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Showing results for tags 'console'.
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On both singleplayer and official servers I am forced to play on the lowest graphic settings despite the series x having hardware well above the recommended system requirements. I can't even read my own compass it's so low poly. However when I first got the game on my Xbox one, the graphics were perfectly fine, better than what we have to deal with on modern consoles. So I have no idea why this is happening, I'd love to be able to play this game but the playdough makes it unbearable.
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First off, I agree with many here that believe that we need solutions to the current issues within the game (some persisting from day one, if not even earlier) before creating new potential problems. Or perhaps the intention is to fix all once changes are finalized. The latter course, in my honest opinion, is a certain path to the utter death of this game as many players have already "abandoned ship" because of these alone. The fluctuation of functionality in the maps are of most prevalent concern. Another major point of note is the inability of a great many non-pc players (myself included most recently) to actually participate in the game due to issues specific to console, and of which not even powerful next gen consoles seem immune. This brings me to the crux of this post, crossplay. I've seen quite a few posts from the console gaming community (as, I'm sure, have you all) complaining about putting countless hours into the game only to find they are suddenly unable to play because someone on pc with superior graphics and processing capabilities decided to build a game crashing super structure right next door, or a "lag trap" at the shore of an island which again crashes the game and allows the destruction of their ship without any chance whatsoever for a console player to defend themselves or evade the onslaught. I fully realize that not all pc players utilize this advantage, and to them I'm grateful. Many more, however, happily use that advantage to easily profit from the ever dwindling console community. These players are why I propose for the purposes of fair and more even gaming the separation of pc and console gaming by way of crossplay being either limited to a specific server or eliminated altogether.
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- crossplay
- no crossplay
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Hey guys I am a long time Atlas player. Last season was one of the best I have played in this game. But after the last update the game has become extremely laggy for console to play. Now i am being serious and i don't want any PC hate because if it weren't for console playing too half of the player base would be gone. I'm just curious if it's just me or other console players having the same issue. Is there going to be any work done on this anytime soon? Half my company has quit playing because you just can't build next to allies or run around or anything. It's quite unbearable if you don't have a great deal of patience for the game.
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Hello, how do I use console commands on my girlfriend's non-dedicated server? Is that even possible? Thanks.
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Hello, As a long time fan of Ark I've just bought the game for Xbox One X. It looks like Ark runs somewhere between 2k to 4k res with very high details and smooth framerate on Xbox One X. Atlas on the other hand, a game built on much newer version of UE4, runs at 1080p ( but looks worse, especially on the foliage like 900p) has very bad framerate except SP mode (framerate in EMPTY freeports is below 10 fps!!!) and the graphics overall look like on ps2. This is really unacceptable. What's going on? I understand that Conan Exiles runs at 4k, with lots better visuals and framerate because the team might be a bit more talented or game is a tad less complicated, but How come Ark, your own game, looks and runs on Xbox one X like a game that is a generation ahead of Atlas? Are there realistic plans to fix it? I was really expecting at least Ark level of performance and visuals.