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Gorelander

Pathfinder
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    120
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Everything posted by Gorelander

  1. I doubt this forum is monitored. Best to join the Discord channel and post to #suggestions.
  2. I think it's to prevent other players from boarding your boat. You could always kill yourself and respawn on the bed in your boat. FYI, these forums are a ghost town and I doubt any devs pay attention here. Most players hang out in Discord.
  3. Atlas is so unoptimized I’m not surprised it won’t run tethered. I would just play something else and ride out the storm..
  4. Yeah we bailed on public server when they downsized the map and wiped just after we started working on the power stones. That was a slap in the face. Right now we’re enjoying playing non-dedicated server. It’s still buggy, but there’s no server lag, time stops when we log, and we can use admin codes to fix problems.
  5. I hate to break it to you but devs don’t come to this forum so you’re really just preaching to a small handful of other players. The devs are more likely to see comments via their discord channel but if you post something like this you’ll get suspended. I agree, the potential has been squandered by piss-poor management - the worst game development I’ve ever seen.
  6. This is an old bug that hasn’t been fixed. It happens when the boat is in shallow water. You need to jump and hit climb in mid-air. If it’s in a place where you can’t jump, build a wooden foundation (use a pillar if necessary) and jump from there.
  7. I don't think the devs monitor the forums. You need to go to their Discord channel.
  8. I don't think they even look at this forum, so you're probably wasting your time. You need to go on discord but be warned, if you say the wrong thing (such as comments in this thread), their community manager will ban you for harassment. Make sure your criticisms are constructive.
  9. Yeah, my company is sitting out this season due to the small grid and the early wipe of this season (frequent wipes are a waste of our time). I believe they pulled the servers from players to "test an idea". They should really just hire some more servers temporarily from NItrado, but I guess they're short on money or can't be bothered. I read on discord they want to get to release 1Q 2023. I can't even remotely see this happening if they're still "trying out ideas" and given the state this game currently is in. Generally it's hard enough to find space to settle. I'm curious what a 6v6 grid will be like. I would assume you'll struggle to find anywhere to settle, but given the lack of players still playing, it could be doable. I'm not willing to find out. They hired a new community manager which looked promising, but if you (rightfully) express dissatisfaction with what they're doing you get banned (harassment) for a week or worse. So yes, it's still a dumpster fire.
  10. I'm surprised only 12 hours. I remember one of the earlier seasons it was down for days, maybe over a week.
  11. Yeah despite all the bugs and issues it's still rather fun. I think we really want a pirate mmo survival sandbox game and this is the closest thing to it.
  12. George, why do you keep coming back? You keep participating on the forums with such hatred towards the game. Do you still play it or do you come here to simply spread negativity and boycott? I'm not trying to attack you, but trying to understand. I too am frustrated with this game but hopefully the new devs will be a change in the right direction. The fact that the game is so buggy yet we still play means that there is something good there. I don't think it's fair to just keep sh!tting on the game. I'm guilty of complaining too, but at some point you just have to move on and be a part of the solution not the problem.
  13. Thank you for this information Kast. I appreciate your constructive contribution to the forum. After playing this game on and off casually since the beginning I am pretty confused about how claiming works in this game at this point. One question if I may ask the community: on a PVE server, can someone simply destroy your claim tower, replace it with theirs, and take over everything you built? That seems rather unfair, especially while you're offline.
  14. Yeah, the NPC thing is an awful bug. I *sort of* understand the reasoning behind the portal concept but I don't like it mostly for immersion reasons. Magical portals shouldn't be a common occurrence for travel. They should be a rare, special part of the game. Atlas needs some proper leadership. They could have a killer game, but squander it away with piss-poor decisions and horrible QA. I wish they would sell this game to someone else to finish, or I wish someone else would come up with a open world survival pirate game. Sadly and ironically this game resembles a sinking ship. It's going to take a lot to turn it around and restore player's faith in its development.
  15. I get the need to add a gold requirement for shipyards even though it's not logically immersive. Before you could practically jump right to a brig or higher. Even though I don't enjoy the grind, I do appreciate the challenge of trying to get gold with crappy ships lol. It seems that they don't really test their patches before they release them. I don't know why. Either they don't really care because in early access they already have our money, or they're just sloppy. I wouldn't be surprised if Grapeshot/ Studio Wildcard puts their junior programmers or programmers they don't like on the Atlas project to see if they sink or swim. I think the other problem is they've adapted another game (Ark) into Atlas rather than creating one from scratch. The code is probably so haphazardly patched together that it is a dice roll as to whether or not the patch changes will break other aspects of the game.
  16. You should be able to respec once per level. If you have already done it this level then you should not be able click the button again. I'm not sure if this is your problem or not, I could be stating the obvious for some people.
  17. I think it's a bad idea for devs to create a medium (a game) for players to be a$$holes to other players. This is a lose lose situation. In order for one player to have fun, it's at the expense of another player. Ideally you want all your customers to have fun. This game has so much potential but the leadership behind it is taking it in directions that just don't make sense. It's hard to imagine where this game will be in a couple years but I feel it wont be in a much better state than it is now.
  18. I think adding the tarot card tree is the least of the worries of this game. I wish they would just stop adding new features and just fix the existing one. It's hard to imagine this game in any kind of acceptable state at this point, but I would welcome it.
  19. I didn't think you could attach a diving platform to a cog. I'm sure I tried while it was still in the dock.
  20. Wow, it makes you wonder if they test any of their patches before releasing them to the public. Seems very sloppy. Early Access = "Pay to Beta Test".
  21. In my experience, if you "lose" your ship, try travelling that cell it was last in. It might re-appear on the map at that point.
  22. I remember reading somewhere that the modular ships were created to reduce load times etc compared to the non-modular boats. It kinda makes sense because non-modular ships can contain a lot of parts in limitless configurations. I suspect quite a few problems are caused by this type of moving structure, not to mention, rows of them lined up on the shore of an island. Still, there's something so satisfying about making your own ships from scratch vs prebuilt, modular ones. Maybe there's a halfway point where you can customize a lot of the ship without using individual pieces. Say, on one type of ship you can choose from 6 different cabins/ bridges, different stations below, plus the modular rails. On one hand I love being able to fully customize ships, on another hand I want the game to not be less glitchy.
  23. It doesn't make sense that there are so many ghost ships. We must be on the most haunted ocean ever. I think it would be cool if they were swapped out for wild pirates and leave ghost ships for a more rare, more difficult encounter. Perhaps wild pirate camps should be included to slow the claim of islands as well.
  24. I know this is probably off topic, but what would you need 300 tames for?
  25. There's not a lot of community participation on these forums due to the poor state of this game. If you're coming on here expecting other players to instantly help you out when you ask, you're not only self-entitled but have unrealistic expectations.
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