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Found 6 results

  1. atlasutopia

    Troubleshooting

    I thought I would make a list of things to check if you are having issues with server setup. These are mostly issues I ran into myself setting up the "Utopia EU" server. - Use a dedicated server with enough spec to support your entire map and player count. If you require a much larger map, this is not for you. - Check ports match up with your "start.bat" which you use to launch your server. - In the start.bat, make sure you use a unique identifier for "AltSaveDirectoryName=" Eg "AltSaveDirectoryName=A1" "AltSaveDirectoryName=A2" "AltSaveDirectoryName=B1". - If your having red wall issues, try using different port numbers and test one by one. Make sure to add new ports to firewall and "start.bat". - Try to keep everything in order. - Check you have entered the correct IP everywhere you entered an IP (I made this mistake, once.). - Simplify your server startup by making one start.bat. Use "timeout /t 30" to space out the time between each tile boot. - Server may not boot due to missing audio files "X3DAudio1_7.dll" and "XAPOFX1_5.dll". Don't worry, just download them and place them in "C:\atlasserver\ShooterGame\Binaries\Win64", fx. - Remember to start redis first. - You can clear the redis database using "C:\atlasserver\AtlasTools\RedisDatabase\clearall_127.0.0.1 - If you would like to restart your map and remove all char stats/buildings/claims, delete the contents of C:\atlasserver\ShooterGame\Saved - To become admin, enter this line into your start.bat "ServerAdminPassword=YOURPASSWORD?". - A list of admin commands "https://streamline-servers.com/billing/knowledgebase/4250/Atlas-Admin-Commands.html" Have your own suggestion? Leave a comment bellow and I will add to the list.
  2. I am a firm believer in addressing problems but not without solutions. First I would like to point out that the game has major performance issues. I have a Decent Pc and can play ARK on Epic at 60 FPS this game is giving me 16 to 23 FPS regardless of setting if I put the settings on Epic it gives me 16-23 if I put everything as low as it can go I get 16-23FPS. solution to this do whatever Ark did to fix this as they had the same issue at launch Second The Spawning Mechanics need to be improved. Some creatures over spawn or spawn out of thin air. Eg. (While harvesting Jute aka (fiber) (the naming conventions are silly really just make fiber fiber and stone stone.) in a relatively safe area after I got rid of all the wolves Tigers and snakes. As I look up 4 Wolves spawn in front of my eyes and Instantly Delete me. There should really be a Dead zone around the player in which creatures don’t spawn. Carnivores also don’t agro on each other. This is stupid as Tigers and Wolves (dogs) are territorial. (Reason this is silly) I got chased by an army of wolves, tigers and Crocks all chasing after me at the same time. This is ridiculous. There should be a proper food chain in place. Third is the Claims. Players are spamming the crap out of Claims and you can’t find any piece of Coast unclaimed to build a Shipyard and/or base. Claims are pointless on PVE and Claims in general are way too large. It is impossible to find space in PVE servers At least in PVP you can contest and steal land but Claims in PVE it’s impossible. Sure saying the Map is Huge is an understatement. Its past massive. However landmass is limited especially coastal areas that are always claimed. Imagine the Supposed 40K players are all playing on the servers at least 35K players won’t be able to claim land apart from finding a space to claim sometimes having to sail the seas for 3 to 4 days to find an island that has claimable space. Solutions to this 1. Decrease claim flag size as it is way to lager anyway. 2. In PVE disable claim flags as its really not needed and making everyone's life difficult to find space this can also be fixed by 1. 3. for Companies only the leader of the company is allowed to place a claim flag and the radius of this will increase slightly by the amount of players in that company. 4. limit the amount of claim flags per player/company to 2 or 3. 5.The only point in claiming is to stop the decay so increase the decay in Free areas (not freeport of lawless) to 5-6 days. Fourth is the decay time. The decay time is supposed to be 3 Days but all my stuff Decayed in a lawless zone within a day. This is ridiculous not everybody is a no life playing the game 24/7 at least give working people a chance to play the game as well. The Raft Decay is too fast I finished playing last night and this morning my Raft was gone along with all my hard work and resources this really needs to be addressed as I can't play the game for hours on end, to find a place to claim that might not even happen as the space is next to none and it takes Hours to find an unclaimed area to claim as players are spamming the crap out of claims in PVE and its not even necessary. This happened twice now in a Lawless region and in a freeport zone. at least make the decay 3 Days and make the raft take damage over 3 days not just lose 5000 HP in 5 hours Solutions to this. 1. make all structures in freeport and lawless zones decay in 2-3 days. 2. make rafts/boats/ships decay slower when anchored. the standard 2-3 or 5-6 days depending on zone. and not take damage while anchored 3. Rafts and boats take damage from the environment. make this stop while anchored. And lastly. Please add something entertaining to do while waiting Hours to get somewhere on a boat/raft its very boring sailing for hours to see land just for the wind to turn as you see it.
  3. crowngamingx

    noaccess Refund pls.

    day 5 with still no access to play the game Settings-medium-low mode servers doesn't sends any feedbacks to my IP-desktop girlfriend plays well into pvp next to me-.- the low-mode is a joke gamefiles are broken! everytime the game crushes low.mp4 Settings-high-normal-mode same shit happening Timeline 1_.mp4
  4. BitterAsteroid

    Leveling Rollback

    So I spent a lot of time building a sloop and i mean hours of my time to log off and find that with the new update i can no longer work on the sloop. The skills to do so cost way to much and we are only given 2 skill points each time you level up. There is no way that i will be able to fight ghost ships with a sloop as the skill points required to get cannons and weapons cost way too much to get to that point. Please fix this so that i can enjoy playing this game again!!!!!
  5. gabgab01

    ship management problem

    made a post about this in steam discussions, but they said i should post it here, so here goes: our ship dies faster than we can take a nap we built a little ship and used 24 planks to build it's hull. problem is that it takes only 20 minutes for the planks health to drop down by 100 hit points. considering that a plank has 5100 hit points in total, that makes 17 hours until our ship dies (anchored). also considering that you cannot play every day, because, you know, you also got a life to attend to, that's pretty frustrating. EVEN especially considering taht the ship starts to sink when the plank still has 1000 health left. so in reality, the ship dies after taking 4100 damage. on an average loss of about 100 per 20 minutes, or 300 per hour, that makes 13 2/3 hours before our ship just dies, or maintenance every 10 hours to be safe. and if you have a day job that's 8 hours long, and need another 8 hours to sleep, and anotehr 2 hours for commute (if you're lucky), if you skip lunch and socializing with friends / family, even when you time it perfectly, you still have 18 hours of forced downtime, so the 17 default hours are definitely not enough, and ESPECIALLY not the 10-hour-maintenance-interval one might need to do. seriously, wtf? and how do i keep my ship over, let's say, the weekend? while it is ANCHORED, in OUR CLAIM (or freeport, as everythign else has already been claimed) https://steamcommunity.com/app/834910/discussions/0/1742229167203520150/
  6. If your transaction for the purchase of ATLAS is still pending you'll need to contact support and refund the game and then proceed to buy the game again to successfully have it in your library to install.
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