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**Avast ye!: I know some of these features have been hinted at in trailers and screenshots and that not everything (or anything) I am mentioning is original. Also it is entirely possible that some of these features may already be in the game but I have not discovered them. I would still love to share with you my vision for this set of features. My goal is to inspire the developers and to generally create conversation and hype!** In the beginning... The pirates had Nassau. A city of opportunity, trade, lust, boozing and lust. A region where people came together under a common understanding (relax or be annihilated by tower cannons). For many, Nassau was a symbol of freedom. Scores of so-called-pirates fought and died defending the ideal of having no government. Of course, we all know how that ended. However, here in Atlas, we have the amazing ability to live in a snapshot of time. The golden age of piracy. What would that be without a singular place where companies from all over the map could sail to? They would come from every corner to show their might. To set up shops and trade. To recruit. To duel. To create bounties. To get totally smashed, party and tell tall tales of ghost ships and sea monsters in one of the many taverns. As it was in history, when someone got sick of government rule and booked passage to a life of unlimited opportunity and uncertainty, new players in Atlas will strive to reach here in search of a company that may bring them untold riches. How it could happen... Revamping a freeport square near the center of the map to create an island three times larger than any currently in existence would allot the land space necessary. Making the sea floor shallow enough to anchor but deep enough to be navigable would create the sea space necessary. What a beautiful sight those ships would be should the sea bed gradually rise into the beach. Inland you could find... -Local guard These NPCs help keep the peace. They man the cannon towers overlooking the beaches. You can also find them guarding and patrolling around taverns. But they do not go outside of the town. Beware when venturing from one side of the island to the other. -Taverns Music and laughter can be heard from down the street. Allows players a meeting spot for company recruitment. Here you can purchase an inland re-spawn with a limited duration, view recruitment boards and debaucherize to your hearts content. -Designated player shop location Have you ever been to a trades day? This large section of the island is dedicated to player shops. Not only can you make purchases here but you can also sell your goods to fill player set quotas. Down payment and upkeep on stalls required, limited space available per company. -NPC shops Lining the streets of the city are pricey NPC shops where you can buy various goods. -Bounty Boards / Bounty NPC Found in or near Taverns, these boards or NPCs have a full list of the bounties offered by companies on other companies. Multiple companies can add to a bounty. Once collected, bounties cannot be placed on the same company for X amount of time. The capital city is the only place in the game where a bounty can be placed. This means that bounties on the four corners of the map should be much more profitable than the ones nearest the capital. -Player Duels Accepted like a trade, you can fight to the death in the streets without fear of the guard or losing your items. Bonus: adds some great atmosphere! What is a pirate town without gun smoke to fill the salty sea air? Arrr! Thanks for making it this farrr! I look forward to reading your comments and hearing your ideas on how this can be further improved.
@Jatheish (At first: sorry for my bad english, i am just a woman from germany, trying my best to write down my opinions in english) I see what the online player count is dropping down. I talked with a lot of people in different ark/atlas communitys about - why they dont log in. And i tryed to find some solutions for bigger problems. So just some brainstorming ideas. Let the players create a usefull city, a trading routes, habours and so on Bank System: Let the people up- and download gold to the own account, let them use every tribe-bank or ally bank for this. Taverne Food selling. Lets craft every tribe NPCs whos is only able to sell food, so a tavern makes sence. And buff the cooked food to something its worth shipping resources from around the world... and don´t down them to a 5-stack. Habour and growing citys Everyone can build a nice habour but for what? Look who is the bigges tribe or wich tribe hast the most landclaims in a sector. So THIS tribe, is able to place NPC Vendors or Auction buildings. If a tribe is able to create a player-friendly habour ... it will start to become a big trading habour /center. If there is enaugh space to land /anchor with ur ships, if u finde a lot of trade stuff and maby u will finde some land to rent from the tribes, for a small outpost, storage... something great can grow. Crafting a nice habour and make ships anchor. Give us a component for a quay wall, where ships can anchor. It is a pain in the ass to build a harbor and at the end the ships can not anchor. Dont let us waste tonns of struktures in the deep water to get the ships anchored. Landclaims (Idea is just for PVE. i dont know enaugh about PVP Server to make a suggestion there) U need a better system. Its not ok to run all the time to save ur claim (PvE) but also just loging in all 3 Weeks to make ur land save, its also not ok for the rest. So make some stats to check, how aktiv a tribe is/was last 24 hours / last week. Check up how many ingame hours a tribe has last 24 hours, last week. Check how many ships moving hours they have, how many ships released, how many tames got used and so on. Dont tell us exaktly wich faktors are how importent, so people dont find to much easy ways to use the mechanic in a wrong way. If u know how aktiv a tribe is and how many players are aktiv in real.... use that informations to manage how many flags they need = can hold easy and drop down the save-time for the flags. Use something like online hours or tribe aktivity points. Maby a tribe can have 1 Tribe Flag wich is save for 2 Weeks. Then set up more flags (save time 7 days) per 8 hours playtime/aktivity ... no mather 4 persons play 2 hours a day or one play 8 hours a day. If the tribe has 48 hours playtime / day - they have 6 more flags with 7 days savetimer. If they drop down the playtime to 24 hours / day ... drop down the savetime of each flag (not the one main tribe flag) to 3,5 days savetime... so they need to be more aktive or remove some flags to have more savetime. Land for rent Lets talk about why rent land/space to other players. If an enemy try to claim ur land. The tenant get an information also. The tenant has a kind of right to claim the land as first. He can take over the land before the enemy gets it. Maby let it cost an amount of 1000 Gold. (First renter on the flag, has the first right) Give this renter a chance to say "save the claim for the owner" - so flag stay save, without beeing claimed and for no money. Old ships standig around for weeks , blocking ur habour. If a Ships isnt moved for 3 days - let player klick on it to say "remove ur shit". The owner tribe get an information in a new log (tribe log is to full to find this info) , or mark it in an other color on the map). The owner tribe has 3 more days now, to just move it 1 meter (or just anchor it again) to show... its not and un-loved ghost ship, its in use. If they pass the 3 day timer... lets decay it between 1-3 more days, depents on how big the ship is. Let the people removed compleatly. If a player dont logged in for 4 Weeks. Remove them from the server. Compleatly... also from tribes and so on - clear that shit. Look into their stuf, so the tribe dont have bad penalitys cause of that. Ships - personal owner. Give the option "personal owner" to ships. Let the Ship Creater choose, its an tribe ship or an personal owner ship. And as an personal owner, u can unclain a ship, so everyone else can claim it and can choose claim as personal owner or as tribe. So we can build and SELL ships! TRADE SYSTEM! We realy need something like a trade window for an save share. Without taxes, or something like an auktions house. Just to say "take this and give me that", without the need to drop stuff on the ground. If i wanna sell a ship: I need something like a ownership notice, put it into a trade window and if the buyer put the right amount into the window, everyone can klick "ok", so we have a save deal. Same like resources. Use a selling box, put in the stuff u wanna sell and close it (say ready) ... buyer put his payment into the other side of the box and say ready, and if both klick a last "ok", the deal is done. Breeding 48 hours is a way to much. Temperatur... its to heavy to manage the breed, the babys dying to fast cause of the normal changes of the temperatur and u cant do anything against the warm/hot. Having 20 pinguins and 30 fires and looking into it for 15 - 48 hours - that cant be the right way. Sorry, but our tribe needs to work in real live. We can do it as a tribe, of cause - but if everyone needs to sleep or work... there is nobody who can manage it ... so we need some people without a work to be able to breed? In Ark i loved to be a breeder, but in atlas, its not possible if u have a real life. Ship Autopilot. I can put an npc on a ship weel and use the auto pilot. But why the hell it stop working, so far i leave the ship - so its useless? Of cause i know, it will just drive forward... yes i know, it will drive into an isle , will do nothing agains ghost ships (ok, i can set the npc on auto fire with cannons!) and will be a blind pilot. But if there is an autopilot - lt me use that! I wanna set it on drive strait forward and i can jump onto the bed on board if i think the npc need help. (i can see my ship on the map). If i loose the ship... its happed... let it be MY risc. There are a lot more ideas, but i am not sure if any one importend will read and think about it - and i dont wanna waste my time