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So our company got attacked last night, our first experience of pvp on land in atlas and here are some thoughts on the experience. Human vs human combat is a joke particularly the hand to hand combat with the handicapping "lock on mechanic" which only affects one player seemingly reducing one's movement speed and is so crippling in melee to the point that you are essentially commuting suicide if you take out a sword. Fighting a swarm of midgets is simply absurd, this wasn't a pvp battle, this was a slapstick comedy. Ship to shore bombardment is a total waste of time against cannon bears, 4 ships blanketing a small shore area with cannon balls did not and could not kill a single cannon bear. The cannon bear however sank 4 ships without much issue. I have no idea how that is even remotely possible. But I could see the bear rolling up and down with its cannon seemingly impervious to an absolute hail of cannon fire. Now the final mechanic was possibly the worst, now we got wiped and we deserved it due to general ineptitude, lack of skill, experience and poor level of preparation. But we didn't lose the island which the other team definitely deserved to win. Why didn't they lose it? Because despite the enemy with dazzling speed assembling a combat base right by our flag complete with swivel cannons, just two of our team were able to engage in 3 hours of hide and seek until the phase shifted from combat to peace. Despite me being locked in a cage twice we used all our creativity in hiding to hold off the flag contest for 3 hours and then we could just demolish all of their stuff and it was cheesy. They deserved the win and they were cheated out of it by two naked guys. Now its all academic since we have no chance to rebuild defences in 14 hours to withstand a second assault so they do win in the end but we gained time to make off with all of the plunder they might have gotten had we not played hide and seek, including 17,000 gold. Sad to lose the island they deserved to win it but wow the pvp combat is silly
- 13 replies
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- pvp
- claim flag
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@Jatheish (At first: sorry for my bad english, i am just a woman from germany, trying my best to write down my opinions in english) I see what the online player count is dropping down. I talked with a lot of people in different ark/atlas communitys about - why they dont log in. And i tryed to find some solutions for bigger problems. So just some brainstorming ideas. Let the players create a usefull city, a trading routes, habours and so on Bank System: Let the people up- and download gold to the own account, let them use every tribe-bank or ally bank for this. Taverne Food selling. Lets craft every tribe NPCs whos is only able to sell food, so a tavern makes sence. And buff the cooked food to something its worth shipping resources from around the world... and don´t down them to a 5-stack. Habour and growing citys Everyone can build a nice habour but for what? Look who is the bigges tribe or wich tribe hast the most landclaims in a sector. So THIS tribe, is able to place NPC Vendors or Auction buildings. If a tribe is able to create a player-friendly habour ... it will start to become a big trading habour /center. If there is enaugh space to land /anchor with ur ships, if u finde a lot of trade stuff and maby u will finde some land to rent from the tribes, for a small outpost, storage... something great can grow. Crafting a nice habour and make ships anchor. Give us a component for a quay wall, where ships can anchor. It is a pain in the ass to build a harbor and at the end the ships can not anchor. Dont let us waste tonns of struktures in the deep water to get the ships anchored. Landclaims (Idea is just for PVE. i dont know enaugh about PVP Server to make a suggestion there) U need a better system. Its not ok to run all the time to save ur claim (PvE) but also just loging in all 3 Weeks to make ur land save, its also not ok for the rest. So make some stats to check, how aktiv a tribe is/was last 24 hours / last week. Check up how many ingame hours a tribe has last 24 hours, last week. Check how many ships moving hours they have, how many ships released, how many tames got used and so on. Dont tell us exaktly wich faktors are how importent, so people dont find to much easy ways to use the mechanic in a wrong way. If u know how aktiv a tribe is and how many players are aktiv in real.... use that informations to manage how many flags they need = can hold easy and drop down the save-time for the flags. Use something like online hours or tribe aktivity points. Maby a tribe can have 1 Tribe Flag wich is save for 2 Weeks. Then set up more flags (save time 7 days) per 8 hours playtime/aktivity ... no mather 4 persons play 2 hours a day or one play 8 hours a day. If the tribe has 48 hours playtime / day - they have 6 more flags with 7 days savetimer. If they drop down the playtime to 24 hours / day ... drop down the savetime of each flag (not the one main tribe flag) to 3,5 days savetime... so they need to be more aktive or remove some flags to have more savetime. Land for rent Lets talk about why rent land/space to other players. If an enemy try to claim ur land. The tenant get an information also. The tenant has a kind of right to claim the land as first. He can take over the land before the enemy gets it. Maby let it cost an amount of 1000 Gold. (First renter on the flag, has the first right) Give this renter a chance to say "save the claim for the owner" - so flag stay save, without beeing claimed and for no money. Old ships standig around for weeks , blocking ur habour. If a Ships isnt moved for 3 days - let player klick on it to say "remove ur shit". The owner tribe get an information in a new log (tribe log is to full to find this info) , or mark it in an other color on the map). The owner tribe has 3 more days now, to just move it 1 meter (or just anchor it again) to show... its not and un-loved ghost ship, its in use. If they pass the 3 day timer... lets decay it between 1-3 more days, depents on how big the ship is. Let the people removed compleatly. If a player dont logged in for 4 Weeks. Remove them from the server. Compleatly... also from tribes and so on - clear that shit. Look into their stuf, so the tribe dont have bad penalitys cause of that. Ships - personal owner. Give the option "personal owner" to ships. Let the Ship Creater choose, its an tribe ship or an personal owner ship. And as an personal owner, u can unclain a ship, so everyone else can claim it and can choose claim as personal owner or as tribe. So we can build and SELL ships! TRADE SYSTEM! We realy need something like a trade window for an save share. Without taxes, or something like an auktions house. Just to say "take this and give me that", without the need to drop stuff on the ground. If i wanna sell a ship: I need something like a ownership notice, put it into a trade window and if the buyer put the right amount into the window, everyone can klick "ok", so we have a save deal. Same like resources. Use a selling box, put in the stuff u wanna sell and close it (say ready) ... buyer put his payment into the other side of the box and say ready, and if both klick a last "ok", the deal is done. Breeding 48 hours is a way to much. Temperatur... its to heavy to manage the breed, the babys dying to fast cause of the normal changes of the temperatur and u cant do anything against the warm/hot. Having 20 pinguins and 30 fires and looking into it for 15 - 48 hours - that cant be the right way. Sorry, but our tribe needs to work in real live. We can do it as a tribe, of cause - but if everyone needs to sleep or work... there is nobody who can manage it ... so we need some people without a work to be able to breed? In Ark i loved to be a breeder, but in atlas, its not possible if u have a real life. Ship Autopilot. I can put an npc on a ship weel and use the auto pilot. But why the hell it stop working, so far i leave the ship - so its useless? Of cause i know, it will just drive forward... yes i know, it will drive into an isle , will do nothing agains ghost ships (ok, i can set the npc on auto fire with cannons!) and will be a blind pilot. But if there is an autopilot - lt me use that! I wanna set it on drive strait forward and i can jump onto the bed on board if i think the npc need help. (i can see my ship on the map). If i loose the ship... its happed... let it be MY risc. There are a lot more ideas, but i am not sure if any one importend will read and think about it - and i dont wanna waste my time
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So basically when you are dealing with PVE so long as you are playing the 20 day timer makes flags incontestable and people if given the choice would in general not permit building on "their" land despite the benefits of doing so. Hopefully with the news that the devs have heard our cries howling in the night and @Dollie has said "I feel I've a pretty good idea of how you guys feel" it's possible that we may get to keep our flags after all in a hopefully greatly limited number. As a possible scenario for this perhaps having two types of flags could be an idea, a limited number of incontestable flags for your base and surrounding area that you do not wish to be able to lose and then a second type, unlimited that operates off of a mix of the old and new. Type one flags - These flags are your "home" flags and are designed for base building and securing your home area meaning keeping the riff raff out of your garden. Limited to 2 in number Unable to be contested in anyway Have a 24 hour cooldown on placing them/picking them up to prevent people dropping them to flag override resources and picking them up again. (select pickup flag and it starts a 24 hour countdown after which it appears back in your available flags) Have a 21 day timer as per current system Are set to company build only and cannot be changed Type two flags - These flags are your territory & tax grab flags Unlimited in number Provide tax from resources harvested in the area Are contested based upon a timed upkeep, when they (company member or owner) visit the area and do things in the flag zone the timer goes up, if they don't the timer goes down (credit to @Lotus for this part if you want to post a link to yours go for it but I couldn't remember where it was and yes I read that wall of text) meaning that if they never step foot in the land or if they only spend 5 minutes a day in the land they will lose it quickly Are set to free build and cannot be changed Structures built within (including owners) are on a decay as per the new system from the "march madness" patch meaning they will require upkeep Flag override - The effect of dropping a type one flag in an existing type two zone The type one flag overrides the claim priority but does not remove the existing type two claim flag instead placing it in stasis, this means that the owner of the type one flag can build without decay timers, gather without tax, tax and generally live as though they owned the land Removing the type one flag reverts the original claim owners flag with associated benefits/drawbacks Welcome for ideas to bring in
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I am rely looking forward to see the new changes and figure things out. Anyone have an idea when the public server will be up for the new changes? Wheen
- 4 replies
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- march 20
- claim flag
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I would like to see claim flag savety timer reduced per flag placed, we have a single player with 49 claim flags and all he has to to is to run arround the island every 19+ days wich is absurd additionally i would love to see a adittional reduction of the savety period if you tax more than 15 % so people who want to profit from having a lot of claims to tax resources have to commit to it.
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claim flag Invulnerability within claimed circle
TheSzerdi posted a topic in Feedback and Suggestions
Before you freak out, read the whole idea. First, make all claim flags require a resource upkeep. Second, make that upkeep exponential based on the number of claim flags a company holds. (First flag is 50 wood and 50 fiber per week. By the fifth flag ALL flags require 200 wood, 200 fiber, 200 stone, and 200 berries from the biome type it is planted in per week. By the twentieth flag ALL flags require 1000 wood, 1000 fiber, 1000 stone, 300 metal, 500 berries of biome type, and 200 berries of each of the OTHER biome types per week. Change the flag models to increasingly extravagant structures as higher tier is reached. Maybe every five flags. Exact numbers will be need to be balanced.) Third, make all structures and anchored ships within the claim zone invulnerable so long as upkeep is being met. If upkeep is not met, fast decay times like lawless zones set in. (A pick lock feature to allow some raiding perhaps? Make characters unable to pick locks within 5 meters of a sleeping character?) Fourth, an opposing group's counter claim is a destroyable structure that will continue claiming regardless of ANY nearby players until it is destroyed. Make it require resources to build and make the claim timer much longer. Ships and structures lose invulnerability when the owner clan damages the counter claim structure. (This will need balancing to find best values. Like 500 wood, 500 stone, 200 hides, 120 cooked meat, and a four hour timer. It's a siege after all.) Please respond with refinements that would help balance or avoid exploits. I can't think of everything. Perhaps restricting counter claims to particular days of the week? Like odd numbered grid squares Thursdays and Saturdays, even numbers on Fridays and Sundays, Mondays through Wednesdays only areas that have failed upkeep can be counter claimed. I would prefer counter claims anywhere, anytime, but tiny groups might not agree. -
the best way to fix claiming for people is to be able to change the size of the claim radius i say the size of the claiming radius is large and always conflicts with other flags so we should have the option to smalen the radius from large,medium,small by pressing T when a flag is in build mode just like how walls change to doors or windows frames but this will halp alot of people not being able to get land in areas coz the radius is to big. thank you for reading
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With the exception of the flags used to capture ships, claim flags should be limited to 4 per person in a company (10 for a 1-4 man company). For example, if you had 10 people in a company, the most amount of claim flags you can place down is 50. If a person were to leave the company and thus lower the max claim flags that your company is allowed to place, the owner must choose which flags to remove on the map. The owner doesn't need to decide immediately (He could be mid-battle or away for the day), and can be given 3 days to decide before the system automatically picks for him/her; however, during this period, you will not be able to place additional flags. * If the person that left rejoins or another person joins, the max claim flag limit goes up, thus negating the 3 days to decide; with this method, people who accidentally leave or people that like to troll won't harm the company *
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claims SUGGESTIONS FOR DEVS: ABOUT CLAIMING SYSTEM.
zeeya7 posted a topic in Feedback and Suggestions
Hi Atlas Dev. I have some suggestion for claiming system. 1. Spamming flag everywhere Trouble: for new comer will have hard time to claim territory because all island fully claimed. suggestion: Once a company created. Owner will receive 1 or 2 claim flag. If you want more claim flag. you need to go freeport to buy another claim flag with gold. 2. Flag protection Trouble: Some people lost they claim when they gone offline. Suggestion: Player need use gold to buy protection via flag for couple hours to prevent they territory got claim. 3. Inactive territory Trouble: (PVE Server) I found an inactive territory but sadly i cannot take over they territory because there is 1 sleeping player that has 4hp n never die. Suggestion: i - if player inactive for long time like 1 week real time. New player can kill the inactive player. ii - Sleeping player can die cause of thirst / hungry iii - (addition from no.2 suggestion) Other player can stole territory when flag protection is expired. can only be contested when territory owner online in the area. Sleeping player cannot contest the claim.- 11 replies
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We were raiding an island and I tried to claim some deserted spots. Contested, all of them. I held down h and ran down the entire perimiter each time. Nothing in sight. Went further into the ocean until i was surrounded by ONLY water. STILL contested! Am i missing something? Every single area was contested, no tames, no structures, no sleeping players. Timer stuck on 9:59. Also, they sunk our galleon with 2 fire bombs from the mortar, but that's another topic.