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GCDragonfli

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Everything posted by GCDragonfli

  1. Yep .. I can fix it until they update it again and Break it ....... This IS their damn game and they NEED TO FIX IT CORRECTLY FOR SINGLE PLAYER There is so much hate mail out there now because of this, But the Dev's have done nothing to fix the issue.
  2. Ever since Last Patch .. 524.12 .. the game has become a COMPLETE Mess .. Patch removed files and worlds .. No Maps .. Start a New Character and you spawn in the MIDDLE of the Ocean. Can not load old save ........ ALL we get are ERROR Message .. Last patch delete the content of a game file .. so you have No world maps or references. Read the STEAM FORUMS .. if you Care ** ABOUT YOU PLAYERS ** all the Hate at the Moment. Get OFF your Butts and check out your game. Thank you ....... PS: this has been going on for over a MONTH now. AND this is my second Posting of this issue and Still Nothing, todays patch did nothing to fix it.
  3. Ever since Last Patch the game has become a COMPLETE Mess .. Lost all files and worlds .. No Maps .. Start a New Character and you spawn in the MIDDLE of the Ocean. Can not load old save ........ ALL we get are ERROR Message .. Last patch delete the content of a game file .. so you have No world maps or references. Read the STEAM FORUMS .. if you Care about your players and all the Hate at the Moment. Get OFF your Butt and check out your game. Thank you ....... PS: this has been going on for over a week now. You get this when loading the Game You get this when spawning a New character.
  4. At this point in the game .. You have not addressed what is going to happen with SP. There are many that do play SP and prefer to keep it that way .. Mainly because of the Grief that comes with MP or PVP, .. plus hacking issues. I for One only play as a SP in any game that I buy and prefer it that way. Thank You
  5. FIX The Damn Heat Wave affect Started A New Game because of New Map requirement .. AND .. loaded into starting area and DIED in the first 5 Minutes .. Did the water trick and dived to the bottom and that was No Help at all. Have over 600 hrs in the game and it is WORST Now ..Than it ever Has been. The Heat Wave is the worst Mechanic of this game and really needs to be Fixed.
  6. OK .. Tried SILO in SP and I see it Does Not Work as described .... IN SP Crew will Not use for food or gold ........ PLEASE _ Can it be a thing there also.
  7. WELL, we are Still waiting for Update. Feb 3rd, 2020
  8. WELL, we are Still waiting for Update. Feb 3rd, 2020
  9. Don't KNOW What they did with Last Update .. But it's broken. Last Time Played 10-25-19 for about 7 hours building up new home island and everything was Just fine and as always made a save file for that game .. Now with v 401.5 .. I can NOT play. JUST Tried to run the Game .. Game Loads to main window .. and .. will loads at Island for a few second .. AND .. THEN the Game Just Exits .. not a Crash .. Just goes back to desktop. .. Even tried my last 2 Saved games and the same thing. What ever happened in the last updates .. since 10/25 has messed up something Bunch of Crap, sometimes I get So tired of EA excuses .. Game Has run fine since end of August for the most part and Now back to the same old stuff. If I started a New Game .. it most likely will run just fine for another month or so .. OR .. until next breaking update. SP on Ocean Map on Steam account and Yes already did the clear cashe .. but that did nothing.
  10. I logged back into my Game and it is saying _ I'm overweight and will not reset. I've never seen this bug before in my 390 hours of playing.
  11. It would be Nice if we had something like that in Atlas. Because, Frankly I think we are playing on a Scorched Green and Wet world. Where swimming doesn't help 80% of the time.
  12. Anyone else having Animals issues, Like going thru walls + I'm trying to build a Brigantine and I hear a Cobra near, but pay no mind to it because I'm behind a Closed door and have no windows where I'm working with smithy and loom .. Well it came right on in as if nothing was there, run like hell _ I did not have any weapons on me due to loaded with parts for ship .. got away _ later here comes a tiger, lvl 29 right on in also .. me died. I did even have a chance to turn around. I guess we are still fighting Bugs in the game, but that was first. Doors and Walls used to at least slow them down. But in this game I'm playing on. SP .. Oceans .. Latest Update 400.38 .. PC
  13. Main problem .. it doesn't work most of the time .. I've had it on and have not used it. You still die. Zone (Island 819) might be bug. started another game yesterday late on (Island 817) and did not have the issue as bad, But Also .. I didn't stay there long enough for it to start. ( got my stuff needed for boat and got the hell out of there).
  14. OK .. I just started a New Game with fresh files and Update 400.21 .. SP Only on PC _ Oceans I think there is an issue with the " HeatWave mechanics" and Yes, I know all about it (fortitude was at 33) for a few minutes .. I'm on the starter island Freeport and died 10 times in 15 minute, while in the water swimming and going deep _ 100% wet was showing .. I would die _ spawn on bed _ run to body, get my stuff .. jump into the water, die back to bed and repeated this for 15 minutes and quite the game. ( It did not make a difference where I went _ I just died over and over and over ) When I left the game fortitude was only 6, I had full health and stats during this time. I have Not seen this happen this Badly since I first started playing several months. You might want to recheck it, something got broken or not working as it should. PS: I.m restarting and trying a different map location.
  15. Something that is needed in Game is a way to turn OFF the pop-up info everytime you move over blocks or pass a wall .. it is so Frustrating to see all the information _ everytime you move over blocks. It would be nice to be able to turn them OFF when Not needed and it just might Stop some UNWANTED Block removal, if you hit the wrong key in a panic. Just a thought, that I think would make the playing experience better. Image attach .. Seeing this 1000 times a day .. [E] : [Hold for Options] is so frustrating. Just want to scream. Thank You AND if there is One and just haven't seen it .. PLEASE Someone let me know where.
  16. THIS is in Reference to Spray Painter and Brush I was wondering if it would BE Possible for you or someone to do list showing different items and the numbers that work with painting .. We have a set of number ( 1 - 6 ) to work with. BUT, what is what .. other than guessing what goes where and then having to redo something, because it was the wrong number _ OR _ is it just to much to ask for at this time and being this early into the game. OR adding something Like Dying Clothes has ( you can see the colors there and where they are going. ) _ But for the Sprayer .. it's all guess work.
  17. OK _ The only thing I was saying is that so many Games (Start as Single player and add Multi-player .. OR .. Start as Multi-player and add then Single Player) ........ AND then completely forgets about player's that likes or prefers _ playing in a single player world without all the bull that normally follows with MO. IF you like MO and co-op that is fine and I have no problem with players that do _ But since SP is a part of the game now, let it be. Lets us all .. Have FUN and ENJOY Thank You and no more will be said on my part.
  18. I just read the Road Map discussion and All I want to Say and Ask .. Please don't forget about the Single Player that bought the game BECAUSE the game went SP. I love the building part and sailing with my crew all about the map and Do Not care for MO or co-op games. That is all .. Have Fun and Enjoy
  19. OK .. this is getting Stupid and Old .. Optimize the Game .......... 3 crashes in the last hour for the same reason. SP on Ocean map LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED') VERSION: 218.28 KERNELBASE.dll!UnknownFunction (0x00007ff99fffa839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff78a7b5111) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff78ab800a0) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff78ab8014a) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff78ab6e893) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] AtlasGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff78ab6e637) + 24 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] AtlasGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff78bd1139e) + 23 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:727] AtlasGame.exe!FetchVisibilityForPrimitives() (0x00007ff78bcd9406) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1240] AtlasGame.exe!OcclusionCull() (0x00007ff78bcd97e3) + 19 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1303] AtlasGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff78bcdf915) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3047] AtlasGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff78bce0759) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3325] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff78bbb582b) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:677] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff78bca7adc) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff78bcba06d) + 16 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff78a72bdb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff78a72af6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff78abf2989) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff78abf2d40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff78a7fc7b6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff78a7fc688) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff9a2207bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9a272ce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9a272ce71) + 0 bytes [UnknownFile:0] EDIT: 8/29/2019 @ 5:44pm EDT CRASHED 5 times today with D3D error. Assertion failed: IsInRHIThread() [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp] [Line: 622] VERSION: 218.28 KERNELBASE.dll!UnknownFunction (0x00007fff3d47a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff7d74e4ce8) + 159 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff7d74e5039) + 65 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!FRHICommandRHIThreadFence::Execute() (0x00007ff7d7916e40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:623] AtlasGame.exe!FRHICommand<FRHICommandRHIThreadFence>::ExecuteAndDestruct() (0x00007ff7d791d9a1) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\public\rhicommandlist.h:400] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7d7916031) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff7d7916af2) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:460] AtlasGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff7d791828d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374] AtlasGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff7d8b4489c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:740] AtlasGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff7d8b54b0d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d745bdb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d745af6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff7d7922989) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff7d7922d40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff7d752c7b6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7d752c688) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fff3e437bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff402ace71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff402ace71) + 0 bytes [UnknownFile:0]
  20. YES .. I wish they would get OFF their butts and Optimize the Game .. I'm personally sick and tired of the same UE4 and D3D crashes And is mine from today: LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 218.28 KERNELBASE.dll!UnknownFunction (0x00007ff99fffa839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff78a7b5111) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff78ab800a0) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff78ab8014a) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff78ab6e893) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] AtlasGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff78ab6e637) + 24 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] AtlasGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff78bd1139e) + 23 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:727] AtlasGame.exe!FetchVisibilityForPrimitives() (0x00007ff78bcd9406) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1240] AtlasGame.exe!OcclusionCull() (0x00007ff78bcd97e3) + 19 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1303] AtlasGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff78bcdf915) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3047] AtlasGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff78bce0759) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3325] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff78bbb582b) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:677] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff78bca7adc) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff78bcba06d) + 16 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff78a72bdb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff78a72af6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff78abf2989) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff78abf2d40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff78a7fc7b6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff78a7fc688) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff9a2207bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9a272ce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9a272ce71) + 0 bytes [UnknownFile:0]
  21. There needs to be a better way to adjust mod rotation on the Mod page ... If you need to lower or raise a mod to overwrite another .. As Conan and many other games have. Because the way it is now ..... The Only way that I see to move a mod is to remove all and reset as needed ( the problem with that .. Is that your experience points get ALL Messed up ) or going into the ini. files and adjusting there .. which is a pain and CAN cause issues. A Simple mod movement is needed for the everyday gamer .......... and to be Honest .. " Conan " .. has that one right .. knowing you have to exit after moving said mod, because it will reset the ini.files for you. AND MODS Are the One Thing Saving this Game .. they are fixing a lot of things that should be in game already or repairing others that Developer think are cool .. but gamers and players hate. Thank You
  22. Just a Heads UP .. Blackwood is STILL Loading with Main game .. I Uninstalled Atlas today to GET RID of Blackwood and start a fresh New game .. BUT Blackwood IS STILL Loading with game .. and .. Steam does Not have anyway to uninstall it by itself .. there are no options to get rid of it. And the game Just crashed again on the New start with setting on Medium ..... ON A HIGH END Gaming computer.
  23. I get this all the time .. but it is a first using a Blackwood line .. Wish you all would do some UE4 and D3D Optimization to the game .. I have uninstalled the game after this one .. just because I'm tired of crash several times a day while playing Atlas. Hope this helps .. Thank you PS: Why DO ALL the ERROR Reports use .. " File:H\ " .. when 99% of the computer don't have an ( H ) drive ?? LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 218.15 KERNELBASE.dll!UnknownFunction (0x00007ffa3795a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff7d6f444e1) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff7d730f470) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff7d730f51a) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff7d72fdc63) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] AtlasGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff7d72fda07) + 24 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] AtlasGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff7d84a076e) + 23 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:727] AtlasGame.exe!FetchVisibilityForPrimitives() (0x00007ff7d84687d6) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1240] AtlasGame.exe!OcclusionCull() (0x00007ff7d8468bb3) + 19 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1303] AtlasGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff7d846ece5) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3047] AtlasGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff7d846fb29) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3325] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff7d8344bfb) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:677] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff7d8436eac) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff7d844943d) + 16 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7d6ebb188) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7d6eba33d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff7d7381d59) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff7d7382110) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff7d6f8bb86) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7d6f8ba58) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffa3a117bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa3a48ce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa3a48ce71) + 0 bytes [UnknownFile:0]
  24. I'll have to take another look at the wall .. rotating them with "E" .. game didn't say anything about "E" .. so never tried. Floors would be nice to able to use the up and down keys on for adjustment in height .. as other game do. Would love to have left hand and right hand doors .. get tired of games that only have 1 way swing. But as a SP .. my main thing is Building AWESOME .. Thanks for the response. Edit .. By the way .. I just finished up most of my ship's dock .. and it took over 600 of the floor piece to build and in any other game I play .. it would have been maybe 250 to 300 blocks, because of the way they stack. Just a thought .. but it done now almost.
  25. The Building System in this game is terrible .. Floors do not stack as they should .. Should be whole floor block stacking on another .. not a half block Walls do Not turn the same direction .. even using the " Q " to rotate .. Just tried that .. one side of base walls are facing one direction and they Will Not turn the same direction on the other side .. even using the " Q " or going into fly mode to look from different . Roofs are about the only thing that is about right and workable. BUT >> Floors and Walls really need alot of work .. ( Have tried it Vanilla and Modded ) NOT Something to write home about. Also .. with the collision turned OFF .. it isn't great. ( seen better in game that just out and building is a main topic in the game for Many players .. especially in SP ) Just a few thoughts
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