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Found 5 results

  1. Since the last major patch, SotD have become more of a menace than ever! They spawn in batches like the ones that surrounded us last night. You see 8 ships surrounding us, with the hellish glow of a ninth at the far right. What you don't see are the other 6 ships which were arrayed around the front of us. There was NO reason for this; it was NOT a Golden Age Ruin which was nightmare enough when first unleashed. THIS is WORSE by far. And it is NOT an isolated incident. We're getting this with every border crossing and even travelling within our own tile. Has anyone else noticed the proliferation of SotD spawns, or are we just a SotD magnet?
  2. Viscos

    SOTD loot is a joke?

    So ive been hunting these pests around the oceans now for a few days. Other than the crew they are useless to hunt. its way more expensive to repair the ship contra the costs of killing them. Will this get looked at? With the new update there are now tons of SOTD that noone wants to kill. so kiting 5+ for a while is not rare... Make it worth for me to take them out please! BR
  3. Flame Arrows - Couple of different things you can do here - 1. Change damage type from % to Set amount. 2. Add a longer reload to fire arrows, not make bow durability go down.... 3. Make a mini-game for the person hit with a fire arrow... if they complete it they remove the fire arrow and take minimal damage. FOY - This is more a suggestion on how to more randomize the time that people will all go at once... Turn off the age counter when you're not in game... if you only do age by time played I think you'll get use for this mechanic... it might make you take a long time to hit 90.... SOTD - These just make no sense to me... We're playing a self-proclaimed pirate MMO and it doesn't feel Piratey at all.... SOTD would be way better suited if they were Colonial ships of some kind... that obviously attack pirates on sight.... Maybe make a new whatever you want colonial NPC faction that controls free ports and protects the seas.... lawless zones could have the current setup that the freeports have.
  4. Iam still building a new Brigantine at now and iam still thinking about ist best usecase. I allready own a well shaped exploration ship, so i thought about a battleship. 2 x 6 gunports + 3 large sails = 15 npc crewmembers. Their upkeep will be very expensive and this leads me to my real question: Is the loot quality of the Ship of the Damned realy sufficient? I dont believe so... The crew upkeep is high, the materials needed for the repair and ammo must be farmed and at the end there is alway the risk to lose the entire ship. As long as the loot does not exceed 100 gold, hunting is not worth it. Until then, it makes more sense to avoid the ships and go simply tresure hunting. But with this realization, you quickly realize that you no longer need an expensive fighting ship. This somehow seriously jeopardizes the entire PVE concept.
  5. I'm just trowing my overall feeling about the game as a solo player before quiting for a while. Its my way to help an Early Acess game that I liked dispite anything. First of all I'm a solo player in a MMORPG and maybe I should have not bought the game in the first place. I loved the land experience in this game. I feel that it evolved alot from Ark and converted well from a Sci-FI dinossaur game to a Pirate/sailing game despite the "jousting" combat agains wild life and the slow atacks used to balance it that feels a bit cluncky. So far so good until I decided to play the "real" game here and build my first, my second and my third ship... While I respect and understand the need to add danger in the seas with NPC ghost ships they're too much and too strong for a solo first-time sailor. All my 3 sloops never passed lvl 4 or managed to return to the shores that they were built and here are the reasons that they sunk and made me quit for a while: - The not so random Movment from SoTD while they arent aggro yet. Its an old inherithed habit from ark where parassaurs always runs from danger in your direction(bringing predators to you) the bronto that keeps walking over the iron node so you can accidentaly hit it or the predators that always choose the prey that will bring it closer to where you are. SotD randomly gets closer and closer to you or in your way even when they're not aggro so those aggron range tunnings are not that effective. - The Transition traps is also pretty bad. When you change maps the wind usually change a bit wich normaly makes you slower. The process itself is a bit slow for obvious reason and adding to that is very common to find a good amount of SoTD waiting for you in the other side. With the issues said above reaction may be late. - Ok you can be faster on your sloop than a ghost ship but its a bit useless when they spawn surrounding your ship and just keeps the same speed with moderate turning radius against the wind. - Travelling to a cold area and tis high probability of death. So you're ok in your region vitamin buffed and using your hide armor and fully invested in fortitude and you transfer in your sloop to the side area and its cold area, for some odd reason your buff is gone you start to die freeezing and the time the game took transfering your ship to a new server granted the SoTD that was waiting for you a cannon ball hit that will break your bed. I keep seeing people saying that they can handle SoTD just well that they use some miraculous setup in their ships so they outruns and out manuever the SoTD in their sloops.Thats why I kept insisting on this. For me, nothing of that worked. I may be too bad at this game but also I had no chance to learn. Never had a chance to finish a voyage and come back home no relevant experience adquired. Even on 2,5x rates is a bit annoying to grind all mats to keep building ships and get it sunk in few minutes. The end result could be different if i was playing in a group even if it was small but thats not my case and i expected to have a chance to get started in solo mode. My suggestions: Keep those SoTD to some given harder map square only so players can avoid . Another option would be not making it random spawn in every map but some sort of event fleet that keeps traveling from square to square with a server announcment when it arrives and leaves a given square. Thats all, keep evolving as the game already gave large steps in just few days. Its clear the effor to make this game better and great. But right now the SoTD just killed it for me. See you again when those ships are handled.
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