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Gorelander last won the day on August 8

Gorelander had the most liked content!

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  1. Yeah despite all the bugs and issues it's still rather fun. I think we really want a pirate mmo survival sandbox game and this is the closest thing to it.
  2. George, why do you keep coming back? You keep participating on the forums with such hatred towards the game. Do you still play it or do you come here to simply spread negativity and boycott? I'm not trying to attack you, but trying to understand. I too am frustrated with this game but hopefully the new devs will be a change in the right direction. The fact that the game is so buggy yet we still play means that there is something good there. I don't think it's fair to just keep sh!tting on the game. I'm guilty of complaining too, but at some point you just have to move on and be a part of the solution not the problem.
  3. Thank you for this information Kast. I appreciate your constructive contribution to the forum. After playing this game on and off casually since the beginning I am pretty confused about how claiming works in this game at this point. One question if I may ask the community: on a PVE server, can someone simply destroy your claim tower, replace it with theirs, and take over everything you built? That seems rather unfair, especially while you're offline.
  4. Yeah, the NPC thing is an awful bug. I *sort of* understand the reasoning behind the portal concept but I don't like it mostly for immersion reasons. Magical portals shouldn't be a common occurrence for travel. They should be a rare, special part of the game. Atlas needs some proper leadership. They could have a killer game, but squander it away with piss-poor decisions and horrible QA. I wish they would sell this game to someone else to finish, or I wish someone else would come up with a open world survival pirate game. Sadly and ironically this game resembles a sinking ship. It's going to take a lot to turn it around and restore player's faith in its development.
  5. I get the need to add a gold requirement for shipyards even though it's not logically immersive. Before you could practically jump right to a brig or higher. Even though I don't enjoy the grind, I do appreciate the challenge of trying to get gold with crappy ships lol. It seems that they don't really test their patches before they release them. I don't know why. Either they don't really care because in early access they already have our money, or they're just sloppy. I wouldn't be surprised if Grapeshot/ Studio Wildcard puts their junior programmers or programmers they don't like on the Atlas project to see if they sink or swim. I think the other problem is they've adapted another game (Ark) into Atlas rather than creating one from scratch. The code is probably so haphazardly patched together that it is a dice roll as to whether or not the patch changes will break other aspects of the game.
  6. You should be able to respec once per level. If you have already done it this level then you should not be able click the button again. I'm not sure if this is your problem or not, I could be stating the obvious for some people.
  7. I think it's a bad idea for devs to create a medium (a game) for players to be a$$holes to other players. This is a lose lose situation. In order for one player to have fun, it's at the expense of another player. Ideally you want all your customers to have fun. This game has so much potential but the leadership behind it is taking it in directions that just don't make sense. It's hard to imagine where this game will be in a couple years but I feel it wont be in a much better state than it is now.
  8. I think adding the tarot card tree is the least of the worries of this game. I wish they would just stop adding new features and just fix the existing one. It's hard to imagine this game in any kind of acceptable state at this point, but I would welcome it.
  9. I didn't think you could attach a diving platform to a cog. I'm sure I tried while it was still in the dock.
  10. Wow, it makes you wonder if they test any of their patches before releasing them to the public. Seems very sloppy. Early Access = "Pay to Beta Test".
  11. In my experience, if you "lose" your ship, try travelling that cell it was last in. It might re-appear on the map at that point.
  12. I remember reading somewhere that the modular ships were created to reduce load times etc compared to the non-modular boats. It kinda makes sense because non-modular ships can contain a lot of parts in limitless configurations. I suspect quite a few problems are caused by this type of moving structure, not to mention, rows of them lined up on the shore of an island. Still, there's something so satisfying about making your own ships from scratch vs prebuilt, modular ones. Maybe there's a halfway point where you can customize a lot of the ship without using individual pieces. Say, on one type of ship you can choose from 6 different cabins/ bridges, different stations below, plus the modular rails. On one hand I love being able to fully customize ships, on another hand I want the game to not be less glitchy.
  13. It doesn't make sense that there are so many ghost ships. We must be on the most haunted ocean ever. I think it would be cool if they were swapped out for wild pirates and leave ghost ships for a more rare, more difficult encounter. Perhaps wild pirate camps should be included to slow the claim of islands as well.
  14. I know this is probably off topic, but what would you need 300 tames for?
  15. There's not a lot of community participation on these forums due to the poor state of this game. If you're coming on here expecting other players to instantly help you out when you ask, you're not only self-entitled but have unrealistic expectations.
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