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Showing content with the highest reputation on 01/23/2019 in all areas

  1. 7 points
    We can compare this game to Ark for starters because I can point to you file structures that literally come from Ark. Now to the point of this post, what hooks does Ark have that Atlas doesn't that keeps peoples interest for months and even years? Excellent breeding system Do-able taming even for the solo guy Approachable solo play Breeding System Before I quit I was solo'ing tons of gigas, yuties, etc 100% on my own. I worked my a$$ off to get 10 tek troughs, a very safe place for them to be raised, a great area for farming meat. This was all on official PVE rates. We had too many dinos on our server but they fixed that, I logged on recently - there hasnt been any dino caps in a long time thanks to capsules. Tek wasn't easy to get from Day 1, it was a progression toward it but once I got it I was able to sleep like a normal person, I was able to raise whatever I wanted to raise yet still had that challenge of farming, perfect imprints, baby phase, and having to fork out astronomical sums of money to get "the best" from the Chinese. The system in the end works. I have friends that refuse to play Atlas because they are still on Ark, breeding. They've been breeding for over a year in the same tribe, to them it never gets old. Taming System Wow. At first I liked it, I was like "this is great, it's interactive!" Then after 10 tames in I start to get over it and realize it's worse off than the system we had before. This is an area I think they're not far off from though, it's not bad like breeding is.. it just needs some work. It getting up, knocking it down - having things from various regions to feed it, etc works but there's really stupid crap like having to feed right at its head and if you're unlucky (after the last major update) you cant even feed it at all in a trap. It's less boring than the Ark system but it's not fun either. None of us have fun doing it anymore. The other thing is we get that you dont want tames to be OP but half the time they seem totally useless. Unless we get a really nice elephant for example and are farming with bamboo.. it's about the same time to just go hand farm than go through all the taming process, clear the forest before taking the elephant out, farm, alpha comes and kill it, go tame another one. It's as if they know this and want you to keep having to tame more thanks to lack of content in game. Tweak the taming system, make tames worthwhile Solo Play Impressed by how bad it is for solo players. It's not just the claim flags, it's the whole system. Ark was hard but fun for solo players.. again, my last Ark days were by design me playing solo. After knowing the game like the back of my hand, I wanted that challenge and it was a really great challenge while it lasted. Seriously, the whole thing was a blast. Even solo'ing hard boss fights game with huge risk, high rewards. Atlas on the otherhand, just no. I wouldn't. Why? I mean the game is designed from the ground up for you to either A) be in a company with others or B) be at the mercy of other companies. There's no "this is my plot of land, these are my own rules, these are my tames, these are my ships." You can technically go down that route but it'll be a very difficult ride. We have lost 90% of our tames due to alpha lions/wolves. We cant simply move because of claimed territory. We don't breed our existing good tames because the breeding system isn't remotely worth it thus we have routine setbacks. I can only imagine what its like when it's just you. Solo play is always an important part of a game, something this game severely lacks. Make PVE / PVP separate - completely One thing I don't like is how just like on Ark, whatever happens on PVP is reflected on PVE so things that do not make sense for us are pushed onto us because it's necessary in PVP. We own lots of flags, lots of territory. We profit from it a lot, so why do I care about things such as claim flags? When I removed some flags, they were filled in by a much larger company. I removed them so if any small company needed territory, they'd have it. There's literally bragging rights by Grapeshot on who owns the most territory via leaderboards. How in the hell is that good for PVE? The list goes on and on but the proper separation of PVE and PVP currently does not exist within this game nor Ark. -------------- It feels like they're being different for the sake of being different rather than evolving from what they learned from Ark while making things even worse for the small guys out there. It should be them improving on what people loved about Ark while protecting the small groups - but that's not the case thus every day people are leaving. It's not just that, it's that there aren't proper hooks to keep people playing longterm in the game. It is Alpha basically so I know things will get better but there's things they can do right now to fix some of these bigger issues. Instead favoritism is directed toward the biggest voices (large companies/streamers) with what's fun/unfun to them rather than the small guys that actually like being small (that came out weird) but are also the dedicated players that'll stay around after the streamer fad is over with. Protect those that don't have a big voice just the same as those that do. Make this game more accessible for all while creating things that keep our interest long term that ANYONE regardless of size can do. #sizematters
  2. 4 points
    If you want to see what kind of "fun" this age quest adds go check it out for yourselves but I for one would love this thing removed from the game as it has no place in an online game as dying isn't entirely under our full control...server lag, players using exploits, crashes, buggy code, erratic and broken AI, getting stuck in the mesh, falling through the mesh, player ping deferential, desyncing, etc... Eating balanced meals and watching out for predators is one thing but why should we get punished for the kinds of deathly events that happen consistently and beyond our control? I play video games for fun not for toil and punishment!
  3. 4 points
    Day one: Sail out claim as much land as possible Day two: Sit back and laugh at new players with out land Day three: New player tries to steel land but system broken Day four: Laugh as a tax and rent system is put into place Day five: Log in just to collect your taxes and rent THAT SYSTEM ONLY FAVORS THOSE WHO GOT THERE FIRST ON DAY ONE AND IS BAD FOR THE GAME AND BAD TO GET NEW PLAYERS!
  4. 4 points
    Wait...what? LOL I mean...you don't think this is PvP...do you? Raiding somebody's base when nobody's home? Sorry there Sport...that's not PvP. Raiding somebody when you have all your guys show up for the planned event...how many do you have?...but the other guy, not knowing it's coming, have maybe 1/10th as many people. Yeah...that's just a poor substitute for real PvP. About as challenging as clubbing baby seals. I hope you don't actually brag to your friends about how awesome it was. Try some real PvP...you know...where the other side has a legitimate chance against you? That kind of PvP action in this game is extremely rare.
  5. 4 points
    The problem is they reused assets and copied the game yet learned nothing from Ark. Bugs from Ark that were fixed still exist, bugs or broken mechanics that are still in Ark still exist, gameplay people hated from Ark still exists, AND they removed things people liked in Ark. And to top it off they're doing the same things they did when Ark released: rushed patches that break the game and screw people over, fixing something than suddenly breaking it again later, balancing/fixing things in a strange order that breaks parts of the game, adding features in a way that feels like they don't actually play the game, silence on important issues, and so on. Kind of confused why you are so against constructive criticism. You can holler about EA as much as you like, but "Those who do not learn history are doomed to repeat it." And Atlas is full on repeating it. I bought the game because I figure I'll get $25 of fun out of it over the next few years, but damn could they have a great game if they had a better focus.
  6. 4 points
    Part of the problem is a lot of people are avoiding the sailing due to the high numbers of ships of the damned that make general sailing/exploring more hassle than its worth and even straight point to point require a ship designed for combat or speed limiting your ability to get creative with design. Just last night when going from my island to the one next door I had to dodge 4 red SotD and 2 green all in a narrowing straight between the two. They're too common, too powerful and too aggressive a mechanic and while you can deal with them (speed or combst) it actively discourages sailing in a pirate themed game which is not good.
  7. 4 points
    I like how you're telling people what to post on a forum you don't own while QQ'ing yourself about others QQ'ing.
  8. 4 points
    The stupid part is I'd still play the game solo, living off my boat, exploring and be quite happy about it, even with most the flaws like massive NPC spawns (Superior strategy and cheese can overcome any obstacle!), I don't need a particularly big hook, I mean, No Man's Sky is a favourite game of mine. But then they keep adding new obstacles that compound the existing ones, and other irrational choices that make it even worse, often for no obvious payoff. Like: Why are sloops the slowest ship in the game? Shouldn't their small capacity and weak hull be balanced by speed to escape threats? Every month I'm required to play geriatric-bum-rush-the-fountain, which is nigh impossible solo and adds nothing to the game. Cyclones, whales and overweight Chinese mean my ship isn't safe when I'm logged off even in PvE It's like, I try my hardest to find workarounds to enjoy the game DESPITE it's flaws, and the devs say 'Oh we can't be having THAT, you don't seem to be playing the game right. Let me find something else to discourage you doing that!'.
  9. 3 points
    1. Ship-Rear Cosmetics/Skins So we have figureheads, steering wheel skins and soon, sail skins. This might be a large suggestion, but the Brig and Galleons have cosmetic "cabin" styling on the backs of them. I propose new skins be made for the Ship itself that adds cosmetic changes to the back of ships. Maybe dragon heads from the back, working up the side? A skull? Hydra head? Cyclops hands? 2. PvE Servers, Allow Ship Claiming After Inactivity Currently, there is no ship claiming on the PvE servers. I feel like ships should be claimable if the player and/or company has not been online or entered the area within maybe 2 weeks? 1 week? Or simply cause the ship to be "Unclaimed" after 1 or 2 weeks of inactivity. 3. Repair All Structures It would be a tremendous Q.O.L. improvement to allow NPC crew to repair all structures including ceilings, cannons, walls, chairs, e.t.c. when the ship is anchored and the NPCs are unseated. Optionally, create a new structure to be placed on a ship in which you assign an npc crewmate to be in charge of repairing all other misc. structures on the ship. 4. Unseat All Crew I don't know about other players, but when I get off my ship, I unseat at least 4 crew members to ensure my ship's essentials are repaired before the next time I set off. This would be another amazing Q.O.L. improvement for the ship to have an implemented option to unseat all crew. 5. Man Your Stations Add an option to NPC crew on ships that assigns them a specific position on-board. Then add an additional option on-board the ship for assigned crew to "Man Stations." 6. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 7. Captain's Deck Currently, the Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 8. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 9. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 10. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 11. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 12. Collidable Figureheads @Grodgen Collidable Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual figureheads. 13. Rotatable Weight & Handling Sails @Kaitlynn Allen Add an option to rotate Weight Sails and Handling Sails 180 degrees when placed, depending on your desired placement at the front or back of the ship. 14. Rigging That Connects The Front Sail To The Figurehead @Kaitlynn Allen Add an option to connect sails via rigging placed at the front of the to the bow sprite/figurehead. 15. Catch Net @RebelMarmoset Add a structure for the front or sides of ships that catches flotsam and/or fish. Consequently, the longer the net is lowered, or the more items it catches, the more it slows the ship down. If you like any of these options, please reply to this thread with your comments and feel free to suggest some more ideas pertaining to ships! And a special thank you to @Jatheish for taking the time to read this! Loving the game.
  10. 3 points
    Lets face it, Galleons and Brigantines are huge, and we like building our fancy piers and docks and parking our ships next to them. Unfortunately, with many islands, the land drops off super deep super fast. So, I got to thinking, why not add a mooring system using the same key that activates anchoring, inspired by another lesser known function, the map key. Did you know, when you double-tap M, it brings up only the compass, and when you press and hold M, it brings up only the map? This function tells me that it's possible to use a single key for multiple functions based on how it is used. This said... The mooring system would involve two craftable parts: A ship-mounted mooring rope (similar to how dinghy and diving apparatus is mounted) and a building-mounted set of mooring posts. You place these mounting posts on your pier, similar to how a wall will snap, and then build the mooring rope on the side of a ship. When your ships mooring rope is near a mooring post, you'll see an icon on the right, similar to how the anchor icon pops up. When it's lit, press and hold X (the anchor key), and the ship will begin a 10-15 second mooring animation while the mooring rope is tossed several times over the mooring posts, slowly tightening until the mooring process is complete, and freezing the ship into place as if it had anchored next to the pier. This process would allow ships to moor to a pier when the water is too deep for anchoring, and can help easily organize the space in a company's large pier by using the docking space efficiently.
  11. 3 points
    Hello dear Atlas Team, Don't you consider blocking the game for regions outside EU or outside NA and opening servers for these regions only? (Russia, Asia, Oceania) Other Games have done this aswell, our world is big and so I can't understand, why you left some regions like Russia, Asia, Oceania out with official servers. They should have a possible option too. EU and NA should not have to deal with languages that use letters unknown to us. Since we can't even see those appropriate in chat and most Russians and Asian can't even communicate in English. Opening servers for each Region, Russia, Asia, Oceania and then make ALL official servers region locked, so only people in those regions are able to see the server as option to join. Simply just block all ip's for countries outside of each intended serverregion. Personally I think, this would reduce some of the servers lag and make it a better playing experience. What do you think? Is there any thought spent to this problem? Sincerely, Xenara
  12. 3 points
    I meant 50Ok going to modders to make game great! I remember when the buzz came out of no where about this new game from the devs of Ark. I was deep into a server with so much going on with tames and building on my own server that i ran because Ark had a awesome modding community. We had Eco, Structures plus, castles and keeps, and many Dino mods. I wasn't even looking to play another game atm... Then grapeshot not only said we are coming out with a pirate them Arkish game and we will be giving out 500k dollars to modder's to help build this game. I WAS LIKE "HOT DAMN!!!" The dreams of so many different types of buildings to make like castles and keeps and omfg eco she has to be in on Atlas I mean come on here shit is hot on the ark mod list. The tough of all kinds of fish tanks and crazy style light and future!!! and with so many creatures in arks system from the base game I mean come on man we was heading to a stroke of pure genius for new game.... WE WERE LIED TO!!! This shit has what 50 crummy animals with only 2 A.I scripts running.. yeah don't think I didn't notice that off the bat. Gator, snake, lion, spider, scorpion and wolf all work together on the same A.I different skin! That's trash lazy codeing. The building oh don't get me started there. Im a avid builder but you cant even find a god damn place to build! Even when you do the option are at best EA ark HAVING WE GOT PAST THAT??? Your telling me all the years Ark has been out and you guys can only come out with thatch, wood, stone.... NO METAL!!! That's even one less tier than Ark So when players who left Ark to come here are bent and pissy its because we were lied to god damn it and I don't want my money back I want to break something! BTW I HATE PIRATES AND I FEEL LIKE THE DEVS PIRATED US!
  13. 3 points
    The amount of cyclones in a storm is insane.... Feels like the entire map turns into the Bermuda Triangle when cyclones appear....
  14. 3 points
    Yet I think that would be the PERFECT reason to add a 2 or 3 hours delay before the decay timer starts... Player shops. The accelerated decay timer should absolutely not be the reason players make their item and gold decisions quickly and leave asap... The accelerated decay timer should ONLY be a reason to not log off and/or stay in the region for too long. You have to realize that not everybody knows how to sail a ship as fast as possible. Not everybody has a very fast ship. When you get to a freeport you're not sure what you're going to buy or sell, and sailing TO the freeport takes time, depending on wind speed and direction... The MOMENT you enter the freeport region, your ship starts to take damage. There needs to be a delay. Going to a freeport region is expensive. They're going to be adding REASONS to be in a Freeport Region... yet there are instant consequences for going to a Freeport Region... it's redundant and ridiculous. Freeport Regions are going to be for buying and selling. Its where you buy Crew. Its where you buy Cosmetics. Its where people start. and Freeport Regions should also be the best place to meet other players and new players. Yet you have to get in and out asap because you might lose your ship if you don't...
  15. 3 points
    I agree with the OP that these things are bad, but I don't agree that taming is almost there. I hate everything about it, other than how fast it is compared to ARK taming. I would rather it be more interesting to do, but take a little more time. The game DOES need interesting things to do, besides smashing rocks and trees. Use the baby raising system in ARK as the basis for the code. Yes, let this take time to complete, but don't make us stay up at night to do it. First, give us tranqs. Give us more cages, one for each tier. Tier 3 could be open top. Let us tranq an animal, and then transport it to the ship if necessary, and then to our base. When it wakes up, the taming process is started. Add the ARK whip. Mini-game with the whip like the water/reloading. When animal acts aggressive, you do the whip mini-game. Three tries to get a perfect imprint. After the whip, it acts docile, and you can now feed it. You can go 24 hours with no imprinting, without losing progression. Necessary for those with a life outside the game. It will just take you longer to fully imprint the tame. Imprinting the tame should boost it like imprinting does, just not as much...maybe half as much. This makes taming more valuable than taking somebody else's tame. Company tamer could work with somebody who cannot tame. The tamer does the whip, but the person who wants the imprint feeds it. Get rid of the need to tame, in order to ride. It makes the tamer valuable to the team. He can tame, while you imprint your tame, and then you can ride it. You don't get bit while taming, unless you try to feed without the whip being done first. Unless, the tame is already acting docile. Final imprinting, the tame wants to go for a walk, or wants a hug. Other things that could be added, if they get a good animator...the tame wants to play...would be great for imprinting babies too. Biggest problem in survival games is when they think EVERY thing has to be a life or death struggle, all day every day. It gets exhausting and is why so many walk away from these types of games after trying them. At some point you want your fur armor to actually keep you warm, etc... Taming does not have to be the ridiculous mini-game that it is now. We could have something much better, much more interesting...something that would make you want to tame, and want to breed. I loved doing both in ARK. I can't be bothered with it in this game. It's not hard...it's glitchy...buggy, but more than that...it's just not fun.
  16. 3 points
  17. 2 points
    Hello! I think my program is finally ready for public consumption. Thank you for waiting! Its still not even close to perfect and probably has a few bugs. Let's just call it an alpha release for now. Original video: Autoswitching feature: As a refresher this is the program that will dynamically help you open and close servers on the fly so you can play privately on the full official map, with just average hardware. If you can run at least 1 server, this will work, allowing people to even run it on the same computer they are playing on. Main bullet point features: * easily update the ports and ip address across all 225 grids on your map. No more needing to tediously update everything individually on the ServerGridEdior. * Automatically generate all 225 .bat files to start each of the servers * Open and close the server you are on plus the 4 surrounding you (automatically even), any 4 individual servers on the map, or a combination of the two, control up to 9 servers at a time. If your computer can handle more than 1 server, even better! If it can handle 5 grids the program will even track your location and dynamically open all the grids around you so you won't even have to look at the program while playing! A bunch has been added since I lasted showed off the program. Now I include steamcmd and a one click sever setup button as well as an update server function. I also added a redis server on and off switch, so it really now is a one stop shop for nearly everything. It even saves all your settings/locations on close so you don't have to remember anything. The only extra thing you'll need is the servergrideditor from grapeshot. I also wrote out an insanely indepth instruction list, included in the download to hopefully walk anyone, no matter what comfort level, through setting everything up. My apologies, apparently Windows doesn't like the website I setup to download and is blocking everything, so I have to use something stupid like dropbox... Link will also be in the discord server if this stops working. v1.5.4 changelog: Fix for Autosaving on exit not functioning properly. I won't say this is 100% working, but it's the most I will be able to do on my side given the program doesn't actually touch the servers, it's still all dependent on Atlas' autosaving on exit code firing off properly, which can be hit or miss, but in my preliminary tests, I was 5 for 5 on not having a slight rollback on exit and reload of entire server like it was happening before. Rollback may still happen on server updates because it seems for some reason the server is programmed to automatically do that? Fix for slight desync on individual grids, this goes hand in hand on the autosaving not functioning at 100% when switching servers, which may have caused desync, which in turn causes problems reconnecting, problems with the map not updating ship locations, problems with characters not loading. Fix for grids not shutting down on switch or on exit because another square has the server loaded up even though it was not turned on. NEWEST VERSION: http://dl.dropboxusercontent.com/s/jp37x0kras14x8j/ASCv1.5.4.zip OLD VERSION: http://dl.dropboxusercontent.com/s/lbei9x5t99gaggl/ASCv1.5.zip If you run into any issues/need help on the setup, feel free to join the discord here: www.discord.gg/YHGWPyd Discord is also where future updates will be posted until I can figure out why Windows hates my website. ****If you are trying to add this to an existing server, please backup everything before you do... I doubt there will be issues, but you need to be safe, and I haven't actually testing doing that.
  18. 2 points
    Are players ever going to be able to fly custom personal flags and or company flags onboard their ships? I know there are claim flags when you claim territory but should there not also be a way to ID ships as belonging to a company and as well distinguish individuals from within the company?
  19. 2 points
    After going offline for an hour or so and coming back online i struggled to spawn at any bed or homeport until i realised i can spawn at a freeport east, west or south island only but my character has lost several levels and i can prove this with company logs. I was lvl 47 and had 32 or so discovery points(not sure the exact amount) Also it seems my level was reduced to lvl 33 and 11 discovery points https://steamcommunity.com/profiles/76561198035298089/screenshot/948472629472459874 this link is the screenshot of the company logs showing that i was lvl 47 can i please get some assistance with this?
  20. 2 points
    One thing I forgot to add:- 1) The Galleon has a huge void at the back that is wasted space. Really that's where the Captains Cabin would be, which would have at least one set of windows running across the back.
  21. 2 points
  22. 2 points
    OP, I've been given your full ban record to review. You were banned for extreme racism in game with clear evidence. Your ban will not be revoked. This thread is getting a little off-track so I'll go ahead and lock it now.
  23. 2 points
    The devs need a way to make this a beneficial choice and NOT a requirement. How about keeping the permanent bonuses for those brave and savvy enough to complete the quest but do not debuff others that choose not to go on this adventure?
  24. 2 points
    Spamming E button under attack of hundreds hostile creatures - Imho, this is not the best way to make an "unique" quest
  25. 2 points
    This system don't have sense, first u need travel too much hours with posibility despawn fountain in travel, second u need dodge Ciclips, Elementals, Spiders Skeletons...and for finish need patience for server lag, and somemore bugs.