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Found 574 results

  1. Why are these ridiculous trash mode servers still up? Remove them already! Do not cater to players that are too baby to play a pirate game. Ur splitting the community by allowing servers for little cry babies. Im not comming back to Atlas as long as the stupid "PVE" server is still on.
  2. -Armored docks need to be removed from the game: Whats the point of a pirate game if u cant even destroy ur opponents ships when raiding?! People just put all their loot into their ship and gold into the armored dock, and their stuff is safe. That's dumb. There is no point in raiding if u cant get people's loot. Remove them or massively reduce their HP to like 500k. -puckle npc's need to be vulnerable the game needs smart AI that u buy and is already equipped with weapons, and can respawn given u have the gold, with a respawn cool down。 We need smart AI, no need for insta kill swivel gun AI and Puckle. Let people fight on ships with weapons in their hand like real pirates did. -gold cost for self crafted ships needs to be removed gold coins just make the boat crafting unnessarily grindy and it is unrealistic. -no gun mini game it's just a horrible idea -HP of shipyards needs to be lowered they are too cheap for what they endure. And ofc people abuse this fact and spam them along the coast as a barricade -Lighthouses are too cheap they are too cheap compared to the HP they have, hard to take out and too easy to build -mortars on ships need to be allowed to counter mortars on land they need to be rebalanced and be allowed to be place on ships, whether they do damage to other ships, u have to figure out. But attacking a base with ur ship and being attacked by mortars on land, u on ur ship have no option to counter them at the moment. If land has mortars, ships need as well otherwise it's unfair -ships should be insta captured if beds are destroyed, and ship is decrewed Thats right! Its not a pirate game if u cant capture ships. U kill the crew on board u take his ship! U can reduce the countdown to max 10 to 20min, not longer! Nobody is willing to kill somebodies crew and wait for 2 full days!!! And this game is plane boring if u cant capture ship. The whole point of being a pirate is to plunder and capture ships. -structures must be capturable Nobody shouldnt be able to own anything, so u can move into anybodies range if u own their (cupboard, like in Rust) Thats one solution. The big problem in Atlas right now is u cant capture buildings, and people spam stone pillars everywhere to prevent people from building there. Sticks are so cheap and to take them out wiht cannon balls takes hours. Cupboards would be more expensive and people can take over bases that way. -small characters should get a speed penalty, while super large ones get a damage buff most people choose midget size for their characters because their harder to hit wiht ranged weapons. This is an abuse and should be fixed. Either dont allow midgets or give them a speed penalty (small characters move slower). The smaller u are the slower you move. -cannons need to be pick-up-able and be placable on enemy foundation to raid efficiently what a waste of material for the raider. Thats unfair and is plain unfair! U should be able to pick up ur cannon. -fix that bug where after u use praying eyes u cant pull out ur weapons, and increase duration fix -remove peace/combat phases totally unrealistic and lame. Everybody should be able to be attacked whenever people decide to. Peace and combat phase system is just nonesense and killing the fun of the game. The thrill of the game is when u dont know when ur opponent attacks u. Peace and combat phases kill that uncertainty. -blueprints need to be removed they add nothing new to the game, it's just a numbers change in stats. Add new weapons or clothes if u want improved versions. Changing numbers is just lame. And the blueprints imbalances the game even more. -aging/hair growth is way too fast atm there's no fun in being old in a couple days again right after u went to the fountain of youth -remove shaking earth effect caused by animals it's annoying -no more crew limits on ships U should be able to board as much crew as u want -remove all chores like treasure hunting, floatsam etc. from the game repetitive, boring, slowing down the traveling -players shouldnt spawn on freeports, and freeport, there shouldnt be a safe zone same with the armored dock, total safety sucks, takes out the thrill. U can give freeports towers to defend or something, but dont just make them safe... Everyone will just store his loot there in their boats including animals -nerf barrels I heard they are too strong, and i felt they were quite strong once. Dont add money to them. -remove ships of the damned super annoying, and this is a multiplayer game, not a single player. NPCs have no business to be there in such large amount. Especially these ships should be very rare or not even there at all. -regarding animals: Horses are too strong. They shouldn't be able to fight other animals and humans. That's unrealistic and makes them overpowered. They also have too much HP. Remove their leveling and torpor damage. The rider should fight with his sword/lance etc. not use the horse to hit other creatures, thats nonesense. Elephants have too low weight capacity. Lions make annoying noise when jumping. Lions cant take enemies off their mounted animals nor even hurt them. Some horses are level 100+ people upgrade their HP, a lion then can neither grab the rider from its horse nor can the lion do as much damage as fast as the rider can heal the horse! Animals shouldnt be upgradable, that ur horse becomes a tank and kills a tiger just because it is level 70 and the tiger is level 30. Remove all upgrades from animals! Or simply fix it, make their upgrades tiny and add speed upgrades or whatever, figure it out! Razertooth cant jump, why?!?! -nerf mace, shield stun, buff crossbow/bow/guns, nerf shield, nerf hook pvp a joke in this game. ranged weapons do too low damage (esp. vs armor) plus players are able to upgrade their HP. And Mace is utter bullshit OP as well as some dirty ridiculous stuff like using the hook against players - what a joke is this??? Hook should never be used against people thats such nonesense! And guns are also bad. Too little damage. And remove shield bashing or make it a one time use wiht a cooldown, same wiht the fist power punch that stuns the enemy every time. -Handcuffs need to be removed or there needs to be a solution they are too overpowered in certain situations for example if u r getting raided u cant even face ur opponents in melee fight because u r too scared to to fall into their hands and be hand cuffed. Thjen u can see ur base being raided while u cant do anything. Also handcuffs can be used in a abusive way. People can literally keep being caged for hours. Either remove handcuffs completely or find another way! This feature is absolutely abusable and very bad! -Cannon balls fly too slow another factor that turns sea fights into horseshit. They fly too slow and thus are able being dodged by simply stopping the boat and accelerating it. -after destroying a warehouse you should get all the loot inside, not a fraction unrealistic and bullshit. Give all loot!!! ur just grieving the raider. Maybe ur personal hatred or ur scared about a few people leaving the game that cant stand losses. Babies... -bar shots need to be removed utter idiotical overpowered horse crap ammunition that ruins sea pvp. All sea fights are determined by this ammunition. -no character upgrades like HP etc. level 120 player vs player level 10. Nakeds killing another player fully armored just because they are level 120 with 300 HP. Total bullshit! -player name join notification needs to be removed it gives away players information and that is not good, u want to be anonymous to not let ur enemies know when ur in the same grid and when not -customizable zoom for ships needs to be added people want to be able to zoom out more -remove customizable ships u shouldnt be able to build on ur ship, it's not land, u cant just build a house on it!!! It looks dumb and it makes pvp unrealistic. People build towers on their ships to get more range and place like 6 cannons on the back to shoot backwards on top of a tower, thats just sheer stupidity. Dont allow construction on ships. Give us ready ships, that we can craft their parts for and add some attachments on it. The custom building on ships is one of the reasons why ship fights are so unrealistic and stupid and it needs to go! -increase ship weight capacity it's too punishing having a couple cannons on your ship, having the bare minimum of cannons is already too much. Increase overall max weight capacity of all ships! Besides cannons should all weight not more than 40kg, no matter where they are placed -remove limits for alliances and company size whos friend with who and how many u dont decide! -handling sails get greatly outperformed by speed sails they're just too slow, even against the wind speed sails still beat them! -wood/stone pillars's HP needs to be reduced People spam these pillars all over their island so nobody can build while it takes 20 cannon ball shots to take out just one!!! Holy crap, it isnt a stone wall for fuck sake! Lower their HP so 1 cannon ball is enough to destroy a stone pillar! -remove ownership buildings, ships should be capturable just by bording it. There should be no ownership. At the moment one person is the owner, and can basically kick all members and claim all stuff for himself. Thats totally abusable. Imagine a clan of 20 members, they have 30 galleons and what not and the owner one day decides to kick everybody. What a horrible scenario! This whole ownership is so dumb and needs to go! Ownership on animals makes sense, but the rest not! It needs to be like in Rust where there are cupboards. 1 person should never have that much power to own it all and be able to grief a group. And nothing is capturable at the moment. U cant conquer bases or ships, u have to wait till the players leave and their base auto decays. Just a complete horseshit system! -reduce gather rate and adjust prices A 2x2 thatch house should take 10 min to build. A 2x2 wood house should take 20 min to build. A 2x2 stone house should take 40 min to build. This will prevent building spam. If players lose a building it should hurt! Also making a stone house should be an accomplishment people can be proud of. -remove custom building It totally ruins the game! It looks ugly, it wastes time, it's not fun and it is unrealistic. People build fucking bunkers in the pirate age, like wtf!?! Remove this cancerous building system and replace it with prebuilt buildings. Let us choose from a row of houses, castles, towers which one to place. And make it 3 cultures, so the player can actually choose his building style. Same with boats, allow nordish/egyptian/asian ships. The game build should work as in a strategy game, where u just place buildings based on ur ressources and skills. Remove the cancerous custom build from land and ships! -allow saving ships (save + load) building the same ship over and over is tedious and wastes time. Allow us to save our own ships so that we just need to put the right ressources into the dock to make them at once. -remove towers that give buffs to ships benefits clans only, and is very silly by design Reduce a companies income based on their member number, increase crew cost for bigger clans 1. The more member it has the less each member gathers. So let's say if they are 20 people, 1 player only gathers 1/20th of what a solo player gathers. This garantees the equal ressource income of 1 player vs 20 players. It can be compared to a strategy game where 1 player controls 1 faction, and 20 players control alltogether another faction. These 20 players still have the advantage of being able to build faster bc they can devide their work, but at least both factions have the same ressource income. This will make sure that all companies have the same ressource gather capacity! 2. Increase amount of gold cost per crew member based on company size. Lets say 1 player can afford 20 crew members, for the same gold cost a 20 player clan can only afford 1 crew member. The result is an equal force of 21 vs 21 players. The bots bought need to be strong as a player. So the AI needs to be improved. If u cant make them smarter just give them more HP and attack, because we all know the current AI is stupid af and unable to compete with real human players. Same for Sea fights. A player can buy AI ships similar to the ships of the damned, that have HP. These AI ships can follow the player similar to tamed animals on land. This change will equal out forces! Same goes for allies. So If they ally (split clan into smaller companies) and ally, each company's gather rate will be halved. If they secretly ally (means not officially), and they fight side by side, the game will recognize that two enemy forces are next to each other while not either side is taking any damage caused by the other player and the players will lose their HP/sec by a certain amount. Same goes for ships, u cant have enemy ships nearby, while not fighting. After a certain time they take damage. If 3 random people are attacking each other, each of them has to attack both players, otherwise he'll take damage, so it is never a 2vs1. -Remove all servers called "PVE" it devides the community. And people who cant play the game right because they are not good enough should just leave. This is a pirate game not a baby game.
  3. Why dont you just turn it off in the settings? If you remove bar shots, sailing would basically become 100% safe. Ship gold cost is the only reason I would ever even bother to capture a ship in the first place and i+f you remove gold cost every company would hit ship cap on day 3. This i can agree with. Would also like 100% headshot damage back. Most of the other stuff you suggest would just turn the game back to season 1 offline raiding again and shooting\baby sitting structures 4am in the morning is not something i miss.
  4. Every time you restart your crap it eats my fertilized eggs and baby tames. Quit yo shit.
  5. Hello i have question: what now max level dinos? i mean what max level we can up with mutations? I play 2 year ago and cap will be 130 level. so if i take baby 50 level +50 level copy+30 standart bonus = i take 130 level. So 50 level will be best, because if i take for example 60 level baby: 60+60+30=150 150-130=20 I lost 20 level what can level up. But level up after taming give more stats vs wild or tame bonus. This why i ask "what now max level dino?" or "what max level baby?" with no lost levels.
  6. You do realise that many people have wrote down many positive things in many threads, however they don't really appear to be read/or matter at all, yeah? Great. This is funny to me. The first thing on your list is that you mention ecosystem. Did you ever play Ark? One of the things that the devs wanted to do when they started working on ark, is to create an ecosystem. They failed, and gave up basically. Atlas devs afaik never mentioned any intention to create what the ark devs failed at creating. What you have described there is a single entity called a lion fighting another single entity called a bear. It is not amazing. It is not an ecosystem. If you think fights between wild animals in ark or atlas are intense and they make you crack up with laughter, that just makes me sad. In 1998 we had wild animals in video games fighting each other, and what year is it now? It also makes me realise that the devs are just hoping that the game they are shitting out appeals to the lowest common denominator. Crows nest colliding on the mast? Oh wow, here, have all my monies!! Did you know that physics have been in games for decades, and here was a grappling hook in CTF quake, which again was released about 1998, over 20 years ago. Not "amazing" at all, and quite sad that err people would think it is "amazing". The whole point of a sandbox game "like ATLAS" is that you can do things, there isn't much of a linear game experience because you have the freedom to "do things", the focus is on the "doing things" so that gamers can make their own experience/game. Sandbox games are actually the most capable of doing those "somethings like this which are so amazing that they have been in a game which was developed in 1998". It is not suprising that when you are irked, you just laugh and say "how amazing lol". But yeah, those human animations LOL such a big stiffyyyyyyyyyyyyyyy Oh yeah, you like how the sea is part of your boat? Your ship just enters the water and gets flooded but magically doesn't sink? If only this game was a movie then it would totally nail it to everybody with those amazing cool totally epic cool visuals. The islands are copy pasted, flat, boring and mostly a procedural generation. Waterfalls and lakes in the middle of an island turning you into a kid going to the zoo for the first time sounds errr so nice *pats head of kid, good child* aww good baby googoogaga Errr, ok? Not really convinced.... That every body else has already commented and put "out in here"? You think that any of your comments have not already been made? Funny. Hey, did you read the news? Bears can wear hats!!
  7. ATLAS

    Patch V519.5

    Ahoy Pathfinders! Last week was quite a ride and we would like to thank you all for continuing to sail along with us! It has been about 6 months now since we have renewed the ATLAS journey, and now the last scheduled patch of the year is upon us! We have made several fixes to the Ramming Galley, Armored Docks, and more. This includes a fix for Explosive Barrels so they no longer deal damage in Freeports and removing some bad maps from Treasure Map spawning. Christmas Trees and Ship level caps have also been fixed. We have also included a few changes, like the much requested increase in reverse sailing speed, which has now been increased by 200%. The Glider Suit may now only be activated under 100m height as well. As a little bonus, Bears can also now wear hats! For the full list of bug fixes and changes, please see the changelog. Most importantly, we have also made some server reliability improvements that should also help to reduce incidents of losses. To fully address the issue will be a long-term process, as it is a multifaceted issue and touches many aspects of the code. We are touching on different symptoms of it throughout development as we continue to make our investigations and improve the code. Please continue to report these issues to us as they greatly aid in our efforts to optimize and improve the ATLAS experience. Thanks for your patience, understanding, and support! NEW Tonight’s patch has quite a few new things in store! First up - we have the Lumberyard, a farmhouse variation that gathers only thatch and wood. All of the systems we have been implementing will continue to see development and improvements as we refine them based on feedback and observation. This is the first step towards the next iteration of the farmhouse system as we introduce specialized variants. Regular farmhouses will still continue to collect Wood and Thatch for now. However, Lumberyards will gather them at a much faster rate. Aye, and were ye looking for a way to store all yer drinks for the holidays? The new Keg is the perfect way to store and transport your alcohol. Afterall, drinks taste best directly from a Keg, don’t they? The Keg can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming tree. For only 30 fiber, 5 metal, 50 thatch, and 60 wood - you can build a Keg and be able to store any alcohol items in stacks of 50. Drinks for everyone! Having trouble taming some creatures? Might we recommend the new Tranq Arrow? The Tranq Arrow is a new ammo type for the Bow that deals high amounts of Torpor and little physical damage. It can be used to put creatures to sleep, allowing pirates to more easily contain them for taming. Tranq Arrows can be crafted in the Mortar and Pestle after learning the Taming Tier 2 skill in the Beastmastery Tree. Ramming Galley Last week the first of the new ships that can be bought for gold, the Ramming Galley, hit the shores of Atlas. We were excited to see our baby in action and have made a number of changes to help it create more of a splash. We increased its base speed by 40% and have also increased its turn speed while sails are closed. As a ship meant to directly attack and charge into others, it needed more oomph so we increased the damage of all cannons on the Ramming Galley from 100% to 125%. Ramming Galleys will also now deal damage to NPC ships. To compensate its strength a bit, the Ramming Galley now costs an additional 75 Rhino Horns, a new resource type obtained from defeating Rhinos, to purchase. In addition to these changes, we also made a number of bug fixes to the Ramming Galley, which can be viewed in the full Changelog that follows. As with all the features and mechanics we have so far introduced, we will continue to balance and refine the Ramming Galley. What's Next Previously we discussed a rework on the Claim System. Originally, we intended to introduce this by the end of this year. As things move in development and new challenges present themselves, timelines and ideas can often change. We are still working on the new Claim System’s implementation and testing it. It will likely not be introduced until early next year. Many were concerned that a rework of the Claim System would bring about a wipe. Although wipes are inevitable in EA, we also do our best to wipe only when it is absolutely necessary. At this time there is no estimated or set date for a wipe and we will keep the community updated if that changes. As the last patch of the year, the ATLAS team will be setting sail for a small holiday break. The next scheduled patch will be the week of January 11. However, we will continue to perform daily server restarts and we will have our spyglass handy to watch out for any urgent issues that may require our attention. Otherwise, pass us your Kegs and some glasses please! Happy Holidays! Released Patch Notes V519.5 New Structure: Lumberyard The Lumberyard is a farm that only gathers thatch and wood. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism Tree. Shares placement restrictions with other Farmhouses Gathers about 1/3 more wood and thatch than a regular Farmhouse Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide New Structure: Keg The Keg is a new storage container used to store alcohol. It can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming Tree. All alcohol items can be stored in stacks of 50 Crafting Resources: 30 Fiber, 5 Metal, 50 Thatch, 60 Wood New Bow Ammo Type: Tranq Arrow Tranq Arrows are significantly more effective against tameable creatures Players and NPCs are immune to Tranq Arrows Crafting Resources: 1 Stone Arrow, 20 Berries New Keratinoid Resource: Rhino Horn Rhino Horns can now be obtained by defeating Rhinos Armored Docks Updated UI text on Armored Docks to clarify that only 1 Gold is consumed when the timer expires Bug Fix: Armored Docks no longer stop working for a period of time after server restarts Bug Fix: Armored Docks no longer consume all Gold in their inventory after server restarts Ramming Galley Added 75 Rhino Horns to cost Base speed increased by 40% Increased turn speed while sails are closed Increased damage of all cannons on ship from 100% to 125% Ramming NPC ships with the Ramming Galley now deals damage Players can now swim through some large holes in the Ramming Galley after it sinks Bug Fix: Health is no longer displayed for undamageable parts of the ship including weapons Bug Fix: Demolish option no longer appears for components that have already been demolished after the ship sinks Bug Fix: Ramming Galley can no longer be crafted in the Large Shipyard Bug Fix: Forward-facing Large Cannons are now correctly assigned to the Front Station Group Bug Fix: Oars will now always automatically retract after idling for 10 seconds Bug Fix: Sail rigging now previews correctly when placing new sails Ships Max reverse speed for all ships increased by 200% Bug Fix: Level cap for max quality ships restored to 60 NOTE: The max level of ships built during the previous patch won't change Winter Event Christmas Trees now produce gifts every 12 hours Bug Fix: Santa Hat skin will no longer disappear from player inventory Bug Fix: Santa Hat is now properly positioned on Monkeys, Parrots, and Penguins Bug Fix: Resolved issue where Stockings and Christmas Trees would stop producing coal/gifts after server restarts Trade Fixed some cases where Markets would break Limited the number of Trade Offers Markets can have to 20. Misc Made some server reliability improvements Bears can now equip hats Glider Suit may now only be activated under 110 meters height (about the height of the lighthouse) Reduced Grill's damage resistance Sea Fort walls now swap to a damaged mesh when destroyed rather than disappearing Bug Fix: Explosive Barrels can no longer deal damage in Freeports Bug Fix: Removed some bad maps from Treasure Map spawning Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  8. ATLAS

    Patch V519.5

    Ahoy Pathfinders! Last week was quite a ride and we would like to thank you all for continuing to sail along with us! It has been about 6 months now since we have renewed the ATLAS journey, and now the last scheduled patch of the year is upon us! We have made several fixes to the Ramming Galley, Armored Docks, and more. This includes a fix for Explosive Barrels so they no longer deal damage in Freeports and removing some bad maps from Treasure Map spawning. Christmas Trees and Ship level caps have also been fixed. We have also included a few changes, like the much requested increase in reverse sailing speed, which has now been increased by 200%. The Glider Suit may now only be activated under 100m height as well. As a little bonus, Bears can also now wear hats! For the full list of bug fixes and changes, please see the changelog. Most importantly, we have also made some server reliability improvements that should also help to reduce incidents of losses. To fully address the issue will be a long-term process, as it is a multifaceted issue and touches many aspects of the code. We are touching on different symptoms of it throughout development as we continue to make our investigations and improve the code. Please continue to report these issues to us as they greatly aid in our efforts to optimize and improve the ATLAS experience. Thanks for your patience, understanding, and support! NEW Tonight’s patch has quite a few new things in store! First up - we have the Lumberyard, a farmhouse variation that gathers only thatch and wood. All of the systems we have been implementing will continue to see development and improvements as we refine them based on feedback and observation. This is the first step towards the next iteration of the farmhouse system as we introduce specialized variants. Regular farmhouses will still continue to collect Wood and Thatch for now. However, Lumberyards will gather them at a much faster rate. Aye, and were ye looking for a way to store all yer drinks for the holidays? The new Keg is the perfect way to store and transport your alcohol. Afterall, drinks taste best directly from a Keg, don’t they? The Keg can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming tree. For only 30 fiber, 5 metal, 50 thatch, and 60 wood - you can build a Keg and be able to store any alcohol items in stacks of 50. Drinks for everyone! Having trouble taming some creatures? Might we recommend the new Tranq Arrow? The Tranq Arrow is a new ammo type for the Bow that deals high amounts of Torpor and little physical damage. It can be used to put creatures to sleep, allowing pirates to more easily contain them for taming. Tranq Arrows can be crafted in the Mortar and Pestle after learning the Taming Tier 2 skill in the Beastmastery Tree. Ramming Galley Last week the first of the new ships that can be bought for gold, the Ramming Galley, hit the shores of Atlas. We were excited to see our baby in action and have made a number of changes to help it create more of a splash. We increased its base speed by 40% and have also increased its turn speed while sails are closed. As a ship meant to directly attack and charge into others, it needed more oomph so we increased the damage of all cannons on the Ramming Galley from 100% to 125%. Ramming Galleys will also now deal damage to NPC ships. To compensate its strength a bit, the Ramming Galley now costs an additional 75 Rhino Horns, a new resource type obtained from defeating Rhinos, to purchase. In addition to these changes, we also made a number of bug fixes to the Ramming Galley, which can be viewed in the full Changelog that follows. As with all the features and mechanics we have so far introduced, we will continue to balance and refine the Ramming Galley. What's Next Previously we discussed a rework on the Claim System. Originally, we intended to introduce this by the end of this year. As things move in development and new challenges present themselves, timelines and ideas can often change. We are still working on the new Claim System’s implementation and testing it. It will likely not be introduced until early next year. Many were concerned that a rework of the Claim System would bring about a wipe. Although wipes are inevitable in EA, we also do our best to wipe only when it is absolutely necessary. At this time there is no estimated or set date for a wipe and we will keep the community updated if that changes. As the last patch of the year, the ATLAS team will be setting sail for a small holiday break. The next scheduled patch will be the week of January 11. However, we will continue to perform daily server restarts and we will have our spyglass handy to watch out for any urgent issues that may require our attention. Otherwise, pass us your Kegs and some glasses please! Happy Holidays! Released Patch Notes V519.5 New Structure: Lumberyard The Lumberyard is a farm that only gathers thatch and wood. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism Tree. Shares placement restrictions with other Farmhouses Gathers about 1/3 more wood and thatch than a regular Farmhouse Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide New Structure: Keg The Keg is a new storage container used to store alcohol. It can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming Tree. All alcohol items can be stored in stacks of 50 Crafting Resources: 30 Fiber, 5 Metal, 50 Thatch, 60 Wood New Bow Ammo Type: Tranq Arrow Tranq Arrows are significantly more effective against tameable creatures Players and NPCs are immune to Tranq Arrows Crafting Resources: 1 Stone Arrow, 20 Berries New Keratinoid Resource: Rhino Horn Rhino Horns can now be obtained by defeating Rhinos Armored Docks Updated UI text on Armored Docks to clarify that only 1 Gold is consumed when the timer expires Bug Fix: Armored Docks no longer stop working for a period of time after server restarts Bug Fix: Armored Docks no longer consume all Gold in their inventory after server restarts Ramming Galley Added 75 Rhino Horns to cost Base speed increased by 40% Increased turn speed while sails are closed Increased damage of all cannons on ship from 100% to 125% Ramming NPC ships with the Ramming Galley now deals damage Players can now swim through some large holes in the Ramming Galley after it sinks Bug Fix: Health is no longer displayed for undamageable parts of the ship including weapons Bug Fix: Demolish option no longer appears for components that have already been demolished after the ship sinks Bug Fix: Ramming Galley can no longer be crafted in the Large Shipyard Bug Fix: Forward-facing Large Cannons are now correctly assigned to the Front Station Group Bug Fix: Oars will now always automatically retract after idling for 10 seconds Bug Fix: Sail rigging now previews correctly when placing new sails Ships Max reverse speed for all ships increased by 200% Bug Fix: Level cap for max quality ships restored to 60 NOTE: The max level of ships built during the previous patch won't change Winter Event Christmas Trees now produce gifts every 12 hours Bug Fix: Santa Hat skin will no longer disappear from player inventory Bug Fix: Santa Hat is now properly positioned on Monkeys, Parrots, and Penguins Bug Fix: Resolved issue where Stockings and Christmas Trees would stop producing coal/gifts after server restarts Trade Fixed some cases where Markets would break Limited the number of Trade Offers Markets can have to 20. Misc Made some server reliability improvements Bears can now equip hats Glider Suit may now only be activated under 110 meters height (about the height of the lighthouse) Reduced Grill's damage resistance Sea Fort walls now swap to a damaged mesh when destroyed rather than disappearing Bug Fix: Explosive Barrels can no longer deal damage in Freeports Bug Fix: Removed some bad maps from Treasure Map spawning Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  9. If you took the current breeding and just modified the way it works a bit it would be very easy to balance and shorten the time required while making it more interesting. Its not hard to balance as long as there are Pro's and Cons to breeding. With the Cons being more than just time invested. If the actual taking care of the baby was more automated say there's a nursery building that requires food and fuel to keep the baby alive while also providing mini-games to reduce the overall timer. This would increase the chances of a baby surviving. so a Pro. The cons of the new system to deter mass breeding using the same tames. have the offspring "consume" stats that are inherited from the parents. Making the First child have better base stats than the next and so on. (while this is less realistic it is more of a balancing mechanic) This would also encourage breeding lower tames for practice, increasing the value of first born from perfect tames, removes a good portion of RNG that just sucks. Survival should reflect effort put in to an act. Not an RNG temp swing that kills the kid. On that Note Taming does need some work. The current taming is just boring. arrow arrow arrow bola, feed repeat. With that in mind how can you change a boring process to make it more interesting and not overly time consuming. I think there should be different ways to tame different animals. for example. Horses you have to continue riding them for a given time without being thrown off. (breaking a horse) more aggressive tames like lions and tigers and such should be sedated then fed or would have to be bred and the cub would then have to be imprinted on. (some animals cant just be forcibly tamed but take a more lengthy process) Transporting tames should be more "behind the scenes" you have to build cages similar to cargo racks and a tame when selecing "move to 'ship name' " it stores them in the Cage. simple this got pretty lengthy sorry. haha just some ideas ive been brewing for awhile that make it more interesting and give some depth to the current systems and provide a reasonable way to balance Edit: changed some wording
  10. They simply migrate breeding system from ark which I believe to be the sole reason why breeding system in a game that supposed to be private theme. Player should be treasure hunting, going on adventures or enjoying ship battles but not a full time baby sitter. The dev could introduce some consumables that obtained with coins or from boss which reduces the time consumed to breed. That encourage player to reach out while making breeding less boring. Simply make breeding more accessible may break the game balance as they are significantly stronger. However if you are into taming and breeding you should probably be playing ark where tames are core of the game.
  11. Totally agree that taming and breeding system need a rework. First i want to point out that the taming system itself is a bit stupid. First u beat the animal half dead, then u bola and feed it. Several times. I can hear Steve Irwin laughing. Too be fair, Arks taming system isn´t smart either but much more convenient^^ Last weekend i tried to tame a giraffe but it won´t accept ANY of the berries or veggies growing in it´s habitat. I wonder what they eat, haven´t seen a KFC or McDonalds around. Luckily some local guy gave me wheat. Giraffes and elephants range is pretty large, still doable BUT these animals keep moving in the taming cage. So u found the perfect feeding spot, animal turns around without any reason in the meaning of changing position, u get hit and probably die... Or u can´t feed the animal despite you are standing right in front of it. There is usually a magic spot for every animal were u can feed it without getting hit. This in combination with the good old never fixed bugging under the map bug is pretty annoying. Always keep a pickaxe in a crate or mount close to your taming cage so u can harvest your invisible body and the inventory bag will pop out of nowhere...Or your body is in the taming cage and u can´t get your taming stuff...lovely. Oh i forgot the perma aggro issue when bolaed animals won´t stop attacking and ofc the local predators killing your 99% tame progress bolaed and helpless animal. No one wants it to be too easy but this is a menace for solo players. Breeding...oh lord. No clue how they came up with the standard settings. I can only speak for bear breeding: 4h gestation...ok, another 3-4h til the baby will eat from the feeding trough. So far so good. (Have i mentioned that i needed 10-16 campfires to keep the babies warm in tundra region?) Burned like 10k wood just to keep em warm til the magic 10%. Wrong region some might say but why are there bears everywhere? Haven´t seen bears spamming campfires to keep their breed warm and alive. Another logical plothole which spoils the game experience for me. If an animal is living in that biome it should be resisting the regular temperatures! And accept the local food for taming. That´s 8h of caretaking. Usually that´s the time span when normal human beings needs a break, there are things like sleep, work and social life. But now it takes another 90% til the baby is full grown and safe. My first attempt ended with 2 starved baby bears next morning despite i´ve filled up their inventories AND 2 full feeding troughs with berries... Maybe the babies ate too much or the berries rottet away. I tried garlic, wild turnips, beans, grilled meat and wild potatoes but it seems my animals won´t eat it. Btw homegrown potatoes and cellery work fine. But i have to get cellery from pretty far away. And bears are one of the easiest animals to breed. I can´t imagine what a nightmare elephants and giraffes will be... All in all it´s possible but not very nice to do. Especially for solo players or small companies. I know that the company got something different in mind and PVE and solo is not top priority but that´s the way i and a lot of other players play the game. So please change the standard settings for breeding!
  12. I am new player in atlas (just bought it last week) but have experience in survival and online hardcore pvp mmo games ( rust, heat, darkfall, mortal). So maybe my question a bit noob and naive. What I found on PvP server there is a lot of black skinned midgets with little arms legs and heads, they are almost impossible to spot in grass and practicality invisible at night time, also their animation glitching while mounted so it's pretty impossible to shoot the rider without killing mount first. It gives superb advantage using this kind of characters versus regular (non baby midget sized) or even big one. So are there any drawbacks using those? Or this game all about Polynesian aborigines by design? Also are there any advantage to use "normal" character (I mean non hobbit) but esthetics? And idk if Devs reading forums, but if they do: will you do something regarding it or it is actually by design so by height and skin colour of character you meant difficulty level of the game ( like in South Park game)?
  13. Yes it is so hard to accuire. it depends on which server you gonna play. and how much time you are going to spend for a weak ship that is can get destroyed even in shipyard and not fully released. who really want to stay on a little sloop in a pirate game really? at what cost? all of new and solo players are leaving and you can see them leaving because this update was a complete mistake and there is no absolute point behind it. it is possible to do these "baby steps" yes. but there gonna spend so much time that really not worth for a schooner because it can get destroyed when you are offline or when its still in shipyard and not completed.
  14. 5k isnt that much to acquire, its approx 15-16 gray 250-300gold maps, easily doable solo with a bear. You starting island establish a foot hold, build your sloop, acquire a bear, grab some maps, and head out, First thing, Grappling hook a few flotsoms for 20-30gold head to a freeport grab 2 crew for sails and sweeper. Spend the next day or so doing a few maps, The sloop will have no issues holding 5k gold weight. Its not like your going to be putting any cannons on a sloop so I would assume you are putting all levels into addition weight. Im guessing the thought process behind the gold for boat decision was - Get a good understanding of sailing in a sloop for the new players before upgrading to a schooner. etc. etc. baby steps.
  15. Stats do not change, once a baby is born, that is it. Doesn't matter what food you feed them. Only way to "change" the stats is by imprinting, which has been in the game since day one and also been in ark for so many years because atlas just copied the system. Have you tried to eat a potato? If not, before you do try to eat a potato, you could try checking what your food stat is. You will then notice that potatoes are good once you eat one. How easy do think potatoes are to grow?
  16. yall reduced the weight of trade items rather than increase them, didnt increase scarcity or zone specific mats AND you made ships cost gold rather than more of those resources. why have weighted sails or cargo racks when everything is light as a feather even metal. LOOK AT MY "WEIGHTED SAILS REWORK" TOPIC IN THE SEARCH BAR MY GOD also breeders and tamers need some kind of skill to skip a single feeding and breeding imprint because we actually have lives outside of the game and cant work on the schedule of a npc baby to get 100%
  17. Once again *disclaimer* I'm playing devils advocate.. Also I'm thinking through this AS i type it. I haven't meditated on it all. Also its been ~6weeks since i played.. I've been in several companies and ships were rarely shared. Sometimes people tried to give me their old shitty, common gally that i never wanted.. lol.. or i piloted someone elses gally during an island switch etc. But i wanted my own baby (designed, used, outfitted, proper leveling point allocation and PROPERLY STOCKED by ME). So did ALMOST everyone else.. But then..... Everyone whos been in a medium+ sized companies has had that doucher team mate. The guy who takes but doesn't refill, ya know what i mean? You ask him about it and he acts oblivious and keeps playing some other game and then comes back the next day and accidentally kills your only elephant? Maybe its a way of making HIM get off his ass and earn... or negotiate a loan etc.. Like i previously stated theres several other possibilities... Dunno. Just chatting.. thinking out loud..
  18. Do you play this game? You live on lawless? Wow, take a deep breath, and I hope you aren't playing with a real baby. Ok...... And yet, we funded the game? Yeah ok, wtf do you know about BH...... dont u play PVE?? Haha ROFL. PVE? You don't know digging random holes for gold is a way to earn money? Really? Kinda not surprising.
  19. IDK , seems obvious to me what the problems are. I was going to post this after Nacona's post, but I crashed out: "I thought the grind was OK too, in official. The sailing time is a big problem, and the breeding wasn't balanced/healthy. The devs appear to be trying to make it up as they go, to make a game that has trading routes, and all that cool stuff a game has. Things like the barrel bombs are the straw that broke the camels back. Raising baby tigers for countless hours, and then having them blow up and die so easily from a single barrel bomb, that took a few minutes to make in comparison. Losing your good sails to a bomb. That stuff makes lots of people sad. It's stupid. For no reason. Offline raiding of some kind is what this type of game was all about. It's a persistent sandbox world, you build up and try to keep your stuff. Last season lots of solo players were living in freeport, and had fun. Being in a big group and working together was also the main point, and if you aren't then you need to be good." I'm sure the sistine chapel was not completely changed from a nice painting to a mess before it became a nice painting again. That story about the marble or granite block shows this point also I guess.
  20. Newsflash, for those of you who don't get it yet. NO ONE CARES ABOUT THE PLAYER COUNT IN EA. If you are a player, and you currently care about player count and keeping your progress and the "death" of this game....lol.... check yourself. Nothing can die without being born. Playing with a fetus, is not the same as playing with a real baby. Not once have the devs ever even mentioned player count. In fact, their actions show us they don't care. Why should they? Not one of us paid full price for a full game. Hell, if your cheating they will not hesitate to ban your company for harboring cheaters (lookin at you BH). So lets try and stop with the strawman complaint of player count. I certainly don't even feel like there are less players. I have contention on my lawless island daily. I can hardly log in and NOT see my base being savaged by people.
  21. i have arround 12 Baby Bears and dont know when the server goes life again... gj devs gj....
  22. So you have a 55% chance the baby will be born with the higher stat. Levels naturally increase as their stats do (since stats are equivilent to levels). However, this only applies to "wild levels". If those bears have "tame levels" in melee, those points will not transfer, it will be the base melee that transfers. You could potentially have a base melee of say 185 (16 points) in both and the bear would come out with a 185 melee. (A 185m and 176f could have either 185, 176) Side note: Stat increases from imprints also do not transfer. Now if the 210 (think a base at that point would be a 211, so you might have points in there..) and the 220 do not produce a 211 or 220 melee it would be an easy indication of a different melee base (again might take a few breedings to determine). Best way to check this without breeding would be to find a calculator that can determine the base stats.
  23. Ironic the PVE is the much bigger comunity Part PVP is mauch smaller... what me make realy angry they dont give us an update what happens and when they can fix it , my Baby imprint time now completly scrambeld... Looks like thy ruined the Server its over 6 Hours ago since the "Maintance" and still PVE is down...
  24. I wanted to look for my Baby Bears but woho the PVE Server is down and have the Patch 410.6.... both PVP Servers are on and they hav the Patch 410.4 what happens??
  25. PoE

    Warehouses

    You could tell from the beginning that they did not want hundreds of animals standing around, so they made it snarky hard (compared to Ark). Now the Ark devs finally came up with the cryopod, but that could not work for Atlas for obvious reasons. So it looks like they are eliminating the necessity of having a tame such as elephants, giraffes and rhinos by having the resources gathered automatically. The idea in theory works for their purpose, but looks like they did not think it thru. Some people LIKE the taming aspect of the game. Some people like selling and breeding superior tames. Having these buildings also does not negate the necessity of tames when travelling to other islands for resources necessary for higher craft items. They also made the buildings ironic. They best serve the little tribes or solo players, yet they cannot place them. But at least all of these things are optional. Place or don't place. tame or not. Choices and that is ok. What is heartbreaking? Losing count of the wipes. The last one was particularly painful. I had reached perfection with my tame, my clothes, my weapons, a fantastic functioning base, my ship. Finally was excited to go to the next level. I was crossing off grids with discovery zones. It was awesome. Mountain climbing, getting back to the ship without getting killed. Sailing in a ship that could take out a red. Finally was having fun reaching the upper levels..... then it was over. Back down to scratching in the dirt for water. I'm not a cry baby. I went thru hell and back with Ark. I expect this kind of thing more or less before a game is released properly. But this game takes it to a whole new level. They make the game that cannot be conquered unless you bed spam, or cheat or skip all the immersion quickly before the next wipe comes along. Unending foreplay is not fun, we never get to finish. We appear to be playing the ultimate game of Etch.A.Sketch.
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