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  1. Atlas was running rather smoothly on my laptop, with no screen tearing, or choppy game play etc (lag was and is still ridiculous). Then that las t patch came out that "fixed" things - ie fake SoD's - which in some part was okay. However, since the patch, Atlas has been very choppy on the laptop. Moving around is no longer smooth, but very choppy instead. Anyone else have this issue? Any resolutions to the issue?
  2. Hello, As a long time fan of Ark I've just bought the game for Xbox One X. It looks like Ark runs somewhere between 2k to 4k res with very high details and smooth framerate on Xbox One X. Atlas on the other hand, a game built on much newer version of UE4, runs at 1080p ( but looks worse, especially on the foliage like 900p) has very bad framerate except SP mode (framerate in EMPTY freeports is below 10 fps!!!) and the graphics overall look like on ps2. This is really unacceptable. What's going on? I understand that Conan Exiles runs at 4k, with lots better visuals and framerate because the team might be a bit more talented or game is a tad less complicated, but How come Ark, your own game, looks and runs on Xbox one X like a game that is a generation ahead of Atlas? Are there realistic plans to fix it? I was really expecting at least Ark level of performance and visuals.
  3. Description of issue: Since I started playing the game, anytime I press M to look at my map and compass, my frame-rate will drop from ~40 Fps down to ~15. If the game is already running at lower Fps, the effects gets even worse. Furthermore, the lag also appears when I look at treasure maps or when I get the sextant buff. I have asked around within our company, and I am not the only one experiencing this issues, so something needs to be fixed asap. as it is making these utilities a hazard and chore to use. Sometimes, we have noticed that the Fps drop persists even after you stop looking at your handheld map, which can then be fixed by re-opening the map and closing it again. The severity of the Fps drop seems to vary, so some of our people simply didn't notice that they lost ~10 Fps whenever they looked at a map (going from ~50 to ~40). My guess is that the drop is also tied to how your settings are set up, as well as your hardware. This case, I think I remember him saying that he was playing entirely without shadows. Repro: open world map, treasure map or apply sextant buff EDIT: I have attached a dxdiag since i will be upgrading my system soon. Though i am certain this is a game programming caused bug. EDIT 2: I have just installed my new hardware and did a quick test. Sure enough, my performance is a lot better, but taking out the compass still drops my fps from ~60 to around ~30 when looking out at the ocean. DxDiag.txt DxDiag2.txt
  4. Hello I can't find vsinc option, or something else to cap-limit-max fps to 60 It's a big problem for me because i have a 60 fps screen but the game is uselessly running crazy at 100 fps and the video card burning to 70-80 °Celsius Can someone help me? Do someone knows if devs are implementing such option?
  5. 1. Can you optimize game better? People with 300€ gpu cards have like 45 fps on low/off settings, with edited steam launch options and edited gamesettings.ini 45fps is not bad, but with 10+ people, structures, animals, speccialy raids its 20fps unplayable... If we can have with 300€ gpu card on AAA mmorpgs 60fps lock with medium settings without touching everything above (steam launch options and gamesettings.ini) then why we have so bad fps here with everything above -.- 2. Option to destroy your own base and get some % resources back. Lots of people have their own small basses even if they are in guild, these basses becomes useless because it is really large map and people are moving over time.
  6. In-game Bugs, Problems and Suggestions…. WARNING: - This list is long. Server 7.8 and client 7.33. Ahoy, Mateys! This is my Bug report for PlayAtlas and sailtheatlas twitter. Everything has happened to me Or I’ve tried re-creating the bugs to prove their a bug or massively unfair. (My company I’m in has also helped me test certain things I find happens on occasion or shouldn’t be there). This Report includes Major Bugs, Minor Bugs and some quality of life improvements I think should be made or at least considered. Lets hope we can get this in the light to show the developers what needs working on more than other things. I have tried to apply any possible solutions where applicable. I have not really prioritized any of the major bugs as everybody would have a different opinion, Although I am pretty sure the main ones to do with server performance / corrupt characters and client-side performance are near the top. If I have missed any major or minor bugs, Its because I have not yet experienced that yet by all means please do drop your bugs or quality of life improvements you’ve found in the comment section below. I have 60 Hours of testing this game so far it is early access I am not making this to complain I am making this in hopes the developers push the patches kind of in the right direction and to get us a nice stable enjoyable experience. Please do try not to be negative if possible would be nice to see some of your creative discussions Likes and dislikes. I will try to update this post the best I can with Strikes through the patches that have been fixed, Or after an acceptable amount of time has past I will alter new and remove old bugs, Or fixes that have been dealt with or are not being dealt with. Major Bugs: • Whenever you die in Free-ports you lose your entire body with all your stuff you just farmed for your first raft and adventure this is a HUGE deterrent for any new players coming into the games community. • When the server crashes or restarts, And you stand on a shipyard/crafting station on the shipyard, when you’re logged off it shows your body unconscious under water, When you log in your standing in-between the two structures. • Major issue still lies with resources still not re-spawning correctly in tundra biomes and other certain regions out of the Lawless Regions. This is as of 12/29/18 • Certain servers in the cluster network are offline which creates stuck players, Sometimes loading causes UE4 crashes. • Spawning on ships and rafts while their moving chucks you off the back end of the ship/raft and into the water (Sometimes spawn in-between the hull and surface deck) • The ships of the damned are still in groups of around 4 in certain areas as of the latest patch on the 12/29/18 • When pressing the I button for inventory / tab menu for choosing the tame groups, atlas, company settings or screens, Sometimes causes the game to hang for me / slow down. ( not sure if other people get this but has something to do with client patch 7.3 Or server patch 7.3. • Spawning on a ship bed can often when it doesn't chuck you off the back it has a chance to stick you between the hull and the ships deck. • Some characters either are corrupt / possible logging into another players character (A company member had lost round 8 levels and another had gained 8 levels upon logging in) • Sometimes for certain people loading into the server it prompts you to re-create your character (Exiting and re-loading works as a fix in most cases) • Few reports that people/my company members Characters needing to be re-created after dying. ( does not happen all the time ) Can confirm 28/12/18 I died in the ocean and had to “create a new character” exiting the game and re-joining a server fixed this issue and let me re-spawn with my previous character. • The Full-screen mode can appear green for some people like myself to fix it I had to adjust my NVIDIA control panel click on change resolution under display, Make sure NVIDIA colour settings are on: Desktop colour depth : highest (32bit) Output colour depth 8 bpc Output colour format: RGB Output dynamic range: Limited This solution 100% fixed my problem after applying in the control panel countless restarts and it fixed the solution. • If the sky quality slider is set at zero you get a black sky. (Needs to be at least around 25-40% to actually show the sky upon a game restart after correcting the slider to the right percentage) • Skeletons give you way to much EXP upon killing them. • Cyclone/Tornado spawns all next to one another there can be anywhere up-to 8 - 16 off them in one tiny area. Seems a bit over the top for how close together they spawn.& dramatically decreases FPS for some systems for all being stacked pretty much on top of one another. • Sometimes when you die your character will go under the mesh. Or if you die beside a cliff side as the character falls backwards when they die they Can fall into surfaces like big rocks, cliff sides, Terrain etc. • When you pull out the map and compass with the "M"control key the game then basically halves in FPS. • FPS still needs improving, People with 1080s, 1070s, 1060s and 980/70s. With pretty decent systems that can play other games at 120fps in epic/high settings have reported problems with the Frames per second with Atlas being drastically low at anywhere from 10- 30fps. (not all people but a very large amount complained on twitter about this including myself). • Hit registry with bow's and arrows, Spears projectiles other than guns, Basically get stuck. and you can see it in the animal but doesn't register the hit. (only here due to having to hit a certain part of the animals to register). • “The perk Piercing Shot” Is supposed to charge and increase speed, damage and penetration, However with a primitive bow and stone arrows this is very much not the case, It will sometimes hit for the normal amount, will sometime correctly damage or once again referencing back to the hit registry issue and will not hit for anything. • When you press play on steam to play ATLAS it sometimes has a chance to open twice. So when you load into the menu you would have x2 atlas’s running. • Companies can disband and kick everybody out, Cause unknown- Possibly after patches? • Longitude: 52.14 / Lat 54.94 Home server L4 (Lawless Region) Spawns you in the Ocean next to a big rock a tiny bit of land (if you can call it that) is maybe 1 minute out with barely anything on it to get going. • The intelligence skill perk is not working off increasing damage with pistols through the engrams tab to improve the weapon in any way (unless this is only designed for blueprints? Should Specify before people roll points into something they may not want.) • Company settings with tribe governance and privilege keep wiping after each update. • Multiple complaints about flags ruining the chance of others even being able to build, This system needs reworking with some more thought. For example make only 3 claim flags to be able to be placed and they gain in size with gold cost and only goes up to a certain max size, Makes raiding bases more likely with people being able to build a Base of operations to attack them. (You need to realize that people who play these games almost play them for 16 hour days and will contest any type of take over on the flag system). • PvE has a lot of problems by the sounds of things, Land claims, People sinking other peoples ships, Having the ability to kill other people in the community with Repair hammers? (Found this on twitter) and its not the only one who is complaining about the PvE problem neither This HAS to get fixed asap. PvE - Player Vs Environment. Minor Bugs: • Sound glitch for when slashing at fiber if you roam around slashing you’ll hear a cutting noise behind and you’ll see an animation above a plant fiber you was before cutting but now are not which has the sound and dirt gritty look animation too it. • When you lay down below a surface like an edge of a tannery, Then crouch you then can no longer stand straight back up with the C or Space bar controls, You then have to press X to lay down and x again to stand back up. •Possibly increase the fish spawns for catching fish with the fishing rod, Had tested it took a pretty long time at the end of a shipyard to catch a fish. (I gave up after 5 minutes of catching nothing.) • Wild Crocodiles and wolves possibly any aggressive animal have the ability to bite through the hull/side of the ships to hit your character (not sure if this is intended) • The auto targeting lock for the combat mechanic is very buggy snaps onto almost any target that runs in front of you, Would be more preferable if it was just not there. • The crafting stations and storage containers are not "locked" when placed. Boxes have to be pin coded to prevent other companies from accessing them. These both categories of items should be locked and have the option to unlock them for possible alliance trades. • No experience gain for crafting structures, ammo, items (not sure if this is a bug, Possible Macro Prevention technique.) • When you die on the shipyard boards connecting to the galleon while its being created the death bag appears at the bottom of the ocean. • When breeding chickens (Not sure if its like this with other tames/animals) when you breed it once when it becomes ready for its next mating session , It does not mate anymore and make babies. • Cool-down timer when you re-spawn for beds still isn't updating correctly. (before you re-spawn again on the same bed). The countdown timer isn’t going down on the re-spawn screen. • When upgrading foundations, Placing a stone foundation through a thatch / wood foundation does not work, However the Stone walls & ceilings will place through thatch/wood walls and ceilings. • When you change the tribe governance to set peoples rank to what they can access it removes the ability to press F on a storage box or item that is accessible. • No experience gain for crafting structures, ammo, items (not sure if this is a bug, Possible Macro Prevention technique.) • When you die, your name text for your dead body is offset aligned to the right side of the body (normally) around in-game 3 feet to the right. So when looking directly at your body you cannot access the body. • Campfire sometimes is difficult to interact with. Sometimes difficult lighting gaining access to its inventory reported by multiple people from my company. • Staircases do not properly line up to another doorway its offset to the right of the doorway, Could be a lot more smooth if it aligned dead centre or made wider at the top of the stairs. • There is upwards of 4-5 alphas (Wolves and bears per island since the 7.0 Patch along with alpha snakes/cobras in the tundra. (7.32) version is slightly better. • When cutting trees the cut animation into the tree is sometimes not rendering. • Fiber is not a resource that is very well spread throughout tundra biome. (Might not be intended) but would be useful for those who wish to build there. • The seagull when it lands on deck is animated wrong, It leans forward and has its bottom facing up. (Stationary anchored ship Schooner). • The female character makes male noises with the taunt / laugh options for the emote wheel. • Sometimes when you ALT-TAB and TAB back in your cursor may or may not come back on in the game, So you may have to restart in this case. (Single monitor setup, Full-screen Boarder-less • The aggro range of all aggressive animals need to be reduced down by at least maybe 10-20% • Re-spawns of animals keep re-spawning almost instantaneous its almost like you have to kill a wolf every time you kill two die, kill the last one 45 seconds later another pack spawn and kill you on your way back from farming a set of trees. • When rejoining ATLAS or servers, It will say connection timed out then connect to the server. Quality of life improvement Suggestions: • When a ship capsizes it says "ship has been removed from company" Would be better if said your Ship has capsized to give some idea how the ship was destroyed. • When/If a character gets stuck (Its a massive map and some people will get stuck between rocks) Make the compass in the inventory a requirement to make a suicide elixir which instantly kills the player. • Alpha horses are way to territorial, Radius of its range needs to be reduced not by a lot but by maybe 10%. • Make ship merchants appear at lawless islands, would reduce server load on free-ports if people are able to buy a raft at lawless islands should spread the population a little bit more always a positive. • Snoring Sounds, As much as i appreciate the depth for sound, people would prefer being able to disable the sound of snoring or have it completely removed it encourages offline raiding as you can hear the snores from outside a decent sized base!. • Fix for when servers go offline, Possible kill character entity and re-spawn in a different sever sector to prevent people being stuck in an offline server? Must some way to resolve this I’m by no means a coder just hoping to bring an idea to the table. • SEA & Oceania - OCE servers need to be implemented hopefully to bring in more people from different areas with bad ping connections, Could resolve a handful of connection issues for those connecting thousands of miles away, this would also reduce server ping and server load not having people at 300-500 possibly higher ping connecting. Not trying to kick them out. Its just for everybody and even their own benefit to have a healthier more fun lag free experience. • Vitamins this is a touchy one clearly with all the talks on how useless and how everybody doesn’t want it. I personally find it intriguing with the right balance it helps keep your mind constantly surviving. However with the dynamic weather, Possibly have vitamin D which everybody seems to have the problem with, How about having Vitamin D value increase for X amount per weather cycle so if its a sunny cycle you get a healthy nice full bar Or if you wanted to include Shadows, You can choose to over do the VIT D in the sunshine and have to take cover in the shade. Many options to improve this. (you also cannot overdose on Vitamin C). • Introduce the -SM4 option Which could possibly increase FPS for some systems that are running slightly lower end computers, Although the major bug of FPS problems with 970s/80s 1070s/80s needs fixing way before this becomes an option. • Allow us to know weather our ship on the map is Capsized or still active rather than just a picture of the ship on the atlas map through the inventory menu. • Possible automated restarts for Atlas servers every Midnight ET to prevent servers that may be down to bring them back up without having to manually do it unless there is a bigger problem afoot. • When out at sea and you fall off your raft, Would be better if it was less hassle jumping from water onto the raft. • Would be nice to see some more depth to the engram unlocks with the skill points, For example, Why are the repair hammer and bucket in separate categories? It would be ideal for tools / fixing things to be grouped either together or separately to unlock for cheaper rather than buying the full Engram list to access these two items, As you may not be specializing into Seamanship although you may be the ships repairman / woman. So it would be useful for access to things without unlocks of specialist categories. • The spear/pike and most melee weapons need a bit more mechanic work, Would be nice to see some more freedom with the combat system as of right now it kind of pulls you towards A) the closest enemy that runs in front of you, Or Has a wonky targeting system which sometimes completely takes you off what you was killing and onto the new animal which has more health before you kill the 10% animal you was just about to kill. • Would be nice for always having a server information pop up before you bring servers down, Or update the servers, Multiple times you’ve explained that It will go down, To update client and servers, Great then when something goes wrong you just take them down without notice please give us at least 10 minutes notice. • Having the option to split stacks and type a number and press enter would be fantastic. I will try my best to update this, Or strike through anything that has been confirmed to of been fixed. or i'll re-edit the entire post to an updated version. Thanks for reading guys if you powered through it all good on you, If you scrolled to the bottom, I do not blame you. This game would be great with the right updates and optimisations and of course our help with feedback for them! Do not forget to post any problems you've been having with the game! If you know how to re-create the bug as well its always a good thing to include, If not it is still worth mentioning!
  7. Promnesia

    FPS Issues

    Seems like my GPU isn't being used as much as it should be, And CPU seems to be used a lot more than it should be, AMD 9370fx CPU 8 core black edition. 970 GTX G1 gaming gigabyte card. Anybody got any ideas?? Or just due to poor optimisation ? My GPU and CPU work on other games EPIC or High, Ark for comparison i guess i get around 70-90 FPS on that depending on the map. Anybody manged to tweak their systems slightly to improve their FPS which could give me some ideas to try? Thanks. Note: ( from surveying friends and others ) Intel CPU don't seem to run half bad on the game, Where as AMD seems to be a lot less optimised for this EA but that could just be coincidence.
  8. Just reporting another bug of something that's changed after the latest patch: sailing now has become quite a 'choppy' experience with FPS flying up and down. Even turning down the resolution didn't help.
  9. Hello All! As you might have seen, the game is not very optimized. I've made a video on how you can increase your fps / performance inside of the game. There also is a problem with servers where if they get under heavy load they will lock any clients connected to 255 ping causing your textures and server information being loaded very slow also decreasing your performance. Video:
  10. Hey, i'm just wondering if a GTX 1070 and an i5 will be able to run Atlas at at least 60 FPS. I'm not really worried about graphics too much. If there is an easier place for me to get answers be sure to lemme know
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