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GCDragonfli

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About GCDragonfli

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  1. GCDragonfli

    PLEASE Don't forget Us Single players

    OK _ The only thing I was saying is that so many Games (Start as Single player and add Multi-player .. OR .. Start as Multi-player and add then Single Player) ........ AND then completely forgets about player's that likes or prefers _ playing in a single player world without all the bull that normally follows with MO. IF you like MO and co-op that is fine and I have no problem with players that do _ But since SP is a part of the game now, let it be. Lets us all .. Have FUN and ENJOY Thank You and no more will be said on my part.
  2. I just read the Road Map discussion and All I want to Say and Ask .. Please don't forget about the Single Player that bought the game BECAUSE the game went SP. I love the building part and sailing with my crew all about the map and Do Not care for MO or co-op games. That is all .. Have Fun and Enjoy
  3. OK .. this is getting Stupid and Old .. Optimize the Game .......... 3 crashes in the last hour for the same reason. SP on Ocean map LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED') VERSION: 218.28 KERNELBASE.dll!UnknownFunction (0x00007ff99fffa839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff78a7b5111) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff78ab800a0) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff78ab8014a) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff78ab6e893) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] AtlasGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff78ab6e637) + 24 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] AtlasGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff78bd1139e) + 23 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:727] AtlasGame.exe!FetchVisibilityForPrimitives() (0x00007ff78bcd9406) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1240] AtlasGame.exe!OcclusionCull() (0x00007ff78bcd97e3) + 19 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1303] AtlasGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff78bcdf915) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3047] AtlasGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff78bce0759) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3325] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff78bbb582b) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:677] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff78bca7adc) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff78bcba06d) + 16 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff78a72bdb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff78a72af6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff78abf2989) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff78abf2d40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff78a7fc7b6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff78a7fc688) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff9a2207bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9a272ce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9a272ce71) + 0 bytes [UnknownFile:0] EDIT: 8/29/2019 @ 5:44pm EDT CRASHED 5 times today with D3D error. Assertion failed: IsInRHIThread() [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp] [Line: 622] VERSION: 218.28 KERNELBASE.dll!UnknownFunction (0x00007fff3d47a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff7d74e4ce8) + 159 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff7d74e5039) + 65 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!FRHICommandRHIThreadFence::Execute() (0x00007ff7d7916e40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:623] AtlasGame.exe!FRHICommand<FRHICommandRHIThreadFence>::ExecuteAndDestruct() (0x00007ff7d791d9a1) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\public\rhicommandlist.h:400] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7d7916031) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff7d7916af2) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:460] AtlasGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff7d791828d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374] AtlasGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff7d8b4489c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:740] AtlasGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff7d8b54b0d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d745bdb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d745af6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff7d7922989) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff7d7922d40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff7d752c7b6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7d752c688) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fff3e437bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff402ace71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff402ace71) + 0 bytes [UnknownFile:0]
  4. GCDragonfli

    Fatal Error

    YES .. I wish they would get OFF their butts and Optimize the Game .. I'm personally sick and tired of the same UE4 and D3D crashes And is mine from today: LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 218.28 KERNELBASE.dll!UnknownFunction (0x00007ff99fffa839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff78a7b5111) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff78ab800a0) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff78ab8014a) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff78ab6e893) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] AtlasGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff78ab6e637) + 24 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] AtlasGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff78bd1139e) + 23 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:727] AtlasGame.exe!FetchVisibilityForPrimitives() (0x00007ff78bcd9406) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1240] AtlasGame.exe!OcclusionCull() (0x00007ff78bcd97e3) + 19 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1303] AtlasGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff78bcdf915) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3047] AtlasGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff78bce0759) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3325] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff78bbb582b) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:677] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff78bca7adc) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff78bcba06d) + 16 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff78a72bdb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff78a72af6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff78abf2989) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff78abf2d40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff78a7fc7b6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff78a7fc688) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff9a2207bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9a272ce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9a272ce71) + 0 bytes [UnknownFile:0]
  5. GCDragonfli

    Mod Adjustment

    There needs to be a better way to adjust mod rotation on the Mod page ... If you need to lower or raise a mod to overwrite another .. As Conan and many other games have. Because the way it is now ..... The Only way that I see to move a mod is to remove all and reset as needed ( the problem with that .. Is that your experience points get ALL Messed up ) or going into the ini. files and adjusting there .. which is a pain and CAN cause issues. A Simple mod movement is needed for the everyday gamer .......... and to be Honest .. " Conan " .. has that one right .. knowing you have to exit after moving said mod, because it will reset the ini.files for you. AND MODS Are the One Thing Saving this Game .. they are fixing a lot of things that should be in game already or repairing others that Developer think are cool .. but gamers and players hate. Thank You
  6. GCDragonfli

    Blackwood

    Just a Heads UP .. Blackwood is STILL Loading with Main game .. I Uninstalled Atlas today to GET RID of Blackwood and start a fresh New game .. BUT Blackwood IS STILL Loading with game .. and .. Steam does Not have anyway to uninstall it by itself .. there are no options to get rid of it. And the game Just crashed again on the New start with setting on Medium ..... ON A HIGH END Gaming computer.
  7. I get this all the time .. but it is a first using a Blackwood line .. Wish you all would do some UE4 and D3D Optimization to the game .. I have uninstalled the game after this one .. just because I'm tired of crash several times a day while playing Atlas. Hope this helps .. Thank you PS: Why DO ALL the ERROR Reports use .. " File:H\ " .. when 99% of the computer don't have an ( H ) drive ?? LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 218.15 KERNELBASE.dll!UnknownFunction (0x00007ffa3795a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff7d6f444e1) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff7d730f470) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff7d730f51a) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff7d72fdc63) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] AtlasGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff7d72fda07) + 24 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] AtlasGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff7d84a076e) + 23 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:727] AtlasGame.exe!FetchVisibilityForPrimitives() (0x00007ff7d84687d6) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1240] AtlasGame.exe!OcclusionCull() (0x00007ff7d8468bb3) + 19 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1303] AtlasGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff7d846ece5) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3047] AtlasGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff7d846fb29) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3325] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff7d8344bfb) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:677] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff7d8436eac) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff7d844943d) + 16 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d6ebb188) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d6eba33d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff7d7381d59) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff7d7382110) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff7d6f8bb86) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7d6f8ba58) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffa3a117bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa3a48ce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa3a48ce71) + 0 bytes [UnknownFile:0]
  8. GCDragonfli

    building Building System is Terrible

    I'll have to take another look at the wall .. rotating them with "E" .. game didn't say anything about "E" .. so never tried. Floors would be nice to able to use the up and down keys on for adjustment in height .. as other game do. Would love to have left hand and right hand doors .. get tired of games that only have 1 way swing. But as a SP .. my main thing is Building AWESOME .. Thanks for the response. Edit .. By the way .. I just finished up most of my ship's dock .. and it took over 600 of the floor piece to build and in any other game I play .. it would have been maybe 250 to 300 blocks, because of the way they stack. Just a thought .. but it done now almost.
  9. The Building System in this game is terrible .. Floors do not stack as they should .. Should be whole floor block stacking on another .. not a half block Walls do Not turn the same direction .. even using the " Q " to rotate .. Just tried that .. one side of base walls are facing one direction and they Will Not turn the same direction on the other side .. even using the " Q " or going into fly mode to look from different . Roofs are about the only thing that is about right and workable. BUT >> Floors and Walls really need alot of work .. ( Have tried it Vanilla and Modded ) NOT Something to write home about. Also .. with the collision turned OFF .. it isn't great. ( seen better in game that just out and building is a main topic in the game for Many players .. especially in SP ) Just a few thoughts
  10. GCDragonfli

    Changing Zones and Crashes

    Every time I change from one Zone to Another .. I have to stop game .. Save and Exit .. Because game will stop working correctly .. Terrible sea's and No discovery Points for any Island. I have been sunk twice so - far due to going from zone to another without saving and many islands are almost underwater or game crashes. This is a serious problem for me and I'm Playing Single Player. After Update on 7-14-19 .. game crashed 4 times while trying to visit a pond of fresh water on Alice Island in L-9
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