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Found 14,987 results

  1. How can you call something that is not even finished garbage? You literally have not had a chance to even give this system an evaluation yet. You are only getting to see this system being built so far. The excuse of exploits on ships is not lazy. The fact that there ARE exploits on ships was the lazy part. Devs addressing this issue is the opposite of lazy. I think you have this 100% backwards. OFC there will be bugs when building a new system. Is everything you do perfect before you're finished? They even explicitly told us it was still bugged and even listed the bugs they know of. The new claim system is something that no one knows details on at this point in time. The fact that you say anything about it at all is bewildering. If you have inside information please let us know. To be sure we need a new claiming system. This one is terrible. I have hope that the next one will be better. I am sure they will put some thought into it, and I am sure it will not be perfect on the 1st pass. I also have a lot of hope for the new ship system. There is no customization in PvP. We leave off as many ceilings and decks as possible for weight. The boats are very very boring looking. No one, and I mean NO ONE, is customizing their PvP ships. Nobody has some awesome "build" that makes them better than a random teenager who builds the exact same boat. The way to repair, and replace planks right now is awful. Any step taken that moves us to a more seamless system with the boats is a good move. Or at least a move in the right direction. Like @Ranger1k said, they are already modular by definition. If we can increase performance and make ship combat more skill based with a more standardized ship system I am all for it. It could end up being the best thing they have done yet. Hell, one of the best aspects of SoT is the simple ship design that makes sea combat feel amazing. PvE guys, I am sure you love your houseboats. Hell, if my boat was perma safe all of the time I would probably do the same. They do look cooler, but they fight like shit and are slower than congress. For the rest of us, we all have the same boat. Lets all have one that lets us have bigger battles with less lag.
  2. As of todays patch the Devs and their infinite wisdom have stopped same item trading.... So heres how to get around it and still hoard all your gold. So before you would do wood for same type wood 1.0 and just profit from the gold and bonus items. so now you'll just round robin wood for thatch 1.0 thatch for stone 1.0 stone for metal 1.0 etc etc... you get the idea and it will net you the same resources and gold and you didn't spend hours coding it into the game *yawn* I've been your friendly Black Pig see you on the flipside (EU-PVP)
  3. PC. And I'm not just talking crashing. I'm talking bugs like animals falling off boats, I'm talking tiles vanishing when placing other tiles, I'm talking placing objects and 'hoping' they'll appear where the blue outline actually is. Bugs that have been in this game since day 1. And yes, I was here for that mess as well." I finally plopped down on an unclaimable island. Do I have any gathering structures? Nope, not one. Entire island taken. I checked 6 grids, all of the islands before I gave up finding something claimable. Claims allow people to just drop them anywhere, even on land they have no intent on using, just to say it's mine, mine, mine. Taking a week to find a place to put down roots is NOT my idea of entertainment. Dime a dozen to you. I have 1 bear and 0 on any island in my sector. I lose that one and I'm out trying to find another. And yes, I'm aware of the techniques on how to recover bears that fall off boats. The question is, should I have to employ these workarounds myself in order to get past bad code? The real problem with Atlas is the same problem with every mmo any more. Back in days of C-64's the coders HAD to get it right as there was no patching. Now, the companies really don't give a shit about fixing things because that doesn't make money. Adding new, useless, pointless, flashy, buggy baubles does.
  4. thanks whitehawk. I have Atlas on PC and Xbox. I created custom sails which I can see on PC but cant see these on xbox. both characters are in the same company but when Im on my xbox character any custom sails I have are only showing white sails. even when I log into both characters at the same time and stand them beside each other and the same custom sail. PC shows the picture but Xbox still shows the white sail. I thought this was because I had an old xbox one. however, I now have an xbox series S and still cant see anyone's custom sails. good news is though that as I have an xbox series s and updated my pc with more memory. I dont have much lag issues any more :)
  5. i play on pc, same happening to me. except it only happens when i leave the newcomers area into any other biome. frikn sucks i had a lot of stuff going on and i decide to venture out into central ocean or whatever using the portal in b3 and i haven't been able to log back in , in over a week
  6. yeah you know the ship hp what is it on a good gally 15k- 20k, then you have resistance. maybe it needs a little balance, 200% resistance would be good enough. (down from now 300 to 400) you should balance in that way that a ship should never be onehit, but maybe two or threehit (in endgame with myth stuff). this keeps ppl farming and building ships, and noone has a swimming fortress. this would mean nerf the sh out of cannon damage and cannon ball weight bc you need more balls, so you need more to farm aswell. and, it creates time for other players to do things while the others repair their boat if they bail, while in a fight and after a fight aswell. in a fight you need just one lucky shot and a bunch of cannons atm, this should change. aswell as the fact that if your ship is slower than another you are pretty much scr. if you just have a swimming fortress it is boring right. so imagine 2 gallys shooting at eachother only with side cannons, common quality. they should get dmg the same rate or sink the same rate to have even fights if you have skilled 200% resistance, maybe the other gally has the same or is skilled in damage, it would be the exact same scenario either way. so it does not matter how you skill it, you need more cannon balls or more time. so what makes difference? the cannons quality and the quality of the planks, because this is the real random thing here, you do not know you enemys boat, maybe you can check with a spyglass but then is is too late. great balance changes would be: resistance and damage skilling in ships: the effect should be equal, it should remove eachoter, so 200% resistance equals 200% damage, that means if you have common quality cannons and you have skilled 200% and your oponent has 200% resistance you should have the same damage taken like a 100% resi gally against 100% damage gally nerf damage from cannons, 50% at least, this needs more cannon balls so reduce weight of balls, and fights will take longer. maybe plank hp balance needed
  7. Yeah. I keep telling this through forum since the beginning. This game is so many efforts with so little reward or even no reward at all. We are all, who sails alot (I mean who WAS sail alot, not these times) keep telling about unfair loosing ship issues. - Camping border SotDs and whales are WRONG and something REALLY needs to be done with (and it's not just they engage combat before you load! Couple times I found myself stuck right inside of damned ship, with no way out, just watching they killing me). And because right now we experience lack of player's battle ships and more non battle sloops and schooners, all damned ships and aggressive whales mostly following em and moving to the borders. Really, I never saw so many camping borders damned ships every past seasons. - Crashing game, while you sailing. And most important - unable to relog fast, because you need to enter and exit the game several times, see this blinking message of unable to join, or force message that you can not log in, because you already logged in. And all this time you ship runs full speed, and no one knows will it hit iceberg, or island, or damned ship, or whale. Usually it takes 1/3 of whole grid to log in. - And about whales. Sometimes there are invisible walls around them. So you run fast, full sails and suddenly get your planks damaged. And then you find that 300 yard from you there is a whale and it just somehow did ranged damage to your vessel. In 2 years I lost like more than 50 different ships. And guess what? THERE IS NOT A SINGLE SHIP I LOST IN BATTLE!!! ALL to game issues. To server lags. To ship ejecting me to the ocean near damned squad. To game crashes. To game physics issues (like once I press rise the anchor, my ship twitched, hit the pier and get all 14 planks in one side gone). ------------------------- One possible solution is a way to buy your ship back, btw. I mean if you loose it, then it appear in freeport shop for few days (weeks???) and ready to be bought back, for small amount of golds. With no crew, empty boxes, but same design, same paint, and same level.
  8. Not if they are talking about many items with the same stats. The likelihood of two items having the same stats is very remote. 3 having the same is obvious cheating. Getting two swords with the same exact damage doesn't happen unless you create a whole lot of them. Getting multiple swords with both the same damage and same durability is just not likely to happen. Not even on ARK where you didn't have as many decimal places.
  9. A faction system is not going to level the playing field. The big alliances that are already established will just join a faction with the alliance they are already in, continue the same war, sit on the same discord and they won't give two shits about the random bobs in the faction for the same reason they don't care about random bobs now. Defending people is time and effort. Preparing kits, food, tames for pvp takes a lot of hours, doing all that for some random bob that sits on a mountain and breed cows all day just isn't worth the time. All you accomplish with a faction system is add a metric shit ton of ways to grief. People willmake alts and join the other factions to grief them. If you have friendly fire off they will build shit around your boats, tames, fence spam islands etc. If you leave friendly fire on they will just kill tames, raid bases, sink ships and you basically don't have a faction system at all. You can't have factions without completly revamping the build system or removing it.
  10. The Bug with beds of 2021/10 is due to Desynchronization, Example for a temporary patch for all of you: Goes to the bed location, For example K2, Your bed will be in the same spot just down 2-3 regions, somewhere in K5 Or K4, Click randomly the spots of the Region, during fast traveler or respawn, and it will highlight your beds. So remember, a spot of 2-3 region below you will highlight your bed, Just click on a island with same direction, Some have notice bed's are in another region, instead of vertical, but horizontal. In the end, the solution is to click on regions to find where truly is your bed on the Desynch map, Remember to rename bed anyway. Also the bed can spawn in different sector too. Beds aren't bugged is the system and the method that is out of sync of the new map.
  11. So I was trying to get a decent bear line going , but every breed I'm doing the timers are getting longer. Is this normal? It's saying gestation will take 1 day 23 hours, for GESTATION! Is this just me or is anyone else experiencing this? The interval between mates is also increasing (2+ days). It's even happening to new bears I tame . Is this the tame house messing with it? So upon closer looking and looking of company mates, it appears to be visual bugs of the timers. Company mates are not seeing the same timers as me . Just for the record , the visual bug persists through logout.
  12. It had been a week or so after that fateful night before I was ready to set off to sea. I had arranged for all of my personal belongings to be sold off, in exchange for some supplies and passage on a ship heading east. The ship would rendezvous in Nozetal with a local captain who was known to take any fare as long as the gold was right. With my itinerary set, the days could not go by fast enough, anxiously waiting to set course for the lands unknown depicted in the cryptic journal. We laid my brother's body to rest a couple days after I had discovered him dead, washed up on the shore. My boisterous brother had apparently made a name for himself in this small harbor town with nearly half the residents in attendance at his funeral. To somber the mood, his mates suggested a celebration in his honor and begrudgingly I obliged, on the terms it took place the night before I left. As much as I would enjoy a fitting send off for closest kin, I was still well aware that those that murdered Nathan could still be out there and would still be looking for the pages he died protecting. The inn was full that night, filled with every sort of scallywag one could imagine. As I was packing my belongings in one of the rooms above, the windows laid open, a vent from the heat already rising from the festivities taking place below. Towards the end of the evening I made my way downstairs to make my appearances, anxious for this night to end so I could start my journey come sunrise. I took a seat at the bar with a few old crewmates and bided my time with half laughs and fake smiles, waiting for the opportunity to make some excuses to end the night early. After about four or five half-baked, fully exaggerated stories and a sea shanty or two, I noticed my mug had run dry and was looking to the innkeep to top me up. However, as I lifted my glass to signal my predicament, I noticed he had much more pressing matters at hand. His eyes were fixed on the doorway, as if sizing up trouble as it entered the inn. As I peered over my shoulder through the crowded bar room, three figures in black cloaks made their way through the crowd and sat themselves at a table in the back corner. A chill went up my spine as I turned to face the bar and the empty mug in front of me, feeling their eyes burn a hole in my back. The room felt much hotter and as I gripped the pages of the journal tucked into my shirt, panic raced in my mind as sweat began to bead on my forehead. "You alright mate?" I thought the innkeeper shouted but all noises had become dull and unrecognizable as I wondered if I was about to share the same fate as my brother. "Oi, you're clean dry, let me fix that for ya!", he continued as he grabbed my mug. But I was no longer concerned with my thirst, for it seemed my demise was inevitable, draped in a black cloak a few yards away. Thoughts raced in my head, of my brother, the journal, and the dreams dashed before they started. Through pure instinct, my body urged me to run. Run as fast as I can to anywhere. Anywhere is better than here. Before my head could process, my hand was already on the bar turning myself to the door. Eyes fixed on the target, I plotted my route through the crowd and out the front door. I took a moment to glance at my pursuers and as our eyes met, a slam pierced through the fog of noise and shook me to attention. I turned to the bar to see a frothy mug had been dropped at my place and a kind smile had returned with a solution to my woes. "Take a swig and you'll be alright lad," he beckoned. Dazed, with the train of thought derailed, I grabbed the mug and took a hearty swig, half in hopes this ale would deliver me from this hellish situation. To my surprise, my salvation wasn't in the mug but under it. As I wiped my lips with my sleeve and looked to place the mug down again, in its place was a worn iron key. My eyes widened as I stared at it and when I finally looked up at the innkeep, he leaned and whispered, "You should get a bit of rest now. I think you'll find this room a little more comfortable." As he leaned back and left to address the rest of the clientele, the pieces, once jumbled, were now set and I had hope. With my back to my potential assailants, I carefully tucked the key into my jacket and stood up from the bar. With one last swig, I finished my drink and then said my farewells. I left every coin on my person and carefully made my way back up the stairs. As I ascended, I took one last look across the room at the three in black, hoping to never see them again. I raced down the hallway past my room and used the key to enter the room next door. I slid into the room and quickly locked it shut. With my back against the door, I clutched the journal at my chest and let out a deep breath. It was not long before I heard footsteps in the hallway. Nervously, I had placed myself up against the wall shared with my previous room and could hear, although muffled by the noise from below, as they made entry into my former quarters. They moved quickly, breaking down the door and quickly realizing I was no longer there. From the muffled shouts, they deduced I had left through the window that had been left open and sent one in search of me while the others stayed to search the room. The desperate snapping of wood and tearing of cloth was the only thing heard for the next few minutes as I sat in silence, occasionally startled when their carnage would fly across the room and slam into the shared wall. Thoroughly spent and unrewarded, the noise from the neighboring room subsided and finally, after some time, hurried footsteps rushed down the hallway to continue their search elsewhere. They had not found me but I was not safe yet. I dared not sleep in fear of their return and sat quietly, in anticipation of the footsteps coming down the hall again. Paranoia began to creep in as every sound as the night went on drew closer to sounds of imminent danger. It was not long before I began pleading within myself for the sun to rise and to be away from this town. I needed to do something to keep the idle mind at bay. To keep myself from madness, I lit a candle on the floor and pulled out the journal. I hastily arranged the sea-soaked pages on the floor and began to decipher the next entry in the journal. As the words and phrases unraveled, I became more and more obsessed, losing my senses of the world around me. The findings Nathan died protecting would change the world forever and it was our fate to share them with the world. Possessed, I continued to scribble the entry into existence. The sky had changed to a lighter shade of blue and a peek of orange could be seen once I was done. In my amazement and relief, I read the words aloud, grateful to see another day. “I set sail to the Walfield Atol, an island reported to have Power Nodes located on it. As it appeared on the horizon, I could see an odd formation sticking out of the sand. It looked too straight to be a rock, but due to its size I couldn’t imagine what else it could be. As I sailed closer however, I realized it was carved! It was an immense statue. I could see the outline of the skull carved into stone, eyes glowing green in the late evening light. Dropping anchor, I jumped into the water and swam to shore. This statue had to be bigger than any I have seen in these waters before. Was this the structure that so many pathfinders have spoken of? I set off on foot towards the center of the island, where an Altar was rumored to be. As I follow the river around a large rock formation I pass carved rock pillars. Similar to the totem statue that I passed earlier, but not as large. Looking forward I see something that can only be described as a man made hill. It is a giant perfectly round… mound. The same skulls that were carved into the totem are all over it. I made my way to the top and almost fell face first into a pit. I’m sickened by what I see at the bottom. Several skeletons and rotting corpses are floating in a shallow pool of water. The smell of rotting flesh makes me fall back, slipping and rolling to the dirt. Shaken, I stand and rush past this Burial Mound hoping that that is the worst I find on this island. Finally, I found the Altar that I’m looking for. Cursed Pirates are everywhere, so I am hiding in a bush. Watching the pirates I notice that they are carrying large chunks of stone and wood around another huge boulder. I sneak around and sink back onto my knees. They have built what looks like a temple. There must be several rooms inside, as I watch at least fifty pirates enter the structure with full loads, but leave empty handed. Do I dare try to sneak inside? I didn’t bring enough grog for that. I hurry back to my Sloop and set sail for the nearest freeport.” I sat back in awe. These altars, these monuments, could etch our names in history! Not only that, I finally had a destination. Walfield Atol, I had never heard of it, but it was start. I frantically gathered what was left of my things and raced to the harbor. I sprinted through the streets, half-delirious, half-jubilant, shedding tears to my good fortune. And as the anchor raised from my vessel and the harbor slowly shrank into the distance, peace had finally set in. The doors were all shut. But miraculously, I had been given a key, and now, wonders untold await me. Exhausted, I went into the hold for some much needed rest. I grabbed whatever I could find and made a bed on a few crates. And there I slept, dreams reignited, swathed in a long black cloak. Major Announcement We hope you are enjoying our continuing narrative building up to our next major patch! We'd like to announce today that we have a set date for the new update, October 27th. With this update, we will be having a full wipe of all servers. We can't wait to show you what is next for Atlas so stay tuned for more details! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  13. Every now and then I consider coming back to the game, but it falls into the same trappings as ARK. You have to be part of one of the biggest to thrive, you can't really accomplish much alone or as a small group except being a guerilla or tagging along to your bigger ally. I check the patch notes to see if they ever stop screwing over the little guy, and when they changed boats from no longer having gold cost I thought they were finally making progress....but now permabuffs throughout seasons for the wealthiest company? Nah, you just secured me NEVER coming back to the game with that. Bad enough to try to solo things like the kraken to try to stay competitive, but now you can never catch up with any amount of grind, you have to play the political big company game or fall behind not just for the season, but forever. 20 fortitude isn't just 20 fortitude, it's 20 fort you don't have to spec for, making you essentially have a higher base level. I'm not playing a game where I am inherently weaker than others. Maybe I'll try private servers or something, but reading about the permabuff from wonders made me never want to come back to official.
  14. After setting up a local game server, I noticed two rather important things. One, islands are largely reused in this game. For example, we have island shape idenitified as "Cay_A" in the internal files. It has 4 types: equatorial (_EE), equatorial variant b (_EE_B), tropical (_TR), western tropical (_WR). Each variant appears in the game world twice, except tropical which does so three times. However, they all have the exact same shape, and the climate differences between the four are negligible, so effectively you have the same island appearing 9 times. This is the rule, not the exception. Each unique island shape has several climate variants, some with sub-variants, and almost all of these are used in the game world twice, with few used once and some used more. Of course, an island like "Mnt_C" has desert, tropical and tundra types, so those are more varied despite the same shape. On the other hand, this is how many times it appears in the game: 3x _CH, 3x _CH_B, 2x _CL, 2x _CL_B, 2x _ET, 2x _ET_B, 2x _ET_C, 2x _ET_D, 3x _TR, 4x _WF, 2x _WR, 2x _WR_B, 1x _WR_C, 6x _WU. The two-letter code signifies the biome, and the added _B or _C signifies variants, like an obelisk being in a different place. So we get 6 completely identical tundra islands, 8 almost identical east tropical islands, which are likely very similar to west tropical and "generic" tropical as well, etc. Again, this is the rule, not the exception. Identical, near-identical or very similar islands appear in the game world many times over. Worse yet, some "event" islands (where power stones are found on the official map) aren't uniquely shaped, either. "Mnt_R" has 2 "event" variants (desert and arid biomes), and that's with a total of 8 event islands. And then it has 6x _WU, 7x _WU_B, 7x _WU_C, 7x _WU_D variants. To reiterate: 27 islands with the same shape and biome, split into four groups of identical islands. At this point I should mention that the islands in each starter region are identical, most are used in two regions with a similar biome, and starter islands share their shape and biomes with some non-starter ones (so their sub-variant is having the NPC port). That's several islands with 8 identical copies in the world each. The other important thing about the game world is that about 95% of its surface area is open sea, where practically nothing happens. Now, in a game about pirates, you should have more sea than land. But the ratio doesn't need to be quite so dire, especially since so little happens at sea (at least in the present state of the game). That was the prelude, now for the suggestion. I understand some of the reasoning behind a map this big, and all of the reasons behind reusing islands. But is it necessary? The game world is redundant. It takes upward of 10 minutes to travel between two islands in the same region, upward of 25 to get to another region. The main quest (and character progression being tied to it) forces you to travel all over, spending many hours on uneventful sailing, and while visiting different corners of the world, you will see some new and exciting things... but mostly the exact same islands over and over again. Why have a massive world of 225 regions when you need to visit at most 7 to see all the unique stuff? You need to separate players? Separate servers will achieve that more efficiently, taking away their ability to get to someone else rather than putting it behind hours of waiting. You need to keep players together? Smaller maps will once again achieve that more efficiently, with players taking less time going to do something and more actually doing it. Most of the world is irrelevant to any single player. A player cares about: their current region, their home base region, possibly regions around their home base (on PVP servers). That's 10 regions out of 225. Set a server to 25 (5x5 grid) and suddenly you have 9 servers with more stuff happening than you had in that 1 oversized server, without any part of the world feeling out of reach. It shouldn't take hours of waiting (current state of sailing) just to see a different environment. And let's be honest, nobody was taking "40000 concurrent players" seriously anyway. TL;DR: 1. Reduce map size severely - I'd suggest a 5x5 grid instead of the 15x15 as it is now. 2. Increase island density somewhat - sailing between islands takes too long. Reduce island visibility range if performance is an issue. 3. Only use each island shape once, at least for islands where base building is intended (ice caps are probably okay to rehash), or at least make the variants very distinct (massively different biomes and decorations) and still don't use one shape more than 3 times (with a smaller world it shouldn't be a problem).
  15. Ahoy Pathfinders, This season has been one of the hottest on record and, with its end coming soon, we’ll be refitting the fleet. We’re making preparations and changes for the next season of adventure, starting with our Summer Tune Up! This maintenance patch is dedicated to fixing many of the bugs and issues that have accumulated over the past few months and hopefully, put Atlas in a manageable game state leading into the new improvements coming in the Fall. What changes, you ask? Well, you’ll have to bottle up your excitement for now but we’ll have more details on the changes coming in our next patch over the next few weeks. We are always grateful for the support and feedback the community has provided along our journey and hope it continues into the future. With that said, ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v549.6 Originally slated for 8/10, this patch will be released on 8/17/22 at 7PM PDT New Content Poison Arrow Causes a debuff that lowers food and water on the target for 60 seconds. Getting too close to an affected target will spread the debuff. Requirements: Secrets of the Bow Mortar and Pestle 1 Stone Arrow 10 Toxic Compound (any combination) New Region: Trackless Waters Trackless Waters has reappeared into the Atlas as a Lawless Tundra area for pathfinders to explore and conquer. Bundle up and find rare resources and dangerous beasts. It is accessible through portals in Antarctica and North Pole Bug Fixes Fixed instances of all treasure maps in single player going to H6 Fixed instances of text inconsistencies Fixed collision issue with the stairs on the Turtle Ship Fixed instances of graphics quality lowering after loading in Fixed some UI issues Fixed an issue of unloading tames when accessing fertilizer barrel Fixed an issue with floor tiles not snapping to same height as the floor foundation Fixed an issue with railings facing the wrong direction on the right side of a Pegasus Fixed an issue where demolishing a ritual pedestal casting unnatural fog crashed the game Fixed an issue with sail placement on mortar ship blocking the door and ladder. Fixed an issue where a player gets blocked ascending 1 side of a ship's side scaffolding. Fixed an issue where the spyglass and sextant overlay did not display in the maw waters Fixed an issue where players were able to go prone during circular slice Fixed an issue where players were able to reset the heavy shield bash cooldown Fixed an issue with invisible walls around Tramp Freighters being built in the Basic Shipyard Fixed an issue where sails could be placed on the rear castles of the Tramp Freighter and Carrack Fixed an issue where sails could be placed and block the Front Castle door on the Harrier Fixed an issue where sails could be placed on the steering wheel and rear stairs of the Ramming Galley Fixed an issue with the transient tracker tutorial text Fixed issues with normal and Kraken style railings Fixed an issue where Medkits could not be used on Tames Fixed an issue with Ore Miner and Grave Digger blocking other farming structures Fixed a text overlap issue in Industrial Smithy recipes for structures with long names Fixed an issue where structures would continue to auto-repair forever Fixed a collision issue with the stairs on the Carrack Fixed an issue that allowed players to place certain Industrial structures on a shipyard Fixed an issue with baby spiders dying on server restart Fixed an issue wherein holiday vendor was selling outdated items at Freeports Fixed map collision issues. Fixed an issue where interacting the progression table on the Industrial Wonder caused the game to crash. Fixed an issue with a missing description for Large Storage box item. Fixed an issue about naming inconsistency for the Verse Book item. Fixed an issue wherein spyglass was not displaying title/description when viewing sunken treasure. Fixed instances of railings not snapping while in Simplified Chinese Fixed an issue where the discovered banner would appear each time the player fast traveled Fixed an issue where cobras could not be targeted by a puckle gun Fixed instances of player’s being able to place bed underwater Fixed instances where players would lose functionality after logging out on ships in shipyards Misc. The art for the advanced dock has slightly changed Adjusted trade wind routes to better match map art New art for Orichalcumized Rock New art for Sulfurized Rock Tames born in the tame house are set to follow the player when unloaded Tames born and raised in the tame house or tame hatchery can have their imprint timers paused manually inside the structure Players can now zoom in/out on the world/region maps to transition between them using mouse scroll wheel and controllers A button has been added to server selection screen to join with new character. This allows players to delete their current character and start again Artifact keys can only be used on the island the boss was defeated on Removal of underwater effects and maw waters fog effects have been disabled in .ini files Removed inventory access from Cursed Temple Equipment slots on the Ritual Pedestal have been removed Blueprints for modular ship tiles and railings will now drop from SoTD flotsam Xbox Only Reduced memory usage in certain areas Known Issues Visual effect on the poison arrows will sometimes last longer than intended Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  16. It had been a week or so after that fateful night before I was ready to set off to sea. I had arranged for all of my personal belongings to be sold off, in exchange for some supplies and passage on a ship heading east. The ship would rendezvous in Nozetal with a local captain who was known to take any fare as long as the gold was right. With my itinerary set, the days could not go by fast enough, anxiously waiting to set course for the lands unknown depicted in the cryptic journal. We laid my brother's body to rest a couple days after I had discovered him dead, washed up on the shore. My boisterous brother had apparently made a name for himself in this small harbor town with nearly half the residents in attendance at his funeral. To somber the mood, his mates suggested a celebration in his honor and begrudgingly I obliged, on the terms it took place the night before I left. As much as I would enjoy a fitting send off for closest kin, I was still well aware that those that murdered Nathan could still be out there and would still be looking for the pages he died protecting. The inn was full that night, filled with every sort of scallywag one could imagine. As I was packing my belongings in one of the rooms above, the windows laid open, a vent from the heat already rising from the festivities taking place below. Towards the end of the evening I made my way downstairs to make my appearances, anxious for this night to end so I could start my journey come sunrise. I took a seat at the bar with a few old crewmates and bided my time with half laughs and fake smiles, waiting for the opportunity to make some excuses to end the night early. After about four or five half-baked, fully exaggerated stories and a sea shanty or two, I noticed my mug had run dry and was looking to the innkeep to top me up. However, as I lifted my glass to signal my predicament, I noticed he had much more pressing matters at hand. His eyes were fixed on the doorway, as if sizing up trouble as it entered the inn. As I peered over my shoulder through the crowded bar room, three figures in black cloaks made their way through the crowd and sat themselves at a table in the back corner. A chill went up my spine as I turned to face the bar and the empty mug in front of me, feeling their eyes burn a hole in my back. The room felt much hotter and as I gripped the pages of the journal tucked into my shirt, panic raced in my mind as sweat began to bead on my forehead. "You alright mate?" I thought the innkeeper shouted but all noises had become dull and unrecognizable as I wondered if I was about to share the same fate as my brother. "Oi, you're clean dry, let me fix that for ya!", he continued as he grabbed my mug. But I was no longer concerned with my thirst, for it seemed my demise was inevitable, draped in a black cloak a few yards away. Thoughts raced in my head, of my brother, the journal, and the dreams dashed before they started. Through pure instinct, my body urged me to run. Run as fast as I can to anywhere. Anywhere is better than here. Before my head could process, my hand was already on the bar turning myself to the door. Eyes fixed on the target, I plotted my route through the crowd and out the front door. I took a moment to glance at my pursuers and as our eyes met, a slam pierced through the fog of noise and shook me to attention. I turned to the bar to see a frothy mug had been dropped at my place and a kind smile had returned with a solution to my woes. "Take a swig and you'll be alright lad," he beckoned. Dazed, with the train of thought derailed, I grabbed the mug and took a hearty swig, half in hopes this ale would deliver me from this hellish situation. To my surprise, my salvation wasn't in the mug but under it. As I wiped my lips with my sleeve and looked to place the mug down again, in its place was a worn iron key. My eyes widened as I stared at it and when I finally looked up at the innkeep, he leaned and whispered, "You should get a bit of rest now. I think you'll find this room a little more comfortable." As he leaned back and left to address the rest of the clientele, the pieces, once jumbled, were now set and I had hope. With my back to my potential assailants, I carefully tucked the key into my jacket and stood up from the bar. With one last swig, I finished my drink and then said my farewells. I left every coin on my person and carefully made my way back up the stairs. As I ascended, I took one last look across the room at the three in black, hoping to never see them again. I raced down the hallway past my room and used the key to enter the room next door. I slid into the room and quickly locked it shut. With my back against the door, I clutched the journal at my chest and let out a deep breath. It was not long before I heard footsteps in the hallway. Nervously, I had placed myself up against the wall shared with my previous room and could hear, although muffled by the noise from below, as they made entry into my former quarters. They moved quickly, breaking down the door and quickly realizing I was no longer there. From the muffled shouts, they deduced I had left through the window that had been left open and sent one in search of me while the others stayed to search the room. The desperate snapping of wood and tearing of cloth was the only thing heard for the next few minutes as I sat in silence, occasionally startled when their carnage would fly across the room and slam into the shared wall. Thoroughly spent and unrewarded, the noise from the neighboring room subsided and finally, after some time, hurried footsteps rushed down the hallway to continue their search elsewhere. They had not found me but I was not safe yet. I dared not sleep in fear of their return and sat quietly, in anticipation of the footsteps coming down the hall again. Paranoia began to creep in as every sound as the night went on drew closer to sounds of imminent danger. It was not long before I began pleading within myself for the sun to rise and to be away from this town. I needed to do something to keep the idle mind at bay. To keep myself from madness, I lit a candle on the floor and pulled out the journal. I hastily arranged the sea-soaked pages on the floor and began to decipher the next entry in the journal. As the words and phrases unraveled, I became more and more obsessed, losing my senses of the world around me. The findings Nathan died protecting would change the world forever and it was our fate to share them with the world. Possessed, I continued to scribble the entry into existence. The sky had changed to a lighter shade of blue and a peek of orange could be seen once I was done. In my amazement and relief, I read the words aloud, grateful to see another day. “I set sail to the Walfield Atol, an island reported to have Power Nodes located on it. As it appeared on the horizon, I could see an odd formation sticking out of the sand. It looked too straight to be a rock, but due to its size I couldn’t imagine what else it could be. As I sailed closer however, I realized it was carved! It was an immense statue. I could see the outline of the skull carved into stone, eyes glowing green in the late evening light. Dropping anchor, I jumped into the water and swam to shore. This statue had to be bigger than any I have seen in these waters before. Was this the structure that so many pathfinders have spoken of? I set off on foot towards the center of the island, where an Altar was rumored to be. As I follow the river around a large rock formation I pass carved rock pillars. Similar to the totem statue that I passed earlier, but not as large. Looking forward I see something that can only be described as a man made hill. It is a giant perfectly round… mound. The same skulls that were carved into the totem are all over it. I made my way to the top and almost fell face first into a pit. I’m sickened by what I see at the bottom. Several skeletons and rotting corpses are floating in a shallow pool of water. The smell of rotting flesh makes me fall back, slipping and rolling to the dirt. Shaken, I stand and rush past this Burial Mound hoping that that is the worst I find on this island. Finally, I found the Altar that I’m looking for. Cursed Pirates are everywhere, so I am hiding in a bush. Watching the pirates I notice that they are carrying large chunks of stone and wood around another huge boulder. I sneak around and sink back onto my knees. They have built what looks like a temple. There must be several rooms inside, as I watch at least fifty pirates enter the structure with full loads, but leave empty handed. Do I dare try to sneak inside? I didn’t bring enough grog for that. I hurry back to my Sloop and set sail for the nearest freeport.” I sat back in awe. These altars, these monuments, could etch our names in history! Not only that, I finally had a destination. Walfield Atol, I had never heard of it, but it was start. I frantically gathered what was left of my things and raced to the harbor. I sprinted through the streets, half-delirious, half-jubilant, shedding tears to my good fortune. And as the anchor raised from my vessel and the harbor slowly shrank into the distance, peace had finally set in. The doors were all shut. But miraculously, I had been given a key, and now, wonders untold await me. Exhausted, I went into the hold for some much needed rest. I grabbed whatever I could find and made a bed on a few crates. And there I slept, dreams reignited, swathed in a long black cloak. Major Announcement We hope you are enjoying our continuing narrative building up to our next major patch! We'd like to announce today that we have a set date for the new update, October 27th. With this update, we will be having a full wipe of all servers. We can't wait to show you what is next for Atlas so stay tuned for more details! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  17. Hallo ich habe ein Problem, Ich versuche wie verrückt einen server zu erstellen mit der Ozean Map, aber irgendwie klappt das nicht. Ich habe schon ohne ende gegoogelt, auch einiges versucht, bekomme aber immer die selbe fehler meldung. Ich habe versucht eine erstellte karte zu laden, das funktioniert nicht, auch habe ich versucht die standart 2x2 von ServerGridEditor-master zu benutzten da passiert genau das selbe. Ich benutze das AtlasServerUpdateUtility Server Tool. Für Redis Passwort und port überbrüft sind die selben Ich hoffe hier kann mir jemand helfen. Hello I have a problem, I am trying like crazy to create a server with the ocean map, but somehow it doesn't work. I've googled endlessly, tried a few things, but always get the same error message. I tried to load a map that had been created, it didn't work, I also tried to use the standard 2x2 from ServerGridEditor-master because the same thing happens. I am using the AtlasServerUpdateUtility Server Tool. I hope someone here can help me. For Redis password and port verified are the same sorry for my bad English Fatal error! VERSION: 519.6 ShooterGameServer.exe!FDatabaseRedisShared::GetOrCreateSubscriberConnection() (0x00007ff7ca8c5bfe) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:231] ShooterGameServer.exe!UDatabase_TradeDirectory_Redis::Init() (0x00007ff7ca91c135) + 133 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\database_tradedirectory_redis.cpp:2090] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff7cae8301d) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:9529] ShooterGameServer.exe!AShooterGameMode::BeginPlay() (0x00007ff7cae5aa0b) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:9757] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff7cbfac966) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\level.cpp:1988] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7cc132ed0) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:3448] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7cc104781) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:10400] ShooterGameServer.exe!UEngine::Browse() (0x00007ff7cc0ed6bb) + 43 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:8929] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff7cae324d9) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:3654] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7cae4020a) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:458] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7cbf3ff36) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:745] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7cae2a491) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7ca8736ec) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2350] ShooterGameServer.exe!GuardedMain() (0x00007ff7ca8731e2) + 12 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7ca8732ea) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7ca878fca) + 17 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7cce8120d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffa2e227974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa2e60a0b1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa2e60a0b1) + 0 bytes [UnknownFile:0]
  18. So far, everything is the same (( Is there any news?
  19. i got the same problem i have inserted this { "Name": "TradeDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" } but i still get the eror
  20. Hello !! I'm HANABI, a French player that is actually settled on the EU PvE SERVEUR "Siren's Call" so i already apologize for my approximate English (Take some fresh water on your eyes if they're burning too much). As an ADMIN of a rather well populated French Discord, i come here with a request from our PvE community and probably a lot of other people in a lot of different countries that also play on PvE servers. So this topic will have for objective to get enough upvotes to be noticed by the Devs so we're gonna make-up to one voice, but a strong one !! INFO : This topic is also translated in French for my French maties that have issues with English (God Bless our negative ability to learn other languages). Me and my crew are playing since day one, so we seen everything that happened to the game, first day was a total bloody mess for everyone but we still managed to play and get started the 24th of December, basically day two for us in Europe ... What a BLAST IT WAS !! Luck was also with us because we managed to find a little free spot on an Island in the L-10 Cell, but honestly something tilted in my mind more than anything else : Is there a limit to how much claim we can put down ? So we tried and ... It was totaly infinite. After this little test was done we broke the useless claims to let people get settle on our little ugly island (Yes, it is very ugly) and we're actually running with only 2 claims, we litteraly take no space on the island compared to other people but i'm gonna talk about that a little later in this long topic. NOW !! It's time to get to the real fun, but i'm sure a lot of people reading this post will already understand what the issue is on the PvE servers. The first problem with the actual claiming system is simple : It's totaly infinite and even a solo player can put as many flags as he wants, so if he decide to be alone on his island, he can totaly be and prevent every other player to even put a little brick or foot on HIS proprerty. What is the problem with that ? First arrived, first served, right ? RIGHT ? Before you answer, i'm gonna instead ask another question : What would happen if everyone was like this guy and took the entire island for themselves ? Not even need to respond but i'm still gonna do it !! The answer is : Only a few people will be able to play and enjoy the game while every other person will just have to fuck off and stop playing because ... No claim, no base ... No base, no ship ... No ship, no game, no nothing !! It's basically : FUCK YOU !! Now, you're just gonna disconnect and refund the game because it's impossible to play it (SO FUN !! That wasn't in the trailer tho). I'm sure you can feel the anger i'm actually expressing but it's the same rage as everyone else who experience this kind of behavior and sailed for hours !! HOURS !! HOURS !! TENTH OF HOURS because they can't find a little INCH of unclaimed territory !! That's the entire point of this topic : We're directly asking the Devs to change the claiming system for PvE servers ... It can't be the same as PvP servers, because there is no way for anyone to control the abusive claims (It's possible on PvP since you can destroy everything and take the territory for you after you won the battle, but it's not the case on PvE and will NEVER BE). The PvE experience MUST and HAVE TO be relaxing, we're not playing to be stressed, we just want to experience the beauty of the game and it's content, but it's impossible since you need LAND to be able to do it !! At this point, it would be better if the claiming system was totaly deleted from the PvE servers and replaced by the ARK territory control system (Aka the Pillars or the Foundations), because they cost ressources to be crafted and you need a lot of them to secure a big area plus you're preventing the ressources from respawing so you're losing a lot in the trade, but with the actual Claim system of ATLAS, you lose NOTHING. There is answers about this issue and here they are : 1 - Delete the actual CLAIM system and replace it with the ARK territory control system (Foundations + Pillars, basically every structures and prevent ressources from respawning in those areas). 2 - Change the number of CLAIM flags people can put down (1 per character, with modified requirements for companies and the list is down below). 1 player in company = 1 FLAG 2 players in company= 1 FLAG 3 players in company = 2 FLAGS 4 players in company = 2 FLAGS 5 players in company = 3 FLAGS But it can also change when the companies get bigger and bigger with a capped amount after a said amount of players get in the same company. So, caped at 10 people in the same company : 5 FLAGS AND THAT'S IT !! You will never be able to place more flags than that and it's really enough, i think we can even reduce the number of flags for 10 people at 4, without any problems). 3 - Get the same system as above but change the radius of a claim FLAG to 70 foundations (Yep, i tested it and a claim flag is actually 50 foundations radius so 100 foundations total diameter). Then change the number of claim flag per company and per person. For 3 people you can make it so they can only place 1 and 6 people can only put 2, it'll be MORE than enough and will prevent abusive assholes that destroy every possibility of landing on an island. ANYWAY !! That's for sure, the CLAIMING SYSTEM NEED CHANGES, and when i mean CHANGES, it's BIG CHANGES and we need them quick !! REALLY QUICK because a lot of people are really angry because they can't play the game like it was promised and they're gonna leave. I see in every cell i travel, the same messages : "Can't claim anywhere, sailed for 9 hours" "Sailed for 15hours, didn't find any claimable land, can't even put a little claim flag anywhere" Me too i sailed for 9 hours today !! I didn't find any free spot in a total of 15 CELLS !! 15 CELLS !! (Because we want to travel and go elsewhere, but it's taken everywhere else). That's the end of the English part of this topic, i'm asking to you, the DEVS ... I know you work hard and god !! I love your work, you're just crazy dudes, but you need to change that or the ship will sink ... And it will sink rapidly if nothing is done. PS : There is a screen shared by one of my maties, this island is controled by only ... 4 PEOPLE !! 4 PEOPLE IN AN ISLAND THAT BIG !! HOW CAN YOU EVEN ALLOW THAT ? TIME FOR THE FRENCH PART OF THE TOPIC !! Bonjour à tous !! Je suis HANABI (Ou Skayla pour ceux qui se trouvent sur le Discord), un joueur français actuellement installé sur le serveur PVE Officiel "Siren's Call" ... Je m'excuse d'avance pour mon Anglais approximatif (Si vos yeux brûlent, prenez un peu d'eau fraîche pour les refroidir). En temps qu'administrateur secondaire d'un serveur Discord plutôt bien peuplé, je viens de la part d'une grande majorité de notre communauté et probablement de beaucoup d'autres personnes qui ne feront pas entendre leur voix, ainsi que ceux qui jouent eux aussi sur les deux serveurs PVE Officiels existants. Le but de ce topic est d'être remarqué par les développeurs, nous ferrons donc une seule voix, mais puissante !! INFORMATION : Ce topic est également traduit en Français pour les personnes de mon pays ayant du mal avec les langues étrangères (Que dieu bénisse notre capacité négative à apprendre des langues étrangères). Moi et mon équipage jouons depuis la sortie du jeu, nous avons vu absolument tout ce qu'ATLAS a déjà traversé pendant les derniers et bon dieu !! Le premier jour était une horreur sanglante sans nom, cependant nous avons quand même réussi à jouer 24 Décembre, autrement dit le deuxième jour pour nous en Europe. ET QUEL BONHEUR CELA FUT !! La chance était également de notre côté car nous avons réussi à nous trouver un petit coin sympas sur une île en L-10, mais honnêtement quelque chose titillait mon esprit bien plus qu'autre chose : Est-ce qu'il existe une limite au nombre de CLAIM que nous pouvons poser et nous avons essayer ... C'était totalement infini et sans limite. Après ce test, nous avons supprimé les CLAIMS inutiles afin de laisser la place pour d'autres joueurs sur notre affreuse île, il ne nous reste que deux drapeaux et nous ne prenons actuellement que très peu de place sur notre île par rapport aux autres joueurs qui s'y trouvent, or nous parlerons de ça un peu plus tard dans ce sujet. MAINTENANT !! C'est l'heure de s'amuser un peu et je pense que beaucoup de personnes qui auront lu ce topic jusqu'ici auront déjà comprit où je veux en venir et le problème qui existe actuellement sur les serveurs PvE. Le premier problème vient de la base elle-même du système qui fait que l'on peux poser des drapeaux de claim à l'infini et ce même en étant un joueur totalement solo, rien n'empêche ce même joueur, ni qui que ce soit de poser des drapeau sur une île entière afin d'empêcher qui que ce soit de venir poser ne serait-ce qu'une brique ou un pied dessus ... L'île devient SA PROPRIÉTÉ jusqu'à ce qu'il en décide autrement. Du coup ... Quel est le problème avec ça ? Premier arrivé, premier servit, n'est-ce pas ? N'EST-CE PAS ? Avant même que vous ne répondiez, je préfère poser une nouvelle question : Qu'est-ce qui arriverait si tout le monde faisait comme ce joueur et prenait le contrôle de toutes les îles pour eux-même afin d'être tout seul ? Pas la peine de répondre à une question aussi stupide et inutile, cependant je compte bien le faire. La réponse est donc : Seulement une poignée de joueurs seront à même de pouvoir jouer pendant que tous les autres pourront aller se faire foutre et arrêter de jouer parce que ... Pas de claim, pas de base ... Pas de base, pas de bateau ... Pas de bateau, pas de jeu !! RIEN DU TOUT !! C'est basiquement, on t'encule et maintenant tu vas devoir te déconnecter puis refund le jeu parce que c'est impossible d'y jouer (TROP COOL !! C'était pas dans le trailer par contre). Je suis sûr que c'est possible de ressentir la colère que j'exprime actuellement, mais c'est la même que toutes les personnes qui doivent faire face à ce genre de comportement dégueulasse et qui pourtant on mit les voiles pendant des heures !! DES HEURES !! DE VRAIES HEURES !! DES DIZAINES PUTAIN D'HEURES parce qu'ils étaient pas en mesure de trouver UN SEUL millimètre de terre qui n'avait pas déjà été prit par quelqu'un. C'est donc l’entièreté et l’objectif de ce post : Nous demandons directement aux développeurs de changer le système de CLAIM pour les serveurs PvE ... Le système ne peux pas être le même que pour les serveurs PvP car il n'y a absolument aucun moyen de contrôler les CLAIM abusifs dans l'état actuel (C'est possible en PvP vu que c'est possible de tout détruire et de prendre le territoire après avoir remporter la bataille, cependant ça n'arrivera pas sur un serveur PvE et ça ne pourra JAMAIS). L’expérience PvE DOIT et DEVRA être relaxante, nous ne jouons pas pour êtres stressés ou mit sous pression, nous voulons juste profiter de la beauté du jeu et de son contenu, cependant c'est impossible dans l'état actuel vu qu'il nous faut un CLAIM dans tous les cas pour que ce soit possible. A ce point-là, ce serait carrément mieux de supprimer le système de drapeau actuel du jeu et de le remplacer par le système de contrôle de territoire de ARK (Aka les Piliers et Fondations pour les intimes), tout simplement parce que cela coûte des ressources pour les crafter et il en faut des quantités énormes pour sécuriser une grande zone, sans évidemment parler du fait que ça empêche toutes les ressources environnantes de réapparaître ... Les pertes sont énormes pour celui qui fait le choix de prendre un gros territoire, cependant cette perte est inexistante avec le système actuel d'ATLAS, il n'y a rien à perdre et tout à y gagner. Il existe des solutions pour régler ce problème, au moins temporairement en attendant de trouver d'autres idées définitives : 1 - Supprimer le système de CLAIM actuel et le remplacer par le système de territoire de ARK (Fondations + Piliers, basiquement toutes les structures et le blocage du respawn des ressources environnants les zones bâties). 2 - Changer le nombre de drapeau que les joueurs peuvent déposer (1 par personnage, avec des prérequis modifiés pour les compagnies, à voir la liste en-dessous) 1 joueur dans une compagnie : 1 DRAPEAU 2 joueurs dans une compagnie : 1 DRAPEAUX 3 joueurs dans une compagnie : 2 DRAPEAUX 4 joueurs dans une compagnie : 2 DRAPEAUX 5 joueurs dans une compagnie : 3 DRAPEAUX Cependant cela peux aussi changer si les compagnies deviennent de plus en plus grande avec un nombre de drapeaux maximum et impossible à dépasser à partir d'un certain nombre de joueurs dans la compagnie. Avec un nombre de drapeau maximum à partir de dix personnes dans la compagnie, celui-ci serait de cinq drapeaux et c'est tout !! Il ne serait jamais plus possible de poser d'autres drapeaux car c'est largement suffisant !! Je pense même qu'il serait possible de réduire le nombre de drapeaux à 4 pour un groupe de dix, il y aurait bien assez d'espace et ce sans aucun problèmes). 3 - Récupérer le même système que celui du dessus, mais augmenter le rayon de CLAIM des drapeaux ) 70 fondations (Ouais, j'ai fait des essais et le rayon est de 50 fondations donc 100 fondations de diamètre au total). Cela pourrait également changer le nombre de drapeaux par groupe et par personne si le système était repenser de cette manière. Pour trois personnages, il pourrait par exemple n'être possible que de placer un seul drapeau, pour six personnes, il pourrait être possible d'en poser deux et ce serait bien suffisant pour éviter que des enfoirés abusent du système actuellement en possibles et qui empêche qui que ce soit de s'installer sur la moindre île. DANS TOUS LES CAS !! Le système de CLAIM doit subir des changements et quand je parle de changements, ce sont de GROS changements !! Ils doivent également être fait rapidement car beaucoup de gens sont vraiment agacés de ne pas pouvoir jouer au jeu tel qu'il nous a été vendu, et ils finiront par abandonner. A chaque fois que je traverse une nouvelle cellule, je vois toujours les mêmes messages : "Je peux rien CLAIM, j'ai voyager pendant 9 heures" "Je voyage depuis 15 heures, pas trouver un seul bout qui pouvait être CLAIM, impossible de poser nul part" Et moi aussi ... J'ai voyager pendant 9 heures aujourd'hui sur mon radeau, j'ai pas trouvé un seul SPOT qui n'était pas prit sur plus de 15 cellules différentes !! ' (Parce qu'évidemment, nous avons envie de déménager). Ce sera la fin de la partie française du topic, cependant je vous demande personnellement les développeurs ... Je sais que vous travaillez comme des fous et bon dieu !! J'aime votre boulot, vous êtes fous, cependant vous devez faire ce changement ou le navire va couler ... Et il va couler rapidement si rien n'est fait. Je joins un beau screen offert par l'un de mes compagnons de jeu afin de contempler l'horreur des choses telles qu'elles sont. Ces drapeaux appartiennent à seulement quatre personnes, une île entière gaspillée par de gros enfoirés totalement égoïstes, JUSTE QUATRE PERSONNES POUR UNE ÎLE AUSSI GRANDE ?? Comment vous pouvez tolérer ce genre de conneries ? That's the end of my topic, i just wanna to get this game as good as possible and it can become ULTRA SUPER MEGA good, trust me Devs, your game can rock so much if you listen to us, so do it ... We, player know more than anyone what we want and what can be done for the best of this game. So !! You (Readers and Members of the forum) can support this topic and send the links to everyone, we need to make the PvE servers change ... NOW !! Or it'll be too late !! THUMBS UP THE TOPIC !! Talk with me, talk with everyone about that and let's change the entire world for the better
  21. You have to have some skin in the game. I am trying to think of ways for that to be, but at the same time, make it such that even when you lose some stuff, it's not the end of the world. Look at it like this. You work for 3 months to create a great pair of breeding bears. You go camping with your family for the weekend, only to come back and find that your base was wiped, and your bears are now gone. You have to start over. With my idea, your breeding bears are never at risk, but their babies are. You have to get them from the freeport, to home. You WILL lose some of them. Somebody will attack, and sink you, and you will lose those bears...but it's not the end of the world. You still have your breeding pair. You can still make more of those awesome bears. With the gold, maps, and BPs, it's the same thing. If they created an incentive for you to keep them stored there, it would serve the same purpose. You could have several hundred maps in the bank, and they don't decay there, so you can let them build up, and then pull out just the maps for a specific set of grids. But, you risk losing those maps when you pull them out and put them on your ships. It will suck to lose some of them, but you don't lose all your maps. You aren't set back to zero. Same for gold, and same for BPs. Maybe the BPs could get a decay timer also, to incentivize putting them in the bank. Gold, you would get some interest, thus incentive to store it there. You will lose some, when somebody sinks your ship, but you aren't set back to zero. People cry about being retaliated against. Well boo hoo..that's what's supposed to happen in games. So what...if you wipe somebody and a week later, they wipe you, so what. It's a game. That's actually healthy for games, because nobody sticks around to be somebody else's punching bag. The best games have the average player experiencing a 1 to 1 success to failure ratio. This keeps the majority logging in...coming back for more.
  22. Can somebody help me with this please? I have been trying to place a farmhouse on my home island for over a week. Just can't do it. Three things happen when I try to place either wood or stone doesn't matter which. 1) Cannot place too close to building of same type 2) Cannot place because building is obstructed. 3) Needs floor to place. I have walked all over my island with my orange colored unplacable farmhouse and it's always the same, I can't place it. I've placed floors, I''ve cleared areas of everything so that there are no obstructions and obviously I make sure there are no other farmhouses nearby. Again, same deal, won't place. Whats really infuriating is that when I walkabout trying to place my farmhouse I see newly built farmhouses where there was nothing the day before. Sometimes its even a spot I tried myself!! Any insight into this problem will be tremendously appreciated. A very dejected player.
  23. your bile smells like CIDs alt account... funny thing is, that if the gold cost was there from the beginning these complain would not be there... if you fear change, you should not buy EA... it is a work in progress and subject to change... lets see... - first we had rate:1 resources farming - complain was that ships are too hard (long time farming) to make... - so rate was set to 2 permanently (pick up a one rock and see for yourself) and tames where made super harvesters - then complain was that ships now are just spam and too easy to get, there is no meaning in sinking one and no meaning in not sinking everyone. - at same time it became obvious that ships are not safe just standing around, so people started to build giant defenses (that ultimately not help) costing more time on land (not sea) and cause lag. Tames became even more important, because of needed resources farming - complain was we are stuck on land, can't have ships save and have to tame stupid tames all the time - so introduce the farms, making tons of resources, by doing noting. Not only for the owner, but for everyone coming by (they are unlocked) - complain was "but I cannot have farms myself because they are blocked!" - over the same time we at first had a small claim system so everyone could get a piece of land - complain was that someone already spammed his flags everywhere - so it became the island claim system, also with protection times, so your ships are save - complain was "I don't want to pay taxes for protection!", "I want my own island!" and "All Islands are claimed already!" - so we also got Lawless for the guys that just cannot live with others and use the game mechanic to their advantage - complain was "wahahah! my stuff gets raided daily by my neighbors (which I just raided) and by the claim islanders that we cannot attack, because they have peace timers!" - we got docks (not working yet) which practically not destroy-able for a small amount of gold/day. no need for giant defense bases, finally living on our ships. less spam, no need for claims - complains to be determined, but they will come... as always... - next up new claim system, same as the old system... because of the complains... - also, since resources are worthless, tames (other than PVP) are worthless, bases were always worthless and everyone complaining not sailing enough in a sailing game, we now get ships for gold, and gold comes for free by trading and maps by SAILING!!! It also makes it the one perfect number to regulate inflation of everything else to make the game better... - "wahahah, I don't want to sail, I don't want to raid warehouses! If you force me to I don't want it anymore!" - old ship system allows for unrealistic ships and sea combat, also too many structures make lag - complains are we want more and better ships - new ship system comes in - complains "wahahah, I want my unrealistic LARPing ships with stupid metas! and I want them for free!!!" - next up, admin cheat for everyone, so we can just spawn command everything to "survive"... - "nah, I don't like to play anymore, if everything I asked for before is just given to me so I stop my tantrum... you broke the game!!!" - meanwhile on PVE - "wahahah I got blocked in by spam by some griefers and I cannot do anything about it, because I cannot just shoot there stuff...!!!" also, "there is nothing else to do... wahahah more CONTENT!!!" W T F !!!!!11111 ?
  24. After another wipe, I went to see what we have new in this world. And I saw that one of the main problems (spam building) developers did not deal with at all - again there are straw wars, all the Islands are polluted with garbage, which completely reflects the garbage in the minds of builders. And if on private Islands the owners have the opportunity to somehow influence the construction maniacs, then in lawless territories only some global restrictions have been made in this regard, which do not remove the severity of the problem. At the same time, if developers follow the lead of the lazy and crooked, who are too lazy to explore a huge world, and reduce the territory, they completely lose sight of those who deliberately interfere with the development of other players, blocking the possibility of movement and construction. What is difficult to introduce a limit on the number of large buildings of the same type, for example shipyards? After all, it is absolutely clear that if a person puts more than 2 shipyards of the same type, it is solely for the purpose of blocking the coast. What about these new mills? Most of them just stand still, as the owners are too lazy to keep them in working order. If one warehouse can automatically collect resources from three mills, why allow any number to be placed on one island? Restrictions will be introduced-there will be more opportunities for other players, interest in taming giraffes, elephants and rhinos will return. This was one of the interesting aspects of the game. Why increase the number of useless animals? Developers traditionally listen to the cries of those who do not want to do anything, making their lives easier and simplifying games. For a change, why not listen to the opinions of those who are interested in different aspects of the game, and not just kayaking and canoe?
  25. the whole Markets system seems to be a bit of a farce, I have three separate markets running (with support infrastructure) in two zones (I know two of my markets are in the same zone. Worse they are on the same island) but I don't seem to be able to get more than three separate trade routes to work. I must have visited and scouted at least 50 islands before I finally found one where I could fit in a Farm, warehouse and market combo to make my second setup. I have no working routes on my independent island although I have a list of five accepted routes. (this was my main which worked great till the restart the other day) The two markets together just trade with each other and both are suppose to trade with two other islanders. I know that sounds like 6 but I would argue it actually represents 3 trade routes, as I have reviewed the logs and have seen only traffic from one independent on each of the markets as well as the two markets trading together are actually working. I initially wondered if the Main island routes are all to people who don't know how to set up the trades. But after talking to a few of them I realise they seem to have set them up correctly and like I say they worked before the restart. I really hope the trade route limits are per market and not per user account. As this would make no sense at all. The idea of a game is to reward people who play it, not to limit everyone down to the lowest common denominator; so that a person who just plays for one hour a day with one market gets the same income as someone who spends 8 hours a day expanding their empires across multiple markets. This is just not realistic or fair. At the end of the day any game must hold the attention of its player and if the players feel they are achieving nothing by spending longer hours on the game; then they are going to play less, till they stop playing and they are certainly not going to recommend the game to their friends. Even in PvE players are still competing against each other and if the games reward system (Gold, possession and achievements) is broken, is unfair or has been applied in a badly conceived manner it can seriously effect the longevity of the game and ultimately its popularity. This game has the potential to be one of the best out there, it just needs the developers to start thinking. Even if they tried to put themselves in the place of the players (ie try playing the game) they would be able to see how their decision impact the player before they enact their decisions.
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