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  1. IE having the kracken drop 10k gold (not a lot) is a relatively simple mechanic, as a result you would have large naval battles instead of people just doing harbor runs and screaming "get gud" at each-other all day as opposed to H8 being a PVE zone even on PVP servers. I would also scrap the whole golden compass idea. It's just a time sink, and time sinks are very ineffective ways to get people to want to support your game. Sure maybe it can work in a game like Skyrim or Risen, but this is not a campaign story driven game with deep lore that is going to have novels and movies written and made about it. I have no idea why they are trying to compete with WOW and TESO on this front, both in Ark and Atlas. Hell, I would argue Ark was better before they started twisting game-play around a story. I would guess they will probably make the game PVE at some point, there will be a small spike in sales and then a steep decline, and they are going to be left scratching their head why simply making half the zones (a very minor budget change that skiddies do on modded servers) PVE didn't line their pockets with gold, same way UOGamers has more players than the official servers for EA's other "sandbox" game. Also, instead of all this "limited company and alliances" crap, it needs is an /lfg function, and better rank/access mechanics. A new player should be able to jump right into the big company/alliance wars. That was all it needed back in Season one as well. I actually liked that better because ships were either blue or red, now there is so much "teaming" nobody pvps because out of game alliances extend beyond what the game allows. The new player experience has gotten worse for it, and there is less eve-like drama. Now we're talking about adding factions and shit, when the game had that already in season one, and people shouldn't have to turn to social media in order to find a group of people to play with, honestly, most people are not going to sign up for reddit or join a forum to play an MMORPG nor should they be expected to.
  2. In order for Atlas to be more advanced than the ark game, there must be a story with the main character, like many other games, and there must be an NPC force, not a war between people. Without thinking about this, developers can only say that simply making it a pirate game is a lack of ability.skull and bones I heard it will be made into a drama, but developers need to work harder.
  3. well, it all really depends what you want to do... if you want to solo it, play the game casually or are with a small 2-8 active group, owning an island/islands might not be for you... your best bet is to find a large company that will allow you to build on their land. most companies love renters on their island because that's free resources in their tax bank they don't need to farm them selves. pick a group that has a good well established harbor you can park your boats at and hopefully you can join their renter alliance and have access to their harbors and islands. now if you're a lawless pirate and you just want to live reckless and kill/raid indiscriminately, make yourself an underwater crafting fob where you will store all your valuables... make it deep and far out. set a company wide maker so you always know where it is. spam bed boxes all over the island so you can spawn in easy. craft what we call a "boat in a box" that you can put up on the fly when you log back in because its very rare that your boat will last the night on a lawless island. put your tames in random spots, preferably hidden. don't bother building a tame barn structure because that will attract griefers... or you can park a gally in freeport and make that your base where you store all your tames and valuables... you just gotta maintain it every 6 hours... but honestly, that seems like more work than it's worth. but IMO if you are looking to have fun and experience the game for everything that it has to offer, id suggest joining a large established group. but beware, there's always drama and intrigue in a large gaming community..
  4. That last sentence is what I'm talking about. The "trash" do show up, they seldom go quietly. So for me, this is a non-starter. Sure you can make it work, but if you have PvP, you are always going to have drama. Now PvE does have the rule breakers too, although they break rules that are kind of dumb. Like many servers don't allow you to destroy other players stuff when the timer is up. You can't go in some other players base even if they have no doors on their doorways. You can't claim tames that become claimable. I find all that kind of stuff fun, but if that is the rules, then I try my best to follow them.
  5. well but of course, i like knowledge, and this is a good oportunity to gather all kinds of data, from the psychological reaction of the different type of players exposed to the different stages of the evolution of this situation to the reaction of a studio who's greed fucked up the entire project rly bad and needs to make a comeback, have you ever wondered where is the limit of the complacency of the hoards of sheeps called players? or where is the limit of how much a company's greed and ego can blind them before they realise it and try to react? this is like a lab experiment but instead of watching rats i watch people, you would be surprised of the ammount of usefull information that can be extracted from a drama.
  6. I'm not excited about it. Most of it's already in the game with the treasure map mechanic, and unless they change the way it works it will only provide content for a couple weeks, and then you'd never see them again. Look at adding (pve) content this way: 1. Completely simple/unsophisticated approach. (Game Design 101) - Add more NPCs to kill 2. Slightly more sophisticated - Write quests involving killing NPCs 3. More sophisticated, yet still very basic - Write more complicated quests involving new geography, new animals to tame and more NPCs to kill But all of those approaches miss the point. Pve players want conflict and drama just as much as pvp players do, they just don't want it to involve killing other players and destroying their stuff. So what's left? How do you "win" pve and become king of the hill? Economics, crafting, artistry, and personality. Real additions to pve give the players an official structure to compete in those areas in the game. This would require deep and exclusive crafting skill trees, a real economic system with benefits to gaining gold, a system to encourage politics and fame, and better outlets for people's artistry in building, music, and changing the landscape. The best game design for pve goes above Game Design 101 and recognizes that pve players do want to compete against each other in a game. I swear, there are many game designers who think pve players enjoy killing 40 rats for some meaningless gain and then sit around pretending to serve each other tea. The funny thing is that we talk about this stuff as pve content, but this is also content that makes it a richer game on the pvp side as well. All these pvp/pve argument always ignore the fact that the pvp game is a superset of pve. Pvp gets whatever pve gets plus all the pvp aspects as well.
  7. but was it fun?? yes it was, and isnt that what we all play games for?. I dont intend to be a drama queen or anything but i literally uninstalled the game again once i confirmed this info, this was one of the few things that made atlas different than other sailing games and actually added value to it
  8. I recently started playing this game together with my wife, and so far it has been really fun. But there are a few things that could be changed for the better especially when it comes to single player and coop. These suggestions are mostly tied to exploration and progression: - Treasure maps: Exploration can be quite rewarding in games, but if you find what you are looking for all the time, it stops being exciting. There are just too many bottles at the beaches, and you get tired of finding them 5 minutes after you start playing the game. It quickly becomes a farming issue instead of exploration. The second issue is that the event is always army of the damned. Adding some more events could be beneficial. Like underwater treasure guarded by an alpha shark or something. All in all, give us far less bottles (and maybe increase the loot from each one), and vary them up a bit. Hunting treasure is fun after all, or should be at least. - The sea should be more dynamic: Sailing in this game is really fun tbh. But the encounters could need some diversity. Currently in coop and single player, you only see ships of the damned (who only spawn in armadas btw), and storms always spawn on top of you. Every zone contains a lot of ships of the damned, so you are sure to encounter them all the time, and since water spouts always spawn on you, you are sure encounter them a lot too. This ties to what I said in the treasure map section: If something happens all the time, it stops being exciting. In this case it becomes more of a nuisance. So I suggest you add more variety here too. Add some trade ships with lots of good trade resources sailing around. If a player attacks them, his ship gets a debuff that will aggro Navy ships sailing around. Also add some pirates that will aggro players and navy ships alike (I know you are adding pirates with the pirate encampment patch, which is great!). When it comes to storms let them be more random so you can see them in the distance, or at least see the spouts in the distance and make them more dangerous. This will add drama and tension. Adding more types of storms like lightning storms and maybe a rare Tsunami could also spice things up a bit. I don't think these suggestions would cost too many hours in programming time, and they wouldn't really require too many new assets.
  9. Had exactly the same with the thing that I've started on PvE and after all the drama decided that pvp amount on pve was not worth it. Single player for the win.
  10. Ah. the great age of fantasy piracy. where a real pirate needs a bear before he needs a ship. and a giraffe. and an elephant. basically, ships are not important, but bears are. how about getting rid of this whole half assed "pirate" theme altogether and name the game after what it really is deep down inside: A petting zoo. Excuse me. A fantasy petting zoo. Now with 50% more disney castles. Free extra lag and emergent carebear drama!
  11. The sad fact of the matter is some people are at best selfish and at worst deliberately enjoy causing drama/grief if the game lets them. You can tell them not to act like that all day long but you're wasting your time. The only ones that can stop them or enable them by doing nothing is the devs. They set the rules and they are responsible for enforcing them.
  12. You said very well, you have no problem with the claimed land in the lawless area, but the way you occupy the area is the foundation spam. If you think that you have no problem, please send a screenshot of your claimed land to the forum to let everyone sort. When I said locally, ‘please don't continue the foundation spam’. You have not explained anything about your behavior. After that, I said in the world,’ I don't care what you used to occupy and the foundation, but please don't put the foundation near my base, or I will block your boat’. Is there any problem with this? BTW, my company was do anything like flag spam in the old system, prove it if you sure so. then please don't talk about the old system, and we are now playing in the new system. I won't speak to you or make any calls, just like I said that the E8 is our sub-base. We won't focus on it here, and we won't waste material on the boring drama. If GM admits your behavior, I will learn from you. I hope that you will have a better play in the construction of the base in the future. FINALLY, LAND CLAIM IS NOT EQUAL TO FOUNDATION SPAM.
  13. Ohhhh yeah. Ark gives those kind of lessons on a regular basis. I had 3 plus years of ark and man doesn that game give you trust issues my buddy and I got tired of the drama so we just went duo with it. Never had more fun. We are big time grinders though so the two of us is like a 10 person tribe lol
  14. I have questions. 1. Do you always talk with that heavy French accent? 2. Does your company offer member drama and officer power struggles? I don’t want to join one of those boring companies where people get along and act like real human adults who don’t need lots of therapy. Please tell me you’re not one of those. They are incredibly unexciting. 3. Do you guys really have to use Discord? I prefer ventrillo. I would consider joining if everyone switched to ventrillo. 4. How soon can I get highest officer rank and full admin permissions? No reason.
  15. No one is proposing communism, utopian or otherwise. Note that you are the one using that term, and I do not consider it a useful term in describing the problem I’m referring to, which is a common problem not limited to gaming called the free rider problem. As Lotus has already addressed, the issue is one of people who give lip service to being part of a company, guild, etc. when what they are really looking for is a free ride. I have encountered this mentality enough times across enough games to be reasonably certain it would become an issue here. In a nutshell it is the problem of people who want all of the benefits of belonging to a guild and have access to guild resources while still designating things they want to consider personal and private “off limits” to others, even supposed guild mates. I have seen this behavior manifest itself repeatedly in otherwise reasonable players, who even use “guild” mats and resources to make or build ships, gear etc that they then want to consider private and earmarked for their personal use only. This inevitably leads to resentment from guild mates who have both equally selfish and less selfish approaches. As previously stated, I have seen this approach, initiated in good faith by well intentioned leaders including myself, lead time and time again to more headache and drama than otherwise found in a given group.
  16. The inability to unclaim or gift ships seems problematic, but I can tell you with strong certainty what will happen if a "more robust" system of ownership were introduced that allowed members of companies to personally own things and limit even company members access to them. It will lead in short order to a mindset of nearly everything being personally owned and people thinking even within a company of "mine" and "yours". In the long term, this will hinder company development and cohesiveness more than help. Solo players will always want to play solo and can do so, but more private and personalized ownership of property by individuals within guilds tends to create more drama than it mitigates. I say this based on 15 years of MMO play in guilds that had both types of systems in place.
  17. People love blaming others for the drama they are embroiled in when all they have to do is look in the mirror.
  18. I didn't care it was a pirate-themed game either. Ark with a twist is fine with me because Ark is fine with me as well. The drama between people saying what Atlas is in their opinion is mildly interesting at best to me. To them, it's all they have to live for apparently.
  19. We stopped asking after a few times. Best experience so far was a guy on an completely unclaimed, big island - we built a trap to tame a bear. He came and yelled something we couldn't understand, rushed over to our desired bear, killed it and told us that this is his island and we kindly have to ask him if we want to do stuff here. Big drama. And - because I don't want to loose the progress of weeks, I don't play PVP. That's it.
  20. Yes - PTR-NA-PVE. 2nd day in a row, 2nd schooner. Not the only one. Nothing in patch notes acknowledging or fixing. Bring popcorn for the upcoming drama.
  21. Welcome to the EU PvE Players, our server was gutted for the PvP PTR some time ago At least you guys get another 2 weeks of beta testing (EU PvE) and prolly avoid some of the drama...
  22. since they seem to play only in pvp they have very obvious problems in understanding what people playing PvE wants, only 2 types of people play this type of game, people who likes drama, fights and conflict and want to stand above others and people who wants stability, long term progression, and enjoy building, trading, exploring, but for some unknown reason they just dont get it, people wanted buildings decay gone, instead they added it to boats too, people wanted trading instead they added a trade NPC at each port completely killing trade, people needed a exploration revamp to make it fun and worthwhile and instead they just added a new area while exploration is still boring as hell, also hidding the submarine behind the kraken fight, to be honest i was so eager for a pirate related game with naval combat that i never would have expected a game exactly like what i was looking for to be so boring and lack of meaning, i feel very sad about what this could have been but we have to be realistic and accept that this developers just lack the insight of what pve gamers expect of this game
  23. If I was an owner I would want to be known as a good one who takes care of the people living on my island. I would inform other companies of this and let it be known my company will not allow attacks to take place on my island without repercussions. Why would anyone want to live on an island where the owner does not lift a finger to help and project his land and the people on it? That makes little sense. Will it happen? Sure it will, but I believe more island owners will want to protect then to allow the mayhem and drama this introduces. The places people will want to live will be owned by people who actually care and protect one another producing a safe and more engaged populace that will go to war together in the name of mutual defense. That and its more fun.
  24. i think most complained about both - offline raids and the rework i think it is dangerous to listen too much to the forums after like most of you ppl stopped after the wipe announcement...most will not really post here and just wait for the wipe. those left were basically mostly vocal but a minority if you ask me... if you look at the numbers of the servers since release it was clear that PvE was played way less than PvP so most were looking for a "eve-like" game with politics and all this. i bet the top 2 reasons for ppl leaving was: being raided offline (no matter if large or small company) and all island cluttered with claims (tho i still think if you were determined you would always find land on pvp). now if you split small and big companies by design a lot of these politics vanish and a lot of the thrill is being lost. i for one tend to play in small companies mostly but i still love the thrill and drama going on with big alliances around me or surely on me raiding my base too ^^ seperating this by design might not be the best decision made - better make 1 system that is rock solid and i mean limiting claims would also have been all that is needed for PvE servers too. on a side note: why not just wipe the servers, put on the patch and let us test this until it's ready, wipe again and go? i mean hardly anyone cares to play anyways since you announced the wipe and the numbers just continous to drop...still sad that you don't explain the char wipe too
  25. I feel that. Me, im gonna make a fighters guild and host fights and tournaments that any company on the atlas can take part in, even betting... im gonna build player and trade hubs and be in the center of all the drama in the atlas. its gonna be hot lmao
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