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Senkoau

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About Senkoau

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  1. As i understand it the values when moved out of game script mean . . . multiplier for NCP ship difficulty = 1/4 or 0.25 so if normal difficulty is 100 they're now 25. Don't know what the second one is but going by context I'd guess its agro range. multiplier for how many there are = 0.3 or about a third so if there were 3 before now there should be one (though I think its 1 flotilla not 1 ship). multiplier for how good the flotsam is = again about a third. THough I'm not sure how these changes are actually reflected in game. I have heard and seen the same (flying over to kill them lets me see levels). Still I'm not interested in trying to take out 12 ships of the damned (I've seen way too many flotilla's next ot each other so theres' not 3 or 4 but 8 or 12 saililng there). Especially since right now I'm in an unarmed schooner when I get to the point of having a brig/galleon I'll test fighting against them but I don't like the feel this is balanced for late game players and hurst enjoyability for mid game ones. I've built a schooner but I spend far too long saililng around the huge numbers of ships of the damned. In solo they really should be single ships or far less common so you don't see 4 or 5 flotilla's just sailling between islands on a single grid.
  2. Thank you so much I HATE these things they aren't fun or challenging now they're just a road block that makes me spend ages sailing (usually against the wind) around them on my way from island A to island B. As I'm not familiar with editing json files could you tell me if this is what I should have after I made your changes? "ClientCustomDatas2": ",-1,0.015,", "ServerCustomDatas1":"NPCShipDifficultyMult,NPCShipDifficultyLerp,NPCShipNumMult,FloatsamQualityMultiplier", "ServerCustomDatas2": "0.25,4.0,0.3,0.35", "sublevels": [ Also if I change NPCShipNumMult from 0.3 to 0 would that get rid of them entirely, if so would it also affect merchant ships please?
  3. I know this has been raised many, many times but having 8 ships of the damned camping IN a zone border is NOT fun or CHALLENGING, its just a pain in the neck. I do mean IN not ON there were 4 on one side of the zone border and 3 on the other. This is on top of the fact that there are typically 4 or 5 in a squad with multiple squadrons close to each other. I know this is a personal thing but when they were solo you could avoid them or fight them but this just kills the game for me and I suspect a lot of other solo players. On top of which they respawn pretty much instantly. I've been using fly/kill then just leaving the lot because I just hate the mechanic and don't want to deal with it but if I kill them too far away they'll have respawned by the time I get back to my ship. So please at least on solo player could we get the numbers/spawn rate of them either turned down, off or made adjustable by the player so people who actually enjoy this can keep it and those like me who hate it (especially since half the time we're on a slow ship sailing into the wind) can just turn the whole thing off entirely.
  4. Senkoau

    Increase sailing speed

    From my admitedly limited perspective so far the biggest time consumer for me is not the wind/storms/etc its the ships of the damned especially now they've been made flotillas (Maybe on golden age islands but not everywhere). Probably not as much of a problem for big tribes or well geared people but for me it can easily add 20-30 minutes sail time just detouring (often with bad wind) to get safely around them. Something made worse when you've got the 12 ship flotilla's or as happened a few times several flotilla's close to each other and moving around. Honestly its driven me in solo to the point where when I run into them I just use fly/kill then get back on my ship and cary on sailling. Its made a huge difference to my time/enjoyment but its not something I should feel like I'm forced into. Either cheat to get them out of my way or spend ages detouring around the half dozen enemy ships. Single ships I could put in the time (though even then it wasn't fun especially since they tended to cluster) or take them on with preperation. Now they've just become a mechanic I cheat to eliminate till I have a brig or galleon. On official servers and indeed quite a few private ones though that's not an option so you do have to spend the extra time just sailing in the wrong direction to get to where you want to go and like I said even on short journey's that can add half an hour depending on the wind (which also affects how close your willing to go). On longer multi grid ones I've had my travel time doubled or more by the need to avoid them particularly in cases where they're in a line like this - - - - - and you have to sail far enough to loop round without stirring them up in order to get to a specific island on the far side.
  5. Senkoau

    Max level of animals question.

    So is that you can catch a lvl 130 on official or you can catch/breed up to 130? If its catch how come 1 on solo only gets you lvl 30 critters with the excpetion of seagulls (in my experience so far)?
  6. Senkoau

    building Building System is Terrible

    Wait what was that about a snap toggle? The number of hours I've spent doing place, pick up, place, pick up, place, pick up because I either can't see all that I'm placing (lighthouses, backs of grills, shipyard that end behind me even with 3rd person view) or I can't adjust the view until I've locked it in at which point its too late if its wrong and I have to start fresh because i've moved. I'd love an ability to toggle a snap lock on with a lot of things that will click a grill or shipyard to a certain point so I can work from there.
  7. Senkoau

    Max level of animals question.

    Time consuming though, very time consuming.
  8. Senkoau

    Max level of animals question.

    Hmmm could have sworn I saw something about some creatures being 60 must have been mistaken.
  9. So I thought I saw something about this but I can't find it anywhere. Am I correct in that the max lvl wild animals can be is 30, 60 or higher. That is normally the max lvl is 30 for say a random chicken on a normal island, for certain animals I think say a gorgon its 60 and for untamable golden age ones its 100 or higher for an Alpha?
  10. Working on it but the silo is going to be awhile before I can build unless I want to use multiple respecs on it.
  11. I was talking to someone and they said they'd tried putting it on a ship, foundation, dirt and had no luck. Does the crew silo need a claimed island which you can't have in single player as everything is lawless or are they just doing somethig wrong??
  12. Senkoau

    Any advice on surviving a heatwave?

    I managed to miss the medkit stuff every time I looked at this thread. Oh well I think I know what I'm skilling into next thanks. I too would like something to combat the heatwaves like a housing buff, tent or lower fort requierment.
  13. I'll take a look thanks. I don't mind my ship dying to a rogue whale or the like so I'm avoiding the no damage suggestion but I don't want to slowly sail against the wind around a half dozen SotD that are forming a blockade line between me and the island I want to get to. One I'd be willing to try it and take my chances but this is just too long an addition to sailing time to avoid.
  14. But no "Destroyall ships of the damned" to just wipe them out when I run into a flotilla?
  15. I am in single player so if you know one for that I'd appreciate it.
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