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chanys

Pathfinder
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About chanys

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  1. To my knowledge, You can level tames, 30 times plus their wild levels. In your case, 30+2 Plus the 2 that it started at. Making 34
  2. I would think that’s easy to explain. Spreading peanut butter on the back of an alpaca “glues” short people on. Their legs being to short to reach the stirrups.
  3. F10. Menberry Island has fields of pure iridium up on mountains. The sw corner has a ramp up to it. Even has crystal in same spot for easier alloy production.
  4. I’m of the opinion that every time the devs want to add a new tame, they should be adding a new ship or sail type.
  5. Yes. We are waiting for them to quality check a server so we can quality check the server that is quality checking the main server so we can quality check that server for the full realease in 6 years.
  6. It's an idea. Rather than nitpicking the current or upcoming system, I present an idea. By all means, I encourage constructive criticism. I also posted this on the reddit. Please be gentle about my posting skills. I'm new to it. Let's take any grid. M37. We take that zone, and we overlay an hex grid on it. From that hex grid we designate all hex's as one of three types of hex. Ocean, Shore, or Land. You claim hex's with flags. (side thought, flags don't show up unless you hit, F8 keybind or something. Or they show up all the time. /side thought) The amount of Hex's your company can claim, is based off the total number of level's your company members currently hold. Let's call it, 25 levels. Your company may place a flag, once it has 25 levels in it. (one guy is level 15, one is level 10.) Maybe companies, start with one and add one at 25, maybe they don't. Your company has 100 guys all at level 10, you get 40 flags. Your company has.... I think you get it so far. The point here so far, under this system, is a company of 250 guys, at a max level of 101, would max out at 1010 flags. Sounds like a lot doesn't it? Keep reading. For S and G, let's remember, numbers are variable. I am using examples to make my system work. Numbers can be changed to fit a system that works. Max 15% of your hexes may be ocean tiles, max 10% may be shore tiles. There is a minimum of 1 for shore and ocean. Meaning you get your ability to drop a second shore hex as your 20th hex. ( I am not going to figure out exactly where that falls. Don't math nitpick me.) We give the Tax bank an additional purpose. It designates your home hex. This building can be moved of course. You may start with it in a shore hex, and later move it to a land hex. The point of having a home hex, is that all your hexes must in some shape or form, be connected back to your home hex. Want to build on two islands? Must have a shore hex on both islands. Each with the new building, Harbor. Any hexes you have claimed that can not be traced back to your home hex, can no longer be refreshed, and start decaying. An addition to this system, is, you can build anywhere within your hexes. There is no foundation restrictions because someone built at the edge of their and your border. Guess what? You can not build in any hex you do not own or have the rights to build in. (more on rights to build later.) I have to believe the devs have enough statistics at this point to figure out how large hexes could be, to say, end up with a large company owning an island. But make it hard. That 250 man company should have 80% of their levels in order to be able to own an entire island. They can adjust hex size, number of levels per claim, %of shore to land claims, and so on. You guys are smart. And you have statistics we don't. Typing skills don't fail me now... Let's talk alliances. Alliances are now based on number of people. Let us call it a max of 1000 people. Your alliance of 4 companies at 250 people per company, and my alliance of 20 companies of 50 people, or that alliance of free spirits down in M14 that had all 100 companies band together and didn't exceed 1k people? This allows alliances in a way that the smaller guys can be grouped up to help each other, yet prevent game mechanics from allowing that super huge mega alliance that owns the whole game. You only get one alliance. However. There is a second system involved now. The tenants system. Let us say you have a company that owns 100 hexes. You have your tax rates set to 15% throughout your lands. (again, don't get hung up on numbers.) Your company has come to the realization, you are not using all this land, not really. So you start to set up tenant zones. You take one of your hexes, or two, or ten, they are all connected, it's up to you. And you set it up as a for rent zone. When you set it up, you set a taxation rate, say 5%, and set a restriction on it, like, company must be a minimum of 4 people. These hexes show up as yellow to anyone who is looking for land. They come in, and they accept the tenant contract. This new company, now pays 5% on your land. Not the 15%. They may now defend your land for you. If that is pvp wise. (more later) or pve wise. Tenants may build a tax bank, that counts as a second home hex for the owner or the contract. However, they may not collect taxes, or help you assault new lands. -only tenants may cancel the contract. -if the contract owner quits playing and the land decays, the land rented becomes the property of the renter. Up to the limit that they can own. If that limit is exceeded, they must declaim down to their limit within one week, or game declaims all the lands. -you may only rent land if you do not own land. If you are renting, and you find your own land, you are given a grace period. Call it a couple days, to move your stuff out. Then the property reverts back to the owners, who must destroy everything to be able to rent it out again. Let's talk pvp. Now I don't pvp, but I figured if I am going to make up a system, it would be nice to lay some ideas for you pvpers to yell at me for. Your company owns a nice plot of land. 50 hexes. Your max amount of hexes. Great for you. 4 of those hexes are shore. 5 are ocean. Your tax bank is up in the land somewhere. The rest are land. You have one tenant. They own one of your shore, and two of your land. You are under attack by those bhs from next door. They have 35 hexes, but, they can own at this point, up to 40. They have two tenants. But that doesn't matter. Tenants who are not a part of their alliance can't help. They have access to one of your ocean tiles, that is right now, got sides that don't connect to anything. It is being assaulted. Pick your method of how they have to take it over. Do they have to have ships within that tile for a period of time? Two hours later, your company has run out of ships trying to defend that sea tile. The sea tile goes into a neutral status. Your company still owns it, for now, but you can't build on it, or collect taxes. Because it is neutral, they now have access to your shore tile. Then a few of your land tiles. And so on. For the story here, you are losing. They have reached your tax bank, and are destroying it. They already got your tenant, who helps you defend several of your lands. Even though your flags are encased in buildings. (for this story, the attackers have to interact with your flag in order to start the countdown to neutralizing your flag. Up yours naked flag spammers.) You have still run out of resources time. And so on. As a last ditch effort you popcorned all your stuff in your main base to prevent the attackers from getting it. But you forgot one thing. When this war started, everything in your territory was copied by the game. If they win said war, the game awards anything that has decayed within your borders to the victor. It automatically shows up in their tax bank. That super awesome sail you brought to your allies base is however safe. That's what allies are for. They destroy your tax bank. At this point, all your hexes are in countdown status. The attackers, who have neutralized a large portion of your lands, now may start trying to claim your territories. But. Only 5. Because that puts them at their max of 40. They take a shore, because they have the Ability to do so. Once they take it, they have to place a harbor. Then they start in on a few of your lands. One of which belonged to your tenant. Sorry tenant, but thanks for helping. Your stuff is in cool down, but pvp is over. They get 10 hours to claim lands. After 10 hours, that new tax bank you dropped turns a new hex into a home hex. Your lands are now in a pvp safe state for x amount of time. I'm not sure. I just wanted to put down a basis for you pvp guys. ~I asked my friends to find flaws. I ask you also to find flaws. But please, give solutions or ideas also. What about the solo guy? Lawless. Sorry. Make one friend. That's it. Make one friend in lawless, and make a company. Go look for a hex. Not making a friend is a choice, a choice to be lawless.
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