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Sansa Phoenix

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Everything posted by Sansa Phoenix

  1. I AM mad that pve can't play too. Sure. As for the testing, from what I understood, there were some new things added that could affect pvp and pve both differently, so to me if thats the case, then they should have tested both side by side to be sure. As for the xbox part of it, again, I know they are doing in-house testing with that right now, but is that really the same as having that huge influx of players? I still remember initial release. Day 1 was absolutely nuts with issues that their in-house testing didn't provide enough 'bodies' (Pun intended ;) ) to truly test out. This is why I said they should have at least released the full thing for one pvp and one pve grid for testing. Not only do they get a correct view of what needs to be fixed, but WE all get a chance to play the new content too. it would have been a win/win. Maybe you're right, and certainly I don't know everything.. This just made more sense to me than what they are doing. And I feel sorry for the xbox ppl going to na pvp because the pc players on that server will have a 10 day head start over them. in pvp, thats huge.
  2. Well I'm about ready to just throw in the towel. They don't really read this stuff anyway, so no point posting anything. I'm pretty sure they don't care what we think, and thats the problem. I'm sitting here on my only two days off for the next gods-know-how-long and I can't play Atlas. Why? because they LOVE their pvp people, and so those are the only players who get to have a server right now. Yes, I know they're testing, but why would you do this to the xbox ppl and the pve ppl? We're just forced to sit here and watch while the pc pvp people get to play. Its unfair, and dumb, to treat their player-base/potential player-base this way. They could get a better picture of bugs to fix if they'd just open it to everyone now. They're not accounting for the crap that will happen when people flood in. #DayOneLaunchFUBAR
  3. a small number of devs playing on xbox won't be a true test like having actual player-base xbox players on that server testing the limits. And thats an absolute fact. Look at the initial release and the FUBAR that ensued. they had inhouse/dev testing then as well, but that wasn't enough to see the actual problems they had, and unfortunately, that fact was crystal clear when there were body piles in every freeport, no one could move two steps in a freeport without lagging 4 steps backwards, and NO land to settle. There is a HUGE difference in 'in-house testing' and testing by way of actual player-base.
  4. Exactly. AND... As I've said, We have seen them (those of us in PvE) make changes to PvP, only to find out in short order that it had to be seriously adjusted (meaning, immediately patched) for PvE because pve rules/playstyle is so much different than pvp. AND... The major problem with testing out this ONE sever too, is that they ONLY released it for PC players. How then can they possibly be testing the crossplay part of it when there aren't any xbox people able to play on it too? Think about it: its all backwards, how they are doing this. At least by putting up one grid in pvp and pve, releasing it for the xbox people so crossplay is in effect, they are able to see the big picture and fix issues, not just the PC side, and PvP-only side of PC, to boot. AND.... if they'd do it this way, ALL of us could be playing right now, not just pc pvp people. GS would be able to fully troubleshoot, and we would all be able to play. Win/Win. As it stands now, I don't see this as fair for anyone on MANY levels.
  5. No. They have stated that the Na PvP grid is 'permanently' launched. It won't be wiped again, even though they are using it to 'test' things out. I'm a pretty patient person most of the time, but sometimes (like now) I think we're made to wait when its not entirely necessary. If they were going to wipe the grid currently up, there wouldn't be so many xbox players complaining about the head start PC players are going to have by the time they release it all and put up the other grids. As for the play style, yes, its a valid point. Pvp and pve are completely different, and it would make more sense to troubleshoot them both at the same time, along with crossplay. I know of several changes they made to one or the other play style that had to be patched for its opposite because what works for pvp, doesn't necessarily work for pve, and vice versa. Not to mention it isn't fair that only pvp people on PC get to play NOW, while the rest of us have to sit back and 'be patient'. Some of us work a LOT, and we only have a short amount of time to be able to enjoy the games we want to play. AND... It just makes more sense to put up one grid of each, release crossplay, and THEN make adjustments on those two grids before releasing the other 2. And I'd like to add that by releasing 2 grids fully, then more people have more of a chance. I mean, you can argue about the potential lack of land, or whatnot, and I get it... but the PC pvp people having a week and a half head start isn't fair either. I've played pvp. that much of a head start can be a very bad thing to anyone else just starting. Crossplay needed to be released along with pvp and a pve grid going up to troubleshoot all at once. at this rate, they are only troubleshooting the PC side. On ONE grid. That won't help any potential crossplay issues.
  6. To Grapeshot: I think you've done this all wrong. While I understand that you want to make 'corrections to issues' before putting up the other grids, did you ever consider that it was not only unfair to pve players to make us wait, but that by not releasing xbox/crossplay at the same time you are potentially just going to have a whole other set of issues to 'patch' after you put the other three grids back up? You're really not saving yourself time, nor saving any hassles for your player-base, whats left of it. I'm a PvE player. Not PvP. I 'get' you LOVE your pvp style, but lets not forget that a good chunk of your players are PvE, and you're just basically crapping on us by catering to PvP only like this. I'm off work today and tomorrow, and instead of being able to get (re) started (x2), I just get to sit here and read forums. I may not be off work again for a good long time, so the chances of me being able to rebuild on the 8th, 9th, 10th.... etc, is sketchy at best. If you want to TRULY make Atlas great, it all starts with how you treat your 'customers'. You canNOT -only- cater to PvP, and blow the PvE people off like this. You could have put up a PvE grid as well. And as far as the Xbox/crossplay goes, what sense does it make to NOT troubleshoot issues with this alongside any for pc, at the same time? None. And now, any console players going to NA PvP will have to contend with PC PvPers who have had a full WEEK to get a head start over them. So not only have you catered to PvP and left PvE to eat dust for an extra week and a half, but you've also just dissed your potential console players, too. Do your customers right: Release Xbox/crossplay NOW, so the PC people don't get any more of a head start than they already have, and for the love of the gods... put up a PvE grid for the rest of us! And just to let anyone reading this know: I'm a PC player. And I'm looking forward to crossplay. More people = more fun! EDIT: I would just like to add that PvP and PvE are very different play-styles. What amendments you make for one might not work for the other. It would make more sense to see this and correct it on two grids now, rather than scramble to fix it on 4, later.
  7. If they wanted to only release one server to have the chance to modify/fix any major problems that could come up before they launched the other servers (and why, exactly, did they think it was a good idea to only put up a pvp server? They should have done one of each: pvp and a pve... how unfair to make the pve people wait... that just not good business sense), then wouldn't it have made sense to go ahead and release xbox/crossplay the same day so that if there were any problems with THAT part too, it could also be fixed before all servers went back up? I mean, come on now... something isn't right. they just aren't using their brains or something. Heya Grapeshot: The longer you make people wait to be able to play, the more people you're going to lose to anger and boredom. I'm a PC player (I don't have xbox, I have ps4 so..) and I have no ill-will towards console players. I agree though... why give one platform the headstart over the other? Not cool. And its not cool that us PvE players have to wait a week to rebuild (yet again). Now its my day off, and I can't even get started. Even more sad is that I don't know if I'll get time off on or around the 8th to dig back in. They REALLY should have put up a PvE server with the PvP one, and went ahead and released xbox/crossplay NOW rather than waiting till later.
  8. my friend and I can't join each other's non dedi sessions at all. We keep getting Host pending connection timed out. No matter what we do, this is what we get. Any suggestions?
  9. I have never really thought the devs looked at this kind of stuff, but I'll bite. Here goes: 1. Please find some way to prevent the horrible spamming of foundations and pillars on Lawless..... It not only prevents others from building, but creates so much lag, I'm having to move to the opposite side of the island to get away from it, and its only marginally better over there. 2. It would be an awesome thing if we could get different variations of windows, doors/doorways and possibly even different textures on each piece, just to be able to be more creative in building. Having some larger windows (arched would be a plus) and arched doors/doorways, and maybe wood textured pieces for walls, would really be neat. I like the wood textures used on ships when you add walls, so maybe a modified version of that? And how about some actual pieces to build proper docks. THAT would rock! The 'floor' would be planks, more true to what they were made of, while railings would be posts with rope rails. VERY much in need of this. And lamp posts with lamps that burn brighter than the little lanterns, for outdoors. The lanterns are great, and much easier to refill now, just sometimes not bright enough to light up much. You have to put so many of them out and around to light up an area that its almost too much to deal with at times. 3. Making the colors appear a bit brighter/less faded or worn would make painting some surfaces worth it. Right now, some colors barely show up at all, or if they do, they don't look like what they are supposed to be. Gold, for example, just looks yellow. White doesn't really show up at all, like on the outside trim of the ships. Maybe turn their saturation up a little so we can actually see them better? 4. I love most of the new things that will be added on the next mega-update. I would, however, LOVE to see ISO Blackwood be a part of officials as well. Some of us don't plan on playing on a private server, so we'd never get to experience it, and it looks cool as hell! Please consider placing one or two areas of ISO blackwood on officials. Surely it can be done without needing to wipe or move existing islands. 5. Can we get the ability to put preserving salts in larders to make the crew's food last longer as well? Nothing worse than watching it spoil so fast. 6. Some of us would LOVE the ability to grow some berries, along with all of the vegetables. I know you want us to have reason to get out and sail/explore, but the constant need to do so just for the right berries for this recipe or that is nuts. Make the seeds rare, even, if you'd like, but please give us a way to grow them. On the subject of crops.... Can we have crop plots that DON'T look like the ones from Ark? Maybe something a bit more like a real garden. And a little more compact so that you don't need a full acre of land for 10 plots. Would really help. js. 7. Ships. LOVE them. And I love to build them. Can we get some more aesthetic/functional options in building them? I can't wait for the cargo hangars. Those will help tremendously. How about some storage chests that resemble the ones you see when digging up buried treasure, with the same number of slots. Those are decorative, take up a little less room on ships, and would NOT look just like the ones from Ark. Could even make it a blueprint you get ONLY by digging up treasure from the maps. I'd go for that. (ps, adding the sparkles just for us ladies... We'd LOVE that..) Also, the ability to place them on 'shelves' (I do this with my preserving bags on catwalks on the walls to take up less floor space). This way, in a building on land we can preserve floor space. On a ship... well... just have to set them on the floor. Who cares? they would look MUCH nicer. 8. Add a new item: Brazier. Would throw more heat than a campfire, and look much better on a ship. No one in history ever built a firepit on their deck because the hot stones and burning wood would catch your ship on fire. Realistically, a Brazier would make much more sense, and when we're travelling in the colder regions, would keep us warm without blinding us the way a campfire on our deck does. It doesn't have to cook meat any faster than a campfire, and are made entirely of metal. 100 of two metals should do it. Its reasonable, but not super easy to get. Could be unlockable with the stone building tier. Could fuel it with oil for heat and light, and wood for heat and to cook meat. 9. More styles of clothing. Or should I say, more styles for us ladies. Not all of us wanna run around looking like the guys lol. Its high-time us girly-girls LOOK like girls. I don't mean dresses either. Just maybe a more feminine version of whats already there. Including skins. 10. Weather: How about some actual thunder and lightening to go with the rain at times? Idk... just a thought. Thunderstorms. Darker clouds, thunder, lightening... higher winds that make sailing a bit more interesting... something you can see coming so if you need to anchor you at least have a chance... Cyclones are one thing, but sometimes a good thunderstorm (ONLY, tyvm... I've had enough of cyclones!) would throw in an extra element when sailing. Not bad enough to sink a ship, but at least a good 'light and sound show'. And I just want the Devs to know that I CANNOT wait for the Tarot tier to unlock! Please give us some idea of what your plans are for it, when we might be seeing it released, and how it would work? There are MANY of us who are really excited to get it! And for anyone who wants to wax and wane about fixing bugs and all, Keep in mind that I'm on PvE, and that I know of the only thing I see as broken is how much spamming goes on in Lawless regions. So please don't try and belittle me or my suggestions here. These are more for fun, I know, but for a lot of us that goes a long way. Part of the fun of games is having fun things, for looks or for practical reasons. Don't really know of anyone who doesn't like to truly personalize their things, or their toons, and I do know many, MANY, builders who would love more options on officials. I'm one of them.
  10. I'm moving this... chose wrong spot to post it.
  11. Of course not. We built in lawless again. But even if we had wanted to claim an island, there aren't any left now. And in lawless the pillar/four station spam is horrible. One company where we are has about 500 foundations spammed all along the coast on one side of the island. Its mental! This is why we said that simply limiting claim flags to so many per company based on its member count would fix a lot, because it would have. Or, at this point, give each company 2 claim blocks for every 10 people they have in it with a hard cap at 10 claim blocks. If you cant build outside your claim block area then you cant foundation/pillar spam, right? But no. We have 'this' instead.
  12. Not everyone wants to be in a huge tribe like that. What's the point of creating a game if you're not going to balance it for ALL styles of play? This isnt star trek. Not everyone wants to be assimilated.
  13. To any solo players, you're more than welcome to co.e and join us... there are just two of us now. All the rest said they wouldn't play Atlas again. I'm going to give it a shot. Once more. But if this doesnt work then I'm out too. Tired of being made to start over, and I'm tired of the dev's never listening. No one in pve said they wanted the claiming g system to be what it is now. We just asked for claims to be limited to so many per company based on its size. So.eone said I should have done the ptr to help show them their idea wanst fo g to work. Well I did. But the pve ptr didnt last more then 4 days if that. That was NOT enough time to show them anything, and I doubt they noticed how fast the land was gobbled up. I'm built in lawless and it's fine by me. I'm not living under someone else's rule either.
  14. Merged with what?! I'm sorry, but even though most Europeans are pretty cool peeps and all, there are too many pve ppl to cramp us all on one server. As it stands now, most claimable land that's affordable is lo g gone and the foundation/pillar spam in lawless is in full swing. And make no mistake, the trolls are out in force. Most of my company said they aren't coming back to atlas, which leaves two of us. And I honestly think the one is only logging in because he feels bad I'd be alone otherwise. Not having an NA PVE server was a very bad ideA. And what happened to the upkeep required for structures? Nothing to hold back the foundation and pillar spam now.
  15. For all of you EU PvE players, Not all of us who might play on the EU server are going to leave, true, but then not all of us want to claim land. We have already decided to rebuild in lawless, and IF we stay on EU, will do the same. I just don't understand why they didn't have this hardware ready to go already for NA PvE. Pretty dumb.. Sorry EU peoples.... I promise not all of us NA peeps are so bad lol And one other thing to the Devs: Your idea of the new claim system is NOT what the majority asked for for PvE. I just want to clarify this.
  16. PVE PTR is indeed up and running. Just spent three hours setting up and goofing off. Once again, built in Lawless. Just not interested in claiming land anymore. no point. But I'm oh so glad there is lawless still. I think if they had removed it, I might have just quit.
  17. In PvP, there is almost always more of them than of you. Far as being a coward..... I can't say a thing. I'd run too! PvP is fun to watch... from a distance.... when they are attacking everyone BUT you. Otherwise its PvE for me. lol I did PvP in Ark and..... well.... I'm just no good at it. I SO could have been one of those hippie-chicks running around throwing peace signs and making banners declaring "Make love, not war!"
  18. Not exactly. The point is to get a version that is patched and stable, and the second 'mini-wipe' and reloading of the final patched version is to get rid of all the things done during 6x rates, griefing, and any junk that occured before the many patches. I doubt I explained that very well. Not sure how to do it really but I do get it. When they do the official launch, they will take the final version from the PTRs and use that to go live/official launch with. They will no doubt set the rates back to normal (getting rid of the 6x) and wipe characters that, right now, have all skills unlocked, so we all start over on an even playing field. Again, sorry if I didn't explain that right. I tried lol
  19. Yeah I'm waiting on PvE test grid to go up. No point in playing on PvP test when I'm not a PvP girl lol Although... it WAS fun for a bit
  20. PvE isn't getting the player shops in freeports like PvE is. This is why I plan on helping to create 'trade centers' on at least ONE lawless island. This way, not only can we do these shops OUR way, but use the secure player to player trading thing they created but also make sure that any trade/sales can't be taxed. Honestly, I think it would suck if one were created on a claimed island only to find out that any sale or trade ends up taxed by that landlord's tax rate. We plan to rebuild in lawless. no mistake. I'd LOVE to claim an island, but the kind of island we want isn't even a thing, its only found in lawless. And I really don't want to be a landlord OR tenant.
  21. We had that before. Its nothing new. And I think we all know whether land is claimed, not claimed or lawless, its going to happen again too.
  22. I just asked around twitter... I'll post up if I hear anything
  23. Only things to worry about in lawless are trolls and the 4-day decay rate. I'm good with it. Some of us don't want to be someone else's subjects/tenants. Far as the trade centers go, Taxes are the very reason I'm going to encourage them built in lawless. This way, anyone coming to trade/sell won't have to worry that their transactions as far as gold/resources are taxed. Wouldn't that be messed up? You're trying to buy, for example, 100 rubies for 1k gold (just an example.) and when you two exchange goods/gold, the landlord's tax rate eats a chunk of the gold and maybe the rubies too. Nope. NOT cool. I'll set mine up in Lawless. EDIT-- Just want to add that making a trade center on a lawless won't cost the merchant/trader anything but some resources to make their stand and signs with goods/prices/contact info, and maybe the storage box or two they might need. No gold or gems to set it up But again, this is for PvE, not PvP, and in Pve, we aren't getting any player shops at all. So this is my idea for PvE to have them.
  24. We settled in lawless again. If we can't find an island that has all the same resources this lawless one does (and I can guarantee you there isn't), there is no point in claiming it. I prefer lawless. I'm not paying someone else's tax rate. I can socialize just fine without living under someone's rule, and can help/work with others to create a settlement/colony even in lawless if the right people are there. Besides, in PvE, since we don't get player shops in freeports like PvP does, I'm organizing a way to build/maintain trade centers around the Atlas so people will have a place to set up shop. In lawless. This way, any trade done won't be subject to any taxing at all.
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