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Found 96 results

  1. because faction based pvp prevents you from killing incompetent leaders and retarded players when they piss you off. In group play I dont need protection, I am the protector. Rarely do i meet other players that dont quickly become annoying. Factions limit pvp and self policing of idiots. I love open world pvp, because it eliminates a lot of the issues you deal with from the pve side. someone tries to pillar spam you in pvp? you kill them take the claim and destroy the pillars. Sometimes you win, sometimes you lose but at least you always have a solution. With factions one side is almost always dominating the other, then that side stops showing up which equals the end of the game. have everyone vs everyone and you always have drama, conflict and an eternal content generator.
  2. Instead of making up new terms, let’s just call this what it is. This feels about like a public beta. They could have avoided all this drama by making it available as a public beta first. A few months down the line they could have gone into early access and charged $25 and probably made just as much initial money and not had the negative ratings which just hurt in the long run. So many games get put out as early access that aren’t there yet and end up dying as a result. There are so many aspects of this game that they got right that get over shadowed by the glaring failures.
  3. As real life: Some people leave you and never come back, some others leave you and comeback in a short or long future. So, avoid the drama and let it be...
  4. I love the changes, but we need a way to claim land on PVE. The current change is just setting us up for trolling and drama.
  5. I Am I the only person that lost hope in humanity when I heard this dribble? " act appropriately, and in a different way then you used to since that way was flawed." Excuse me, good things were happening to atlas, I have played this game since launch and they have made leaps and bounds. Aside from stone structure mishap this was the nail in the coffin for the best atlas players I've met. It was simple... fix your bugs, not combust a game by forcing PvP'ers and PvE'ers to collide into one server for maximum drama and toxicity lol
  6. Our Grid gaming community is a group of adult work and family type folks who enjoy getting together to have some fun when time permits. We have a custom 3x3 PvE server with Epic creatures, Powerstone quests, NPC Traders, All Biomes/Weather, added skill points and mildly boosted rates. If you like a relaxed game play experience without any drama, enjoy grouping up with others once a week or so, and are willing to speak on Discord when on event runs, you should definitely find out more. The family that is Our Grid would welcome a few new like minded players to the mix. Our server is Owned, not rented, with active admin and two methods of game data backup, to safeguard your hard earned progress. Cheers. Server is 3x3, Powerstone quest, Epic spawns, Traveling merchants, All Biomes, Skill points, Harvest, Tame & Adventure XP boosts.
  7. Weren't French and ships were allied with Chem B for 4 weeks now? You guys know they were raiding multiple tribes with same gear, same players and same tactics. Why were you silent then? Literally , 4 to 6 week ally time, you didn't said a thing because the shit they were doing BENEFITTED you. Now they choose to attack YOU, and you are making such a drama in every single atlas forum possible. IF the CHEATING were so horrendous for your tribe, that you feel the urge and the need to spam this heavlly, why didn't you said ANYTHING meanwhile you were ALLY with THEM? I know why, because you don't give absolute no shits about cheating, duping, aimbotting or other claims you are branding them with. You were totally fine with those actions, why anybody should fucking care when you got hit by them? Such a two faced company you are, If you against a thing, you should be against all the time, otherwise you are no different than any random scumbag. I hope they kick your ass even more. Hypocrites.
  8. Man I was just lurking, and don't really have a strong enough opinion to weigh in on this argument, but dayum. Dude you are not doing Atlas any favors comparing it to No Man's Sky as a meter for success. Come on man, you could have picked any other game, why pick one of the PC games in recent history that had the most negative feedback and drama post release. You might as well have picked SW Battlefront 2. I'm sure even the Atlas devs don't want you defending their game with that comparison.
  9. The problem with ORP is this...if I am the only guy in my company who is logged in, and I see 30 people suddenly enter my server, what am I going to do? The smart play is to log off and hope the ORP kicks in before they can do too much damage. This is being used as a tactic on some unofficials that have ORP. So, what is a better plan? I suggested it a while back. Add a massive buff to company structures as their default state. So much so that attacking structures is just too costly. War must be declared to debuff those structures. War is declared, and the opposition is notified instantly. Roughly 72 hours after war is declared, the debuff goes into effect. This allows for drama...forming alliances, calling on Allies, maybe even a plea for peace. The debuff lasts for 4 hours. The debuff starts at a reasonable time...prime time U.S. for NA, and prime time Europe for EU server. Unofficials could adjust this to cater to their player base. More generous times could be offered for weekends. The idea shouldn't be for some college students on break, to call for war at 3 am, knowing the other side will have too many people who can't stay up/get up at that time. Ships anchored inside a claim should have the same buff, but lose it if they fire by player command, at other ships. This allows defenders to know the time of an attack, and have their people online, thus it is now PvP, not PvO.
  10. An interesting theory but then it would no longer be PvE. I don't think that kind of interpersonal drama and incessant stress is something a vast majority of PvE players want, or they'd be on PvP servers where it makes more sense. Finance talks though. I'd be curious if the business model can survive on PvP alone. In my experience, that has not remotely been the case in other games I've played. In fact, ignoring PvE while focusing of PvP has largely led to irreparable financial damage. Maybe this game is different, but still a serious consideration. On the bright side, some unofficial servers have found viable solutions. For example, one has a limit of 5 flags per company per sector. I only spend time in one sector, but it does seem to have helped. We no longer have as many Tax Flags put down purely to steal materials from people as they gather. This limit includes both sea and land flags, btw, and frankly seems to work just fine. Question though: What in the world is the point of being a "Top Company?" Who cares? Are there perks? Can't say I've ever seen any value in such leaderboards. Granted I'm a little old to brag in the school cafeteria, but surely there's actually a point?
  11. I never used it in my life, so go to a doctor. Done with your drama. Bye
  12. It takes me 4 hours to solo build a brig on 2x with normal pick and hatchet, no tames. Around 6-8 hours to solo build a galleon. The math does not add up. I don't care how much of a casual player you are, it should not take 2 months to build a galleon. I believe you are stretching those numbers for the sake of drama. That takes away from the actual content of your post, the fact that your ship was sunk and you have no idea why. A lot of people will ignore this post for that fact.
  13. OP is a drama queen. Telling someone it might be best to step away for a while is NOT telling them to quit.
  14. What can we do to stop people from replicating your company name? I mean exact name letter for letter.. Its rather annoying to have unknown people & allies come screaming war at your company cause 1 person decided to duplicate your company name and run around sinking ships & causing drama. Asking people to take screenshots and share Company ID codes to prove your company is innocent is getting really old. Even more aggravating is seeing the same persons property in Lawless change name every damn day to another company's name.. so their just running around trying to create wars with everyone.. Several of us submitted tickets.. yet nothing happens.. player still runs around mimicking more & more companies..
  15. .... but we still love it! I play sandbox games for the oft fleeting moments of joyous satisfaction, the unexpected, the triumph after the incredible grind and to do wonderful things with the wonderful people we meet along the way. Yes, we've lost galleons and brigs to what appeared to be bugs, yes we've been stripped of the contents of our small foothold house by glitchers, yes we've faced seemingly unending packs of wolves, spiders, tigers all ganging up to put a complete halt on our building for the evening... but through it all we've made friends, allies and enemies alike... Now that we're 6 weeks into the game I want to share some of my favourite times and hope that people can chime in with their own joyous moments.. we know there have been bad times, there are many threads for that, lets focus on things that have been truly memorable. Number 1 for me comes most recently, 2 nights ago; Having decided to head to our ice claim and establish it for breeding purposes, we took 2 hours to get our freshly launched brigantine ready to depart. We then had to drop and run in a hurry so we left a few things behind, namely enough cannons to efficiently down ships of the damned. No drama we thought, we've got plenty of cannons on the rear and enough repair resources to make it through. FOUR frustratingly slow HOURS into the journey from A9 to G1 thanks to some awful headwinds we finally limped into our new home grid on the back of a weak poseidon's fart. We spied a ship of the damned, only level 8, and, grumpy at the hand we had been dealt on our journey we decided to vent some of our frustrations at the poor lad, the winds were finally with us after all. The call to man the cannons went out and like any good first mate I readily obliged our captain. Our first volley all hit him square on and our hearts were raised along with our blood, just a couple more volleys and we'd have some more crew, some gold, maybe even a couple blueprints we could use. One more volley was fired away when a red glow crept across my field of view, looking up from the cannons the nameplate was clear, a level 24 had joined in the fray. I immediately raced down the flights to the lower deck and retrieved a couple repair hammers and a bucket just in case. I heard panic in the voice of my captain as he was calling for repairs, a quick lap around below deck checking the planks, setting the men to work and i popped my head back out to see what the commotion was. No less than 3 more ships had joined the battle and were trailing us, in the other direction a whale was speeding right for us, suddenly our 4 hour journey was looking like it might come to a rapid end so close to our destination. We weaved and dodged cannonballs as best we could but the winds had died down, so we were taking tremendous damage and the whale was not letting us escape in the direction of the wind... things were looking grim. Back down below I went to see if I could get some better repairs going as the cannonballs were raining down on us fairly frequently now, splinters and numbers flying all over the place. I did the rounds hitting the perfect repair and the planks were starting to look fairly safe, still the tense tone in the captain's voice was concerning, a final volley landed and we instantly sprung a leak, not sure if i had missed the repairs on that plank or they just managed to focus fire on the one spot all at once but the captain's tense tone quickly turned to panic as the whale was on its way back to us again. I ran straight over to the plank with the leak and quickly sured it up and moved to the next one... "Not enough resources on you or in the ship's resource box for repair" ... Uh oh. "Captain, we're out of resources, i'm going to run the sails we need to get the hell out of here" I shrill as I run topside and mount the lieutenant's podium.. suddenly what had become eventful had turned into a cluster.. and was highly likely going to sink our ship and ruin our evening's efforts, though it would be a tale to tell, it would be bitterly disappointing.. For a good 10 minutes longer we had to sail like our lives depended on it, catching what little wind we could as efficiently as possible and attempting to dodge the numerous ships, hoping beyond home we wouldn't spring another leak as the cannonballs rained down all around us.. When the ships finally broke chase we were alone in the polar region, not a wisp of wind and the sun starting to creep over the horizon... A completely serene moment juxtaposed against the prior 45 heart-racing, nightmarish minutes. We sat there, relieved we had made it and drinking in the sunrise trying to steady our pulse whilst pondering how we could possibly make the final leg with no ability to repair.... We gained nothing in the fights, only a story to tell and 45 minutes of full edge of the seat excitement.. but that is sandbox games, you get what you give.. sometimes you get a lot less but its the moments like this that I play for. What's your story?
  16. Were not in a mega but we have a sold group of guys and a nice alliance on NA pvp. A lot of us are older so we keep the drama to a minimum. We do not go to lawless areas just to blow shit up. You won’t stay in the tribe long if you do. We defend our alliance members and retaliate hard. If your interested I will put you in touch with our recruiter.
  17. Paying taxes to a larger group has been advantageous to my small group. We get the benefits of protection without the drama of being in a larger clan. The large clan has a vested interest in keeping us happy as we fill their bank every day. When we need a bunch of mats and the taxes would be to much of a burden we simply do a farming run in the surrounding freeport and lawless zones.
  18. How much time do you invest in claiming land? We’ve spent hundreds of hours. So you tell me why we should be able to have a tax? Maybe because we invest the time to claim it and allow people to build without dealing with the lawless lag and drama. We have plenty living on our island. We don’t need freeloaders like you. Please stay in lawless and enjoy the foundations and lag.
  19. When I read OP's post, I read "Look this is what I think is happening based on the data this website is scraping from the API". When I see your post, I see "Let me try to cause some drama and make up a chart". You see this here? It's an observation from me of someone who probably cries fake news every chance they get.
  20. I am leaving a Company on my own with a couple friends because of the toxic nature of them griefing people in a PvE setting to steal their land and take advantage of their own when not online (i.e. they just sunk a members Brig that he worked hard on with for zero reason beyond they needed mats, then they blamed the Chinese when he got on, nevermind that our own Company saw it, recorded it happening and called them out as they did it). What works in PvP does not work in PvE and I will admit I do not have the answers on flag claims. Hell many other ideas people posted are honestly better than mine and that is why I wanted to start a discussion. Not a flame war with 1-2 people trolling the hell out of everyone so they can get off on some superiority (or inferiority) complex. I can respect differing opinions, it opens debate and that is a good thing when it is healthy. Anyways I personally am done with this thread as it has devolved and I do not even like some of my replies. The large Companies that flag spammed are defending that right and those that are homeless are ridiculed and derided in a direct or passive aggressive way. Too much bs and drama, I just want to have fun and I came to this game because I like ARK and I like pirate games. I think this game has a LOT of potential but it is EA and stating opinions and discussing things is good for us all. Nitpicking a fellow player for voicing an opinion is not, to me that is toxic when you multi-quote flame someone. State your point and maybe if you are not an ass, and it makes sense, people will listen to you and incorporate ideas you have made or look at things differently. I know I have but I am moving on, this is getting really wild at this point. My .02 and done with this.
  21. Posts/comments from troll posters specifically design to attract/provoke regular/certain members to have a "confrontation" with them and try to make a situation look in such a way that its not a troll's fault, behaving as a drama queen. This is very common occurrence in multiple forums, especially in multi-national and in tech forums. Some people talk/brag about their religion/country/caste/gender/social or personal achievements unnecessarily that they are simply irritating members and provoking them for a flame war. In such situation, usually an inexperienced moderator/administrator of a forum who can't see the obvious will warn/ban the person who was provoked by the troll, but its pretty obvious that his/her droll is specifically meant to do that. If the troll is caught, he claims that it is simply a "misunderstanding".
  22. Not sure we need to go that far, but this is a game. In real life, in a real war, the offline raiding, or attacking where few of the enemy are, is a smart tactic. But, this is a game...not real life. That's why I used the example of a FIFA game. Nobody would show up for the game if the visiting team has already shown up at 4am, and scored so many points that the home team would just be advised to throw in the towel. Games have rules based on fairness, and they do so not because it is kind, or a nice thing to do...they are done because without the rules, the game is boring, less drama, less interest. The problem with these games, ARK and Atlas, are that fools convince themselves that clubbing baby seals was somehow an achievement to be proud of. If I raid an offline base, I have a gross feeling about it. No challenge. Nothing accomplished to be proud of.
  23. I would be in favor of periodic wipes during EA say around every six months or so. The key would be to give substantial advance warning of wipes in order to minimize drama.
  24. So please don't repeat what the sign said but let me ask you this? Would you have banned your IRL friend for what he wrote on the sign??? And have you had words or told off your IRL friend for the fact your account is banned, are did you just laugh it off and decided to come to the forum to complain! And for the record that is exactly what you are doing! If you wanted your account back you would have gone about the process the correct way!! And sent an appeal via Support, no I suspect your in lock step with you friend and you think what he did was funny, so now your trying to turn this into forum drama!
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