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gregopeck

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About gregopeck

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  1. gregopeck

    Tameable Creatures

    Wow! Really? Who knew?!
  2. gregopeck

    Tameable Creatures

    I'd love to be able to tame more of the creatures in the game, specifically the ones that you cannot tame at the moment. It might be cool to be able to tame dolphins, turtles, mantas, sharks, crocs (or are they gators?), and heck anything else that's not currently tameable. I get that not everything should be tameable, but I'd still like to see just about everything tameable. It's just a little touch on my Atlas wish list.
  3. gregopeck

    Diagonal Sailing?

    I always put my steering wheel in the back, but in the middle. I may have to take a screen shot to show what I'm talking about.
  4. gregopeck

    Diagonal Sailing?

    This isn't a bug, but it seems to me that I'm sailing diagonally instead of straight on. Like my ship wold be pointed towoards the top left, but moving towards the top right, if that makes any sense. Like it travels in a "V" shape, but never straight like an "I". Is it just me or is there something weird in this? I would much prefer to see the ship sailing straight forward. Maybe there's something odd about my perspective. Let me know what you think.
  5. gregopeck

    Group Unseat Command

    Yeah I got that figured out, but it still doesn't seem to work. Maybe I need to play with it more.
  6. I've recently submitted multiple crash reports. I thought I'd try the game without mods and see what happens. Here is one I got today after clicking "exit to main menu." I have verified the integrity of my file cache each time and one file (0 bytes) was downloaded. I am running on "Epic" settings, but I have reduced my shadow quality to "low," which resolved a LowLevelFatalError I received. I am playing in single player mode. I should also point out that I've made a custom shortcut for the game so I can use certain launch options, it looks like this: C:\Windows\System32\cmd.exe /c start "ShooterGame.exe" /high "C:\Program Files (x86)\Steam\steamapps\common\Atlas\ShooterGame\Binaries\Win64\AtlasGame.exe" -nomemorybias -ForceAllowCaveFlyers -preventhibernation -useallavailablecores -nohithread I did just notice that I had "-ForceAllowCaveFlyers" because I copied this shortcut from Ark and that command is not relevant in this game. I have thus removed it and I will see if it mattered. Also, while these lines point to "yarkupdateblackwood" I received this crash while not playing Blackwood. Windows 10, 16GB RAM, GTX 1660Ti, i7-8700 Assertion failed: IsInRHIThread() [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp] [Line: 622] VERSION: 218.28 KERNELBASE.dll!UnknownFunction (0x00007ff8aa75a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff6c39f4ce8) + 159 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff6c39f5039) + 65 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!FRHICommandRHIThreadFence::Execute() (0x00007ff6c3e26e40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:623] AtlasGame.exe!FRHICommand<FRHICommandRHIThreadFence>::ExecuteAndDestruct() (0x00007ff6c3e2d9a1) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\public\rhicommandlist.h:400] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff6c3e26031) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff6c3e26af2) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:460] AtlasGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff6c3e2828d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374] AtlasGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff6c505489c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:740] AtlasGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff6c5064b0d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6c396bdb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6c396af6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff6c3e32989) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff6c3e32d40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff6c3a3c7b6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6c3a3c688) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff8ac687bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0]
  7. gregopeck

    LowLevelFatalError Line 201

    I've recently submitted multiple crash reports. I thought I'd try the game without mods (again) and see what happens. Here is the one I got twice already today and I have verified the integrity of my file cache each time and one file (0 bytes) was downloaded. I see that someone else has reported this issue as well, but haven't seen a resolution, so I thought I'd go ahead and post this. I am running on "Epic" settings, but I have reduced my shadow quality to "low," which resolved a different LowLevelFatalError I received. I am playing in single player mode. Windows 10, 16GB RAM, GTX 1660Ti, i7-8700 LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 218.27 KERNELBASE.dll!UnknownFunction (0x00007ff8aa75a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff7732850c1) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff773650050) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff7736500fa) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff77363e843) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] AtlasGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff77363e5e7) + 24 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] AtlasGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff7747e134e) + 23 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:727] AtlasGame.exe!FetchVisibilityForPrimitives() (0x00007ff7747a93b6) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1240] AtlasGame.exe!OcclusionCull() (0x00007ff7747a9793) + 19 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1303] AtlasGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff7747af8c5) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3047] AtlasGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff7747b0709) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3325] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff7746857db) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:677] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff774777a8c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff77478a01d) + 16 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7731fbd68) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7731faf1d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff7736c2939) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff7736c2cf0) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff7732cc766) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7732cc638) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff8ac687bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0]
  8. Hey Devs, I just wanted to say thank you for letting us copy and paste things in things like the smithy. I like being able to type in something like "stone floor" then hit CTRL-C and then when I return to the smithy again, I can just hit CTRL-V and boom there it is! I just stumbled upon that feature, for some reason I decided to give it a try and I think it's awesome! Thanks!
  9. I'm glad that we can do a respec for our character, but would it be possible to do this for our ships, crew members, and tames? This could be helpful if we realize we put too many points into one stat and should have put more points into another.
  10. gregopeck

    Raft & Dinghy Ladder

    Could we get some kind of ladder for the raft and dinghy so that it's easier to get in or on them? It can be difficult at times to get back on them, you have to go near an edge and try to automatically jump up on it. Sometimes, you don't automatically jump on it and end up going under it. This is especially frustrating when there are things like sharks around. I think just a simple little one would be perfect for both of these crafts. It is slightly easier to get back on a dinghy, because at one point, you can press "E" to jump in a rowing seat.
  11. I thought I knew where my boat was, but it didn't look like it was there, I tried to fast travel to it. Maybe I was wrong about it's location. This issue is why I regularly back up and restore my saved files.
  12. gregopeck

    How Much Fortitude Is Enough?

    For science! Thanks for the really detailed reply. Before I wrote this, I didn't realize the vitamin level gave a boost. I'm often wearing cloth armor to protect against the heat. Sometimes I'm naked, because I forgot to dress after exiting the diving suit. Sadly, also, I recently froze to death while wearing the diving suit. I checked my character recently and I think I have about 40 fortitude. I haven't tamed a parrot yet and I wonder and hope it could survive underwater long enough for me to get the ship wreck loot.
  13. gregopeck

    Some Crash Reports

    I'd be happy to supply details. I have just updated the GPU driver, but have not tested the game since. I have a new PC that I built with an i7-8700, 16GB RAM, and GTX 1660Ti. I am playing with mods, which are MultiVitamin, Custom Item Stacks, and Atlas Architect. I realize I should test the game without mods. I really don't want to play without these mods, but I might do it anyway just to see if I still get these crash reports. I am playing on the "Epic" preset (which runs just fine on my PC). The only difference is that I put shadow quality to "Low," because I got a LowLevel Fatal Error that looked exactly like one I got for Ark and the solution was to lower this setting. However, I've recently gotten some crash reports of errors I've never seen before and I cannot seem to find anything about them online. So, for what it's worth, I've decided to make this post. Maybe someone else is also getting these issues and has a solution or maybe a dev might have a clue what these mean and how to resolve them. I realize it could be an issue with the mods. I have just finished file validation and it retrieved one file (0 bytes). Unfortunately, I can't recall exactly what I was doing when I received each of these. Usually the game crashes when I tell it to "exit to main menu." At least once, it crashed once I arrived in a new section of the map. Anyway here they are: #1 Assertion failed: IsInRHIThread() [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp] [Line: 622] VERSION: 218.25 KERNELBASE.dll!UnknownFunction (0x00007ff8aa75a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff6a9494be8) + 159 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff6a9494f39) + 65 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!FRHICommandRHIThreadFence::Execute() (0x00007ff6a98c6d40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:623] AtlasGame.exe!FRHICommand<FRHICommandRHIThreadFence>::ExecuteAndDestruct() (0x00007ff6a98cd8a1) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\public\rhicommandlist.h:400] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff6a98c5f31) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff6a98c69f2) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:460] AtlasGame.exe!FDynamicRHI::UnlockVertexBuffer_RenderThread() (0x00007ff6a98c9cd1) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rhi\private\rhicommandlist.cpp:1851] AtlasGame.exe!TSlateElementVertexBuffer<FSlateVertex>::FillBuffer() (0x00007ff6aab031c9) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\slaterhirenderer\private\slaterhirenderingpolicy.h:98] AtlasGame.exe!FSlateRHIRenderingPolicy::UpdateBuffers() (0x00007ff6aaaf990c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\slaterhirenderer\private\slaterhirenderingpolicy.cpp:184] AtlasGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff6aaaf3335) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:560] AtlasGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff6aab04a0d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6a940bcb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6a940ae6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff6a98d2889) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff6a98d2c40) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff6a94dc6b6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6a94dc588) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff8ac687bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] #2 Assertion failed: bRenderStateCreated [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Engine\Private\ActorComponent.cpp] [Line: 857] VERSION: 218.25 KERNELBASE.dll!UnknownFunction (0x00007ff8aa75a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff6a9494be8) + 159 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff6a9494f39) + 65 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!UPrimitiveComponent::SendRenderTransform_Concurrent() (0x00007ff6a9d8653b) + 41 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\primitivecomponent.cpp:342] AtlasGame.exe!UActorComponent::DoDeferredRenderUpdates_Concurrent() (0x00007ff6a9b3b528) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\actorcomponent.cpp:1088] AtlasGame.exe!UWorld::SendAllEndOfFrameUpdates() (0x00007ff6a9d02c34) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\leveltick.cpp:768] AtlasGame.exe!UWorld::Tick() (0x00007ff6a9d0402b) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\leveltick.cpp:1451] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6a9c35564) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6a805e7ef) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff6a805909c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6a806127a) + 5 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6a80613a8) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6aaf6d829) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8ac687bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] #3 Fatal error! VERSION: 218.25 AtlasGame.exe!UPrimalItem::SetFirstPersonMasterPoseComponent() (0x00007ff6fb8ff0e9) + 0 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\primalitem.cpp:2671] AtlasGame.exe!UPrimalInventoryComponent::SetFirstPersonMasterPoseComponent() (0x00007ff6fb8bfd7c) + 0 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1870] AtlasGame.exe!AShooterWeapon::AttachMeshToPawn() (0x00007ff6fbe55082) + 0 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\shooterweapon.cpp:1029] AtlasGame.exe!AShooterWeapon::OnEquip() (0x00007ff6fbe54092) + 0 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\shooterweapon.cpp:813] AtlasGame.exe!AShooterCharacter::SetCurrentWeapon() (0x00007ff6fbc1db56) + 0 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2779] AtlasGame.exe!AShooterCharacter::Serialize() (0x00007ff6fbc1e689) + 0 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\shootercharacter.cpp:2862] AtlasGame.exe!FAtlasSaveFileObjectReader::SerializeObjectData() (0x00007ff6fd0771c2) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:848] AtlasGame.exe!UWorld::LoadFromFile() (0x00007ff6fd46846b) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\world.cpp:7400] AtlasGame.exe!AShooterGameMode::LoadWorld() (0x00007ff6fbcdaa09) + 185 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2868] AtlasGame.exe!ASeamlessVolumeManager::LoadWorld() (0x00007ff6fbbe86d0) + 0 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\seamlessvolumemanager.cpp:2563] AtlasGame.exe!FTimerManager::Tick() (0x00007ff6fd40905c) + 35 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\timermanager.cpp:1084] AtlasGame.exe!UWorld::Tick() (0x00007ff6fd233c05) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\leveltick.cpp:1322] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6fd165564) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6fb58e7ef) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff6fb58909c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6fb59127a) + 5 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6fb5913a8) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6fe49d829) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8ac687bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] #4 Fatal error! VERSION: 218.25 AtlasGame.exe!UObjectProperty::GetObjectPropertyValue() (0x00007ff6fc3ec0d0) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:1815] AtlasGame.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::CollectObjectsAndNames_Inner() (0x00007ff6fd0763a8) + 34 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:606] AtlasGame.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::CollectObjectsAndNames_Inner() (0x00007ff6fd076262) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:567] AtlasGame.exe!FAtlasSaveFileObjectWriter_Multithreaded_Headers::GatherReferencedSaveObjects() (0x00007ff6fd076afa) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\atlassavefileobjectwriter.cpp:676] AtlasGame.exe!UE4Function_Private::TFunctionRefCaller<<lambda_1ee68a5420caad9ef4f03598d29430e0>,void __cdecl(void)>::Call() (0x00007ff6fd4808fa) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\templates\function.h:243] AtlasGame.exe!UWorld::SaveToFile() (0x00007ff6fd463861) + 56 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\world.cpp:6353] AtlasGame.exe!AShooterGameMode::SaveWorld() (0x00007ff6fbcd9409) + 59 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2743] AtlasGame.exe!AShooterGameMode::Tick() (0x00007ff6fbcf685e) + 0 bytes [h:\yarkupdateblackwood\projects\shootergame\source\shootergame\private\shootergamemode.cpp:6725] AtlasGame.exe!AActor::TickActor() (0x00007ff6fd05645e) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\actor.cpp:780] AtlasGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6fd433d76) + 31 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6fc93bcb8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6fc93ae6d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6fc93dc30) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:1785] AtlasGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6fc9e2e79) + 17 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:322] AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6fd3fad59) + 85 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6fd400d4c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] AtlasGame.exe!UWorld::RunTickGroup() (0x00007ff6fd232526) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\leveltick.cpp:702] AtlasGame.exe!UWorld::Tick() (0x00007ff6fd233981) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\leveltick.cpp:1228] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6fd165564) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6fb58e7ef) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff6fb58909c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6fb59127a) + 5 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6fb5913a8) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6fe49d829) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8ac687bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8ad4cce71) + 0 bytes [UnknownFile:0] #5 (this might have been resolved by setting shadow quality to "low") LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 218.24 KERNELBASE.dll!UnknownFunction (0x00007ffc51c8a839) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff7eae94b41) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff7eb25fad0) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] AtlasGame.exe!VerifyD3D11Result() (0x00007ff7eb25fb7a) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] AtlasGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff7eb24e2c3) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] AtlasGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff7eb24e067) + 24 bytes [h:\yarkupdateblackwood\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] AtlasGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff7ec3f0dce) + 23 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:727] AtlasGame.exe!FetchVisibilityForPrimitives() (0x00007ff7ec3b8e36) + 9 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1240] AtlasGame.exe!OcclusionCull() (0x00007ff7ec3b9213) + 19 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:1303] AtlasGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff7ec3bf345) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3047] AtlasGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff7ec3c0189) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenevisibility.cpp:3325] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff7ec29525b) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:677] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff7ec38750c) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\renderer\private\scenerendering.cpp:1272] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff7ec399a9d) + 16 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7eae0b7e8) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7eae0a99d) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff7eb2d23b9) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff7eb2d2770) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff7eaedc1e6) + 0 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7eaedc0b8) + 8 bytes [h:\yarkupdateblackwood\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffc549c7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc54d2ce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc54d2ce71) + 0 bytes [UnknownFile:0] #6 (This might have been resolved by setting shadow quality to "low") LowLevelFatalError [File:H:\YARKUpdate\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 8.72 KERNELBASE.dll!UnknownFunction (0x00007ffeea2da388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff78ad40471) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff78b10a3b9) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189] AtlasGame.exe!VerifyD3D11Result() (0x00007ff78b10a45a) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225] AtlasGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff78b10cf66) + 47 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303] AtlasGame.exe!FD3D11Viewport::Present() (0x00007ff78b10d4cc) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:491] AtlasGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff78b10dd0e) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff78b16fc71) + 0 bytes [h:\yarkupdate\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FExecuteRHIThreadTask::DoTask() (0x00007ff78b16fd06) + 0 bytes [h:\yarkupdate\engine\source\runtime\rhi\private\rhicommandlist.cpp:293] AtlasGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff78b176bec) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff78acb6428) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff78acb55dd) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!FRHIThread::Run() (0x00007ff78b17c542) + 0 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:226] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff78ad877b6) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff78ad87688) + 8 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffeeb2c3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeedc83691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeedc83691) + 0 bytes [UnknownFile:0] #7 Fatal error! VERSION: 4.0 AtlasGame.exe!AShooterWeapon::FindHarvestableOrEnemy() (0x00007ff75703e4ae) + 7 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterweapon.cpp:7807] AtlasGame.exe!AShooterWeapon::WeaponStartAttack() (0x00007ff757006df8) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterweapon.cpp:1601] AtlasGame.exe!AShooterWeapon::NetWeaponStartAttack_Implementation() (0x00007ff757006538) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterweapon.cpp:1527] AtlasGame.exe!AShooterWeapon::execNetWeaponStartAttack() (0x00007ff757533e29) + 217 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\shooterweapon.h:261] AtlasGame.exe!UFunction::Invoke() (0x00007ff757ae89e7) + 15 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\class.cpp:3907] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff757b2b0b8) + 0 bytes [h:\yarkupdate\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff7580f3192) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\actor.cpp:631] AtlasGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff7581aa43a) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datareplication.cpp:989] AtlasGame.exe!UActorChannel::ProcessBunch() (0x00007ff75819eab5) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:1776] AtlasGame.exe!UActorChannel::ReceivedBunch() (0x00007ff75819e5a5) + 11 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:1667] AtlasGame.exe!UChannel::ReceivedNextBunch() (0x00007ff75819a91f) + 22 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:533] AtlasGame.exe!UChannel::ReceivedRawBunch() (0x00007ff75819a3eb) + 16 bytes [h:\yarkupdate\engine\source\runtime\engine\private\datachannel.cpp:355] AtlasGame.exe!UNetConnection::ReceivedPacket() (0x00007ff7582ed09c) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:1158] AtlasGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7582ebef4) + 13 bytes [h:\yarkupdate\engine\source\runtime\engine\private\netconnection.cpp:619] AtlasGame.exe!UIpNetDriver::TickDispatch() (0x00007ff7580acbe5) + 0 bytes [h:\yarkupdate\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:226] AtlasGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalBuff_DriverSeatInputs,void,float>::ExecuteIfSafe() (0x00007ff756a2b0c4) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] AtlasGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7582c9af3) + 14 bytes [h:\yarkupdate\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] AtlasGame.exe!UWorld::Tick() (0x00007ff7582c2511) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1109] AtlasGame.exe!UGameEngine::Tick() (0x00007ff7581f5de3) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7568d88ca) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] AtlasGame.exe!GuardedMain() (0x00007ff7568d340c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7568db2aa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7568db3d8) + 8 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7594bcf7d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffde7973034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffde7d21471) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffde7d21471) + 0 bytes [UnknownFile:0]
  14. I've been playing in single player mode. I haven't found any gems yet, although someone suggested I search an island to the east that contains Cyclops. I remember seeing such an island before, but decided to avoid those Cyclops. I wasn't trying to go there, but instead (as usual) decided to follow the wind. This landed me in O7. I wish I could remember the name of the island, but it seems to be a Golden Ruins grid, which I don't know too much about. I found extremely high level creatures and creatures I had never seen before. I saw a Shieldhorn and I was killed by a Leatherwing. I respawned and then was killed by a high level tiger. I've taken a look at https://atlas.gamepedia.com/Region_O7#Vonwin_Island but I don't understand what a "Vonwin Island" is. I think these islands might contain power stones, which I believe are required to fight the main boss or other bosses. So, I kind of understand why these creatures are extremely high leveled. This seems a bit justified thinking about in the regular game mode, proving to be an extra challenge for companies and allies. But, it doesn't make too much sense for single player mode. I guess if I actually had a tamed creature that would help out a lot, but I don't, so death was pretty much all that was there for me (LOL). Maybe those levels should or could be reduced in single player to make the challenge less steep. What do you think about this? Have you visited places like this in single player mode? If so, did you find a way to survive?
  15. I've run into this a few times. I died and then selected the bed to respawn at, which is on my ship. It doesn't look like I'm respawning, although my computer's hard drive (SSD actually) looks like it's trying. How long should I wait on this? If I close the program and start it back up, I can usually respawn where I intended to. *Edit* I was wrong, I exited to the main menu and started the single player mode again, unfortunately I did not respawn at my ship, I respawned at my house. I looked on the map and couldn't find my ship. :(
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