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Showing content with the highest reputation on 04/07/2019 in all areas

  1. 3 points
  2. 2 points
    Come back in 2 years when they finish these things. Adding more animals is WAAAAAAAAAYYYYYYYYYYYYYYYYYYYY more important.
  3. 2 points
    Yeah. I was looking forward to making a video of our end-of-the-world party which was scheduled for the 7th. I spent the last two weeks' worth of play time making resource runs to craft explosive barrels and mortar rounds. Had maybe 400 mortar shots stockpiled. Had two storage things with every slot (minus two slots in the 2nd storage unit) filled with 10 barrels each. Can't for the life of me remember how many slots each had, but it added up to a shitton and a half I'm sure. We planned to pack each ship in our big fleet with the barrels and start the party with a lot of kablooies. Then we'd let our dozens of tames loose (set to aggressive + wander), sit back, and watch the fun. When we tired of that, the remaining barrels would go to our base buildings. They don't do much damage at all to stone, but we'd finish the place off with a battery of mortars set up just past the edge of their minimum firing range. Should have planned to do it earlier. Would have been epic. Ah well.
  4. 2 points
    What he is looking for is the same thing Ark ended up doing from what I hear, basically he is looking for offline protection, that has been beat to death, pvp’ers don’t want to actually pvp, they want to raid bases that aren’t being defended, that is so easy to see with this game. I don’t pvp and I really don’t have the right to say anything about it but I can understand the frustration of someone who works and has a life vs someone who doesn’t. The simple solution to this is to create factions, when you create you character in the beginning you choose a faction to play on. Those factions each have their own territories divided up equally in the game and your Freeport ( home base of your faction is completely safe ) any settlement outside of your home base but still within your territory can be raided and the object would be to see who’s territory can win the most of the opposing factions territory. If you get pushed all the way back to your home base then you’ll have to fight your way out again. This system is the same system other games have went to in order to justify pvp fairly with so many different players playing at different times. You’ll still be able to have your companies and work together but at the same time your part of a whole faction that will be playing and you can choose to join in their battles or do your own thing. This doesn’t completely stop offline raiding but it’s about as fair of a system that I know of.
  5. 2 points
    The only people I feel sorry for are the few that either planned a farewell party for their company or planned to do something just before it closed, but they were given no opportunity to do it.
  6. 1 point
    I would really like to tax our own company members like you can tax others. In Eve, taxes affected your own people and it allowed for the ability for guilds to provide a lot of ships and stuff for their members. The same would be nice for ATLAS. Being able to tax company members would allow for most companies to be able to provide for their members and reduce the needs to resource constantly.
  7. 1 point
    I have an idea, and in order for it to work there would need to be more than just ME doing it: -- Trade Centers-- Pheonix Rising (and several other companies) is going to build in Lawless again and the island we're building on is RIPE with resources, but also very large. The center of this island has a great spot for a 'trade center' where companies could build a 1x2 stall, post a few wall signs of what they have for trade/sale, discord/in-game contact info for others who are looking to buy/trade. The reason for doing this in a Lawless area is to prevent some loophole in the taxing system on claimed islands from taxing any trade or sale, and for easier access for everyone. Might even be able to designate trade ship docks around the island so people coming in to trade have a place to anchor that won't impede companies who base there. We would also (collectively as traders) put up a 'billboard' to point people to where these trade centers are, not only on the island but across the Atlas (Trading center is in X1, y2, on these islands in the middle, for example) The use of the person to person trade system the devs are installing would help keep such trading/sales legit. -- Player-made treasure boxes -- Players/companies who end up with duplicate blueprints, or a few extra gems, or some other goods or resource that isn't really sellable or tradable, could opt to leave it in an unlocked small box in a slightly hidden spot on any island for someone else to potentially find. Why? Because it would just add an extra layer of fun to a person's discovery/exploration, and you'd be able to get rid of things you don't want/need that aren't exactly sellable either. But I would say, limit what you leave in one to one or two items. Like one blueprint and one stack of a resource, or two blueprints, or two tools.. etc. The idea is for fun and usefulness, not crazy lol -- Player-coordinated events -- If you get too bored, you could always come up with some kind of an event that other companies could participate in, but if your company coordinates it, then your company has to shell out the prize for it. Thats the only thing. Doesn't matter if its a prize in gold, rare resource or rare critter. You can even post the event here on the forums and put up makeshift billboards advertising it. The point of this is, if we want PvE our way, then we have to MAKE it be what we want. Its the only choice we have really. Any ideas you have to add, by all means, post it!
  8. 1 point
    Everyone can build 24/7 on your island. Island owners cannot demolish anything built by a non-company member. In combat phase 9 hours of of the day anyone can build cannons and whatever else they want on your island. ANYONE can build cannons... EG: why the hell does it matter if I stop my allies from putting down cannons during peacetime... when they can just wait and put cannons up during combat? ( did you guys even use your head on this? ) Structures are a luxury of the defender and should not be something an attacker gets... this is a completely fucked system and needs to be changed ASAP. So we are clear. You mad a mechanic to please forums nerds that don't play your game. This mechanic is... Anyone can build anywhere... I am guessing this was to allow solos, smalls, and noobs play the game right? Wrong land owner is gonna see this... wait till peace time or not wait and just utterly destroy that place.... The only thing this mechanic does is make it easier to attack the island....
  9. 1 point
    All true. They really should have went with factions. Anyone can disagree all they want but it would have been a lot better off with factions. Kind of disappointing really. plus with factions it brings solo/small/mega all together. They could still go off and play solo, or stay in small companies but you better not go on the other side of the map but seriously, that actually would have been cool. Definitely could have had some big battles. plus this would have a lot more people getting along or atleast co existing. As far as anyone seeing that as boring, I don’t really care. I am worried about success or failure and this whole mega thing will end in total failure. people say there is no way to stop Megas? Bull. Factions will end Megas. Plain and simple
  10. 1 point
    I’m glad that you use the word phrase ‘kid’ in every post yet you’re the one acting nothing but childish, the irony.
  11. 1 point
    i would highly recommend for new players, especially those that never played any ark like games to put in a good 100 hours on a pve server even 200. play pve till you know so much about the game that your getting bored. THEN roll a pvp toon. Youll still have alot to learn about game tactics in pvp, but youll know all the core mechanics. this is slower than my second suggestion, but youll get more total hours enjoying the game this way because youll stretch out your total hours playing this game by first getting bored of pve and you will know so much more. You could also roll a pve toon to learn about the game where you build stuff learn the ropes without having to wake up to all your stuff being destroyed and at the same time roll a pvp toon, join a big company learn the pvp ropes without investing too much in pvp until your ready. Big companies in pvp always need a new guy to help out the more experienced players gathering mats manning cannons raiding etc.... i find Alot of pvp complaints on this forum seem to come from players that are jumping into pvp before they know enough about the game to not get frustrated getting killed and demolished. learn to walk before your try to run just my 2 cents...
  12. 1 point
    Ya what is with the crying and attitude. You for some reason think you and your company are all that matters. That if you claim an island you should be able to prevent others from playing the game, There isn't enough land for this type of play. Matter of fact where are you located Im come take your island so you shut up.
  13. 1 point
    At 6x rates.. even at 90% or the avg 50% you don't really notice it. It's just a couple extra rocks or trees to hit. At basic rate it might be alot but even then.. it's a much easier way to teleport goods from gathering point to the bank. Put your smithy etc next to the bank and heyho you've just cut your gathering speed ten fold. I might be dumb.. but I'm still smarter than you. But surely.. it's all explained in the patchnotes? Maybe some reading is needed?
  14. 1 point
    Hahaha.... I was just getting ready to post the link to this thread to you in the other thread! LOVE your mail idea. It would be a fantastic addition.. Make sure each piece of mail is addressed correctly: company name/individual's name if applicable/region/island.
  15. 1 point
    Ok.... I guess PvE WILL have alliances! Somehow I missed that memo...
  16. 1 point
    Things we have noticed so far in A11: No rain? We lived on A11 before, same island, and it rained. a lot. Now there is no rain at all. I've heard several others in game say the same thing. Silent tool-swinging: There is no sound at all when swinging your harvesting tool, and only a 50/50 chance there are sounds when actually harvesting anything. We've seen the day/night cycle jump from sunrise, to just past sunset, the time of day go from 6am to 10:30 + pm. Its crazy. So the day/night cycles have a flu bug. Some few things in the smithy are listed under the wrong folder. the SotD are spawning in like rabbits breeding.... There are so many in some regions that you almost can't dodge them. Soooo many shipwrecks... Can you turn down their spawn rate some? They're cool... no mistake... but too many. The 'packs' are forming alliances, which are becoming major gangs, and throwing gang signs just before they sink you with their super-cannons bought with drug- gold from some third-world arms dealer out of the southern trench. And I'd swear I heard gansta rap.... js Ok. Thats all I have for now. If we find anything more I'll post it.
  17. 1 point
    what ? how would allowing build permissions work when u can claim 1 island let me tell u , player A get to island , player A claims island ,player A set build to company only , player A lives happily ever after with an entire islands ,699 other players all have the same idea oh look all 700 islands claimed ,all set to company build only ,no new players can build anywhere yes great system ....its pvp do u really think in pvp they want other building on their islands ? ALL THE DEVS HAD TO DO WAS LIMIT CLAIM FLAGS PER COMPANY . simple and would work
  18. 1 point
    It's to place in front of someone elses big gateway so you can grief them.
  19. 1 point
    Been saying it for a long time now, damage control.
  20. 1 point
    No, there's a gold cost, and it goes up depending on the size of the island, but it's not the same as the island points. A 15 point island will cost less than a 40 point island, but it won't be 15 gold and 40 gold upkeep.
  21. 1 point
    Mountains out of molehills.
  22. 1 point
    It's a computer game, which we play for amusement and to relax. It wiped. Big deal.
  23. 1 point
    **This is my critique/review of the game so far, its mechanics, concepts and implementation. This is not at all about the technical side pertaining to programming. Net code, exploits and glitches/bugs are all assumed to have been logged and are being addressed. Also, I apologize for the length as it violates my own advice of not making a post that is longer to read and respond to than the average amount of time one spends taking a shit** What we have so far with Atlas A great framework for an MMORPG. The map size is vast, its beautiful. Yeah, its chalked full of native UR4 assets, but that's your benefit to using UR4 (I like seeing my PUBG rocks and trees, its comforting). The sea, while not quite as good as Sea of Thieves, is pretty awesome and makes up for a lack of polish by having a fully functional "under the sea" environment (I personally think this might be the biggest asset Atlas has, the potential of what can be done here is just massive). The ships, although overly limited in options for the time being, are also done very well and I think they look and feel fantastic. Far far beyond anything SoT has been able to produce. The sub looks fantastic! The dynamic weather, although a little unpolished is such a welcome addition to an MMORPG. A hardcore PvP aspect reminiscent of Diablo II. You die, all your gear stays on your corpse to be lost or recovered as you are able to do. It is a welcome throwback to add risk to death. The Condition for "winning" in Atlas Is currently amount of land "claimed". This is a solid tried and true concept for any MMORPG. The basic idea is "King of the hill". What we can do in Atlas Objectively speaking, we can only Build, Destroy, and Kill. Any action taken is in pursuit of one of these goals. This was the first breakdown in Atlas gameplay. The WinCon and what we can objectively do are separated. I could go to your island and throw down flags, thus progressing with my WinCon. I don't have to build anything, or destroy anything, or kill anyone to accomplish this. Additionaly there is no tangible reward or incentive for "winning" (yes I know you get a front of ship figurehead for aesthetics). This is unrewarding, unstimulating, and leaves me wanting to do any of the 3 things I can do that are all vastly more rewarding than fulfilling the WinCon. But the concept is still solid. We just need winning to feel more like winning, and losing feel less like starting over from scratch (as this will fatigue the community). Some people have called for factions, they probably came from WoW. Some people have called for combining PvE and PvP, they probably played real MMORPGs where this is truly the best setup. Some people are calling for a small team style companies, while overs still covet the Megas. What all parties are trying to articulate is a desire for a tiered system with varying degrees of the WinCon where a sense of success or progression is attached to it. Its basic human psychology. Casinos have been using this since they were created to make people addicted to gambling. What we are missing so far in Atlas NPCs. The current AI slaves are a disincentive to cooperate with other people. A good MMORPG design should continually encourage and reward cooperation and competition. Where are all the townsfolk? Where is the auctioneer? Why is there not a bank or warehouse, and the NPCs to run them? Towns/Cities. What is a Freeport? Why is it a deserted ruins with a waterfall? I feel like there should be a purpose, I feel like it should be community related. Combat. It needs a lot of polishing. I'm fully aware there is a ton of time until release but this is 2019 after all, I feel this could have been better out of the gate. Economy. Make Gold Great Again. The gold sinks currently available are disappointing, What do I NEED this gold for? A solid mechanic is to require some purchasable items in common crafting. Another idea, more in line with the direction we are going is maintenance fees. This puts limits on build size and sustainability. I would also have re-specking a character be a gold sink that only ever gets more expensive, or at least has a flat rate high enough to be a deterrent from day to day re-specking. The other humanoids. 40% of the map is sea, 40% of the map is Air, and 10% is land. Where are the Atlantians? The Pathfinders can breathe above the sea and struggle below, so half the map is conducive to this existence. Should there not be an inverse to this? If we can build structures in the sea, something should be able to utilize them. There seems to be ample conditions for more races to add diversity. I could be way off on this one I admit. End Game content/objectives. What exactly is there available for me to do at lvl 50 or 100 that I cant do at lvl 10? For that matter..... What is the point of levels? What is it I get from gaining levels, or max level, albeit they are currently almost just given to you. There is nothing currently locked behind a level. I don't necessarily find this a bad concept, just curious why bother even having the levels? I feel skill should always trump time invested in a game, so why cant everyone start with the stats of a lvl 100 to distribute as they see fit? My suggestions I think "King of the Hill" is the correct concept. I just think we need to identify where the "hills" are and reward appropriately. This would be my suggestion below, I feel it allows for all play styles without compromising anything. 1. Turn free ports into fully functioning towns with the basic assets of a decent MMORPG. The player shops are already said to be coming, lets just finish the job. 2. Add in the "King Hills", aka CASTLES. These should be pre-built epic structures that must be taken, be it 24/7 or weekly or monthly w/e. Think Lineage II style sieges. The current owner should be entitled to some form of taxes from a set surrounding area. These can be located in free ports for several of them, or on an added island in a free port grid, or added to the islands in the golden age ruins grids. These are the alpha prizes, hence the tax reward. Owning these is what puts you on the leader board. The Castles should be ranked, with possibly 1 or a small number of them ruling over the others or a set of the others. These structures should be susceptible to damage, but never completely destroyed, think ESO type castles in the PvP area. A company can only hold 1 at a time. 3. The islands (on colony settings) are the small hills. These should be 1 claimable per Company and ranked. The act of taking a better ranked island relinquishes your claim on the lesser ranked island. Think Drow society in Forgotten Realms, loosely. This provides incentive to move up in rank as the higher ranked islands are just better, bigger, nicer or w/e you reap more from taxes. All island owners will be able to tax the island under their claim (opposed to the castles which draw a tax from many islands). The small companies and solos that settle on the island would remain indigenous to the island unless they chose to move, as they don't control any of it to begin with and are not entitled to earn taxes. - This creates dynamic and appropriate WinCons based off of the original concept that rely on the 3 core things one does in the game. - This creates a space and incentive for bigger clans to fight for control of bigger hills, while providing a disincentive for them to go around displacing all the smaller companies in an endless land grab that offers little to no reward. - This preserves the concept of "colony settings" as I think that will be a successful space for the medium size companies to exist in harmony (not in peace) with each other and the bigger ones. Misc. Thoughts BPs should not be OP enough to discount strategy and skill. Melee weapons should have a place somewhere noticeably above harvesting tools. Cannon walls on ships....lets acknowledge there is a keel and it has a limit. I have to believe this is doable. Can tames be useful without becoming the meta and a requirement? (imho tames are SOOOO lame and belong in Ark) I have to believe the UI can be better. Exploits....exploits.....exploits.....this can never, WILL NEVER, be a good game as long as exploits exist. I believe the "empire settings" would not be necessary with these changes. Thank you for your time, -CS
  24. 1 point
    Removing a PvE server to put up a PvPvE (PvP) test server, nice logic...
  25. 1 point
    As the PvPvE system in place is just for "trolls/griefers" and "people farmers". And btw why is there a respawn cooldown on beds, when if you die to PvP its superseeded by a waaaay worse "allow respawn cooldown"? And how high does that cooldown go? An hour, 2 or 3 even?
  26. 1 point
    Yeah you’d think if pvp was what they really wanted and came upon a base that no one was around then they would move on until they found players to battle against. People who look for those that are offline just because that makes it a easy win isn’t looking for a pvp game, they are looking for a pve game. I personally don’t want anything to do with it, I don’t mind watching battles between companies out on the open water but I don’t want no part of it, if they had it setup to where you could flag for pvp or flag for pve then I may be alright playing in that type of server but not full time pvp. I think it was Never Winter Nights that had it setup so you could flag for pvp or pve. I didn’t mind that to much. In ESO trying to get achievements done in Cyrodil sucked ass if you were solo or spec’d for PvE but I was able to get it done.
  27. 1 point
    Getting so damn tired of EVERYTHING these guys announce being a month later. If anyone else ran a business like that they'd lose their job. Why can't these guys give a deadline and stick to it? Its insulting. Z
  28. 1 point
    What you have just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
  29. 1 point
    Well this is the first time they have ever done anything like this. You can me married 50 years and still get surprised by a spouse. Nice try though
  30. 1 point
    Kudos for your bug reports by the way, best thread on the forums for reporting what you find. hopefully they fix what you find, I haven't tried the test servers so thanks for taking part in testing them, you're doing us all a favour.
  31. 1 point
    Just because you don't see the 5th & 6th network that means it doesn't exist? EU PvE and NA PvE are already up and running which means it is easier to just use those, particularly if the 5th & 6th network is not ready yet.
  32. 1 point
    since they seem to play only in pvp they have very obvious problems in understanding what people playing PvE wants, only 2 types of people play this type of game, people who likes drama, fights and conflict and want to stand above others and people who wants stability, long term progression, and enjoy building, trading, exploring, but for some unknown reason they just dont get it, people wanted buildings decay gone, instead they added it to boats too, people wanted trading instead they added a trade NPC at each port completely killing trade, people needed a exploration revamp to make it fun and worthwhile and instead they just added a new area while exploration is still boring as hell, also hidding the submarine behind the kraken fight, to be honest i was so eager for a pirate related game with naval combat that i never would have expected a game exactly like what i was looking for to be so boring and lack of meaning, i feel very sad about what this could have been but we have to be realistic and accept that this developers just lack the insight of what pve gamers expect of this game
  33. 1 point
    After purchasing an island and making a small base we parked our boat for the evening. In the morning someone had built a shipyard directly on top of my boat and when I logged in, it immediately sank. What is the proposed design to prevent people from insta destroying your boats if you can't prevent people from building on your island?
  34. 1 point
    Same issue An error occured while updating ATLAS (missing executable) : S:\Steam\steamapps\common\ATLAS\ShooterGame\Binaries\Win64\AtlasPTR.bat It tries to DL something each time i start the PTR but nothing changes. Files all verified. EDIT If you have this issue make sure your beta opt in is set, mine had defaulted back to none, once i changed to PTR i got a DL and all is good.
  35. 1 point
    This is just complaining for the sake of complaining, nothing more. You guys are the kind of people this society should definitely not depend on.
  36. 1 point
    I cant wait til Ubi launches their pirate game alternative. Looks better than this one as far as ship battles go
  37. 1 point
  38. 1 point
  39. 1 point
    My expectation for the up coming activity: Wed 3rd April - PTR goes live, but late in the day, i.e. not before 12pm PST, in fact later, making it around 00:00-01:00am 4th April UK time (it will be GMT+1 by then). PTR will run for a week taking us up to Wed 10th April. Wipe and mega update will take place on Friday 12th April, again very late in the day, putting UK and EU around 01:00/02:00am Saturday 13th April which means those getting a decent night sleep miss out. That's my expectation for now.
  40. 1 point
    Please do not keep adding animals to this game like in Ark. It is supposed to be a pirate themed game. Please spend more time and focus on giving us more options with our ships and leave the animals and taming alone. I don't want to have to tame 50 different types of animals to get all the perks they give for gathering resources or buffing etc. If the game is going down that path, then there is no point in playing this game-we can all just go back to playing Ark. I think there are too many animals that we can tame already. I thought this game was supposed to focus on pirates and boats...
  41. 1 point
    Yup, many things need a repair before more content is added. The whole breeding thing never worked well from the start, Ive heard you guys speak of it a ton of times. I never ever tamed, i let others do that task. It wasnt my thing in ARK and it wont be my thing here. I am a pvper not a tamer, rider for pvp. Id rather run ship battles and defenses then that. But i do agree work on the existing system first. Next will be mega shark tames for the seas, you can ride and flame arrow down boats. Will boats still be a thing soon?
  42. 1 point
    Yeah @Bullet Force has missed a few facts to better his spin. Yes, you can still attack people as far as I can tell. The raid window is to protect your time invested, i.e. your structures. The ark crowd only knows and thinks about bases. The entire concept of sailing and pirating people on the open sea is just lost on them. To the poit where @Bullet Force will say things like its a PvE sever 2/3 a day becuase some 5-10% of the map will at any given point have ORP for structures. Completely forgetting 90% of the server is sea and not protected at all. Also completely ignoring that people will have different windows. And a full omission of lawless squares to boot. To the people who say "build better". That might have been possible before walls were nerfed multiple times. Ill never understand why they chose to make raiding sooo much easyier for the attacker, completely agaisnt game logic. Build 8 or 10 walls deep idc. I can be inside your base before you enter REM the way it is now.
  43. 1 point
    there is still not to forget that this game does not try to be only a survival game but more so an mmo with lots of players - i mean why make another survival only game...there just so many of them. for me as a longterm mmo player the mix that atlas tries to achieve is what makes it so interesting in the first place....mmo's have been the same for years, survival games as well...so mix it and all are *yay* still you can't have an FFA setting when there is more than a handfull of players. so having no permanent offline raiding is surely a key to success as like 90% just do not like it no matter what kind of player you are - besides the handfull that loves this furthermore being against offline raiding has nothing to do with being a PvE player either. just look at any pvp mmo there is or was...i mean i played the heck out of eve, darkfall, earthrise and a few others of that sort and every one of them where there is conflict about assets had some sort of preperation phase for the defender (if it hadn't it lost a lot of ppl and came up with something to prevent offline attacks) or the attacker would most likely always win. i for one would also say that ideally PvP and PvE players would belong on the same server just like in EvE as only than you got all that a game needs together...good warfare needs a PvE backbone to support it. so i think it's the worst approach to do black & white stuff in regards to pvp/pve players when it comes to warfare in an MMO like atlas wants to become. sad this won't happen but at least not spread the playerbase even further. i mean sure there are many ways against offline raiding and one thing is to build heck of a defense (my wife and i had like 100+ npc's for our little house with like 8 walls in every direction ^^) but yet raiding offline always take waaaaaaayyyyy less time than building a base. if it would take that long to raid in comparison as to build it well...i think i know why they prefer the raid window ^^
  44. 1 point
    It´s easy. Offline raiding isn´t PvP. That´s why offline protection is on PvP servers This game isn´t ARK, it´s not about having raidproof base on top of the mountain without any access. It´s about ships. Those ships can´t be placed on the top of the mountain, can they? People don´t want to lose ships while offline because their time investments doesn´t mean anything which is bad in an MMO. People lose ships/bases while online? Most don´t care, they were able to defend themselves = fun. People lose those while offline? No PvP = no fun = no reason to play a game. Edit: You can make an unraidable base on the top of the mountain (or as you say totally unprofitable), you can´t do that with your harbor and ships, that´s it. Basically devs will shape this game around majority of players, that´s a fact. If you are part of that "offline raiding" minority, it´s up to you but don´t expect this game to be developed around you. 90% of players want to play Colonies, only 10% want current system. Its pretty selfexplanatory. For every MMO the population is what count. Because of this no MMO is based on people who can play 24/7 but on those who work/study etc.
  45. 1 point
    Before the announcement they were bleeding numbers like crazy. The NA PvP server was at a low average of 3-4k well before the wipe. A huge chunk of those players you are talking about were (and are) playing the unofficials. The EU PvP servers were literally asking for people to come join them. Just go look up the numbers on steamchart. Like I said before, the system is why the numbers dropped the way they did and have. The devs obviously agree because they are changing it. But yes I definitely hope they will recover the lost players. I think anyone that actually likes and enjoys the game wishes for that. No matter what the personal differences are in regards to the changes.
  46. 1 point
    How did I manage to get the on the wanted poster before Jat and Dollie, I must be a real kind of special. Oh you have mail to read if you can figure out how to open it. I also left you a sign under my wanted poster and another message in the priority mail box to. Be damned if I know how to open notes, I was stuck reading two lines and I know they got cut off mid message. By the way, where the hell was all the food, that homeless sailer on the beach had more supplies than you did !!! The snakes send their love by the way, they looked cold so I let them inside. Lol
  47. 1 point
    An interesting consideration @Bullet Force -- I have mostly played PVE where this is not an issue. Ultimately each game mode may need its own set of rules (PVP vs PVE). One of the reason I don't like PVP is that there is no respite. Especially in games like this (Rust, Ark, Atlas). for many of us, real life often intercedes, and it would be nice to know that you can safely hole up for a period of time while the storm passes. It sounds like there might be an argument for a "Safe Harbor" concept in this game; whether it's Freeport, or player owned -- There are legitimate reasons to duck out of PVP. To your point, It shouldn't become an exploit... <personal preference> I think narrowly escaping death on a PVP server by making a run for safety is part of the thrill. Given how big the overall map is, the idea of escaping to a Freeport or player run "Safe Harbor" naturally makes areas further from these more dangerous, and prone to piracy. it's never fun to just get steamrolled by a superior force with no place to hide, but it is fun to gear-up, party up, and run through a known "danger zone" when it's your idea. Interesting point and worth discussion! In the end this game is attempting to be an MMO, and there are certain tropes that improve the quality of life and longevity of a player base. One of those, is building mechanics that allow people to have a life outside the game. Without a diverse and thriving player base, this game is dead in the water... Ark and Rust lost a good portion of the non-hardcore players to this very problem. This is something WoW got right, and the game is still going 15 years later. (FYI I'm not comparing this game to WoW, just using them as a model of how to engender a strong community) Thoughts?
  48. 1 point
    Personally, I think the claim system is broken - It is too easy to exploit. I.E, If I was attacking a ship, and rather than sink it, I boarded it - After Boarding, I managed to kill every last sailor on that boat - NPC's and Characters, I have also removed all beds from the boat - Now, We are currently out to sea, there is no way the guys who had the boat can physically swim to get the boat back, nor can they actually spawn on the boat - So now the ship is mine - But hold on I have to claim it, so I place a claim flag, and woah hold on... 17 hours to claim... are you for real? - I mean 17 hours... There is no one left alive to save the boat... Now thy can throw another boat together, any boat, sail out and get there boat back, so what is the actual point in trying to claim boats? Unless people want to no life this game.... Lets look at it this way, currently when you die, you lose all items on you, yes you can get your stuff back, but you have to contend with the wildlife to get it, and it isn't always guarenteed to get it back, There is nothing stopping you from trying to get it back, but currently you have lost it because you died... Yet with ships, if you die, it is still yours at least if someone tries to capture it, you can have 17 - 24hours to go about your thing, getting the stuff to go get it back, it doesn't even need to be a priority, yet everything else you lose, seems to give you 30 minutes... I honestly think, if someone has boarded your ship, and wants to claim it, and they have killed everyone and you are out at sea - Then if you lose you lose, If you win you win, The timer shouldbe put to 30 minutes - No more or no less, currently they have a decay system where the further from land you are, the faster your stuff decays, So it wouldn't be too hard to implement this for ship capturingg. The further from land, the quicker it is to capture.. At least then this would open up boarding in PvP which currently isnt a thing as it is easier and quicker to just sink the boat and loot it, why try to capture somethign thats going to take a persistent 17 - 24hours to capture? Why is it even a thing?
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