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Found 5 results

  1. I have done over 100 treasure maps and have gotten various quality Blueprints of everything from guns to tools to armor but I haven't even had a single common hatchet Blueprint not stone not metal drop from a treasure map completion the only thing that makes sense is that the loot table for treasure maps is missing hatchet recipes.
  2. Viscos

    SOTD loot is a joke?

    So ive been hunting these pests around the oceans now for a few days. Other than the crew they are useless to hunt. its way more expensive to repair the ship contra the costs of killing them. Will this get looked at? With the new update there are now tons of SOTD that noone wants to kill. so kiting 5+ for a while is not rare... Make it worth for me to take them out please! BR
  3. So at the currect game state underwater salvage is a big gamble. You either get no underwater mods and its fairly easy but this is rare. Most cases you go down with no armor due to diving suit taking it all off and have to deal with multiple underwater mobs (Sharks, jellyfish, Eels)All making it nearly impossible to do underwater salvage. Your best offensive option currently is a bow but even with 30% damage increase with the strongarm perk you have to shoot about 20-30 arrows to take out a single lower level jellyfish or shark making it good for about two mobs if you dont miss(due to bows breaking after 40 shots) making them practically useless. What I am proposing is either two new weapons being either the Harpoon Gun which should do massive damage to underwater mods but not work at all on land, or the crossbow dealing more damage underwater than the standard bow and being more durable. Now both of these weapon are already in Ark so its a simple reskin and port to be done. Also having a better arrow type maybe some kind of underwater arrow that has no range on land but better range and damage underwater could be very usefull. My other proposal is a skill in the pirating skill (since most of the salvage skills are in their) that increase your damage against underwater mods by 30-50% and making you more damage resistant to underwater mobs while in the diving suit only (since you cant equiped any armor with the diving suit). Now all of these proposals being added to the game would make salvaging wrecks a lot more enjoyable and really have no negative impact on gameplay or PvP balancing. Plus everyone ive brought it up with in the official Atlas Discord has agreed with me. I hope whoever is reading this can also agree with me. Even just one of these changes being added would make a significant difference and all of them shouldnt be hard at all to implement into the game, especially a new skill. Thank you for reading and i hope you consider this, for all of us underwater salvages we will thank you!! Happy Sailing! P.S. Diving Platform having only 100 health is a joke with the resource cost. A small storage box has around 50× the amount of health, literally makes no sense. Please fix.
  4. Iam still building a new Brigantine at now and iam still thinking about ist best usecase. I allready own a well shaped exploration ship, so i thought about a battleship. 2 x 6 gunports + 3 large sails = 15 npc crewmembers. Their upkeep will be very expensive and this leads me to my real question: Is the loot quality of the Ship of the Damned realy sufficient? I dont believe so... The crew upkeep is high, the materials needed for the repair and ammo must be farmed and at the end there is alway the risk to lose the entire ship. As long as the loot does not exceed 100 gold, hunting is not worth it. Until then, it makes more sense to avoid the ships and go simply tresure hunting. But with this realization, you quickly realize that you no longer need an expensive fighting ship. This somehow seriously jeopardizes the entire PVE concept.
  5. sborch2

    Farm not respawning at some areas

    Farm not respawning at some areas.
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