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Showing content with the highest reputation on 04/05/2019 in all areas

  1. 5 points
    Hello, You don't know about what you talk. Seriously PTR means Pie Tart Recipe. So let me help you : 1 1/4 cup all-purpose flour. 1/4 cup sugar (for sweet pies and tarts only) 1/8 teaspoon fine sea salt. 1/2 cup (1 stick) unsalted butter (chilled and cut into pieces) 3 tablespoons ice water or ice-cold vodka, divided.
  2. 4 points
    I tried to bake the PTR. Unfortunately I was absorbed in watching GoT Season #2 and didn't hear the timer go off. It's now a burnt PTR. Please try back again tomorrow.....
  3. 4 points
  4. 3 points
    Per @Jat, if the chefs have got it right, the ptr could be up in 4 hours or so.
  5. 3 points
    You do realize that game coding and belief in fairies don’t operate on the same principle right? Pretty sure Tinkerbelle is not on the development team.
  6. 3 points
    Remember my whole crew went up in arms against me, all of them but two mutinied and I was pissed, whatever happened to all for one and one for all, I was so tempted to shoot the two remaining for the simple fact they didn’t follow suit with the rest of the crew, lazy bastards. I fed them, paid them and clothed them, what more could you ask for ? I’ll tell you this much, if I ever see that bunch of clowns again it’s going to be off with their heads or a blimey curse upon them one. The tames I’ll miss and hopefully get them back once again especially my black and orange tiger I had. I’ve never had more loyal companions, though a few may have jumped ship but I really believe it was a giant sea monster I couldn’t see and they were only giving their life to save my own.
  7. 3 points
  8. 3 points
  9. 3 points
    Ohh a new forum to complain in.. kewl. Surprised noone has posted a bug in PTR Bug Reports "PTR is not working!!"
  10. 3 points
    I'm not complaining about the taming system because it is over-powered. I have adjusted to the current meta just like anyone else who PVPs a lot. The reason I don't like the current meta is because it derails from the theme for the game...pirates. They should be adding content that makes the game more immersive(meaning you really feel like a pirate in the West Indies.) The trading system would improve the game greatly, also fits with the theme etc. But adding mutant dinos that we can crossbreed with other mutant dinos just makes this game feel like a watered down version of ark. If the staple of additional content for most future updates is going to be just adding new creatures to tame then Atlas is not going to succeed. It needs to distinguish itself from Ark. Also, regarding the current meta, the devs could buff weapon damage to mounted creatures. That way they would still retain their utility in PVE and their utility for using carts for siege weapons, but would help level the playing field for people who like sailing and not taming. I want more shooting and sword fighting(ya know...like a pirate.) Riding around on a bear with Greek fire is easy mode-like way too easy. The devs have even stated that they did not intend for tames to dictate the meta for PVP. It was unintentional; they did not see it coming. Someone on their team made an official post about it. So they are going to keep nerfing tames anyway.
  11. 2 points
    I'm seeing a lot of people getting hyped for the PTR, and likely many of those people have never participated in a test server like this. In an attempt to minimize the confusion and anguish, there are some things everyone participating should know. What to expect: The game will be broken and not working correctly. This is okay. We are not here to determine if it is broken, but how broken it is. All progress made will be lost. There may be a number of wipes on the PTR. What not to expect: A playable version of the game, or any form of stability. Your experience on the test server will have little to no correlation to your experience on the live servers. They aren't going to "get it right" regardless of how much time they have spent on it. If they were confident that they got it right, there wouldn't be a test server. So what do I do? Break the game. Find bugs, find exploits and report them. Balance is not a concern on the PTR unless it's completely game-breaking. I found a bug, now what? Report it on one of the official channels. Don't assume someone else will or already has. If you find multiple bugs, report them all, not just the most concerning ones.
  12. 2 points
    https://www.brewersfriend.com/homebrew/recipe/view/261440/creamy-havoc Does it come as a surprise that Havoc.. would be the name of a Beer.. "I drank this officer.. and all hell broke loose!"
  13. 2 points
    Making a thread for those that don't watch discord. Since our community managers are the worse at spreading information via all their channels. "PTR isn't up yet but we're working on getting it ready. It'll either be up late tonight (PST) or early-morning (like in the wee hours of the AM in PST). When we're confident we're a few hours out, we'll let ya know." - Jat So in EU time, most likely in the morning of 5th.
  14. 2 points
    Hmm. Did they ever say specifically April 4th, 2019? Maybe they’re actually almost a year ahead of schedule.
  15. 2 points
    First you start with a lovely dish of poached Spoo, then add McD’s Sezchuan sauce and leave it on the kitchen counter untill the flies eat thier fill, und vwallah! Havoc!
  16. 2 points
    Let's just pretend it's coming out next Thursday.. and if it arrives before that.. Bonus!!
  17. 2 points
    You've just been Jat-trolled! (No, I don't blame you Jat)
  18. 2 points
    It’s not that I’m lazy, I just don’t care.
  19. 2 points
    The cake is a lie! Let the truth of pie never be doubted though the PTR comes and goes. Did you get the memo about the new coversheets for PTR's? It's just that we're using the new coversheets on all the PTR's now....
  20. 2 points
    I think I saw the PTR getting into a cab headed to Newark airport.
  21. 2 points
    Noooooooooooooooooooooooooooooooooooooooooooooooooooooo This thread wasn’t supposed to be helpful or informative in any way. Begone with your updated information. This is mindless drivel only, thankyouverymuch.
  22. 2 points
    Don’t worry Marty, it ain’t on yet. May i recommend binging the whole Season 6 and 7 of GoT as the preparation for new season that is coming soon. After that, you will still have some time to recover from binging, have some food and coffee, before the new Project status update (can’t remember how they call it , captain’s something, right before the PT server comes online).
  23. 2 points
    Hey look at it this way, if it gets pushed back again that will be the weekend when most people are able to play, instead of through the week when a lot of people have to work.
  24. 2 points
    At least they believe in quality and they have a plan
  25. 2 points
    April 5, 2019 PST: 02:54 GMT: 10:55 And here we are still waiting ... for someone to give a new date that will not be fulfilled. We are still waiting for that PTR that seems to have been sunk in some PVP by the trolls.
  26. 2 points
    Yes. We are waiting for them to quality check a server so we can quality check the server that is quality checking the main server so we can quality check that server for the full realease in 6 years.
  27. 2 points
    What should they test? Their code works? The game launches? There's plenty basic functionality that should be tested before putting it in the Early Access and charging for it. Unless you believe all game developers that put games on the market in Early Access do absolutely no testing of their code before putting it on Early Access market? Is that how you believe game development works?
  28. 2 points
    Of course it should be tested before Early Access, what idiots would create a game without testing it at all then put it out as a paid product under Early Access? I think you should look at your own comment regarding the most stupid one.
  29. 2 points
    Well, thanks for sharing your thoughts. I didn't know games shouldn't be tested before going into EA. My bad, oh wise master, I'm so sorry for my ignorance. Any wise comments on the subject "releasedates"? Since you're the smartest one here, I can't wait for your humble opinion.
  30. 2 points
    Tested before Early access ... its one of the most stupid comments I've read here.
  31. 2 points
    Ya because they didn't want to say ohh were changing the date to the 5th so there just saying nothing bunch of assholes who take their following for granted.
  32. 2 points
    Hahahahahahaha. You really think that. When has this company EVER met a deadline. It will be like 2 weeks minimum
  33. 1 point
    **This is my critique/review of the game so far, its mechanics, concepts and implementation. This is not at all about the technical side pertaining to programming. Net code, exploits and glitches/bugs are all assumed to have been logged and are being addressed. Also, I apologize for the length as it violates my own advice of not making a post that is longer to read and respond to than the average amount of time one spends taking a shit** What we have so far with Atlas A great framework for an MMORPG. The map size is vast, its beautiful. Yeah, its chalked full of native UR4 assets, but that's your benefit to using UR4 (I like seeing my PUBG rocks and trees, its comforting). The sea, while not quite as good as Sea of Thieves, is pretty awesome and makes up for a lack of polish by having a fully functional "under the sea" environment (I personally think this might be the biggest asset Atlas has, the potential of what can be done here is just massive). The ships, although overly limited in options for the time being, are also done very well and I think they look and feel fantastic. Far far beyond anything SoT has been able to produce. The sub looks fantastic! The dynamic weather, although a little unpolished is such a welcome addition to an MMORPG. A hardcore PvP aspect reminiscent of Diablo II. You die, all your gear stays on your corpse to be lost or recovered as you are able to do. It is a welcome throwback to add risk to death. The Condition for "winning" in Atlas Is currently amount of land "claimed". This is a solid tried and true concept for any MMORPG. The basic idea is "King of the hill". What we can do in Atlas Objectively speaking, we can only Build, Destroy, and Kill. Any action taken is in pursuit of one of these goals. This was the first breakdown in Atlas gameplay. The WinCon and what we can objectively do are separated. I could go to your island and throw down flags, thus progressing with my WinCon. I don't have to build anything, or destroy anything, or kill anyone to accomplish this. Additionaly there is no tangible reward or incentive for "winning" (yes I know you get a front of ship figurehead for aesthetics). This is unrewarding, unstimulating, and leaves me wanting to do any of the 3 things I can do that are all vastly more rewarding than fulfilling the WinCon. But the concept is still solid. We just need winning to feel more like winning, and losing feel less like starting over from scratch (as this will fatigue the community). Some people have called for factions, they probably came from WoW. Some people have called for combining PvE and PvP, they probably played real MMORPGs where this is truly the best setup. Some people are calling for a small team style companies, while overs still covet the Megas. What all parties are trying to articulate is a desire for a tiered system with varying degrees of the WinCon where a sense of success or progression is attached to it. Its basic human psychology. Casinos have been using this since they were created to make people addicted to gambling. What we are missing so far in Atlas NPCs. The current AI slaves are a disincentive to cooperate with other people. A good MMORPG design should continually encourage and reward cooperation and competition. Where are all the townsfolk? Where is the auctioneer? Why is there not a bank or warehouse, and the NPCs to run them? Towns/Cities. What is a Freeport? Why is it a deserted ruins with a waterfall? I feel like there should be a purpose, I feel like it should be community related. Combat. It needs a lot of polishing. I'm fully aware there is a ton of time until release but this is 2019 after all, I feel this could have been better out of the gate. Economy. Make Gold Great Again. The gold sinks currently available are disappointing, What do I NEED this gold for? A solid mechanic is to require some purchasable items in common crafting. Another idea, more in line with the direction we are going is maintenance fees. This puts limits on build size and sustainability. I would also have re-specking a character be a gold sink that only ever gets more expensive, or at least has a flat rate high enough to be a deterrent from day to day re-specking. The other humanoids. 40% of the map is sea, 40% of the map is Air, and 10% is land. Where are the Atlantians? The Pathfinders can breathe above the sea and struggle below, so half the map is conducive to this existence. Should there not be an inverse to this? If we can build structures in the sea, something should be able to utilize them. There seems to be ample conditions for more races to add diversity. I could be way off on this one I admit. End Game content/objectives. What exactly is there available for me to do at lvl 50 or 100 that I cant do at lvl 10? For that matter..... What is the point of levels? What is it I get from gaining levels, or max level, albeit they are currently almost just given to you. There is nothing currently locked behind a level. I don't necessarily find this a bad concept, just curious why bother even having the levels? I feel skill should always trump time invested in a game, so why cant everyone start with the stats of a lvl 100 to distribute as they see fit? My suggestions I think "King of the Hill" is the correct concept. I just think we need to identify where the "hills" are and reward appropriately. This would be my suggestion below, I feel it allows for all play styles without compromising anything. 1. Turn free ports into fully functioning towns with the basic assets of a decent MMORPG. The player shops are already said to be coming, lets just finish the job. 2. Add in the "King Hills", aka CASTLES. These should be pre-built epic structures that must be taken, be it 24/7 or weekly or monthly w/e. Think Lineage II style sieges. The current owner should be entitled to some form of taxes from a set surrounding area. These can be located in free ports for several of them, or on an added island in a free port grid, or added to the islands in the golden age ruins grids. These are the alpha prizes, hence the tax reward. Owning these is what puts you on the leader board. The Castles should be ranked, with possibly 1 or a small number of them ruling over the others or a set of the others. These structures should be susceptible to damage, but never completely destroyed, think ESO type castles in the PvP area. A company can only hold 1 at a time. 3. The islands (on colony settings) are the small hills. These should be 1 claimable per Company and ranked. The act of taking a better ranked island relinquishes your claim on the lesser ranked island. Think Drow society in Forgotten Realms, loosely. This provides incentive to move up in rank as the higher ranked islands are just better, bigger, nicer or w/e you reap more from taxes. All island owners will be able to tax the island under their claim (opposed to the castles which draw a tax from many islands). The small companies and solos that settle on the island would remain indigenous to the island unless they chose to move, as they don't control any of it to begin with and are not entitled to earn taxes. - This creates dynamic and appropriate WinCons based off of the original concept that rely on the 3 core things one does in the game. - This creates a space and incentive for bigger clans to fight for control of bigger hills, while providing a disincentive for them to go around displacing all the smaller companies in an endless land grab that offers little to no reward. - This preserves the concept of "colony settings" as I think that will be a successful space for the medium size companies to exist in harmony (not in peace) with each other and the bigger ones. Misc. Thoughts BPs should not be OP enough to discount strategy and skill. Melee weapons should have a place somewhere noticeably above harvesting tools. Cannon walls on ships....lets acknowledge there is a keel and it has a limit. I have to believe this is doable. Can tames be useful without becoming the meta and a requirement? (imho tames are SOOOO lame and belong in Ark) I have to believe the UI can be better. Exploits....exploits.....exploits.....this can never, WILL NEVER, be a good game as long as exploits exist. I believe the "empire settings" would not be necessary with these changes. Thank you for your time, -CS
  34. 1 point
    We are bringing every tame we can find and claim to L9 PVE Chansea and letting them wander until the end. I have been doing this for weeks now. My goal is 500 and I’m at 340. If you are nearby we will send an Uber Gally to pick them up. We don’t change any names so the animals aren’t confused and they are well fed. It’s sort of like the end Soylent Green but better. If you get close be aware the lag is intense.
  35. 1 point
    Can we tame a Developer in this update? one that can issue an update for next week or something. I Franky dont see it coming out today. Unless the devs expect to work all weekend fixing this.
  36. 1 point
  37. 1 point
    Season 6 of GOT might be the best season of a plotted tv program I’ve ever seen. Just one epic episode after another, with the episode revealing the origin of Hodor’s name one of the most well crafted hours for the small screen ever. If I had paid full movie theater ticket price to see that one episode on a big screen, I wouldn’t have felt cheated at all. To be fair, as a reader of the books, that was the first season where everything was unknown because it was beyond A Dance with Dragons completely, so I didn’t know any of what was coming. That probably made it all the more enjoyable. Come to think of it, you don’t suppose all of Wildshot’s delays are their own twisted homage to George RR Martin, do you? *mutters under his breathe about Winds of Winter for the eleventy billionth time.*
  38. 1 point
    I guess technically it will be accessible for PvE players, just it might not be a PvE server.... well that's the only excuse I can think of for that particular worded phrase.
  39. 1 point
    From Jat: PTR is still going to be some hours out guys. The team expect to be generating a release candidate in ~1.5hrs, that itself will take another few hours and then it'll need to be verified and released. At a minimum we're looking at 4-5ish hours, but possibly more than that.
  40. 1 point
    It is not a “game of pirates”. And pirates is not even a main theme eventhough there are some pirate costumes in game. It is a sandbox survival MMO set in an aquatic world resembling of Earth renaiscance period.
  41. 1 point
    It'll either be up late tonight (PST) or early-morning (like in the wee hours of the AM in PST). Its now Friday the 5th noon here - should be PST 03:30 ... wich is already a bit to late for "wee hours" right? How unexpected that was ... lol ... even for software developing your delays are crazy - get you lifes toghether grapeshot Isn't that - again - the fourth delay of the ptr start date? are you trying to set new records?
  42. 1 point
    I keep my bet, PTR on 08.04.2019 and patch server online on 15.04.2019, who want to bet ?
  43. 1 point
    Yup, they upped slots to 130 and decreased mats required (should be in patch notes somewhere)
  44. 1 point
    It was 8th of April, the ingame menu stated 8th of April, since then 8th of April has changed to week of 8th of April.
  45. 1 point
    I'm expecting people to join the PTR when it goes live and then come here complaining a week later that it got wiped.......
  46. 1 point
    thanks for posting this, not sure why they cant update their own forum or at least tweet this...
  47. 1 point
    That's why I said if all goes well. Yes more than likely it will be delayed, won't be shocked if it is to be honest, it's what has become expected. They might surprise us though, you never know.
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