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Martyn

Pathfinder
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Everything posted by Martyn

  1. Martyn

    Atlas worth returning too?

    to.
  2. Martyn

    thank you for officially breaking the game

    There is no doubt that a wild tamed bear can do mw maps, I know as I've done one or two myself, but it is hard work, I had to pull the weaker ones away, and kill them first, then I had to wait for full stamina and to push the mace aod into a rock so I could pin them and kill them with the damage buff, which was slow going. But to claim to do this regularly.. given the locations of most mw maps, given the probability of getting yourself killed mw maps are not easy and people should not be making these false reports that they are. A skilled player can do them, there are plenty of skilled players in atlas. But most are just avg joes and it is very unfair to expect people who do not buy bears who don't breed them or aren't in megas to be subjected to a nerfed game which makes their game insanely hard. That said, it was also necessary for the devs to remove the exploitation of aod and maps by people who essentially cheat to play and play to cheat. Unfortunately, these people are more prevalent in the game than people might expect. Most people, myself included will use any exploit of the terrain and game mechanics to win. We need to be limited in our exploits. Personally, I try to only use majority exploits available to all, ie I won't use gamma exploit to see in the dark.. I won't use signs to block aod progress or spam aod traps with cannons. etc. But others will and they are the ones to blame for the devs nerfing the game. So shame on those of you who have caused this. It will be nice to see armoured groups doing maps and killing aod again. Like we did in the start, before we even discovered the regen of bears.
  3. Martyn

    Tropical Storms...

    It was cool, when you got 2-3 tornados.. or typhoons.. they hit you for a little damage if you got too close.. Now.. you get 15-25 of them.. they surround your ship, smashing it so hard you can loose half your plank strength from a single storm. Get hit by sotd in a storm.. and you can easily loose planks. In the 3 storms I tried to traverse tonight, I was killed 3 times, in the first, 4 times in the second, 3 times in the third.. can't dodge them, can't sail around them, can't cut sails and just wait it out.. and in equatorial you can get 2-3 storms per day. Making sailing extremely treacherous. Now I get timesinks, I get resourcesinks.. but this.. this is taking the piss. Let's go back to 2-3 tornados at a time.. let them do some damage, maybe 2-3% per strike, so storms maybe do 10% overall. It's still significant enough to force repairs after storms. Esp with the rate sotd now spawn and how they spawn. We had a guy today get wiped out in a storm, he was hit by sotd as well. It's part of the gameplay.. but it shouldn't be so severe people are loosing ships. Storms should increase your sailing experience.. not ruin it.
  4. Martyn

    False Representation.

    How many people are making alts to falsely inflate their companies and to generate false taxes in their own settlements?
  5. Martyn

    Tropical Storms...

    This last patch to end the mythic mystic oss weekend.. magic mythos.. I can't remember, I can barely remember what I've done for the last 48 hours. However.. I did notice, that storms aren't so bad now. I was able to actually go below decks and shelter from the storm, I just ran around in circles repairing my brig. Then the storm passed.. A few times the tornados actually hit the ship, saw bits flying off it.. it did about 500-600 damage to my planks overall. Which I repaired.. One of the big advantages, is having these cargo racks.. just stop at an island, replenish your repair gear, load in a new salvo of cballs.. off you go.. so maybe things are looking up. I even managed to sink 2 gallys, 2 brigs and 3 schooners. Before running out of shots.
  6. Can't even protect our settlement from spiders and bats.. let alone imagine how we'd do it in pvp lol.
  7. Martyn

    thank you for officially breaking the game

    So basically you were cheating.. using a bear most people cannot get access to, now making posts suggesting the game is too easy, because your bear is a 200% md bear?? Most bears are around 150 md, 600-900 hp. depending on how long someones had them. A game cannot be judged by endgame content, only by avg content. Because the majority of players are just avg players. Bear I usually use is 130md, 1100 hp, 1050 stamina. I also use on occasion heal and damage buffs. As needed. Most people I've grouped with for pugs can be on foot, on bulls, lions, sometimes tigers which are actually pretty decent for maps, I also have a 66 tiger that rarely get's damaged. I've seen people rain grenades onto their own tames, others with armed crewmen, other still with fences around the treasure lock and explosive barrels.. those are fun.. Didn't need my tiger that time. But on avg.. it's all avg bears. And avg bears die on mw maps. Sometimes. Judging a game from a bred bear standpoint with 220% md.. just doesn't work.. but if people doing so, keep feeding these reports that the game is so easy to be done, the devs will keep nerfing the game and the avg players.. will just leave, because they don't breed tames.. they rarely even tame anything. They don't farm, don't cook.. they just kill stuff. Then log out.. They're here for the arcade game. And I don't blame them, but between the hard core elitists and the arcade players are the avg players and right now, their game is a tough game. If these nerfs continue.. only the hardcore and arcade players will remain. Everyone else will have moved on, because the game just won't be worth playing anymore. That's the death everyone fears. And these discussions people are having in discord, steam, here and various other and many locations will continue. Is it worth it anymore? That's a question I hear alot these days.
  8. This is the second or third time I've seen this, a seagull flies in and I'm "sinking" because I have too many crew. But I don't. I have 31/32 crew. One extra slot, so an admin in my company can board to break stuff, as needed. Due to the broken company system.
  9. Martyn

    Crewmen...

    Ok, it's well reported by now that the wheel of misfortune doesn't work.. never really worked in ark.. doesn't work in atlas. So our crewmen are destined to forever shoot fish, parrots, seaguls, horses, sheep, pigs etc. How about an ai overhaul? Where you can actually get a crewman to operate to a script.. pull lever at night.. to switch on lights.. pull lever in morning to switch them off. Unload cargo or tames into nearby lockers/chests. Pickup nearby poo and convert it into fertiliser.. Collect farm crops.. supply fertiliser to crops. Maybe.. just maybe.. shoot crocodiles.. and ignore the elephants, giraffes, parrots, fish, horses, pigs.. just shoot just crocodiles. There's dinos in Ark.. that collect poo.. so why not have crewmen do it too. And oh.. can we have crewmen take up positions in the dingy.. for that little extra speed, hell, forget rowing the boat gently up the stream, merrily merrily.. can we just get them to sit, in the dingy.. so crocodiles and sharks don't eat them when they're being rescued.
  10. Martyn

    What constitutes a "settler"

    It's a buggy broken system.. that's all it is.
  11. Martyn

    Crewmen...

    Yeh it's bs now. Hasn't worked for a long time. The wiki needs an overhaul.
  12. Martyn

    thank you for officially breaking the game

    Either you're cheating on a private server or exploiting the game in some other way or just outright lying and making stuff up. Considering 4-5 people on bears can get wiped by a mw map. I highly doubt you can solo one. The balance changes are stupid. Simple as that. It's nerfing for the sake of it. A serious wildcard failure in Ark.. spreading it's disease into Atlas. Bet the Wild West has the same issue.
  13. Yep.. blind leading the blind.
  14. Martyn

    Tropical Storms...

    0 in trolling? I have 40 fort. jm Hide Armour. 100 health.. got me there. Since everything kills me, why bother with health. Stamina, Weight is all that is important. And you can only steer your ship.. when there's somewhere to steer it to.
  15. Martyn

    Tropical Storms...

    Not played for awhile? The weather effects should be something you experience every so often.. not 15x a day. Or even multiple effects are the same time.. like a hot front, cold front, fog, rain.. all at the same time. I've even had tornados, hot front and fog.. + sotd. Sotd and Fog seem to come automatically now.
  16. Martyn

    „Insane sword murderer“ new meta ?

    Poisoned swords.. and maybe medkits with a cure poison skill point.. maybe a second, cure self of poison skill point...
  17. Martyn

    Climbing ship ladders bugging out

    Gallys the ladders bug out on the right/starboard side.. front or back, you can climb them, but cannot jump aboard the deck. Port/left side works fine. Brigs.. none of the ladders ever seem to work except the stern/back ladder. Gally the back ladder works most of the time. Schooners the ladders seem fine on any side. Unless you're in a tundra zone.. then ladders just don't seem to work at all. I've seen alot of ships in tundra zones placing solid ladders up the back of their ships, clearly, they're having the same issues I do. In general ladders.. just don't work. Also, if climbing rope ladders up a speed mast, if the boom of the sail is diagonally across the platform you jump onto.. you'll often get flung off the mast, to fix this you need to raise anchor, move boom left/right across the mast. Lower anchor, climb mast. ie for sextant buffs etc.
  18. Martyn

    Losing tames on sea.

    We've been having this alot lately. I knew i'd seen a report on this, so updating here instead of making a new report. It seems to happen with bears/horses using the cargo saddle for the most part. Yesterday I had a bear with cargo saddle fall off the ship but it didn't update the bear was even missing, until i put the anchor down. Then the bear vanished from my deck. I found it about 10 gally lengths away, floating in the sea. Another company member had a similar issue with a horse and cargo, he had to go back a region to find it. We've come across 3-4 bears floating in the sea as well, all with either cargo saddles or carriages. So it seems these saddles are an issue. We've also had passive stance tames fall off ships during storms/sotd attacks. These tames didn't have cargo saddles, in some cases, didn't even have saddles. I have also often seen cargo saddles up in the air or below floors, sometimes just by themselves, with leads stretching for miles to where the bear is, on close approach they then vanish, clearly a glitch. But still.. cargo saddles..
  19. Martyn

    Increase sailing speed

    Don't think increasing sail speed really matters now anyway, with storms killing me 3-4 times per storm and doing 50% damage to my planks.. won't be long before anyone with less than a jm gally can even go out in the water.. top that off with 12-15 sotd fleets. Often spawning all around you.. Every region it's dodge, dodge, anchor up, repair, dodge.. etc That's after I've used 500 bullets.. And your reward.. the same bps you got every other time. + 2-3 cballs. The worst of it is.. 99% of the bps are now worthless. Wind speed is the least of our problems atm.
  20. Martyn

    „Insane sword murderer“ new meta ?

    Yay! I can finally kill a rattlesnake in 1 hit.
  21. Martyn

    Is something going on?

    The first part. i have no idea. The second part, yes, and it was supposed to be fixed. Curse is supposed to only last 1 day.
  22. Game crashed, dismounting tiger mount. Fatal error! VERSION: 207.995 PhysX3_x64.dll!physx::Sq::BucketPrunerMap::removePairInternal() (0x00007ffb85a31502) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2469] PhysX3_x64.dll!physx::Sq::BucketPrunerMap::removePair() (0x00007ffb85a312a7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:2516] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffb85a31ef9) + 26 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:642] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffb85a320f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffb85a39e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffb85a2835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffb85a270e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::afterSync() (0x00007ffb85a26f1a) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:431] PhysX3_x64.dll!physx::NpScene::fetchResultsPostContactCallbacks() (0x00007ffb8595a600) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2259] PhysX3_x64.dll!physx::NpScene::fetchResults() (0x00007ffb85955c42) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2327] APEXFramework_x64.dll!nvidia::apex::ApexScene::fetchResults() (0x00007ffbc0021225) + 21 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\apex_1.4\framework\src\apexscene.cpp:1366] AtlasGame.exe!FPhysSubstepTask::SubstepSimulationEnd() (0x00007ff72255bcd5) + 0 bytes [h:\yarkupdatetest\engine\source\runtime\engine\private\physicsengine\physsubsteptasks.cpp:386] AtlasGame.exe!TBaseStaticDelegateInstance_NoParams<void>::ExecuteIfSafe() (0x00007ff720417b9a) + 0 bytes [h:\yarkupdatetest\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:691] AtlasGame.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() (0x00007ff721c524e6) + 0 bytes [h:\yarkupdatetest\engine\source\runtime\core\public\async\taskgraphinterfaces.h:875] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff721787797) + 0 bytes [h:\yarkupdatetest\engine\source\runtime\core\private\async\taskgraph.cpp:1260] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff721787518) + 0 bytes [h:\yarkupdatetest\engine\source\runtime\core\private\async\taskgraph.cpp:1153] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff721785eeb) + 0 bytes [h:\yarkupdatetest\engine\source\runtime\core\private\async\taskgraph.cpp:625] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff721857a26) + 0 bytes [h:\yarkupdatetest\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7218578f8) + 8 bytes [h:\yarkupdatetest\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffbe3154034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbe5693691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbe5693691) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 1
  23. Being able to exploit the games mechanics and kiting sotd.. does not make sotd easy. It just means you kite them around, forcing them to continually enter your zone of fire, whilst you are continually leaving theirs.. they should really stop us from either placing more than 2 rear facing cannons, or even make a small cannon, with a smaller calibre round for kiting, making it as sloooow as possible. Same with balistra for whaling. Give the ai some advantage as it is, it is too easy to kite them. But going toe to toe is another matter. They don't need to raise damage on the sotd.. anyone who has fought against the lv 40-60's in golden isles knows full well how much damage a volley from a brig/gally can do. A single volley can sink a schooner, I've seen it happen. Guy lost 4 planks off both sides and his deck in a single hit from a 58 galleon. Goes without saying that he was probably already damaged but it was still quite a show. If you get into close quarter fights with them in a brig or schooner.. a couple of brigs and a gally, even the lower level ones, can quickly force you to retreat. Even if you have a jm or better planked ship. I've lost planks off galleons and brigs on several occasions, it's a pain to have to replace them with default planks and if you're not admined to then have to ask admins to come along later and break the repaired planks so you can rebuild them with whatever you were using, if you didn't carry them with you etc.. Sotd spawn rates could do with being adjusted, so they don't spawn right on top of you.. I've seen this in fog alot.. exciting it is for sure, but ramming a galleon in the fog when you have a cargo of full racks or a dozen new tames is abit of a panic moment for the best of us. They just need to change how the sotd works, atm they give up too quickly, but this is a good thing as well as it can make kiting them abit harder, esp using galleons etc. As by the time you've come to a stop, they've already given up chasing you. Overall I think some minor balancing is needed, maybe have them come in closer to shore, even attack buildings etc would be welcome excitement.
  24. As far as I am concerned, this is a blatent attempt by grapeshot to turn pve into pvp. This ability has so many possible griefing outcomes as to make me seriously think about stopping play completely, as I am not willing to loose a galleon full of my hard work, to some griefer scumbag because the devs think it's funny to allow it. However, at this time, my main concerns are just paranoid thoughts. So from a PVE standpoint. 1/ What happens when someone not allied to the ship owner logs into a ship that is moving? 2/ What is to stop 50 people, logging out of the game, on your ship and then logging back into the game when you're in the middle of the ocean, 20-30 mins from nearest island? And then sinking it, because there's now too many crew on board? Do non allied players count towards your crew count? 3/ Do non allied fall off the ship during zoning? 4/ How do you expel them? Is it a generic kick all or do you have to find each individual and then use the wheel on them, what if they're always running away/jumping etc. When expelled are they physically removed or put into the sliding motion, can they not just use your ladders and climb back on board? 5/ Does the weight of non allied players count towards ship weight? This would be both an exploit if they do and also if they don't.. as you could ferry fully loaded players around. Bypassing weight/speed rules. Otherwise, they could sink your ship by putting it overweight.. 6/ Can non allied players seize an unlocked ship and ram it onto the shore? 7/ Are there protections in place to stop lower ranked players in the same company from griefing in the same way? ie New members who might just be griefers in disguise. 8/ If the non allied dies, can they respawn on your ship, using your beds? 9/ Can they fast travel to your ship?
  25. Martyn

    Treasure map

    Try luring them into a trap or kill the weaker ones, force the strong one/s against a rock so it can't evade and kill it with grenades/pistols etc. Blunderbus used to be quite good until they mega nerfed it to almost uselessness.
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