can't build on the island. If somebody allowed to build on the island decides to grief their neighbor then the owner needs the ability to fix it. (Basically the owner is an unpaid GM for the game it's a kind of civil service for this dying game). Some people hate the idea of taxes. -Taxes // 3/14 update- So if we claim the land and it has metal on it and we notice that other people keep taking the metal on our claim our solution is put a wall up and keep others out so we can get the metal on our land. The tax bank is to deter people from keeping others out of their resources because they are losing out on potential resources. // (Note I frown on walling people out types of behavior) --> This is a touchy subject for a lot of people. People don't want to pay taxes to their overlords. When the tax bank first came out you could set it to whatever and it would not effect the person harvesting. So 10% taxes would make 110% item the harvester got 100% and the bank would make 10%, at 30% it would make 130% item and give the bank 30% while giving the harvester 100%. I guess they fixed it at some point. This is an MMO and should be played with a bunch of people so lets turn this problem into a solution that makes the game better. The way I would do this is going to get mathematical but all in all I feel it will make the game better. --> Lets make the "Tax rate" not change what happens when people harvest on the island it just makes the bonus and they get 100% of what they farm. So the "mega" tribe goes and puts their "Claim tickets" into their bank so they can claim an island. Each claim ticket is worth .5% tax. So an island that takes 20 tickets will have a tax base of 10%. Another tribe approaches them and would like to build their base on this island but they are not big enough to have actually taken the island (tax tribe). The mega tribe is like no problem they set it so the tax tribe can build. The tax tribe then can put their claim tickets into the tax bank (they have to put at least 1 in). Lets say they put in 10 tickets the bonus for the mega on everybody that harvests on the island goes up to 15%. This is the mutualism. This is the meat that is going to make this beautiful for everybody. So far it helps the tax tribe a little and the mega quite a bit. The tax tribe gets to put down a resource chest on land that can be flagged as the "Primary chest" this chest will get what they give to the mega. So that tribe that put 10 tickets in gets a 5% bonus from what the mega farms on the island. They help each other out. So the mega can get a tax rate of something super high lets raise the cap to like 50% (That is 100 people living on the island) The tax tribe max 25% (Don't want 2 megas to just share a huge island and abuse the farm bonus). Perks for all. -Random boats --> Logging in and there's a random boat parked in our harbor just blocking everything has got to be one of the most annoying things ever. This is a big advantage can come from a tribe that claims the island. A safe spot for people to anchor is something that is important in the game but people being able to anchor anywhere is also a problem cause you can grief with it. I think the lighthouse should be the solution. I people should not be allowed to anchor on a claimed island except around where a lighthouse is placed. I think the lighthouse should act as a parking meter though charging an increasing gold per hour. So lets say you are just parking for the night would be 50 gold. The time would increase it though so the longer you are there the more it becomes. So if you leave it there for 3 nights it's 500 gold in total. If you leave it there for a week it's 5k. This might seem steep but leaving your boat in somebodies area is rude IMO. This would create a problem for people trying to do maps. So I believe you should be able to anchor anywhere for a 2 hour window. After that time your ship would just unachor. The mechanic of the time flex would be based off of if you unanchor in an area it then takes that long for it to come off cooldown. This prevents you from just going out and coming back in real quick to reset cooldowns. So if you park for 8 hours at a lighthouse in 8 hours it will be back to 0 total. -Instanced islands The instanced island does 2 things. Basically it's the single player mode for the game. Trying to have a regular computer run this game without a server would be nuts because of the optimization issues. So to fix that people could have their own little island (it would actually be a medium island) with all the biomes and whatever they could just hermit to and build whatever crazy stuff they want with access to all the plants and tames and whatever. The only thing you wouldn't have would be boats the reason is because you would have a bed to teleport you to and from the island because it would be more like a solo/creative area for the game. The tutorial island is not intended to have any bearing on the outside world. Some people state they just want an area to build and don't want to play with others this is the area that they can do that on. This also will free up some land. This area would also replace the tutorial zone (freeport). I really like the freeport but it makes the game too easy IMO. (500k fiber/hour solo) etc. What I would want them to do would be change the freeport so only the NPC town part is not buildable then lawless area for the rest of the island. The lawless area would give the generic resources and have the damage decay of 100% damage over 3 days so people didn't use it as a primary base location. People learn to play on the personal island then adventure out of the freeport to lawless and build their first boat. This is what the lawless zones original intentions were so now people launch from freeports. (new players atleast) This will make it so the grids that are currently marked as lawless will become obsolete. So they can make them claimable. This leads to a huge amount of claimable islands. The idea is to make it so theirs more land than needed. I personally want the land to be held by your desire to log on and farm to keep the bank filled. -Finding claimable land //Changed 3/16 If the island is not claimed its name will be Blue if it is Claimed with no space it will be red, if it is claimed but has spots you can on build it will be yellow. What does spots you can build on mean? I tossed the idea around in my head about if I could change the game how would I limit where people can build. I talked to Winter Thorne and he mentioned putting an app in to the lighthouse. This set off a lightbulb. So a Mega tribe comes in and claims the island but wants tenants. As the tribe that controls the island the owner can drop a flag. They can go up to the flag and set a number on it this number determines how many tickets it will cost. They can also write in a note that says this is the rules for living on the island. This new flag now shows up on the map and basically says ROOM FOR RENT! Which will clean up spam and stuff on the forum. You can also put a note on it that describes resources around it how to get to them etc. So a player/tribe that is looking for an area because they don't want the responsibility of owning an island can go there and be like yes or no. If they want it they can click the flag and hit they are interested. This will put a message in the owner tribe's chat that says "Player is interested in area X/Y" the flag on the island symbol will also change color for the tribe. They come over talk to the person if needed and then they transfer the flag to them. This will transfer ownership of the land in the flag to the tenant. The owner tribe can no longer build in that area. The buildings they had in that area decay and delete in 4 days. So the tenant has complete control over that area. This fixes the i'm afraid the land owner will come delete my stuff. A new problem could arise that the tenant is toxic or stops playing or whatever. The tribe owner from the owner tribe can come over and remove the flag. If that happens it will go into a demo mode and 4 days later the land will go back to the island owner and deletes anything there (so they can't do it to steal it). This gives the tenant tribe time to get their stuff out. An exploit could be to wall off the flag so the owner can't click it. This is fixed by just needing the owner to drop another flag in the circle of the tenant flag, instead of dropping a new flag it just deletes the current one. The land also can't be claimed while the tenant's stuff is still there. Another rule for flags will be no overlap. This makes it so people get some space when they get space. Some people might not like the idea of having people put claim tickets into the flag. This does 2 things it would do synergy with that tax bonus idea and it also prevents a solo player from having a base on every single island. Which if the land owner doesn't mind they can set the flag to a different setting. Freebuild! which basically turns the area into lawless with no decay. //Added 3/16 --Reworked island resources A possible problem with a tribe claiming a whole island is the big tribes take all the small islands and the smaller tribes have nothing. I personally would not like this because this means I now have to maintain more tames and banks and then sail all over the place. I do see how it could be used by bigger tribes as a way to have the spread of resources needed for the blueprints controlled inside the tribe. I posted this in another thread but I believe the resources should be changed the higher the tier of island. The biggest islands should have 4-5 different wood/thatch/fiber/metal/stone/flint they should also have gems/crystal/honey/sap/salt/coal and they should be able to grow any crop and breed any animal. This will make the bigger islands way more lucrative than a bunch of little islands. Looking at high end progression I want to have the resource spread for blueprints and the best tames possible. This might seem extreme I see why people would be afraid of the big tribes taking smaller islands. If there's a small, a medium, and a large island with the same exact resources and next grid over is a little island that has a resource I can't get in the current grid then I am going to be using 2 islands anyway so it becomes an efficiency especially if I already have tickets put into another island somewhere else and now it becomes 2 smalls with the resources I need vs another medium/large that offers the same as a small. Another thing this would fix is that small tropical paradise with the waterfalls in the multiple tiers (B6/7 has one I think) could have a really neat base on it. It also has massive amounts of oil on it so I could see it being claimed just for the use of the like 20+ oil spawns it has (Like 200-500 a node). This could be turned into a favoritism for megas which I could see being argued either way. The way I look at it is that big island the mega has will be even nicer for the tenants to have with a resource spread. By having the tenant tribes put tickets in for the claims they have on these bigger islands that have more resources you are also going to free up more space for solo/smaller tribes that want to do their own thing. The people congregating will also help strengthen the community (it's an MMO). The complaint could be taxes which I strongly recommend you turn into a bonus not a tax. The only problem I could see would be people congregating on certain grids and then nobody in most of the map. However it will free up a ton of land doing that which will make a lot of space for growth. """ I copy pasted this from what I would do as a designer for changes to tames As a designer I would scrap how animals are at this point. Currently this game is turning into an Ark expansion. I would decide to stop living in Ark's shadow. Currently I've done all PvE material so my day consists of riding around on a level 70 bear with elephants behind me harvesting X resource with hopes of actually needing blue print weapons to complete the next PvE tier. Currently riding is basically a requirement for things to do effectively either everything else needs to be brought up or beastmastery needs to be brought down. I would change the tree to crew. It would allow you to get animals but the animals would have something they bring to the table and not be rideable. The shoulder mount thing would be fine but cruising around on (current meta tame) is basically Ark. So I now have a blank slate and need to make it so I can get tames. I would want it to be a low chance from mate boosted animals when you harvest their bodies or a high chance from an alpha. Could also put a vendor in the game that sells the babies. So now my players have a baby X. This whole temperature thing currently is silly and the way to fix it going to require a lot of resources from my company (grapeshot) so the cost would be too great to keep this. The concept is cool but the creation and implementation creates a poor user interaction with it so I would scrap it. The concept of feeding animals something special is a good one so I could fill up a bear with honey and it would mature faster or just use berries cause they are easy but longer time until they are grown. So now I have a way for players to get tames so I now need to make them useful. This would be the bottom tiers of the crew tree. Different animals would have a function that fall into combat or utility. For this I would think of how I envision an amazing creature of the type. Bear- Combat- Taunt enemies around the player acting as a tank. Chicken- Utility- When on wander produces eggs Cow- Utility- Produces milk (more on wander) Bull- Utility- when on wander fertilizes nearby crops Crow- Shoulder- When you die acts as a bed. Razortooth- Combat- nerfs alphas. Shieldhorn- Combat- Produces a shield that deflects projectiles. (Currently elementals have little counter play) Elephant- Utility- When on wander collects wood. Giant Pig- Utility- When on wander finds buried items. Giraffe- Utility- When on wander gathers thatch. Horse- Utility- Rideable, pulls carriage and cargo which helps tranports large amounts of people or heavy amounts of resources great distances (we need something that makes unloading a galley not horrible) Lion- Combat- grabs smaller creatures. Monkey- Shoulder- barehanded becomes climbing picks at a much higher stam use rate. Ostrich- Utility- Harvests seeds when on wander. Parrot- Shoulder- Makes musical instruments easier to play and buffs the buff radius. Penguin- shoulder- fortitude buff. Rabbit- Shoulder- When on shoulder provides a movement speed. Rhino- Utility- When on wander gathers stone. Seagull- Shoulder- When on shoulder reduces/removes fog debuff Sheep- Utility- When on wander gathers fiber Tiger- Combat- reduces movement speed of enemies. Vulture- Utility- When on shoulder decreases vitamin depletion. Wolf- Combat- has a howl that increases damage. Turtle- Make tameable- Shoulder- Increase swimspeed, decreases oxygen use, and reduces deep diving debuff. Rattlesnake- Utility- When on wander produces venom, venom is used for anti-venom which reduces torpidity. So now that I have all these super cool animals I need to transport them and the current bug is they fall off (scavenging tames in the ocean is super lucrative I know a guy that got a Razortooth) I would make it so boats have a animal attachment that is basically a cage and when you send the animal to it the animal gets turned into more of an item that is placed inside the cage instead of being on the boat (no more lost at sea tames yay). We now need somewhere to put all these wandering tames. I would make it so tames on wander don't leave your territory. I would also make it so you can apply a filter on the map to see where certain tames are. Now for the meaty part of the new tree. I would make it so NPC's you get from SotD have a type of suffix like Bob. Bob would be a builder. You would need points in crew to hire Bob and then you can put him on a smithy. If you have skills in construction you would be able to make things like stone at a reduced cost. The points in crew would only be to get Bob, the points in construction would make it so you can get the discounted building from Bob. This would make Bob your righthand man when it comes to construction of things. You would still need the recipe to make it though. So getting NPC's and keeping them alive would have benefits beyond "I need guys on my sails" which you would want to keep around because sailor NPC's would make your sails better. This would lead into reworks of the other skill trees, I would make farming capable of making the large crop plots grow fiber,thatch, and wood that the NPC's can harvest at a drastically reduced rate. The rate they harvest can be modified by giving them higher end tools. Artillery tree would also get access to alchemists that can be put on a mortar and pestle that will make it so you can stack unlimited resources inside it and queue up organic paste for more than 220 at a time... it would also make it faster to give the QoL that is missing from the chemistry station. I could keep talking about how I would change it but the TL:DR is make animals more companion rather than a requirement but still have meaning. Make NPC's more than a parasite when you arn't sailing. As a designer I would change a lot of things but for creatures this is what I would do. """ End copy paste for tames changes (Some of that is out dated but you get the idea) So lets take the changes for the game so far you get land and have tames and make the NPCs do work you could build a city have traders and basically you build a functioning city that other players come in and interact with. (Which would be so cool imo) Here is where stuff gets crazy though. this goes under new content. --Player Cities In PvE Getting Invaded-- // 3/14 Updated and added more So you have a city that is making money. This would attract pirates in the real world and I believe it would attract them in the game too. (It would in PVP) so they decide to come loot and plunder. This is where it gets rough to program (GOOD LUCK GRAPESHOT!) Only the highest tier islands would be targeted to have this though. The tax bank can only be dropped at a predetermined location and the tax bank determines where the city can be built. Once you have put enough resources into the tax banks. An NPC pirate invasion would trigger. The tax bank would get an item that you can place that starts a 30 minute countdown. The pirate boats would come and start a big invasion. You would have to fight your way from the town center towards the pirate boat then board it to fight and kill the captain. The Pirate faction would send waves at your beacon and try to bombard it. This would also make it so PvE players could use things like puckles, swivels, and my favorite MORTARS! If the pirate faction kills the beacon you lose, the bank loses everything in it and taxes can't be collected for a few days. Killing the captain will win the event for the players. When you win everybody gets discovery points and maybe a special type of vendor for the city. (Like a crew vendor that sells crew? ) This would build on my idea that the player cities should actually become the centers for trade instead of freeports. This would also play into another idea I have. -New pirate faction The PvPers will attack and sink your stuff to steal it but in PvE we don't have things like that.You just run from SotD and kinda afk for an hour to go do maps. We use a speed schooner or brig with no cannons. Lets change this. With the addition of NPC wrecks I want to see something else. An NPC pirate that has an aggro range based on the amount of resources you are carrying. It will be a fast boat that attacks with cannons and bar shot. (Which is what happens in PvP) The NPC pirates will come onto your boat and try to kill your guys. You could sink their boat and get some gold/ammo/resources/guns/BP's/Maps? I would make it so in order to get masterwork/legendary maps you can only get them from high end pirate ships instead of I want to do maps lets see how lucky I am running around on this bear. --Int as a stat I went full int once... It was awful. I try things just to get a feel for what they do. I want the best items I can get for my crew. Somebody else bit the bullet and went super high int so we can get that extra 5% bonus. The idea that somebody gets to just craft is stupid in my opinion. I think this stat could be removed from players and baked into NPC's that can craft (Bob the builder). The level of the NPC would determine his rolls on the stuff he makes. This would make it so you want to get your NPC's leveled up as high as possible. Also with crafting I would have the station interact with the bank/resource chest so I don't need to move thousands of pounds of materials around to try and make things. (New content will now go here) ~Lotus //Update Log 3/14 Clarity on instanced island. + Claims per person + Tax bank | Responded to Awakatanka + Winter Thorne + Daemon Cross + trqfreak350 + Eldred 3/16 I talked to Winter Thorne in another thread and came up with ideas. Finding land + Reworked islands idea.
  16. Do you say no one is using them? yesterday I met an enterprising young lady, that made the most curious boat designs in PvP official I have seen so far. So far I have seen two of her ships, both Brigantines, with very interesting turtle designs (5 layers, 6 layers in some places) she managed to even partly shield the lower back and part of the front, something I have not seen anyone before, do as of yet. She told me, that her design, plus a mixed-use of Swivels, Medium, and Large cannons, allows her to take on 2-3 enemy ships at the same time AND WIN. I did not believe it, she invited me to board the ship and go for some hunting. In no less than 3 hours, she indeed managed to sink 7 ships (5 brigs, two schooners) and was once in a 2v1 situation and won that fight relatively easy. Afterward, she needed to run into a freeport for repairs / new armor but, I must admit, she used both the strength as well weaknesses of Medium, Large and Swivels to her advantage on that ship. Respect. it showed me that using only swivels or only large cannons, or even a mix without the medium cannons, is not a good idea.
  17. Also @Thor Ragnarock and @George Catcher the blueprints are entirely random, the difference is the multipliers. They usually spread their points over durability and damage so its possible to have all of its points put into one or the other. All the quality done is set the maximum amount of points it can have. So you can sadly get a mythical with 0 extra damage and over 250% durability. Below are examples I have seen in game on official pvp. I have seen others that are more insane but they usually have a 0 in one stat and nearly double in another. A Common can be anywhere between 100% and 115% A Fine can be anywhere between 100% and 130% A Journeyman can be between 100% and at least 168% (we had a godly medium cannon blheprint with 2% extra durability) A Mastercraft can be between 100% and 180%. I dont have anything for legendaries because they have always been worse than my journeymans... but id assume they can range from 100% to 200% or higher. A Mythical... now this one is dodgy but I have seen a cannon doing 184% damage and 196% durability. Which makes me believe you could hit a 300% in damage if you got some lucky rolls. But % for % each one does the same. So a common blueprint with the same % as a masterwork will give the exact same actual bonus. And since there is no increase on the minimum stat its entirely possible to get a legendary blunderbuss with the exact same sgats as a common craft one.... sadly we own that blueprint
  18. Have you ever played Rust? It uses a box that you place resources in that equal a small percentage of your base. The box gives you a radius that enables you to build within that said radius and you can not build outside this radius you also can not overlap your neighbors and the same for them too. You can pay what every new box, pole, garbage can, or, hungry beaver item that they make do this job. You can also over stuff this item so you have enough resources to leave for a good amount of time. Pretty sure this will end the major problems you are mainly talking about, my friend and I have seen it first hand. Walled off mostly a whole island with foundations and the rest of the island had foundations placed every so many feet to prevent anyone from building it was crazy. We couldn't do a treasure map. To address the "months and months of work" the game is sorry to say this but not an alpha or beta it's an Early Access Game and the most complete I have seen I mostly pass over 'EAG's because I don't trust them. Most EAG's I have seen are just videos of fake gameplay or no gameplay at all. It truly helps to give constructive criticism in a polite manner this gives them informed ideas on how to proceed. I do recall Ark had a lot of wipes, in the beginning, I personally did not care for Ark and got my money back in those days it was one of those games I decided not to every buy EAG's. My friends always say when buying EAG's is, "they may change it at will so don't get too used to it".
  19. Username and avatar check out because you have a very myopic view of things. The players who have been playing do know how it is going to turn out. We've played Ark and saw pillars as far as the eye can see, because people don't want anyone building right next to them, so they've blocked off areas almost half of an average Atlas island around themselves. And we've seen the same thing happen on lawless islands here. We've played Ark and had neighbors who though that our base was too big, so they pillared outside the base to make sure we couldn't expand. We've had people do the same thing here, with overlapping claim flags. We've played Ark, and watched people block off resources for their own use, which we've already seen in lawless, or worse, build directly on them to stop them from spawning for everyone. We saw the same thing happen in Lawless when they turned spawn blocking back on there. We've seen douchewaffles here already blocking off treasure map locations in their own claims, even though with taxes, they would get a cut of the treasure. Now, anyone can block them anywhere, and since they don't get a cut, they have no reason not to. We've been here since the beginning and saw Lawless turn into barren hellholes devoid of any resources but a couple trees and some fiber and berries when they turned on resource blocking on builds again, and it killed resource respawns so bad that they had to turn it off again...and that is before they reduced build distance, so it was the same build spread as the whole world is. We all agree that something had to be done about the lack of land, and companies having over 3000 claims. The top 10 on the leaderboard had over 9000 land claims combined. We wanted limited land claims. 50 claims max for companies over 100 people, 25 claims for companies 25-100 people and 10 claims for companies with less than 25 people would give everyone enough space to build. If you use those numbers, and just take the land from the top 10 companies, thats 8500 claims freed up, minimum - and I know that the majority of the top 10 didn't have over 100 players, so in reality, it would be a lot more. Add in all the 2-10 man companies that had 100+ claims, and there would be more than enough area give land to literally everyone who has played PVE, or is likely to play PVE in the future - not even counting the 200+ new islands worth of land coming.
  20. ok current observations levelling the animals, there seems to be a discrepancy between what the game is telling you the level will move to, and the actual level obtained, its been like this since at least the 20th of January when I first noticed it see pick. The available levels of animals so far in my wanderings bar the untameable islands i have only seen mid 20s animals wandering about where are the level 100s what are the Max tame level?? In Ark its a case of rock, paper, scissors. you obtain a small animal, level him up, tackle larger animals until you can start taming them, tame them and move up the food chain with a Giga/Dragon type animal being the ultimate goal, we don't seem to have that mechanic within Atlas, and that's a shame as it helps both PvE and PvP game play and also helps with the endgame Boss type creatures as your survivability is improved. Animals for me are the Swiss army knife of game play, I am looking for a combat, meat gather (Bear) a resource harvester (Elephant for Wood, Bear for fibre not tried the Giraffe yet for thatch rhino stone metal) but I am looking for animals that are better at it than myself with maxed out gather rates to warrant the animals capture / upkeep costs. it would be good if the rhino had the ability to obtain some metal from normal rock like the Anki does in Ark, as finding metal in some areas is a real chore, my main issues with the rhino is the massive drop in stamina when running, and you have to run as its wayyyy to slow to walk anywhere, so run , stop, run, stop and pray to god that nothing aggressive pops up or your in dodo, the rhino attack radius also seems poor, I have lost animals when being attacked from the sides and then being unable to turn and face then head-on as needed, even jumping off does not always allow them to turn sufficiently to face the threat. Water tames, where are they? a crock or shark would be a god send for wreck explorations and general fish harvesting. The disappearing animals, I have had an elephant vanish when on a boat, moved a bear and literally turned my back for a few seconds, turning back, gone poof, no bouncing animation with it trying to wander away, it did not go under or in the ship just poof, also had a similar issue with a bear but on this occasion it was there but invisible bar for its poop, and if you tried to walk through where it was it would stop you, the only solution was to have an animal attack myself and then the bear reappeared to attack that animal! Ghost Crew Is Atlas trying to be environmental friendly? with the crews cleaning the ocean floor I have had this issue multiple times jump on the ship and no crew, check the ship and I can see the crew are on-board but if you swim down to them they wont follow or respond to commands, after a server restart they are back where they need to be, also had a similar issue where you move the ship the crew appear to either stay where the ship was or jump off to the horizon a server jump does not seem to reset that issue. Breeding / Hitching Posts Can we get a hitching post please going back to pens seems a backwards step? Trying to breed it would be helpful rather than saying the area is un-compatable to say move to type X, or introduce a temperature control unit similar to Arks aircon units, this would also allow the baby's long term to have a controlled environment for maturing in, the Penguins would be an ideal candidate for that task. Rearing the baby's have you considered a potential quest to obtain a farmer type NPC to takeover the chore of feeding and looking after the baby's, again a slight twist on the Ark S+ solution and Gold powered rather than a generator, you could extend the idea to cover a farmer for the crop plots as well? Rearing times, do they have to be so longgggg again, an evening to go from a baby to an adult would suit smaller/solo groups rather than the mega tribes who have 24/7 members available to hand feed baby's. Taming Larger cadges, ideally we could do with this and have it usable in claimed areas, something elephant sized would be ideal as currently if your on a fully claimed island and solo you need to be on the back of a bear, bola in hand and pray to god you don't get killed when trying to feed the animal, and then have to run back from the ship if you are killed, hoping the bear does not kill the tame when its free and attacks it, the Ark mechanic of knocking them out was better in this respect, as you need to protect the sleeping animal from predators, perhaps a "taming" set of armour that would block the damage obtained as a quest would help with this? Fire Elementals ETC Having run the gauntlet of the fountain of youth once so far, what an utter pain in the bottom, dodging the packs of Gorgons, elementals, level 150 animals, etc was. Throwing myself at this time after time after time was not in my opinion a fun evening, just frustration, I have not yet seen many videos where a successful solution to this was seen other than very slowly shooting your way through them, frustratingly even a support ship does not seem to be the answer here, ideally I would like a tame that can take some of this on and survive a few rounds? keep up the good work
  21. I don't get all this cheating stuff ..... period. Not saying that it's not going on, but, I just havn't seen a video of blatant hacking. The duping thing, perhaps, don't know for sure on the mechanics of the game. I know, alt account for pink gays or bdlx or whatever the frack the cheater of the moment is named ...... right? Hardly! Here is my personal perspective on being called a hacker/cheater. It is like a family joke in my house. My kid (not really a kid anymore) stops by and we do the gaming thing in the same room about 6 feet apart. He plays computer and xbox. I just computer and we rarely play the same games. Just the way it's been since he was young. I always built him and myself a good computer because everyone knows lag is the killer and just not an option. He is an absolute beast in every FPS type of game he plays absolutely amazing how good he is. Me not so much, as a matter of fact I'm pretty bad (plays the old guy card). The joke is when kids tell him he's hacking. Tell him he's hacking and you have now become his game. He wants you to rage quit. I've seen or heard it a hundred times and it is a badge of honor to be called a hacker when your not. It is music to his ears because I know for a fact that he is not hacking or cheating. I ask him how he does that and he says he doesn't know ..... most people (myself included) just suck. He says he just always feels like there is a sniper scope on him and plays accordingly. Do Not Stop. Do not give someone an easy shot ever (bunny hop, no straight lines, always ready for someone to pop around that corner, ALWAYS!) My point is ..... just because your getting your ass kicked doesn't necessarily mean it's by a hacker. There are people out there that are amazingly good at games like this. Is there hacking going on in ATLAS? Probably, but, I would think they would try to not advertise they are hacking. I'm sure the Devs are checking into the ones that have been pointed out. Read a post earlier where the devs are just as likely to watch the known hacker for a while to learn his tricks. That is spot on. The floating shit? Why would they do that? I've seen floating everything that should not be floating in this game. Like I said, I do not get the whole point of the hacking thing. Cheating just isn't in me and never will be. I'm "OK" that I suck. and give the devs some time. Hackers/Cheaters will be removed from the game.
  22. 2. The reality: People who spent 1000 hours breeding can have a safe spot to leave their breeder tame 3. don't think i've seen an aimbot but i've seen tons of other shit 4. Having difficulty with emergency ladders is explained as lore i think... they poked fun at this by making it "easier to climb emergency ladders" in a patchfix heh
  23. Well, I've seen a horsefly. I've seen a dragonfly. I've seen a housefly.......
  24. I havent seen an attacker that determined on lawless, I have spent a few weeks on them, the only time I have been attacked was when I had little to no defenses, by people looking for a quick hit and run for salvage on ships. Now I have seen large groups "clear" an island they thought was theirs, but never really saw anything beyond that. Most large groups do not even bother clearing islands or looting bases, because it is a waste of their time and effort, there realistically isn't anything for them to gain. Most likely it is one group(or alliance) doing the harassing, at that point it is time to leave that island and find a better place. Also, I havent seen your set up but it sounds like you didnt have very good interlocking fields of fire. from multiple angles, to prevent them from focusing in one direction. It sounds like you had 2 towers for them to worry about and that is it.
  25. Don't backpedal now, bud. Your exact quote was: "Not sure where you are at but we have been all over and have not seen didly, exaggerate much?" "Not sure where you are at" -- again, just because you personally haven't seen it doesn't mean it doesn't exist and isn't a problem. "but we have been all over" -- clearly not. "and have not seen didly" -- is this picture more than "diddly?" Just wondering. "exaggerate much?" -- there's no exaggeration, it's exactly what OP is saying, particularly in point 2 of his first post. Hope this helps.
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