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  1. I really love this game and i am still after all this time (2k hours), ready for a new start for a new system for pvp servers and i really hope you are working on it for the next update because adding animal and skin will not help at this state of the development of the game (i think). Structure, Ship, Member and Tame limitation: Every server with a good number of citizen (or with big company) always have the same problem, it's laggy. Not only when there is battle and a lot of people who come with ship, tame and weapon. But everyday and everytime. And it's getting crash or 255 ping when more than 40 people are in these kind of grid. Your game will never or will take a long time before having server who can handle all these thing in a big quantity (lot of ship, tame and structure) So that's why people should at select their best tame and ship and not building and breeding again and again without a good limitation. I saw so many big tribe with 100-300 tame in the same place who will never be used and 100-500 npc just for the defense (without counting npc on ship). And like all company, there is always more ship than member (maybe not all but most of them). Every time there is big port with so many ship and some of them never take the sea or only once... With a bigger limitation on tame, when people are breeding everything, they will only keep there best tame and make different place on different grid for making strong tame. Without all the dirty tame, we will win fps and latency. With a bigger limitation on ship, it's force company to limit there number of ship, it's will force company to take time to check what ship isn't used and like before we will win fps and latency on this grid. And now with structure, spam will not be the best thing and building would take time for making a strong defense and think for the best solution. Quality and not quantity. Of course for this option, resistance on building need to be change because they can actually be destroy too easily. Like big wall are so easy to destroy with ship or canon bear, they should be more much more resistant and force people to attack the gates. And the spam pillar system need to be rework but i will speak about that later in this post. Colony system: Colony server was supposed to be for medium and small company and i saw so many big company with 50+ active member ally with 4-5 other big tribe and so you get battle of hundred of people. Small company and medium who live near can't do nothing against such thing. When big company are passing trolling and insulting, they have just two choose, say nothing because they can't do nothing or get wipe by a large number of people. And when u have a small company with 6 members and u get raid by 40+. If they are not stupid they can wipe the small company in a day with any kind of defense from this small company. (even if they have made a big defense) Now about flag system, spam foundation and pillar is actually necessary for any island defense. So depend of the size of the island. I use like 1000 - 2000 pillar for a medium island 40-60 points if i don't do that, people are coming, placing building where i don't want them, like underwater and i can't destroy them if i didn't found them during the first 24 hours (or need to wait 10 day if they don't reset the timer). Angry people are placing canon where they can for destroying everything they can (if u don't have a pillar defense) and can be everywhere just by placing bed and stuff on the island so need to search hours for finding their hiding spot until they do another one. So we are forced to spam structure for defense because building are weak and enemy can harass u all the time without difficulty and in the meantime because these spam of structure (tame and ship too), all the server are lagging all the time and most of server who are not in these case are freeport, lawless (because only few people can leave here because everybody who want to offline raid can go there) and powerstone because there is no structure and tame (or not a lot) Like the previous wipe i hope you are already thinking/preparing a new system because this one is not bad (with token, island claim and combat phase) but so much thing need to be rethinking and change for improve the quality of the gameplay. Making two server Empire and Colony couldn't work even if the idea was good. Large company don't like big battle because of all these laggy/fps problem and why would they go to a server to prove they are the stronger if there is no small or medium company to intimidate. I think you should force the colony server to his main idea who was destinate for medium and small company. So limit member to 20 and ally to 3 other company and that's enough. Big tribe will always try to make 3 company of 20 people but they will be limit about the ally limitation, they will be force to split their ship, tame and structure in different island because most of the time they have a lot of island and they make only one mega big island with a lot of structure, ship and tame in the same place. And it's will limit the number of ally for small and medium tribe, to choose carefully their ally without making alliance with 5 differente grid. And that is a big problem actually, because you can't attack anyone before checking if they don't have 10 tribe ally to them who can come the next day with 50 people. Actually the game is more a faction game than pirate game. More diplomacy than action because of everybody have alliance with a lot of other company. Another idea would be to add another token and delete the combat phase. So u can put the new token for attack an entire company during 10 hours for example. And the price would be very low, like 3000 gold And at least this company who is attack can prepare themself by been warning 12 hours before. The token will not be apply on only one island but all of this company so they can't save everything in another peacetime island. In the other hand, only your company and ally can attack this island and not all the world. On the second best unofficial server they have token only for making combat and it's so much better, you know when you will be attack, you can prepare yourself a bit and know who is your enemy. (but they have x4 rates so it's easier to pay the token than official). That's terrible better because you don't need to watch your defense 9 hours per day in case of random people trying to destroy your ship, killing npc or tame. Grinding and time: One of the problem for most people are the grinding part of the game. Need hours for travelling on the sea, hours of farming and hours for defending their island. Like you did before, you should make a perma x2 on ressource and probably doesn't make x2 every week end or at least not on PVP server. It's doesn't give any sense, if people are only playing on week end, they can't hold their island so they can't play on PVP server. Pvp server are for people who play most likely everyday, like any other survival game where people play, farm and fight without any break. And after the beginning, what you are doing with you event x2 every week end is to let people doing nothing or don't give motivation for playing when there is no x2. Why going to farm exotic ressource, basic ressource, gold, tame or xp our character or ship when you can wait the week end for having everything doubled. The map is too large for the amount of people. I really think you should keep this map for a big release with a possibility of a large number of player but until the game is ready, there is so many grid who are just empty and other are laggy. You are spending time and money for manage all this grid when you could just do a smaller map. Sailling will need less time and people will be more closer for fighting, travelling and trading. And now about the combat phase, 9 hours of fight is too long (for a lot of people). Most of battle even more if there is only small and medium tribe doesn't need 9 hours for fight, if they want to fight, they can do it and prepare themself before for having a good battle duration for doing what we can. And the problem of having 9 hours of fight is forcing to have people connected during these 9 hours (+ more if they start playing earlier or continu later for making travel, PVE, farming or whatever) each day and that's very paintful for a small/medium tribe. If a tribe really want to fight, they check the map a can see all the different combat phase and choose where they can go and there is always a lot of possibility without going very far from their base. Token should have a lower price (like only 500 gem and not 3x500 and lower gold) and for the company who place the token, to have the same token on all their island so if they want to attack, they need to be prepare to defend all their island too, they will think about it twice before doing it or making a smaller token duration. Of course, some tribe can tweak by kicking a member, giving him gold for making token, create company and put a token so all their island aren't in danger but if you think a bit about this, you should find a solution. Ground and Naval battle: For resuming the pvp at this state of the game is simple For ship your have: - 1 schooner type with 1 large speed sail and 1 small, most of the time they have few canon because of the weigh they can handle. Usally they are use with canon on the back with barshot for supporting other ship. (not much use since last update with stats and large canon on the gunport) - 2 brigantine type with 3 large speed sail or 2 large speed and one large handling, most of the time they have only 12 canon on their gunport and some of them have some medium canon on the back. Or they have just full medium canon on the back for farming damned ship. - 2-3 type of galeon with 6 speed sail, 4 speed 2 handling, or full handling. Depending of the captain he can have full medium canon on gunport, 50% medium and 50 % large canon or for a slower and more powerfull galeon, you have 100% large canon on gunport And that's it for naval build. For more detail, most of galleon put more than 200% of resistance because they have 50+ canon comparate to a brig or a schooner with 10-12 canon. So even with mythical canon and 200% damage, will need a lot of balls for fighting a galleon on this state of the game. And a galleon are going faster than a brig or schooner in most of the case so they can run away if they are in trouble. So for resume a galleon is the best choose actually, they can tank a large number of shot, go faster than any ship and have much more canon than any ship. And actually with the new stats system on ship, if u don't have a massive port defense or a big bay close, a galleon with full resistance can just tank every tower and shoot on every ship. And if nobody is here with mortar, he can do that during a long time before backing of. For the ground fight With tame, two option who is most always use in any case is Horse with swivel flame, bear with canon. Sometime a tiger or a lion. Crabe are usefull only for small battle where there is no swivel flame because flame destroy them so easily. On the ground, torpor is one of the best thing actually, you it anyone with a spell or a weapon who give torpor so your enemy sleep and you pick up their stuff before capturing them or just kill them. For the firearms, only riffle is really usefull, long distance and good damage in the head. Flame arrow and bow doesn't deal much damage and break your bow after 10 shoot. Pistol are long to load as a riffle but don't deal the same amount of damage as a riffle. Bola are use for stopping running player or people on tame. Grenade use for everything. Killing player, tame, npc, defense or even building. For resume, the complete package from a soldier is Armor, Riffle, grenade, bola and sword or any melee weapon who isn't already nerfed about torpor. Of course a clibbing, a grappling hook and a glidder for reach every obstacle. That's it. In definetly, not much choose for ground and naval pvp. Suggestion: For naval you definetly need to add a new ship between a brig and a galleon. Something like 12 gunport on each side you could do it easily by take the example of a brig and just making it a little bigger. Resistance should have the same amount of pourcentage as damage. 5% per level so people will more need to choose between resistance or damage and don't make only ship with 200 % resistance and 230% damage for just a ship who is level 42. You should even diminuate the number of damage or resistance by 3% per level, so canon from tower could be more effective than now. And ship with full of damage or resistance will not have 300% of stats. Of couse if you do this the number of HP from damned need to be reduced. Actually a galleon 25 is something like 300k HP. For the ground you need to up the bow and durabily when using flame and normal arrow because they are useless at the moment on PVP. Pistol should give more damage or been able to reload faster than a rifle. You should give possibility to play with a weapon who deal a good amount of damage, like a sword and a mace for making torpor, so people could choose between damage or torpor. Bow or firearms. and you should increase the penetration armor from puckel because someone lvl 100 can take so many shoot with a metal armor until he start to be in difficulty. Balista with npc should be able to shoot on a longer distance for not giving the possibility to a canon bear to shoot them from a medium distance. Resistance on structure should be increase and giving more HP on large wall. That's all I hope this message will be read and these suggestion will help for the future of atlas. See you guys on the sea
  2. 1. Armored docks need to be removed from the game Nope, nope, nope. They are giving us great oportunity for stopping people from harbour runs. They are also easy to destroy, i for example destroyed small and large dock at the same day with 2 ships and 3 ppl so you can't say you need big company to do that in order to get all gold from inside them or take their ship down. 2. puckle npc's need to be vulnerable - Don't agree These are practically basic defense of your base and taking them too easy will cause more fight on the land that we don't want. We want more sea fights. You can use just one cannon to overrange them and take them down easily. 3. Gold cost for self crafted ships needs to be removed - Don't agree Not agree, it is good like it is. It prevents big companies from having hundreds of galleons. Big companies still will have more gold than smaller ones but also they will have more peoples so they will able to handle more ships at once. If you have small company with 6 people you don't need 10 galleons and gold costs will keep you on the sea for treasures, whaling etc. 4. No gun mini game - Don't agree You just like complaining, don't you? 5. HP of shipyards needs to be lowered They are super easy to destroy. Totaly not agree 6. Lighthouses are too cheap So what? Theirs only purpose is to show you the way or warn you if you're getting close to island during fog time. Leave them in peace 7. mortars on ships need to be allowed to counter mortars on land Definitely not. Are you mad? even if you would have them you will never counter mortars on tower 20 walls high. 8. ships should be insta captured if beds are destroyed, and ship is decrewed Here you got point for the first time, but insta captured? Nope, i would rather greatly decreas capturing time from 1-2 days to lets say 5 hours and 12 hours when fully anchored. If you would start claiming ship on the beach and you have 5 h timer and everybody is dead and ship would drop anchor, the timer should automatically increase till 12h so the owner can have time to fight back for it. In open sea you cannot anchor so 5h is enough (it could also be destroyed by SoD or whale) 9. structures must be capturable You just played too much rust my friend. It is not quick pvp, it is open mmo sandbox game, how would you feel going to work and cominb back every day just to see you lost everything you had. They develop similar system to the lawless which is complety absurd to me. I would rather enable to steal teritory which would highly increase decay time for every non company structure like for 4 days and 3 days for doors so you can actually loot it. So people could fight for teritory in order to defence theirs bases. 10. small characters should get a damage penalty, while super large ones get a damage buff Wow, i wouldn't think i ill agree in something with you. Here you are right, something for something. We need to have balanced options not just one sided benefits from choosing one option. 11. cannons need to be pick-up-able and be placable on enemy foundation to raid efficiently Well, they could be picupable but not placable on enemy's foundation, would rather allow to place them directly on the ground close to enemies foundation but also with 10 min timer. 12. fix that bug where after u use praying eyes u cant pull out ur weapons, and increase duration Yes, just report it as a bug and they will work on it. 13 .remove peace/combat phases Again i do not agree with that. We want keep people more on sea for sea fights, we all came here for pirates fights not ark 2.0 didn't we? 14.blueprints need to be removed Blueprints are bit overpowered if it comes to big companies so i can agree with that, add more stuff instead of blueprints and increase base stats of all stuff to be a little bit higher. Unless we can find solution to boost small companies to help them with crafting those blueprints. 15.aging/hair growth is way too fast atm Not agree, just deal with it. Next. 16.remove shaking earth effect caused by animals I guess you never checked your graphic options in menu, did you? 17. no more crew limits on ships Talking about unreality in game, want unlimited crew on ships. Totally not agree. Next. 18. remove all chores like treasure hunting, floatsam etc. from the game That's most pirate thing in game, treasures/floatsam/hunting, leave them alone. They could do special regions on each island for treasures where people can't build structures so everyone can do them. Still need to land on an islands and that's different story You don't like them, you don't have to do them, pick them up. 19. players shouldnt spawn on freeports, and freeport, there shouldnt be a safe zone That's exaclty where players should spawn, there is lot's of newcomers, they have to learn some basics about the game. Instead of that i would highly increase decoy time on every ship (in example, you can stay with any ship maximum 4 hours no matter if you're fixing planks or not, after that time, ship despawn, and of course give a proper info about it to every player) For animals instead allow us dmg them after 1 day of being in freeport. That should resolve problem with storagging all items in safe zones. What about shops? Allow only few per company with limited space in it 20. nerf barrels Maybe a little bit but mostly we need to remove catapults from ships or make the barrels not throwable by catapults on ships. You could still use them by manually throwing them at enemy ship but that applies only in very close distance 21. remove ships of the damned Do not agree, game without them will be super boring. 22. regarding animals I would only increase hp on lions/tigers a bit. Rest is good expect all the saddles that are coming with new patch. Saddles are supper shit and will brake the game especially with torpedoes on the land. Could say, welcome to ARK 2.0, no more pirate game. 23. nerf mace, shield stun, buff crossbow/bow/guns, nerf shield, nerf hook Mace is good, maybe increase bit crossbow dmg, guns are okay, hook is okay. Nerf shield bash cooldown, once someone start bash you, is super hard to run away, instead put ie. 10 sec on bash, same for power strike on pike and fists. 24. Handcuffs need to be removed or there needs to be a solution Tottaly not agree, it is very realistic, that is also one of the most piracy thing in game. Next. 25. Cannon balls fly too slow Yes! This is very annoying. Speed them up 26. after destroying a warehouse you should get all the loot inside, not a fraction You are getting basically all loot from it. You will not even able to carry it at once 27. bar shots need to be removed Nope. Barshots are good, leave them alone. 28. no character upgrades like HP etc. Are you serious? You want no gap and differences between people who spend thousands hours in game on leveling character and people who only started? Bullshit. Get real man 29 .player name join notification needs to be removed I agree on that 30. customizable zoom for ships needs to be added I agree on that 31. remove customizable ships I do not agree, mmo sandbox is all about customizable stuff. Would rather say work on performance but they're already doing it 32. increase ship weight capacity Not really capacity but increase amount on which weight penalty is applied from 30% to 50% 33. remove limits for alliances and company size No, no, no and again no. We don't want any supremacies in game that will make pvp into pve if you're with them or totaly anihilation if you're against. 34. handling sails get greatly outperformed by speed sails They are not. All of them have different purposes and they are doing good. I only wonder about weight sails, nobody is using them, they need to be reworked 35. wood/stone pillars's HP needs to be reduced Pillars spam is pain in arse. Enemy should not be able to build anything on your island expect cannons (placed on the ground) so pillars spam will not exist anymore and thanks to that performance of game will also increase. 36. remove ownership ???? In company setting you have option like "personal owner", that means that everything you build/own (ships,animals) is personal and if you leave company everything will leave with you (structures/ships/animals), you need to have proper settings set in your company dude 37. remove custom building Custom building is good, it gives you more posibilites but yes i would prefer ready structures. On one hand, performance is greater but on the other hand it's kinda boring because everything looks same (expect colors if you're able to paint stuff) and technically you know base of every single company. So i would rather put them togeather 38. allow saving ships (save + load) Yes! Allowing to save your ship projects would be very handy 39. Reduce a companies income based on their member number, increase crew cost for bigger clans Why would they punish people in bigger companies for playing togeather and having fun? Nobody want split players, it is rather a goal to get great communieties than lonely wolves. They can work on boosting small companies not punishing bigger.
  3. they have stated that there is a "revamp" of the modular ships, idk if they change the model tho, since its modular its logic to make them the same, but another design would be nice and plz dont forget to not play the game you need to test it and have fun, its an early access alpha since 3 years, the developement is going fast right now, that was not always the case because the direction where to go was kinda missing it is not exactly the same game like 3 years ago, there were many issues and some are persisting until now or short before the last bigger patch and the new map after the modular ship revamp there will be another bugfix wave and more wonders and a balance adjustment first for pve, on top of that for pvp
  4. So I come back to see how things are and noticed nothing has changed, still making the same f**k ups. You would think they would learn after the first few times but the amount of mistakes is unbelievable.
  5. Its not broken. Its what the Dev team did for Atlas but way to late. Same thing that is wrong with the ship wheel and graphics.. They lowered the graphics on Xbox so that Xbox One people can play... Xbox One people could not play well before because of crashing because to much on screen with the graphics they was running.. Also the compass you can still read the really UGLY wooden stick lookin think is the NORTH arrow I hate the new graphics they added to the game. Makes the game so so ugly now. There so many bugs I wish was fixed on this game that been around for ever. -Walking while swinging "SICKLE" bugging out the screen. -Water Clipping threw the boats and the de-sink bouncing of the boat. - Return of the old better graphics. - Tames falling off the boat while crossing borders. - Fixing name plates on some boats to show full name of boat. - Fix glitchyness of rubbing against wild animals and getting stuck on them every 5 seconds. I am sure there is more but yeah... - UPDATING the outdated TUTORIAL for the game with each season. PLEASE! - A tool guild to help know how to do everything in the game to some extent. SAD I HAVE TO QUESTION PEOPLE ABOUT NEW STUFF. THEY NEED XBOX SRIES X AND S version enhanced asap.. I got a new 4k TV and Xbox Series X and they lowered the graphics after the fact its been issues for years. They did something about it way way to late witch bugs me so much. Everyone is getting the new consoles now and they lowed graphics but it way to late.. NOW THEY NEED TO FIX THE GRAPHICS BACK THE WAY IT WAS!
  6. Same here. Can play without but can't see Power Stones to check I've got them.
  7. This is mostly Google Translate essay: Dear ATLAS developers and players, I care about this game because the basics and the climate you have created is incomparable to any other production. However, I must express my opinion on why this game will not be a success on the gaming market. Or rather it will slowly die. The game has classified itself to the genre of survival / sandbox / exploration / PvP - this is the basic assumption. Based on these basic assumptions of the game, you can put the most important game downs. Survival: - Vitamins are only a hindrance and annoy the players - they need a modification. Sometimes the player simply decides to die than spend extra minutes picking up supplies. There was no such thing in ARK. We got a food recipe for it, which we could create according to our preferences. There is no such thing here. - Drinking water is also an annoying difficulty. In hot climates there are not enough places to dig this water. There is no rain if we would like to collect this water. In the ark we could create an irrigation system without any problems (and it was a pleasure in itself) - In cold climates, the hunger rate drops even more and it is even harder to keep vitamins at a decent level. - Putting armor of different types carries too many penalties and leaves no free choice. We can wear heavy armor (the best in the game) only in moderate climates. - You should be more focused on the fantasy atmosphere. Wolves, lions and snakes are not too demanding opponents. The game in real climates is not very interesting. Why not add creatures from fantasy to the world of ATLAS? Something that created an actual threat, and perhaps a challenge for the player? - Taming and breeding is as annoying as boring. This is certainly not as much fun as in ARK. Seriously think about the whole revorkiem. - You created the game in the assumption of exploration and hence these annoying factors. Here we have to sail a boat, sometimes over an hour, for example, want to tame an animal that is not in the mood of our island Or, for example, if we would like to do an item from the blueprint we found, we need to visit even three different climates! - Solo play is not possible. sandbox: - There are no structures with an angle of 45 degrees - We waste a lot of time on the ship's float. It's nice, but after a while it makes us realize that this game is dead. - This is just my suggestion, but I think that there is too little land and too much ocean. Solid continents would be useful instead of islands. - There are few cons or many, but it is not important. The basics of the game are very good for this genre and it's not something extra to come up with. - Solo play is not possible. Exploration: - The game forces us to explore. Nothing else needs to be added in this sentence. The assumption is wrong at the very basics. Change your thinking to reward exploration - Exploration is boring. There is nothing to discover. There are no surprises, repetitive content. - Solo play is not possible. PvP: - PvP is very interesting. Fuck, he's awesome. Only that it does not bring any benefits beyond pleasure. The balance of benefits and effort is lacking. - To create an interesting situation for PvP, too much effort is required. We need a ship with cannons, weapons, 2-3 players. not just any ship, at least Schooner. It's not that the ship's farm is tiring, but building the ship itself takes too much time. - To assemble equipment for a good PvP, we need a few players where everyone specializes in something else. For PvP, we need a firearm, a ship, cannons, a grappling hook, maybe some animal with a trailer. For this we need at least 5 players in the game at the same time. Specializing in other fields - Solo play is not possible. Graphics: - We hear the sound of the night / day and suddenly the light goes out / lights up. It's unnatural. - Shadows move unnaturally with the camera. - Waves on the sea, if they are interesting, after some time they are boring. Storms are boring and undemanding. Rework! - Why is this mist at sea? - Gamma is totally unmatched. In winter climates, snow winks. The / gamma X command does not help at all. You must use this command non-stop to be able to play. I feel sorry for players who do not know this command. - Ships "ship of the damned" look like big motor boats, not like ships of the undead. Bugia: - Under the influence of waves at sea, the player is often under the last deck of the ship and it is impossible to get out without destroying the ship's side. - The guardians of the chest are hiding under the ground, despite being in a fight with the player. I added a point that solo play is impossible. I play 5 players in the team. It's impossible to believe it or not - it kills the game more than any of the minuses I mentioned. I have even more suggestions that I think 100% of the players think is right, but I have mentioned the most important ones that should be resolved by ASAP.
  8. Just a few seconds after I log on, the majority of the game textures (storage box, crafting stations, ship planks etc) get blurry. is that a bug? or is a feature on Xbox series X? Does Someone else is having the same problem?
  9. Hello Devs, Hello Players. I am back, installed the game again due to christmas holidays to test the new patch. My target: Testing the new modular ships not using any of the old once. So I started on the official PVE Server in the Rookie Lawless. After maybe 8 or 9 hours I am done so far and just can't stand it... what a shame you did there Devs... time to bug fix the ships!! So the start was quite easy with 2500 hours expirience in the game. The Cog is a really nice starting ship... very cheap now and fast to build, you just need some level ups to get the skills. 9000 weight you can go every where not needing the sloop anymore. It's size is good, speed is decent - i couldn't find gem, so i couldn't check with sextant buff. Only stupid is the small single sail... why not make a medium at least? Hitbox of the ship is quite to large. Turning speed is very low... but ok, it's a starter merchant ship. If you place double cannon module the front cannons touch the stairs blocking the front deck or sometimes even get bugged and can't be used to fire.... fighting power is very bad with 2 cannons abviously. Not worse to farm resources for cannon balls. You can't place railings on that one, so you don't have a diving attachment. My monkey just died on my shoulder while i was on the cog - food fine... he may was under water and couldn't breath? Don't care about such little bugs. So, time for somthing bigger. Next one is the Carrack. Well you need 1k gold for the advanced shipyard(thank you for reducing the ship costs). I did this with the cog and some sunken treasures and a hand full of 0,5 treasures. Unfortunately you need about level 35 to skill ship building as well as taming 2 to make higher level Treasure maps(with a Bear, Bull etc.). Got Level 35 with killing and harvest elephants about 1 hour. So got 300 cannon balls, a carrack with 3 large handling sails ready to go and started my journey. As written by @George Catcher after every encounter you should drive to an island and let the crew repair the ship... because as I also written in my Majestic Kraken feedback one year ago the repair of modular ships is absolut garbage! Repair kit costs are insane as well... just make the modular repair like the old ships... or balance the kits.... don't let the players have to look 5 seconds on the modul for 1k HP refilled. There is still no leakage symbol like the old ships had... so still very complicated to search the destroyed module to repair it... again the old system works well -> every hit(player action) repairs an amount of HP, it only takes 1x resources, it repairs to full over time... why try to design a new wheel when the old one was already round? A Square may rolls better? First basics -> level up the ship for some crew and resistance. Now with some green and yellow Shooners and Brigs sunk we should go for some bigger fish... NPCs on 10 cannons one sided sounds like a good plan... what about encountering a lvl 29 SotD Brig? Well the Carrack is long and very bad to maneuver. so you go broadside, make two salves and escape, turn about 1 minute(fun is gone already) to make the next try. Unfortuntately the Brig always aims on the same 7,5k HP gun port in the center of the ship... so this one is quite fast destroyed. With this ship it's nearly impossible to shot the SotD without receiving some hits yourself. So you wonder how the story ends? The mentioned gun port got down to 0 HP while all other had still 5-6k HP. When reaching 0 HP unfortunately the Carrack gets completely destroyed with 90% total Hit points... greetings to the fishes... Here is already the end of my feedback to the actual patch. Modular ships do not work Devs... same issues like one year ago with the first one.... nothing changed, nothing fixed, all broken. I don't care about damned land structures for rotten meat or wonders... I want (working)ships as a Pirate.... I even did not make a grid change with the carrack... it already sunk before... PS to the Crrack some little issues: Did you even know if you put tames on the ship with wheel menu it always lands in the cabine below the steering wheel... but those doors are too small even for a pig... can't get it anywhere else on the ship. Besides using those modular ships as cheap transport ships they are useless in the current state. PVE Players lought at me when i tlaked about my test setting... they just said: Don't do it.... build a Shooner, or straight away a Brig. You can place railings but only in the shipyard... well i guess to avoid repair material abuses from the old ships with diving attachment? But you can't place cannon railings... well you don't need with those two decks of up to 24 cannons to one side. YOu only need to skill 20 levels into crew to use those... the feeling of this ship is very bad. Cog weight: 9000 -> Carrack weight -> 9000 ?????? the Carrack is twice as long with 6 module places instead of 1 and two decks... who of you does have this ideas - please think about some realistic balance between the ship classes?(not to mention the Cog has 1,0 sail points, the Carrack 8,0 = 3x large sail of 2,7 -> 2,666667 i don't get the math but it works). Also the third large sail can only be placed in front of the steering wheel into the stair case... so you barely can glitch around it to move around on the ship.... Btw. I found a blue print for a Broadsider in blue quality and wanted to test this one.... but my Carrack sunk because of one destroyed module.... what a shame. Feedback to portals: Did not reach any Portal so far... pictures of sunken Carrack: Only one module destroyed to 0 HP .... no other one leacking ... still under water instant... thank you for reducing the sink rate of the modulars... but this bug makes it still garbage. https://steamcommunity.com/sharedfiles/filedetails/?id=2696483646 https://steamcommunity.com/sharedfiles/filedetails/?id=2696483708
  10. It's quite the same for me. I like the idea of survival game play with a harsh environment(snakes, tigers, lions - golden age etc.). I also like to stay alife in this game keeping the vitamins up. But for hardcore PvP this mechanics do not matter of course. The first maybe 1000 hours of this game is pure exploring of new stuff... many did not kill the kraken or Yeti Boss in their first 1000 hours. Thats insane and shows the variety of the game. Of course this feeling stops when you build your third harbor and base, your 10th mystic ship and so on. The SotD farming is quite interesting for a long time as well(ifthey had better loot table andrebalance the BPs)... or your first whale kills with a special build ship for this task. But after those exploring 1000 hours you may face the bugs, search the exploits and stress every feature of the game to it's limits. And that's the point where I always stopped on PvP Servers... when it makes you sick in real life to keep it going 24/7... in the night, when you are at work... What brings me back now is only the hope that new Devs may start fixing the game, fixing the new features like market, farmhouses, trading, modular ships... I just want to see if they further ignore community feedback or if they will make the game better. If they will change the Islands with reduced mountain heights or a natural harbor bay for every islands... or just make new "maps" with the same old islands. If they can improve the lawless claim system, add some lawless offline protection. I really don't want to get back to this game for the toxic griefers that where all around. I mean you even have ingame VoiP and chat but there is no roll play... no way somebody accepts your surrender or just want to play a fair fight. Red = Dead is something that is very bad for the Player amount. Kids that troll around because they can't stand a loss. The game should bring you out on the sea... but it's most time Land combat about griefing and trolling others.
  11. I started having the same issue last thursday. Right before the farmhouse patch. Are you by chance playing in a hotspot? I have three hotspots I play on and both Xbox and PC. And i get the same error message at the same time. I called my internet provider and the best they can come up with is Atlas has changed programming to only allow ststic IPs. Hotspots are not static and he also said he read tons of people are having the same issue all on hotspot. I went next door and I can get on off their internet. But not mine. Very frustrating losing everything I worked for the first few weeks of the new season.
  12. I know my opinion it totally unpopular, but I kinda like the idea of putting some efforts to earning new ships. I mean, there once was old Russian pirate game called "Corsairs" and you newer start in with Linen Ship. You start with bummer "Barkas" or "Tartan" boat with 4 smallest cannons each side, and had to earn money with trading, some questing, or robbing merchants sailing around. Of course you couldn't fight big guys in the beginning, and it was long way full of hardships. You had to earn your right to be a captain of big and strong ship. And that was the journey. The are two bad things of it in Atlas tho. First - lack of ways to earning golds. Trading routes are works but with current warehouses radius - there are just 15 warehouses around big size island, and this is totally no fascinating way to put 3-4 building and see money appears in your storage. Treasures are good but yet monotonous all the same and only doable by tames. I would say they should definitely increase amount of gold earning from high level damned ships, but... with current stern shotgun meta it's no big deal to sink lvl-60 damned galley with just sloop or schooner... (but compared to automated gold appearing in warehouse - it's just the hell alot of efforts lol). Whales - boring kiting. Flotsams and sunken ships - those are just approach, dive and loot... so. I mean it could be really cool if some towns appeared everywhere, and there were like trading guys there, buying and selling stuff you can't use, but just load your storages and deliver it to somewhere. With different prices, we could use this trading activities (and of course in pvp players could hunt trading ships for wares to sell). Also some delivery quest (like sail 6 grids away and gather specific resources and bring them to quest giver) would be great, as well as some quests to fight all kind of high level guys in Goldens (and those guys could also drop golds...). Unfortunately DEVs won't do that. (And I'm guessing, it's not about game's vision or something. It's about they just don't know how to code it, or they are just lack of resources to do so). And second. A lot of ways to lose your ship out of ingame battles. In fact. I didn't lose a single ship in real fight! But I loose like hundreds of them to game glitches. My first 5K schooner was sunk after 15 minutes sailing. I just got game crash and game didn't let me in until my ship was destroyed. Camping borders damned ships, some glitches with ocean bottom, trolls in Kraken fight... ship can just eject you to the ocean near damned ship. And yet now all those claiming issues. What devs really should do, is to let us buy our ship back after it sunk. For example, we could pay like 100g per day to some freeport shaman, and after our ship is sunk, within some period of time, this shaman can summon it back for... like 10% of it's price. 500g for schooner. Totally empty, with no crew, but same design and stuff (like high level parts) and same level. But... yet again, I doubt they could introduce this kind of stuff. Because they need to code game mechanics for that, not just add some stuff. Not sure if they can do that (sigh).
  13. I've seen it happen since the launch in 2018 and it still happens today. People tell me that the devs do listen when you submit tickets but if they do they must only hand pick them at random and click discard on the rest because i've submitted a ticket in the past along with 4 others about the same thing and it went ignore, we just had to live with it which we shouldn't have to do Before the wipe many months ago I was on M5, there was a big island that had sunstone gems on and I needed them so went to get some. When I got there someone had put a wooden hut around all of them so they could farm them and store them inside. Many of us submitted tickets, went unheard so another company took matters into his own hands and built a huge and I mean huge thatch wooden box around his little hut so he couldn't get the gems over the wall for himself. I came back the next day to notice the signs up saying "you take your wall down and we will take ours down" I did laugh over it though but it's been that way for a long time. Many now resort to fighting fire with fire, i've seen other players building those huge walls around them until they back down and it works but risky if the devs do actually see it then you are stuffed. The island I am on now, the same thing has happened, gems have been covered again which is why I have never bothered to play it much, this is supposed to be PvE but we are forced into using underhand tactics of doing the same. It's the same when you start off, you see the foundation spam and think I am not going to have anywhere to build here so you resort to placing them yourself, the game is messed up, always has been.
  14. Hello Everyone, I think the game new devs should rethink the whole speed sail idea. Having different sail types is a great idea but i don't think they should impact speed. Right now we have Speed sails, handling sails and weight sails. Weight sails are never used and handling are super strong when you get +20% acceleration. Because for some strange reason acceleration makes the top speed as fast as speed sails. This makes it so people who lives in the game an farm a lot can have a clear ship superiority when fighting. Great for crushing the hopes and dreams of new people in the game but not a great game mechanic for interesting game play! I would like to suggest trowing the speed sails in the bin. Make all sail types have the same top speed and replace the current speed sail with a new type of acceleration sail. You can keep the look of the speed sail just rename it to acceleration sail. Then remove the acceleration stat form the handling sail. Handling would still give better handling for your ship and give you the better wind angle. This should make the different sail types viable and you can then easily make more interesting sail types. You could make an "armored sail" that again has the same top speed as the other sails but has more hp and is more resistant to sail damage. This make it different but still something you can use if you want and all the sail types are now something that can be changed to your play style and type of ship you like. Just a note: Weight sails would also benefit form a change to the stat it gives to weight, consider giving it a % bonus to weight. If it has the same top speed as the rest of the sails then they will finally be used. Maybe even in some heavy combat ships or large fortress like ships They would be bad a turning and accelerate like a brick but could be fun What do people think about this idea of making all sail types have the same max speed? Do you have some interesting ideas for new sail types you could make for the game? Give me your opinion and like this post if you think this might be a better way of having the sails work in the game. Please remember, i am writing this to help improve the game not to hurt anyone's feelings. Best regard Jack Shepard
  15. *Nathan, I'm sorry...* If only I hadn't been so foolish, maybe things would have been different. Like a moth to a flame, I followed the destinations laid out in the journal, enamored by the thought of new discovery. From the night I found my brother lying dead on the beach and the narrow escape from the figures in black cloaks, I had sided with destiny to determine my fate and thrown precaution to the wind. And now, in a raging tempest in uncharted waters, hunted by those I eluded before, the journey is now over as our small ship sails directly into a mythical disc described in the journal. With nearly the entire ship lost behind this circular veil, I accepted my fate and closed my eyes as the ominous disc swept over me. ... ... A breath... and then another. "Does one still draw breath in the afterlife?" I pondered. ... Wherever I was, I could no longer feel the rain pouring down on me and to my surprise, a warm breeze began to brush across my face. I could sense I was still being supported by the same hard surface, although less turbulent than it was moments ago. I turned flat on my back, face toward the heavens, and listened to my breath as I slowly opened my eyes. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber. And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day. “Sand, heat, and the savage sun beat down on me as I crossed the shifting ground of this god forsaken island. Why anyone would build a structure here is beyond me, as humans would have a hard time living here. It’s so hot. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. It is mid afternoon, it shouldn’t be getting dark yet. I look up to see if a cloud has blocked the sun, wouldn’t that be a gift from god...but am greeted by a sight I will never forget. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land. I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light. As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt! There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. There didn’t seem to be anyone around, so I lit a torch and descended into the darkness. I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy. The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing. Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal! I didn’t stop running until I had left the entry tunnel and made it back to the top of the sand dune. I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring.” "Wakey wakey little thief!" Jolted from my sleep, I was met by the contents of a large bucket of what I could only assume was seawater thrown in my face. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face. In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit. "Don't be embarrassed," the man in the black jacket stated as I continued to spill what little contents I had onto the deck. "That's just the portal sickness. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away." As he spoke, he turned his head slightly back at me. "Vomiting, blurred vision, nasty runs... but it gets easier, ya know. Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it." In a brief moment, although hidden behind a black bandana wrapped around to lower part of his head, I thought I saw a wily smile form from the side of his face. "Who... are you?" I managed to cough out just before the heave in my stomach keeled me over, forcing me to regurgitate my insides one again. "Who am I?" he repeated. "Why ask what you already know?" He then revealed the journal in his right hand and held it up for display. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him. "You've made a lot of progress, deciphering most of the entries," he continued as he began sifting through the pages. "A commendable but wasted effort, especially to die here." He then snapped the journal shut. "I see you've read about my crew so I guess we no longer have to keep up the charade." With a motion of his hand, the three cloaked in black lowered their hoods. Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare. "Now," the black jacketed figure interrupted, breaking my mental spiral. "who you are is of little consequence to me but before I kill you I would like to know why. Why would anyone foolish enough to steal from me be willing to come back to its source?" "My brother," I sighed, head bowed in resignation. "He had your journal in his possession when he died, that and this stupid red bandana." "So you did all this for him?" he replied. "Risking your life and chasing ghost stories for what?" "Initially, it was for me," I confessed as if airing my final sins on my deathbed. "When he sent me a letter of his promising new discovery, these Wonders, I was filled with a new excitement that I hadn't felt since I first ventured out to sea so many years ago. But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along. I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through." I buried my head further and began to weep. The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes. "Mother always said you were the sentimental type," he answered. "Shame I only got to see it after I died." With that he lowered the bandana from his upper lip and to my shock, it was my brother, Nathan. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his. "It was very thoughtful of you to come all this way to return my stuff to me, Matthew," he spoke. "But you shouldn't have taken them in the first place." "How?" I questioned. "We are cursed, brother," he answered. "Me and my crew. We entered that Wonder I wrote of in my journal and took which was not ours. We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived. I set out to that secluded cabin, hoping you would be the only one to find me there. I died protecting this journal. The next thing I remember, I awoke in total darkness confined in a box, not knowing if the utter nothingness was truly hell." As he spoke, he unwrapped the bandana around my neck and began to fasten it around his face, covering his lips, mouth, and chin, almost like a red beard. "Who knows how long I was in that coffin before they dug me out," he continued. "I was lucky, Perry was first and had to dig himself out." He pointed to one of the formerly cloaked pirates and he in turn replied with a nod. Nathan then helped me to my feet and began to undo the shackles. "They told me of a person who had taken my belongings, including the journal and my bandana. We resolved to have them chase the thief while I attempted to return here and right our wrongs. I never thought it would be you to set off and make your way here, make your way to me. Alas, shortly before you arrived through the portal, we still are unable to find a solution." As I stood, no longer obstructed by my brother's crew, I finally laid my eyes on the giant monument, the wonder that he had written of. We were just off shore and yet it loomed large in the sky. A marvel of ingenuity and splendor, it was like nothing I had ever seen before. "Well," as I began to rub my wrists, easing the previous strain of the shackles. "...come with me then. Surely, someone should be able to help us find you a remedy." With that said, I placed my hand on his shoulder and smiled, grateful to see my brother standing in front of me. "It is not that easy," he responded as brushed my hand off his shoulder. "...our minds are becoming more dull by the second. Percy is already unable to speak anymore. I'm afraid we are slowly losing our abilities to speak, act, or even to think of our own free will. While our independence diminishes, the Wonder's calls to us grow louder. Instinctually, we are finding it harder and harder to resist the powers within the Wonder. We are soon to become the servants of the Wonder and bound to protec... ugh." Nathan winced and grabbed his head. "You must go, I fear what might happen once we turn," he ordered as he signaled to his crew. "Wake your captain and use these to return through the portal." His crewmates present a few relics from their hands and offer them to me. "No, I won't lose you again Nathan," I reply as I shove their offerings away. Nathan had already turned to disembark. Catching up to him as he grabbed the rope ladder to ascend to their ship, I grabbed him by the shoulder. "You found me once Matthew," he stated. "There are other Wonders in these pages, maybe one has a solution to all this mess." With that, he handed me the journal to protect once again. "You were always better at hide and seek. Come find me again, just look for the stupid red bandana." A sudden pain shot up from my gut as Nathan kicked me and sent me to the deck. He began to climb as I sat in pain, finally reaching the rail and disappearing over. The sails dropped and the ship began to sail off. And as it reached the horizon, I swore I saw brightly colored bandana being waved as it moved out of sight. Wipe Incoming We are pleased to announce our Wonders patch will complete in two weeks with the introduction of the Great Pyramid as the first wonder for the season. We understand, due to various issues, that many have not had the best opportunities to get sufficiently prepared for the upcoming Wonder and so, we will be doing a full wipe when the patch drops in two weeks. Public PTR Access As an added bonus, we will be opening up the Public Test Realm (PTR) to the public starting today. This will be open to everyone with a Steam copy of the game until the patch drops. In your library in Steam, right-click Atlas and select “Properties” From the tabs on the left, select “BETAS” From the drop down in the center, select “test2021 - recruit testers” In the beta access code section, enter “PathfinderLifeForMe” You will then download the PTR build and will be able to access the game once that is completed. Reminder: You will have to switch back to “None” in the BETAS tab to return back to the live servers. We request you continue to help us make this the best release possible by reporting any PTR issues on our Discord channel. Please be sure to specify any issue you find is marked as “PTR Issue” when submitting. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  16. That is exactly what the resource overrides do. Think of it as, having 10 nodes total but 50 resources you need to be harvested in the game. Each node now needs to have a way of giving 5 different Resources. The only way to change these resource nodes that I am aware of is to create an "Island Extension" mod using the Devkit for each and every island you want to change, and make a copy of those islands and change the overrides. To do this to the extend of what your saying means you will never have all 6 types of all resources available on your map meaning mythical blueprints will not be craft-able. The easier safer method would be to find islands which use each type of override and use them on your map as my original spread sheet shows. (Please keep in mind, I have not downloaded the Mega Update Devkit yet, (Australian Internet sucks and I still have a download Limit from my ISP....) Yep... Straya! (Need to ask my brother to use his NBN to help me download the devkit update again)) basically the information may be incorrect as of the latest large update, but could still be correct. Also remember, Each Biome has select resources different to others. so Pure Tin and cobalt ores are usually found only on Tundra/Polar Islands, Pure Copper/Iron are Tropical? I believe.. and Silver is Temperate (This is off the top of my head) Basically what I'm trying to say is, A Map needs thinking and planning to build and Can only be perfect with Testing, If you place 10 different tropical Islands these 10 islands all will have the same types of resources. same berries, same veggies, same rocks, same pure metal, same types of fiber and sap , wood, thatch etc. Not every Island Has a crystal Node. Not every island Has An Oil Node. Crystal Nodes are also used for Some metals, Stone ect. Bamboo is used for straw, bamboo is also used to give wood and thatch on some islands and then Some times bamboo is Actually Bamboo and also gives Dark wood. Nodes are Placed by each map designer and just because The island uses the "Temperate Rare Override" for example and A certain "Oil" is in the override does not mean that the Island 100% has that "Oil" because it may have been designed with 0(ZERO) oil Nodes. (this is where the testing your maps comes into play). I hope this makes alot more sense now. If I sound abrupt or rude in my explanation I do not intend it to be that way, just trying to dumb it down as much as possible so more people might understand better It actually hurts my head trying to explain this... Maybe I need to learn animation and make a short animated cartoon explanation instead of Words Pixar seems good at using animation to get points across..
  17. Ahoy Pathfinders! In our last post we revealed our Season 10 Roadmap to cover some of our goals for the current season. Included in this update are several of those new features as well as some much needed bug fixes. Pathfinders can celebrate the holiday season with some spooky decor and skins, enjoy life at sea with the new Floating Operating Bases, and partake in the plentiful harvest provided by new tameable creatures. Servers will be going down to deploy the update on Monday October 31st at 1:00 PM PDT. Servers are expected to be back up shortly after. Released Patch Notes v.552.9 New Content Halloween Event Halloween has arrived in Atlas again, so get in on the tricks and treats available with this limited time holiday event! Players can also enjoy a week long bonus rate event! Jack O’ Lantern This carved pumpkin contains a variety of Halloween themed gifts inside when opened. Can only be obtained from destroyed Ship of the Damned loot. Halloween Items: Two-Handed Scythe: a cosmetic variant of the 2-Handed Mace. Jack O’ Lantern: a placeable cosmetic structure. Gravestone: a placeable cosmetic structure. Scarecrow: a placeable cosmetic structure. Candy Corn: an edible treat (or is this a trick?) with no nutritional value. Witch’s Hat: a cosmetic hat for Cats, Crows, Crocodiles, Yeti, and Monkeys. Jack O’ Lantern Helmet Skin: a cosmetic skin for a helmet. New! Jack O’ Lantern Cannon Skin: a cosmetic skin for your cannons to change the appearance of shot cannon balls. Items can alternately be individually purchased from the Holiday vendor located in Freeports. Floating Operating Base Some crafty Pathfinders without an island to call home have managed to strap four schooners together and built a platform on them! This new Floating Operating Base has finally made its debut into Atlas! Floating Operating Bases (FOBs) introduce a whole new strategic system into Atlas where players are able to build temporary floating bases to stage their fleet. The foundation of the FOB is a large square with a hollow center. Along each side of the foundation are snap points for Sea Docks (max: 6), where player ships can be docked and protected. The foundation will provide support for all structures placed on it or connected to it up to 16 connections away, with no weight limit. There are, of course, limits on where FOB foundations can be placed to avoid potential griefing. Placement Restrictions: Companies will be limited to one FOB per grid. Must be placed in the open ocean. Can’t be placed near Tradewinds, portals, islands, or other FOBs (being allied does not reduce the placement restriction). Can’t be placed in Golden Age, kraken, or Maw grids. After placing the foundation, a decay timer will start ticking down regardless of if a player is within render range or not. There are only a few instances where this decay timer can be extended and once the decay timer reaches zero, the foundation will be destroyed. If the FOB foundation is destroyed, all attached structures will also be destroyed. Any ships currently docked will be released and no longer protected. Foundation Decay: Island Claim Grids: The foundation will decay after 36 hours and can only be extended if a War Declaration changes the grid into combat phase after the first 12 hours of the foundation's existence, meaning the foundation will be extended until the completion of the war declaration Lawless and Lawless Claim Grids: The foundation will decay after 36 hours. PvE Specific: All FOB foundations will start with a 7-day decay timer which can be extended by 12 hours for 5,000 gold, with no limit on the number of extensions. On PvP servers, FOBs can be claimed by other companies using the same claim flag used to capture enemy ships. The flag can be placed anywhere on any structure connected to the foundation. If claimed, the ownership of all ships docked in Sea Docks will be transferred to the new owning company as well. Crafting: Crafted from the Smithy after learning the Esotery of Building skill. Foundation: Wood: 35000 Gold: 10000 Metal: 15000 Fibers: 10000 Sea Dock: Wood: 10000 Fibers: 5000 Metal: 5000 Swarm House The Swarm House offers a way of obtaining new companion tames with the added benefit of passive resource generation. Swarm Houses provide the perfect habitat for Bees, Ants, Bats, Rattlesnakes and Mini Crabs*. Nearby wild tames of the acceptable type will be drawn to the Swarm House where they will be captured and tamed. Creatures tamed this way will not be rideable or breedable. Passive Resource Generation: Bee: Honey Rattlesnake: Venom Bat: Nitro Fertilizer Ant: Toxic Flora Mini Crab: Crustacean Meat* *Please note: the Mini Crab will be added in a following patch. Crafting: Crafted at the Smithy after learning the Beastmastery Tier 2 skill. Thatch: 40 Stone: 20 Hide: 10 Wood: 20 Fibers: 40 Bug Fixes Fixed various issues with tames being unloaded from the Tame House and Hatchery. Fixed an issue wherein poison arrow inflicted zero damage against a Fire Elemental. Fixed an issue with buried Treasure Chests always containing Shipyards as loot. Fixed an issue with unclaimed tame timers resetting on ships. Fixed an issue with water spouts disappearing immediately after digging them up. Filled in an exploitable gap near the Rock Elemental boss. Fixed an issue with misplaced Voyage of Power map markers. Fixed an issue where Waterskins and Jars could not be used to add water to Water Barrels. Fixed some issues with incorrect soil types on certain islands. Fixed an issue where the Aurora Borealis would appear in the tropical J10. Fixed an issue with island spawn selections for previous season’s freeport grids. Fixed an issue with the game crashing when joining with a new character. Fixed an issue with respawning on home server not spawning on home server. Fixed text issue in the keyboard bindings menu. Fixed an issue where Power Stone map markers were displayed in incorrect locations. Fixed an issue with players being able to clip floors and foundations into each other. Fixed an issue where Guillotines are spawning on the new sea fort too many times. Fixed an issue where NPCs will stand up when the player accesses the inventory of a sail with a junk skin. Fixed an issue where NPCs are not seated correctly when a junk sail skin is used. Fixed an issue where dismounting the wheel or sail of a moving modular ship would cause the player to fall into the ocean. Fixed an issue with crashing when gridding on non-dedicated servers. Fixed an issue about disconnected terrain on the north side of the north island in L9. Fixed minor map issues. Fixed an issue where non-fertilized chicken eggs could not stack. Fixed an issue where the Large Wood Wall was placed in the wrong folder in the Smithy. Fixed an issue where buried treasure chests did not contain high durability Small Shipyards. Fixed an issue where items that require Toxic Compounds to make would be missing from the Mortar and Pestle after a server reset. Fixed an issue with turtles not hatching from eggs. Fixed an issue where the Puckle Tower was too difficult to place. Fixed an issue with rowing module activation while anchored. Fixed an issue with players able to clip through modular ship hulls and onto lower decks. Fixed an issue with the Crab Boss not dropping Mythos. Fixed an issue with selecting the join with new character option. Fixed an issue with Tame Houses and Tame Hatcheries increasing the mating interval instead of reducing it. Misc. Added limits on how many Wall Hooks, Wall Planters, and Hanging Plants can be placed in close proximity to each other. Increased the movement speed of Kekada (crab boss). All bosses drop 2000 Mythos when defeated. Ship bottle duplication enabled on PvP servers. Increased cost to duplicate bottled ships. Tames/crew can be stored inside bottled ships. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  18. Ahoy Pathfinders! In our last post we revealed our Season 10 Roadmap to cover some of our goals for the current season. Included in this update are several of those new features as well as some much needed bug fixes. Pathfinders can celebrate the holiday season with some spooky decor and skins, enjoy life at sea with the new Floating Operating Bases, and partake in the plentiful harvest provided by new tameable creatures. Servers will be going down to deploy the update on Monday October 31st at 1:00 PM PDT. Servers are expected to be back up shortly after. Released Patch Notes v.552.9 New Content Halloween Event Halloween has arrived in Atlas again, so get in on the tricks and treats available with this limited time holiday event! Players can also enjoy a week long bonus rate event! Jack O’ Lantern This carved pumpkin contains a variety of Halloween themed gifts inside when opened. Can only be obtained from destroyed Ship of the Damned loot. Halloween Items: Two-Handed Scythe: a cosmetic variant of the 2-Handed Mace. Jack O’ Lantern: a placeable cosmetic structure. Gravestone: a placeable cosmetic structure. Scarecrow: a placeable cosmetic structure. Candy Corn: an edible treat (or is this a trick?) with no nutritional value. Witch’s Hat: a cosmetic hat for Cats, Crows, Crocodiles, Yeti, and Monkeys. Jack O’ Lantern Helmet Skin: a cosmetic skin for a helmet. New! Jack O’ Lantern Cannon Skin: a cosmetic skin for your cannons to change the appearance of shot cannon balls. Items can alternately be individually purchased from the Holiday vendor located in Freeports. Floating Operating Base Some crafty Pathfinders without an island to call home have managed to strap four schooners together and built a platform on them! This new Floating Operating Base has finally made its debut into Atlas! Floating Operating Bases (FOBs) introduce a whole new strategic system into Atlas where players are able to build temporary floating bases to stage their fleet. The foundation of the FOB is a large square with a hollow center. Along each side of the foundation are snap points for Sea Docks (max: 6), where player ships can be docked and protected. The foundation will provide support for all structures placed on it or connected to it up to 16 connections away, with no weight limit. There are, of course, limits on where FOB foundations can be placed to avoid potential griefing. Placement Restrictions: Companies will be limited to one FOB per grid. Must be placed in the open ocean. Can’t be placed near Tradewinds, portals, islands, or other FOBs (being allied does not reduce the placement restriction). Can’t be placed in Golden Age, kraken, or Maw grids. After placing the foundation, a decay timer will start ticking down regardless of if a player is within render range or not. There are only a few instances where this decay timer can be extended and once the decay timer reaches zero, the foundation will be destroyed. If the FOB foundation is destroyed, all attached structures will also be destroyed. Any ships currently docked will be released and no longer protected. Foundation Decay: Island Claim Grids: The foundation will decay after 36 hours and can only be extended if a War Declaration changes the grid into combat phase after the first 12 hours of the foundation's existence, meaning the foundation will be extended until the completion of the war declaration Lawless and Lawless Claim Grids: The foundation will decay after 36 hours. PvE Specific: All FOB foundations will start with a 7-day decay timer which can be extended by 12 hours for 5,000 gold, with no limit on the number of extensions. On PvP servers, FOBs can be claimed by other companies using the same claim flag used to capture enemy ships. The flag can be placed anywhere on any structure connected to the foundation. If claimed, the ownership of all ships docked in Sea Docks will be transferred to the new owning company as well. Crafting: Crafted from the Smithy after learning the Esotery of Building skill. Foundation: Wood: 35000 Gold: 10000 Metal: 15000 Fibers: 10000 Sea Dock: Wood: 10000 Fibers: 5000 Metal: 5000 Swarm House The Swarm House offers a way of obtaining new companion tames with the added benefit of passive resource generation. Swarm Houses provide the perfect habitat for Bees, Ants, Bats, Rattlesnakes and Mini Crabs*. Nearby wild tames of the acceptable type will be drawn to the Swarm House where they will be captured and tamed. Creatures tamed this way will not be rideable or breedable. Passive Resource Generation: Bee: Honey Rattlesnake: Venom Bat: Nitro Fertilizer Ant: Toxic Flora Mini Crab: Crustacean Meat* *Please note: the Mini Crab will be added in a following patch. Crafting: Crafted at the Smithy after learning the Beastmastery Tier 2 skill. Thatch: 40 Stone: 20 Hide: 10 Wood: 20 Fibers: 40 Bug Fixes Fixed various issues with tames being unloaded from the Tame House and Hatchery. Fixed an issue wherein poison arrow inflicted zero damage against a Fire Elemental. Fixed an issue with buried Treasure Chests always containing Shipyards as loot. Fixed an issue with unclaimed tame timers resetting on ships. Fixed an issue with water spouts disappearing immediately after digging them up. Filled in an exploitable gap near the Rock Elemental boss. Fixed an issue with misplaced Voyage of Power map markers. Fixed an issue where Waterskins and Jars could not be used to add water to Water Barrels. Fixed some issues with incorrect soil types on certain islands. Fixed an issue where the Aurora Borealis would appear in the tropical J10. Fixed an issue with island spawn selections for previous season’s freeport grids. Fixed an issue with the game crashing when joining with a new character. Fixed an issue with respawning on home server not spawning on home server. Fixed text issue in the keyboard bindings menu. Fixed an issue where Power Stone map markers were displayed in incorrect locations. Fixed an issue with players being able to clip floors and foundations into each other. Fixed an issue where Guillotines are spawning on the new sea fort too many times. Fixed an issue where NPCs will stand up when the player accesses the inventory of a sail with a junk skin. Fixed an issue where NPCs are not seated correctly when a junk sail skin is used. Fixed an issue where dismounting the wheel or sail of a moving modular ship would cause the player to fall into the ocean. Fixed an issue with crashing when gridding on non-dedicated servers. Fixed an issue about disconnected terrain on the north side of the north island in L9. Fixed minor map issues. Fixed an issue where non-fertilized chicken eggs could not stack. Fixed an issue where the Large Wood Wall was placed in the wrong folder in the Smithy. Fixed an issue where buried treasure chests did not contain high durability Small Shipyards. Fixed an issue where items that require Toxic Compounds to make would be missing from the Mortar and Pestle after a server reset. Fixed an issue with turtles not hatching from eggs. Fixed an issue where the Puckle Tower was too difficult to place. Fixed an issue with rowing module activation while anchored. Fixed an issue with players able to clip through modular ship hulls and onto lower decks. Fixed an issue with the Crab Boss not dropping Mythos. Fixed an issue with selecting the join with new character option. Fixed an issue with Tame Houses and Tame Hatcheries increasing the mating interval instead of reducing it. Misc. Added limits on how many Wall Hooks, Wall Planters, and Hanging Plants can be placed in close proximity to each other. Increased the movement speed of Kekada (crab boss). All bosses drop 2000 Mythos when defeated. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  19. This is a new game. Do you literally know nothing about game development? Do you not realize that when somebody leases a game engine, such as CryEngine3, which was the engine made for Crysis 3, that you are actually buying assets in that engine that can be used by you to make your "new" game? For instance, often when people made "new" games with the Half Life 2 engine, you could see, and hear the similarities. I was playing a game once, and knew right away that it was made using the half life 2 engine because I recognized many of the sounds. They were literally unchanged. Often, game makers will do that. Use assets in the engine to make the new game. Often, the new engine uses assets from the old engine. Was Assassin's Creed 2 not a new game, when it released well after Assassin's Creed? Yes, it was. And it used many of the assets from the original game. This is how business gets done. You don't reinvent the wheel, when it doesn't need to be reinvented. It's called being smart. If you make a car, such as a Sedan, is it not a new car design, when you make a new car that looks totally different, and is a sports car, and uses many of the same parts, but they changed everything that needed to be changed, to make it a sports car, such as stronger brakes, parts for the engine to give it more horsepower, sportier seats, etc... Is it not a new car design, just because the engine block is the same, and the wipers are the same, and the transmission is the same, with some modifications, etc? I mean, you do know that car manufacturers do use a lot of the same parts in many of their designs, right? And this saves us money...you do know that, right?
  20. *Nathan, I'm sorry...* If only I hadn't been so foolish, maybe things would have been different. Like a moth to a flame, I followed the destinations laid out in the journal, enamored by the thought of new discovery. From the night I found my brother lying dead on the beach and the narrow escape from the figures in black cloaks, I had sided with destiny to determine my fate and thrown precaution to the wind. And now, in a raging tempest in uncharted waters, hunted by those I eluded before, the journey is now over as our small ship sails directly into a mythical disc described in the journal. With nearly the entire ship lost behind this circular veil, I accepted my fate and closed my eyes as the ominous disc swept over me. ... ... A breath... and then another. "Does one still draw breath in the afterlife?" I pondered. ... Wherever I was, I could no longer feel the rain pouring down on me and to my surprise, a warm breeze began to brush across my face. I could sense I was still being supported by the same hard surface, although less turbulent than it was moments ago. I turned flat on my back, face toward the heavens, and listened to my breath as I slowly opened my eyes. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber. And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day. “Sand, heat, and the savage sun beat down on me as I crossed the shifting ground of this god forsaken island. Why anyone would build a structure here is beyond me, as humans would have a hard time living here. It’s so hot. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. It is mid afternoon, it shouldn’t be getting dark yet. I look up to see if a cloud has blocked the sun, wouldn’t that be a gift from god...but am greeted by a sight I will never forget. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land. I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light. As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt! There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. There didn’t seem to be anyone around, so I lit a torch and descended into the darkness. I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy. The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing. Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal! I didn’t stop running until I had left the entry tunnel and made it back to the top of the sand dune. I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring.” "Wakey wakey little thief!" Jolted from my sleep, I was met by the contents of a large bucket of what I could only assume was seawater thrown in my face. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face. In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit. "Don't be embarrassed," the man in the black jacket stated as I continued to spill what little contents I had onto the deck. "That's just the portal sickness. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away." As he spoke, he turned his head slightly back at me. "Vomiting, blurred vision, nasty runs... but it gets easier, ya know. Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it." In a brief moment, although hidden behind a black bandana wrapped around to lower part of his head, I thought I saw a wily smile form from the side of his face. "Who... are you?" I managed to cough out just before the heave in my stomach keeled me over, forcing me to regurgitate my insides one again. "Who am I?" he repeated. "Why ask what you already know?" He then revealed the journal in his right hand and held it up for display. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him. "You've made a lot of progress, deciphering most of the entries," he continued as he began sifting through the pages. "A commendable but wasted effort, especially to die here." He then snapped the journal shut. "I see you've read about my crew so I guess we no longer have to keep up the charade." With a motion of his hand, the three cloaked in black lowered their hoods. Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare. "Now," the black jacketed figure interrupted, breaking my mental spiral. "who you are is of little consequence to me but before I kill you I would like to know why. Why would anyone foolish enough to steal from me be willing to come back to its source?" "My brother," I sighed, head bowed in resignation. "He had your journal in his possession when he died, that and this stupid red bandana." "So you did all this for him?" he replied. "Risking your life and chasing ghost stories for what?" "Initially, it was for me," I confessed as if airing my final sins on my deathbed. "When he sent me a letter of his promising new discovery, these Wonders, I was filled with a new excitement that I hadn't felt since I first ventured out to sea so many years ago. But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along. I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through." I buried my head further and began to weep. The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes. "Mother always said you were the sentimental type," he answered. "Shame I only got to see it after I died." With that he lowered the bandana from his upper lip and to my shock, it was my brother, Nathan. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his. "It was very thoughtful of you to come all this way to return my stuff to me, Matthew," he spoke. "But you shouldn't have taken them in the first place." "How?" I questioned. "We are cursed, brother," he answered. "Me and my crew. We entered that Wonder I wrote of in my journal and took which was not ours. We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived. I set out to that secluded cabin, hoping you would be the only one to find me there. I died protecting this journal. The next thing I remember, I awoke in total darkness confined in a box, not knowing if the utter nothingness was truly hell." As he spoke, he unwrapped the bandana around my neck and began to fasten it around his face, covering his lips, mouth, and chin, almost like a red beard. "Who knows how long I was in that coffin before they dug me out," he continued. "I was lucky, Perry was first and had to dig himself out." He pointed to one of the formerly cloaked pirates and he in turn replied with a nod. Nathan then helped me to my feet and began to undo the shackles. "They told me of a person who had taken my belongings, including the journal and my bandana. We resolved to have them chase the thief while I attempted to return here and right our wrongs. I never thought it would be you to set off and make your way here, make your way to me. Alas, shortly before you arrived through the portal, we still are unable to find a solution." As I stood, no longer obstructed by my brother's crew, I finally laid my eyes on the giant monument, the wonder that he had written of. We were just off shore and yet it loomed large in the sky. A marvel of ingenuity and splendor, it was like nothing I had ever seen before. "Well," as I began to rub my wrists, easing the previous strain of the shackles. "...come with me then. Surely, someone should be able to help us find you a remedy." With that said, I placed my hand on his shoulder and smiled, grateful to see my brother standing in front of me. "It is not that easy," he responded as brushed my hand off his shoulder. "...our minds are becoming more dull by the second. Percy is already unable to speak anymore. I'm afraid we are slowly losing our abilities to speak, act, or even to think of our own free will. While our independence diminishes, the Wonder's calls to us grow louder. Instinctually, we are finding it harder and harder to resist the powers within the Wonder. We are soon to become the servants of the Wonder and bound to protec... ugh." Nathan winced and grabbed his head. "You must go, I fear what might happen once we turn," he ordered as he signaled to his crew. "Wake your captain and use these to return through the portal." His crewmates present a few relics from their hands and offer them to me. "No, I won't lose you again Nathan," I reply as I shove their offerings away. Nathan had already turned to disembark. Catching up to him as he grabbed the rope ladder to ascend to their ship, I grabbed him by the shoulder. "You found me once Matthew," he stated. "There are other Wonders in these pages, maybe one has a solution to all this mess." With that, he handed me the journal to protect once again. "You were always better at hide and seek. Come find me again, just look for the stupid red bandana." A sudden pain shot up from my gut as Nathan kicked me and sent me to the deck. He began to climb as I sat in pain, finally reaching the rail and disappearing over. The sails dropped and the ship began to sail off. And as it reached the horizon, I swore I saw brightly colored bandana being waved as it moved out of sight. Wipe Incoming We are pleased to announce our Wonders patch will complete in two weeks with the introduction of the Great Pyramid as the first wonder for the season. We understand, due to various issues, that many have not had the best opportunities to get sufficiently prepared for the upcoming Wonder and so, we will be doing a full wipe when the patch drops in two weeks. Public PTR Access As an added bonus, we will be opening up the Public Test Realm (PTR) to the public starting today. This will be open to everyone with a Steam copy of the game until the patch drops. In your library in Steam, right-click Atlas and select “Properties” From the tabs on the left, select “BETAS” From the drop down in the center, select “test2021 - recruit testers” In the beta access code section, enter “PathfinderLifeForMe” You will then download the PTR build and will be able to access the game once that is completed. Reminder: You will have to switch back to “None” in the BETAS tab to return back to the live servers. We request you continue to help us make this the best release possible by reporting any PTR issues on our Discord channel. Please be sure to specify any issue you find is marked as “PTR Issue” when submitting. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  21. Why at the start of every season do I have to run around chasing power stones, discovery points and dragons one time for myself and then 4-5 times for other people in my company just so we can be competitive in PvP? I don't give a shit about killing kraken, chasing dragons and hydras, its not fun, its not challenging, its just a pointless time sink i have to get through to pvp. The irony of it all is that PvP at level 50 is actually fun and makes sense. At level 50 there's depth to the attribute and skill system because you have to pick and chose what you want. Where as level 100 you have capped your hp at 300, your stamina is over 200, you have every skill that you need and everyone you fight will be the same. The devs in their wisdom decided to buff the sword and the mace to stop the torpor cheese tactics, but they never touched the ranged weapons so they just get outscaled by the hp at higher levels. We have this super one dimensional end game where everyone have the same skills, the same weapons and the same attributes. The devs need to stop treating the game like its a korean mmo from 2003. The way things are now you have to wipe every couple of months because x amount of hours > skills and tactics, theres no way for new players to fight back at established groups. The disparity between new players and someone who's played 100s of hours is just to massive, you basically have to wait for a new season to contend. My suggestion would be: Stop giving attribute points and skills after level 50 Add different attributes to the attribute system so we have more options of developing our characters. Give us more ways of generating pvp content then attacking someones base. My idea would be to lock certain resources to just one grid, lower the build cap and npc limit on that grid and dedicate a server to it. This way we have some strategic objectives we can fight over, if they cant spam npcs and buildings left, right and center it will be less laggy and companys have to put up an active defence to hold it. We need a proper economy, a shop in a freeport isn't doing it. We need more tools or an auction house on some trade hub or something. Pudding and Grog needs to be addressed. Grog reduces incoming damage and increase melee damage in reality all it does is nerf ranged weapons which is already in a terrible spot. Not to mention time to kill overall is already way to long before you add these buffs. Can we just get rid of the shield? Do anyone use this thing for anything else then cheesing and chain stunning people into a coma? I don't see what it adds to the game. The swivel should be reverted to its old values when its on a boat or on a cart, it really fucked with land balance. Atm you achieve with a common swivel what you needed a legendary for before and its made ship boarding a nightmare. I really enjoyed ship boarding after the glider nerf and the swivel buff boarding became almost non existant. I would also suggest adding negative effects to short and skinny characters and positive to tall and fat characters. I think at the very least if you are skinny you should be more vulnerable to ranged attacks and if you are fat you should get a resistance to ranged.
  22. For the above seasick sailors wondering if the devs ever read this, I can almost 100% confirm that is a no. I have said some arguable ILLEGAL things in here to just get a response. Nothing. I even told them how upset I was at Atlas that I went ahead and pirated the entire ARK collection just to get even and encouraged others to do the same. Haven't even been banned from the forum for that one. As for singleplayer, when I played it quite a bit about a year ago, it was in better condition than it is today. I tried a few days ago. CTD while trying to switch grids. Lost my ship, crew, items. Anytime I try to switch grids from the one I'm currently at right now, same crash. Singleplayer is utterly unplayable at this point. I suggest you don't even try, or you WILL run into a game breaking bug and lose all progress. My only current workaround right now is playing solo on a dedicated server. Don't pay money for a private hosting service. Search around on PlayAtlas for Phoenix or there is a few others who have created a system to host your own server. It's a lot of work, to be sure, and it's not the same experience as singleplayer. But so far, I haven't encountered any game-ending bugs. When it does crash, and it will, it doesn't seem to corrupt files. That being said, I make sure I have multiple backups just in case. Hope this helps, lads! And if anyone can figure out how to ENABLE the Fog of War in a dedicated server, please tell me! Ever since the early February 2021 update, FoW is auto-disabled and I absolutely hate it.
  23. LOL!! That's the only redeeming quality to you?! Making a boat that looks just like everyone else's boat? But now you will be able to make a boat that looks like everyone else's boat, with less lag, so you will leave? The sheer arrogance that you have some awesome boat design that you thought of. I will give you the benefit of assuming you are a PvE player, else you would not suggest such silly things. What do you think you do that is so special? Do you know what the word "modular" means? Do you realize you already build a modular ship? Are you aware the buildings you build are also modular? Have you eve wondered why all of the structures and boats look similar? We all use the same planks, same sails, same walls ect. You can certainly chalk it up to lack of diversity in the modules. However it shows a severe lack of understanding to complain the way you have here sir. Please, try before you cry.
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