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Found 32 results

  1. currently most imprinting windows are every 8 hours alot of pople work so they always miss at least 1 of their imprints, what i suggest is increase the total time for breeding and increase the windows to 12 hours between each imprint, so for bears instead of being once every 8 hours for 40 hours do it once every 12 hours over a 48 hour time, for teir 3's its even worse as its once every 8 hours for 70 hours so do it once every 12 hours for 72 hours, this will make it easier for people to get 100 % imprints, also 6 hours for the actualy birth is pretty bad either reduce it to 1 hour like bears or increase it to 12 hours making life so much easier to time things, people do have lives outside of games and with the current timings for breeding people are having to work their lives around the game
  2. Breeding as of now is too time consuming. The most tedious part is of course having the baby be raised to juvenile so it can feed from the trough. I honestly do not mind the long time it takes for a baby to be raised to adult, but there must be a way so you don't have to stay on the baby's side for 3 hours.
  3. Hi, I wanted some feedback on what other breeders have found so far. I tried to look through previous topics and maybe I didn't dig far enough. What is the max level of a bred bear? What are some of the max stats at 100% maturation? Health - Stamina - Melee Damage etc. How are mutations affecting breeding?
  4. functionmaster

    Market Place

    The forum "Market Place" should be split up into four section. This would make the entire process easier. NA PvP Market Place NA PvE Market Place EU PvP Market Place EU PvE Market Place
  5. Ahoi We Selling Some Bears Some Cheap ones with some points spent the price is in the list - Location is on J6 the better ones has no points spent - Location J6 or H2 https://docs.google.com/spreadsheets/d/1v51yeDafgSF7tr553zZbq4UqVjVhwBtO2bnnpWrA7Ak/edit?usp=sharing Location is on the list Some bears with very low lvl (20-29 Wild lvl) with some points spent are in j6 Aviable they are not in the list 100g each - Good for new player The Bears are all Neutered All Prices are not fix feel free to negotiate Delivery is Possible we have Some Blueprints to sell : Mythical large shipyard 151% x27crafts // 124% 68 crafts // 147% 29 crafts // Mythical small shipyard 155% x49crafts // 150% x12crafts // Legendary small shipyard 135% x 28crafts and many others up to 118% No fix Price - Location J6 over 300 Different Blueprints in Category Armor, tools, and Weapons in J6 - Too many to list up - if u need anything - ask
  6. HI, just a quick suggestion among many about breeding, it's pretty simple. Baiscally, the player will breed the animals, the animal will start the breeding process as it does now. Once the calf is born, the female animal must stay within a 5ft distance of the calf, the mother will feed the calf and prevent it from dying and prevent it from dying due to temperature, if the mother dies, the calf will need to be fed manually and taking care of as we do now. Basically the mother takes care of the baby, we still should be able to do the imprint things to get the buffs and such, but the animals will not die that easily.
  7. My Suggestions - Penguin Insulation buff - Improve the penguins to give more hypothermia and hyperthermia insulation to babies - Tribe Imprinting - Breeding Token or Breeding Skills Breeding Token = "Valentines Chocolate Candy" - Maturation bonus Breeding Skill Feat - Mother's Touch Feat - Mother's Warmth - Maturation bonus for imprinting the animals without the help of your tribe - gives you a short term imprint bonus - insulation buff to nearby babies - reduced gestation cool-down - Cow's Milk gives babies a insulation buff These suggestions are just a starting point. If you have more suggestions or better ideas to improve breeding please post it below and hopefully the developers will read this and make breeding not as demanding.
  8. Hello everyone, i was making some reasearch and was looking what could be the possible highest roles for weight, stamina, health and damage in a wild lvl 30 tamed bear. i got no real answer, is there anyone that nows the values? i will start my breeeding process today an i have several good bears to start and wanted to compare there values to the highest possible roll in order too get the best outcome bevore i start with the second phase and get the mutation breeding process started. best regards Efariam
  9. Hello everybody! One of most exiting things for me in atlas is breeding animals to make really OP monsters. But today I lost 3 babybears..... again.... They were 14-15% of mature (should be able to eat from feeding trough) and with full inventory of grown vegetables. Then I filled multiple feeding trough with berries and after that i went to sleep for at least 3 hours. When I woke up feeding trough were almost (but not completely) emty. Thats strange coz 10 bears cant eat 6 feeding trough full of berries in 3 hrs. I left babybears just next to feeding trough that found half-filled in the morning..... so I lost like 8-10 hours of realtime..... again..... Looks like Patch v18.9 was cancelled.... Fixed an issue with babies not eating from inventory/troughs when in stasis. Strange that I cant find message about babybear death in company log..... they disappeared? Devs. Please. Fix. This. Again... Best regards, Despy. P.S. found message. Starved to death....
  10. @Jatheish (At first: sorry for my bad english, i am just a woman from germany, trying my best to write down my opinions in english) I see what the online player count is dropping down. I talked with a lot of people in different ark/atlas communitys about - why they dont log in. And i tryed to find some solutions for bigger problems. So just some brainstorming ideas. Let the players create a usefull city, a trading routes, habours and so on Bank System: Let the people up- and download gold to the own account, let them use every tribe-bank or ally bank for this. Taverne Food selling. Lets craft every tribe NPCs whos is only able to sell food, so a tavern makes sence. And buff the cooked food to something its worth shipping resources from around the world... and don´t down them to a 5-stack. Habour and growing citys Everyone can build a nice habour but for what? Look who is the bigges tribe or wich tribe hast the most landclaims in a sector. So THIS tribe, is able to place NPC Vendors or Auction buildings. If a tribe is able to create a player-friendly habour ... it will start to become a big trading habour /center. If there is enaugh space to land /anchor with ur ships, if u finde a lot of trade stuff and maby u will finde some land to rent from the tribes, for a small outpost, storage... something great can grow. Crafting a nice habour and make ships anchor. Give us a component for a quay wall, where ships can anchor. It is a pain in the ass to build a harbor and at the end the ships can not anchor. Dont let us waste tonns of struktures in the deep water to get the ships anchored. Landclaims (Idea is just for PVE. i dont know enaugh about PVP Server to make a suggestion there) U need a better system. Its not ok to run all the time to save ur claim (PvE) but also just loging in all 3 Weeks to make ur land save, its also not ok for the rest. So make some stats to check, how aktiv a tribe is/was last 24 hours / last week. Check up how many ingame hours a tribe has last 24 hours, last week. Check how many ships moving hours they have, how many ships released, how many tames got used and so on. Dont tell us exaktly wich faktors are how importent, so people dont find to much easy ways to use the mechanic in a wrong way. If u know how aktiv a tribe is and how many players are aktiv in real.... use that informations to manage how many flags they need = can hold easy and drop down the save-time for the flags. Use something like online hours or tribe aktivity points. Maby a tribe can have 1 Tribe Flag wich is save for 2 Weeks. Then set up more flags (save time 7 days) per 8 hours playtime/aktivity ... no mather 4 persons play 2 hours a day or one play 8 hours a day. If the tribe has 48 hours playtime / day - they have 6 more flags with 7 days savetimer. If they drop down the playtime to 24 hours / day ... drop down the savetime of each flag (not the one main tribe flag) to 3,5 days savetime... so they need to be more aktive or remove some flags to have more savetime. Land for rent Lets talk about why rent land/space to other players. If an enemy try to claim ur land. The tenant get an information also. The tenant has a kind of right to claim the land as first. He can take over the land before the enemy gets it. Maby let it cost an amount of 1000 Gold. (First renter on the flag, has the first right) Give this renter a chance to say "save the claim for the owner" - so flag stay save, without beeing claimed and for no money. Old ships standig around for weeks , blocking ur habour. If a Ships isnt moved for 3 days - let player klick on it to say "remove ur shit". The owner tribe get an information in a new log (tribe log is to full to find this info) , or mark it in an other color on the map). The owner tribe has 3 more days now, to just move it 1 meter (or just anchor it again) to show... its not and un-loved ghost ship, its in use. If they pass the 3 day timer... lets decay it between 1-3 more days, depents on how big the ship is. Let the people removed compleatly. If a player dont logged in for 4 Weeks. Remove them from the server. Compleatly... also from tribes and so on - clear that shit. Look into their stuf, so the tribe dont have bad penalitys cause of that. Ships - personal owner. Give the option "personal owner" to ships. Let the Ship Creater choose, its an tribe ship or an personal owner ship. And as an personal owner, u can unclain a ship, so everyone else can claim it and can choose claim as personal owner or as tribe. So we can build and SELL ships! TRADE SYSTEM! We realy need something like a trade window for an save share. Without taxes, or something like an auktions house. Just to say "take this and give me that", without the need to drop stuff on the ground. If i wanna sell a ship: I need something like a ownership notice, put it into a trade window and if the buyer put the right amount into the window, everyone can klick "ok", so we have a save deal. Same like resources. Use a selling box, put in the stuff u wanna sell and close it (say ready) ... buyer put his payment into the other side of the box and say ready, and if both klick a last "ok", the deal is done. Breeding 48 hours is a way to much. Temperatur... its to heavy to manage the breed, the babys dying to fast cause of the normal changes of the temperatur and u cant do anything against the warm/hot. Having 20 pinguins and 30 fires and looking into it for 15 - 48 hours - that cant be the right way. Sorry, but our tribe needs to work in real live. We can do it as a tribe, of cause - but if everyone needs to sleep or work... there is nobody who can manage it ... so we need some people without a work to be able to breed? In Ark i loved to be a breeder, but in atlas, its not possible if u have a real life. Ship Autopilot. I can put an npc on a ship weel and use the auto pilot. But why the hell it stop working, so far i leave the ship - so its useless? Of cause i know, it will just drive forward... yes i know, it will drive into an isle , will do nothing agains ghost ships (ok, i can set the npc on auto fire with cannons!) and will be a blind pilot. But if there is an autopilot - lt me use that! I wanna set it on drive strait forward and i can jump onto the bed on board if i think the npc need help. (i can see my ship on the map). If i loose the ship... its happed... let it be MY risc. There are a lot more ideas, but i am not sure if any one importend will read and think about it - and i dont wanna waste my time
  11. Benson Barberry

    Breeding needs a drastic look at.

    We have tried breeding, numerous times under different conditions and not a single one of them actually work in a form that's reliable. We have been breeding bears on and off for awhile now, Western temperate region where the weather conditions are practically perfect for bears all the time par a heatwave, things were special this time around... our bear gave birth to a 172 female alpha baby bear. on official pve EU, have screenshots for anyone that cares to dispute not sure if bug or intended but thats beside the point, Babys health pool was much larger than every other baby bear we have had, we sit hand feeding it for the first couple of hours and first heatwave hits, goes up to 25, bear starts losing hp but its only around .1 or so every second. temp drops back under 19 babys health stabilizes out and all is fine, another 12 hrs goes by everything is fine, 1st imprint done waiting on 2nd now, i wait for 2nd imprint to be needed tell my company mate that they need to click the bear and proceed to log off, within 5 hours after that 2nd imprint, when the baby should've been even more healthy than prior another heatwave hits, this time the baby is rapidly losing HP around 3hp a second. Baby dies at 40% maturation with 2 imprint buffs to a heatwave it survived at 7%. We have about 8 penguins in that room around the bear and still nothing. Enable different building materials to have different insulation values, ex: Thatch is better at shedding heat during heatwaves, stone is better at holding heat during cold fronts, we still have to have these buildings made, we still have to be online to move the tame to them, this doesn't make it stupidly easy nor does it not make sense, buildings made of different materials in real life have different insulation values, or give us some form of an ice pack we need to craft in the tundra and bring back for cooling our tames down since penguins do not function as an A/C unit like they did in Ark. 20+ hours of dicking around with campfires lost to a 5 minute weather event. Im fine with wasting 50 hours of my life baby sitting that little turd over 2+ days. But if i've met every condition for the baby to survive at a weaker stage in its life. it should be able to survive a heatwave when its health pool is more than double than what it was originally. Throwing buckets of water on it or bringing it to the water does nothing in terms of lowering its temp. Please look into changing this, the longevity of breeding right now is looking dim. Photos are from right after birth, didnt screenshot after imprint but melee was 247% and health was 1.4k at juvi stage after 1 imprint. Benson Barberry Potato Company - D5 EU Sirens Call PvE
  12. So after reading the patch notes for 18.87, specifically: I thought I would give breeding another attempt. After discovering that the patch did not take this into account, yes the baby is still affected by heatwave and coldfront, I also discovered that the timers for the various stages were ridiculous. 1. Maturation - 4 hours 2. Juvenile to imprint - 8 hours 3. Juvenile to second imprint - 8 hours Didn't get past the second imprint so no idea if there was another after this. The times for these various stages are too long. Devs please reconsider these times, at the minimum they should be half of what they currently are.
  13. when server resets or crashes, torches show on, but dont provide any heat until they are turned off and on.. thus making breeding babies that were relying on them die from cold if noone is around to fix immediately
  14. Linix Blue

    Breeding Question

    Does the temperature regulation go away after a tame hits Juvi? Or will it continue all the way till maturation?
  15. 2awkard4u

    Brrreding redicaluss

    9 hours (irl) put in breeding of 2 bulls, one server update and both dead Thx this game is impossible
  16. Throne

    Bred animals not gaining xp

    We have several bears that we have bred that are level 120+ and are not gaining any XP at all. Please fix at your earliest convenience, thanks!
  17. Well... it happened again during the rapid fire patching of last night. We developed a way to raise animals in the Tundra region. How to keep the babies warm, how to boost their cold resistance... hell, we even have a way to cool them off during a heat wave, because like my kids in real life... these babies are fussy. So last night, in the middle of a series of patches, with no cold front and torches blazing... we lost 3 baby cubs to hypothermia. Prior to the patch, they were 100% okay, after the patch was a different story. This has been an exhausting endeavor as people have stayed up through the night trying to keep these guys alive and several other baby bears in the past... We thought we had it this time... and we did... but the update hurt BAD. I know some of the folks in my company want to dive into breeding and learn everything there is to breeding in cold climates, but with the randomness and fickleness of the server and of the cubs... Devs, this may be a low priority, but can you please look into the breeding numbers? It's kind of depressing after you put in so much work.
  18. RngShwartzWielder

    breeding Are all babies male?

    just wondering if its just unfortunate luck or something that may have been over looked, but i've attempted to raise 10 different babies of bear, cow and horse, and each of them turned out to be male. I know its a small sample size, but every baby being male seems like something might be broken. do i just have poor luck?
  19. The following problem with bear breed. The children starve if nobody is on the server. If you stay on the server everything is great. Anyone an idea how to keep the server fully active.
  20. As it stands, you currently cannot breed bears in the polar regions, and wolves at all; which frankly seems absurd as they abundantly spawn here more than anywhere. Please allow breeding of bears in the north/south- it adds to the continuity that you would be able to breed where they naturally exist. Are spawns with sexual properties born from asexual creatures? or do the bears migrate multiple tiles, have their young, and bring them back with none of us seeing? I don't think breeding in general should be limited to biome at all- you've already given the players the tools and tames to manipulate temperature- if we can already simulate and manipulate the temperatures they would be comfortable in, that's all the animal/s should be concerned with. This suggestion is being up'voted on reddit:
  21. Azreal

    Breeding

    It is unfair that you can breed bears but are unable to breed things such as wolves or tigers
  22. i tried to breed a bear in temperate clima. its an optimum place for that. we can spend heat with fireplaces BUT WTZF should i do with heat waves??????? no possibility for an intervention!!! can you pls fix this fcn mistake???????? i lost 2 iuvenate bears after 12 hours. that cant be in your interest for a good game!
  23. Lady Autumnrose

    Breeding Changes

    So after our very first attempt at breeding and spending 12 hours (yes, 12 hours) trying to care for and raise our little foal and having it die to an extended heat wave I personally think there should be some changes to breeding or at least raising of the babies. it's hard enough spending 8 hours getting the baby from baby to juvenile I think once you get to that point the temperature part of the raising of the baby should go away so you don't have to spend the rest of the next couple days non-stop caring for the baby. Grapeshot stated that animals would not be the focus of the game so why not shorten baby raising times or at least remove the temperature mechanic so you aren't stuck for several days non-stop caring for baby. I mean gestation takes 13 hours for a horse then baby-juvenile is another 8 hours and lord knows how many more hours from juvenile to adolescent since Juvenile hits at 10%. taking away the temperature mechanic from breeding (at least for after babies are born) would make it much simpler while still making it take time to raise the baby. Please devs work on the breeding/temperature mechanic for babies, spending 12 hours of non-stop baby horse care just to watch it die to a super long/double heat wave was super heartbreaking RIP Lucifer, our first foal
  24. DashDangerous

    Bred tames changing gender and color

    We’re breeding horses and are running into issues with the offspring: - All babies are born male - Adult bred horses sometimes change color on server restart or in different biomes. For example, a buckskin horse born in Eastern Temperate changed to mid-brown in Western temperate, and a mid-brown horse changed to dark brown with the same biome changes. Another buckskin born in Western Temperate changed to black on server restart while being kept in the same biome. Wild tamed horses are unaffected. - Adult bred horses sometimes change gender on server restart. These horses can be bred as males when their UI says they’re male and can be bred as females when their UI says they’re female.
  25. I'm a member of a moderately sized company looking for someone interested in working with me directly to complete some breeding milestones set by my company administration. Interested parties should be able to put in an absurd amount of time during daylight hours, roughly 1100-1800 CST. Please be dedicated and interested in putting a lot of time into detailing findings and assisting in tracking down hard numbers for this process across multiple tames. You will have land to build and access to resources and will be a part of a dedicated company. Thank you.
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