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MichelNey

Scallywag
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About MichelNey

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    Pathfinder
  1. I know what you are referring too, I have thousands of hours in Ark, and I have bred rexes for bosses etc, so I know the tedious stat game. That being said, you missed my point: Having tons of bottles turns it into farming instead of exploration, it stops being exciting and starts being tedious. In single player and coop you are not competing with anyone, so its not like have HAVE to find a bottle of a certain quality to find the treasure you need.
  2. I recently started playing this game together with my wife, and so far it has been really fun. But there are a few things that could be changed for the better especially when it comes to single player and coop. These suggestions are mostly tied to exploration and progression: - Treasure maps: Exploration can be quite rewarding in games, but if you find what you are looking for all the time, it stops being exciting. There are just too many bottles at the beaches, and you get tired of finding them 5 minutes after you start playing the game. It quickly becomes a farming issue instead of exploration. The second issue is that the event is always army of the damned. Adding some more events could be beneficial. Like underwater treasure guarded by an alpha shark or something. All in all, give us far less bottles (and maybe increase the loot from each one), and vary them up a bit. Hunting treasure is fun after all, or should be at least. - The sea should be more dynamic: Sailing in this game is really fun tbh. But the encounters could need some diversity. Currently in coop and single player, you only see ships of the damned (who only spawn in armadas btw), and storms always spawn on top of you. Every zone contains a lot of ships of the damned, so you are sure to encounter them all the time, and since water spouts always spawn on you, you are sure encounter them a lot too. This ties to what I said in the treasure map section: If something happens all the time, it stops being exciting. In this case it becomes more of a nuisance. So I suggest you add more variety here too. Add some trade ships with lots of good trade resources sailing around. If a player attacks them, his ship gets a debuff that will aggro Navy ships sailing around. Also add some pirates that will aggro players and navy ships alike (I know you are adding pirates with the pirate encampment patch, which is great!). When it comes to storms let them be more random so you can see them in the distance, or at least see the spouts in the distance and make them more dangerous. This will add drama and tension. Adding more types of storms like lightning storms and maybe a rare Tsunami could also spice things up a bit. I don't think these suggestions would cost too many hours in programming time, and they wouldn't really require too many new assets.
  3. Recently starting playing coop with my wife (and some solo to test some things) on a non dedicated, and these are some of the issues/bugs we have run into: - The map often looses track of the position of your ship/ships, and this often leads to the game crashing if you try to respawn on a bed on one of these ships. Most of the time this happens when you change zone, but it sometimes happens inside a zone as well. - When digging for water it is only possible for the host of the non dedicated game to get water to appear. - Ships of the damned only appear in armadas of at least three.
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