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Showing results for tags 'glitches'.
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Has anyone found a fix to the sails flapping and bouncing and also prevents me from using "z" to close sails. Please someone this is annoying! lol
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I have had it with the glitches! I have watched my husband play this game for a few years now. I was so stoked to start playing with him. I recently created my own profile. We have been putting in hours every day the last 3 weeks after work. Tonight, while going through a new map tile, the game glitched and we lost EVERYTHING! Our brig, all of our treasure maps, 14 crew, and more than 15k gold. Not to mention all time we spent building all of that. Im so beyond mad! I honestly want to quit playing already. How can a developer know their game glitches this bad and not have a contingency plan to recover where you left off? This game would be so awesome if these little bugs would stop being ignored!
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EU official PVE server the whales solitude. N7 coordinates long 77.61 / 13.22. My galleon from Dragonwolf and a brigantine from night hawk have hit some invisible wall/rocks under the surface that has sunk both our ships. We are two different companies. This whole island seems to have issues around it. I’m little upset that I spent along time gathering resources just to lose this ship on something like this.
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devs Latest Captains log issues and concerns -CLAIMS
Vonhelswag posted a topic in General Discussion
After reading through the updated notes I want to first say to @Jatheish @Dollie , and everyone else working on this, thank you for listening and trying to fix the issues we are talking about. That being said some of these are better than others, and some are just a swing and a miss in my view. I'm going to break this down into multiple posts on multiple topics cause I see a lot of potential problems. ALSO this is longer, but I feel it's really important. CLAIMS-General The boat decay system will be enabled. This means that there will be a tagging system attached to boats which will cause them to self destruct after multiple weeks of inactivity on PvE, Golden Age Ruin, and Freeport servers. To tag a boat, the owner of that boat (single player or company) will just need to enter its stasis/render distance. This is great idea as a start, but misses the mark. I appreciate that some areas will clear out tons of ramshacled sloops, but it doesn't stop the greifing locally. PVP can demolish any boat that is parked in their bay , but PVE is left defensless and your team hasn't made a workable fix cause it's just sandbox to you guys and all we care about and need access to is building. One aspect of the design we intend to stick to is the fact we want players to always have an option to build, otherwise, the game cannot be truly experienced in its current state. FYI guys: I do love building, but it's not the only reason I started playing. I was really looking forward to the co-op and you keep taking more and more away from PVE This is what will still happen as players use boats to continue to grief each other. I will make boats, anchor these boats with beds for fast travel and blocking off your harbor or coast, then once every 10 days fast travel over and render them in. Give me your island and I'll unblock the harbor. Some islands are harder but the point is someone will do this. So good idea, but it doesn't fix the problem, it just creates a new way to have the same effect. Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP. This just says to me that all you guys want is a system where you can say we gave you guys an out but you didn't use it. Should have logged in after someone pillar spamed your island . It's your problem if you didn't catch it cause we (Grapeshot) gave you a fix. So this by my reading will actually reward spamming as someone can place foundations or pillars down, and if I'm not on for a day or two due to RL something, I'm stuck with them and can't get rid of them at all....... and hope you don't miss any they hid in bushes etc. Everyone get used to surprise "To close to enemy structure" messages. There will be a notice sent to the Settlement Owner’s Company and also via a cross-server notification pop-up when new players/companies are building on their territory. Players will have the option to subscribe to this Company Log via email or Discord, similarly to other Company Log messages. THIS IS AWESOME!! GREAT IDEA AND IMPLEMENTATION. I really hope it works well but everything can't ride on me getting a message due to phone signal, etc. Again it is a cop out on an actual fix by saying you have given us a warning system. CLAIMS - PVE Summary of Grapeshot's oppening paragraph, "We hear you, we get that you're worried, we want to make sure it's all going to be okay. We're working on fixes for your concerns, till then, PVE will have the same system as PVP (whole island claim), but no raid hours, hard caps on claims, implimenting player shops, tax bank is there for people renting to help with cost. Wait....why and I still renting in the new system? This means that players will be able to claim islands, and anyone can build on those settlements If ANYONE can build on your settlement. 1) How do you stop them from blocking resources, walling off sections, etc (read back above in CLAIMS -general). 2) Why do I have to run ALL over the island to delete stuff cause someone had a bad day at work and wanted to be an ass and feel powerful for 10 minutes leaving me with hours of BS? Pass 3) Weren't we the player base asking for a system that allowed EVERYONE to claim a section of land? Idea being you would start at the freeport, work your way up to lawless, then go stake out a claim somewhere? We DID NOT want renting and we DID NOT want every island to be lawless. -ROUGH MATH FOLLOWS- 15x15 grid so 225 servers, but we loose almost 80 to power stones, lawless, and freeports. So that leaves 145 Servers now each with an additional island. For eash math we will say each of them now has 4 islands giving you 580 islands to claim and sure some companies will claim 2-3, but even if we took out 1/2 to these companies claiming multiple islands there's still 290 left so we're good right? NOPE, that alone is 435 small companies which is nearly the full amount of available. So then it becomes rent, lawless, or quit. No one wants to rent, so So then lawless becomes a big pillar spawn issue again cause at least we have our space (hopefully your comment on fixes for that down the road are true, but for now it's what we know will happen till then). So all the perks of owning the island and renting to others is potentially lost cause WE DO NOT WANT TO RENT!!! Maybe if we could have PVE alliances and have the alliances build trade network bases spread out on different islands or shared alliance taming bases...... oh wait... CLAIMS - PVP Give claim owners the option to enable allied companies to build cannons on their lands Give company owners the option to allow allies to use their cannon (governance setting) Enable an activation timer on cannon structures placed by non-allied companies during wartime and raidable hours to prevent instant FoBs. Similarly to battery-powered heavy turret activation timer on ARK. Delay on joining a new company or alliance after leaving one (24 hours) Company owners and admins can now set other companies as neutral. This is done via the in-game pinwheel, similarly to alliances when targeting another company’s structure or player. Companies which are marked as neutral will have a different colour display HUD, as a way for players to indicate they are non-hostile, however, they will not have other benefits which the alliance system would provide. In summary, there will now be three states in which other companies can appear: ally/neutral/enemy. Looks like you listened and achieved pretty well a lot the major concerns in PVP. Well done there. The big issue left is alliance limitations, but what I don't understand here is you say that you quote understand that there are some concerns regarding how that (that being alliances) could potentially be exploited in a PvE environment, and we’ll be working on designs and systems to ensure that isn’t the case from a technical point of view, as well as through GM involvement. How are you not worried about people working around alliance caps in PVP? If any place I can see greater exploiting of alliances and groups would be in large scale attacks of other players in PVP. The alliance limits are flawed, and people are already figuring out multiple ways to work around it. Discord anyone? SUGGESTION You created a whole new system to replace something that was already in place and could still be tweaked. A large portion of the players have said (Not claiming these as my ideas.) 1) Get rid of sea claims. They are horrible and a blight. Good idea but they don't work. I can overlap so much land, and then from there can prevent others from claiming land cause your claim is over a portion.... to many bad tricks. 2) Limit claims per person or per company. As a reference, our company of around 15 has since launch worked from an offshore claim to a corner of an island which is still more space than we need. If this claim change happens and we were to claim the same island, you just gave us around five times the land and took away claims from 6 other good companies that share the space with us. 3) Resource upkeep building should just be a claim upkeep and not worry about your buildings falling appart all the time. There should be a repair building added in for if/you're attacked and you can have crew staffed to it to help repair your base during the seige. There can even be new ship of the damned that will land and offload undead to attack your base. If your base in under attack by players the undead attack the first players they see so it could help repell the attack. 4) Drop the time down on claims. There should be a healthy turn over to an extent. in PVE or PVP this is a colonial, survival, mmo. I know a lot of PVE players don't want to think about loosing everything but that's why solo play is harder. If you are the only one resetting claims by running around a whole island have fun, not what I want to do. If you do, congrats, it's a lot of commitment to have a large base/island. 5) Going back to alliances and how companies tie into them with claim flags etc, set up some factions for the game that we choose to join, and unlike other MMORPG games where you are Alliance or Horde forever, you can switch groups in this cause pirates!!! maybe 3 pirate factions and a colonial military. You can even add quests to infiltrate and steal later in production. 6) Last and probably most important..... Fast travel is bad. Being able to set up beds in claims or islands all over the grid is not good. If an alliance wants to raid a base 5 squares away, someone might see the fleet passing. They can possibly fast travel to other islands in the same square, but at best they know the direction this fleet of ships was going unless they follow. Imagine people in glider suits trying to do recon and pass messages on to other allies. BUT WHERE THIS IS DIFFERENT is I can't teleport 5 squares ahead of that fleet and ambush them. I can build speed ships to try to pass them, skirt around them, etc. But if they sneak through and get to one of our lesser defended islands, 50+ people shouldn't magically appear from 13 squares away. This again allows CLAIM TURNOVER. There are more things but really these are the big ones I've heard a lot of times, that my company and I talk about, and we worry that none of these things will end up in the game and that it won't live up the the praise we've been trying to give it. We're still here and will be post wipe and will try Atlas 2.0, but the biggest thing our group and those around us talk about is how quickly things swing from one extreme to another. Maybe this month is taming. We're going to try raising levels available to tame, well now the higher level animals are killing more players. Maybe that's not a good idea or maybe we can lower the spawn rate. Whole point being we are here to help test the game..... give us direction (kinda like your post asking about tames and what we'd like to see), let us test what you want that day, week, month, and submit feedback. We can help if you let us. Lost Boys edit: changed title to fit better after the post went long -
Over 300 hrs and been playing since day 1. Oh Atlas I want to love you but you make it so damn hard. The learning curve for a small company is brutal. I'm playing PVE NA and I made through loosing a dozen ships to griefers and glitches in the beginning but I rebuilt, managed to find and grab land, acquired and leveled tames and bought some crew, it looked like things were finally getting better. I even made a successful naked run to the FOY. 3 days ago Galleon was sunk by a kited sotd crew was eaten by sharks, ok no big rebuild keep crew indoors until needed. I have learned to put tames in an elevated pen on passive, in the middle, not close to the walls, also double layer the walls with a foundation between. Yesterday I log on and kill an Alpha cobra had eaten all my company's tames though it is still a mystery how. And the icing on the cake? This morning I log in to find that the crew of 10 who were seated around the table in the middle of a stone castle have all been eaten by a lvl 3 lion. How in the actual ****?! Yes I'm whining an yes I'll probably still play cause I love the idea of this garbage game and wish I could fast forward 2 yrs to when its good. Alas for now it's back to square one.
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A lot of people on the verge of quitting this game. We put in work building and farming just to have the "Artemis" company in the NA PVE server, grid B12, get on a raft to draw in ghost ships, then run around base/shipyards with bows while the ghost ship shoots at them so that it destroys everything; "Waifu Wu" from Artemis is the person that's been doing it today. Losing a brig and schooner because of this and it's ridiculous. It's happening to everyone on this island. This same Company is exploiting the Weight Glitch to sink ships. Someone else on the island posted proof earlier today. Optimization updates are great but you're going to lose players if you don't address these things asap. Prevent ghost ships from getting too close to land until you come up with a better solution.... Prevent ships from moving when overweight instead of sinking until you have a better solution. At the very least do something and acknowledge these issues to give everyone some peace of mind. Would have plenty of pictures to show if the max total size wasn't .49mb's.
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so today we noticed a few things one was we have a group that our toxic on the island we currently reside on. nothing new but now we have flags placed inside our claims and other things which is annoying but now they are some how placing flags right next to our base even though we have people there and other people out side our tribe cant even place a flag WTH is this stuff ment to happen. where atlas shrugged.